180 views4 months ago
Pauper EDH
Size: 60Salt sum: 14.34
 avatar

Capnshap

180 views4 months ago
Pauper EDH
Size: 60Salt sum: 14.34

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"attributes":{"bold":true},"insert":"Thanks for checking out my "},{"attributes":{"italic":true,"bold":true},"insert":"Wilds of Eldraine"},{"attributes":{"bold":true},"insert":" Pauper Brawl battle box!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMade as my set project for WOE in 2023, this battle box blends Pauper and Brawl, featuring "},{"attributes":{"bold":true},"insert":"ten decks of 59 commons from across Magic's history"},{"insert":", favoring cards from "},{"attributes":{"italic":true},"insert":"Wilds of Eldraine"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Throne of Eldraine"},{"insert":", with the set's ten two-color uncommon legends leading each deck. These decks work well in 1-v-1 "},{"attributes":{"italic":true},"insert":"(20 life, no commander damage)"},{"insert":" or in multiplayer "},{"attributes":{"italic":true},"insert":"(25 life, 13 commander damage)"},{"insert":".\n\nThese decks combine flavor, synergy, and diverse gameplans to make an exciting, highly replayable battle box that requires little to no pre-game knowledge of the battle box to enjoy!\n\nIt underwent an overhaul in "},{"attributes":{"bold":true},"insert":"July 2025"},{"insert":" to optimize each deck's playability, while still allowing concessions for theme and synergy over pure power, and is currently undergoing a small retune in June 2026.\n\nCheck out the whole battle box "},{"attributes":{"link":"https://archidekt.com/folders/1688595?orderBy=colors"},"insert":"here"},{"insert":"!\n\nSyr Armont, the Redeemed"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPure of heart and soul, Syr Armont and her retinue draw on the power of spirits and the natural forces of the world to empower their righteous cause. She uses the power of Auras to strengthen herself and her allies, and her mere presence emboldens them to conquer the world's dark forces. \n\nShe recruits knights and creatures of the forest alike in her valiant mission, and the more she has on her side, the stronger all of them become. Take heart, weary vagabonds! Your redeemer is here!\n\nTag Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#9933ff"},"insert":"01 Promote "},{"insert":"– New inclusions since the last edit.\n\n"},{"attributes":{"color":"#0066cc"},"insert":"02 Essential "},{"insert":"– Archetypal cards, primarily because they have two or all three of the following: power, mechanical synergy, or flavor. No matter the future of the deck, it’s very unlikely any card will outclass this in deckbuilding and design. This also includes playable cards where the commander is in the art or flavor text.\n\n"},{"attributes":{"color":"#008a00"},"insert":"03 Strong "},{"insert":"– Cards that are very good in one category (flavor, power, or synergy) and probably a second. Not immune to getting cut for something extraordinary.\n\n"},{"attributes":{"color":"#ffff00"},"insert":"04 Core "},{"insert":"– Strong, synergetic cards or flavorful inclusions (for example, cards in WOE or ELD) but they’re not the strongest card in the deck. Unlikely to be cut, but always on the table when looking for improvements.\n\n"},{"attributes":{"color":"#ff9900"},"insert":"05 Weak "},{"insert":"– These are cards which I don’t like either because they’re "},{"attributes":{"italic":true},"insert":"only "},{"insert":"powerful, but don’t make flavor sense, or they’re only in there because of the flavor. Easily removed in favor of a playable card or a strong flavor choice.\n\n"},{"attributes":{"color":"#e60000"},"insert":"06 Demote "},{"insert":"– Actively replacing at the next available opportunity; low performers or too situational to be worth including, even with good flavor or being in-set.\n"}]}
Syr Armont, the Redeemer
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
Legendary Creature - Human Knight
Syr Armont, the Redeemer (woe) 214

Commander

(Ctrl to add secondary)
Selesnya Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Selesnya Locket (grn) 240

Artifact

(Ctrl to add secondary)
Aura Gnarlid
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Creature - Beast
Aura Gnarlid (woc) 120
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (isd) 170
Besotted Knight
Creature - Human Knight
Besotted Knight // Betroth the Beast (woe) 4
Charmed Clothier
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Creature - Advisor Faerie
Charmed Clothier (woe) 6
Gnarlback Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets this creature, draw a card.
Creature - Rhino
Gnarlback Rhino (2x2) 148
Harvestguard Alseids
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Creature Enchantment - Nymph
Harvestguard Alseids (jou) 13
Hopeful Eidolon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Creature Enchantment - Spirit
Hopeful Eidolon (ths) 19
Humbler of Mortals
Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
Creature Enchantment - Elemental
Humbler of Mortals (jou) 127
Kithkin Billyrider
Double strike
Creature - Knight Kithkin
Kithkin Billyrider (mom) 24
Nyxborn Hydra
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra
Nyxborn Hydra (mh3) 164
Redtooth Genealogist
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Creature - Elf Advisor
Redtooth Genealogist (woe) 179
Rosecot Knight
Vigilance
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Knight
Rosecot Knight (mh3) 42
Rune-Cervin Rider
Flying
: This creature gets +1/+1 until end of turn.
Creature - Knight Elf
Rune-Cervin Rider (shm) 20
Slumbering Keepguard
Whenever an enchantment you control enters, scry 1.
: This creature gets +1/+1 until end of turn for each enchantment you control.
Creature - Human Knight
Slumbering Keepguard (woe) 29
Steward of Valeron
Vigilance
: Add
.
Creature - Human Knight Druid
Steward of Valeron (ddg) 11
Sumala Woodshaper
When this creature enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Elf Druid
Sumala Woodshaper (grn) 200
Toadstool Admirer
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: Put a +1/+1 counter on this creature.
Creature - Ouphe
Toadstool Admirer (woe) 192

Creature

(Ctrl to add secondary)
Armadillo Cloak
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Armadillo Cloak (arc) 78
Beastmaster's Magemark
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Enchantment - Aura
Beastmaster's Magemark (gpt) 80
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Bestial Bloodline
Enchant creature
Enchanted creature gets +2/+2.
: Return this card from your graveyard to your hand.
Enchantment - Aura
Bestial Bloodline (woe) 162
Captured by Lagacs
Enchant creature
Enchanted creature can't attack or block.
When this Aura enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Enchantment - Aura
Captured by Lagacs (mh2) 188
Dog Umbra
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Dog Umbra (mh3) 22
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (rtr) 9
Guardian's Magemark
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Enchantment - Aura
Guardian's Magemark (gpt) 8
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Enchantment Kindred - Aura Treefolk
Lignify (ddd) 16
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (arc) 67
Reprobation
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Enchantment - Aura
Reprobation (mh1) 23
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura
Shield of the Oversoul (plst) SHM-242
Talons of Wildwood
Enchant creature
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Return this card from your graveyard to your hand.
Enchantment - Aura
Talons of Wildwood (plst) M19-202
Trapped in the Tower
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Trapped in the Tower (eld) 33

Enchantment

(Ctrl to add secondary)
Inspire Awe
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Instant
Inspire Awe (thb) 175
Moment of Valor
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Moment of Valor (woe) 20
Ray of Revelation
Destroy target enchantment.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ray of Revelation (dka) 17

Instant

(Ctrl to add secondary)
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Botanical Plaza
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Botanical Plaza (snc) 247
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (woe) 254
Etched Cornfield
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Etched Cornfield (dsk) 258
Forest
(
: Add
.)
Basic Land - Forest
Forest (woe) 266
Plains
(
: Add
.)
Basic Land - Plains
Plains (woe) 262
Radiant Grove
(
: Add
or
.)
This land enters tapped.
Land - Plains Forest
Radiant Grove (fic) 414
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246

Land

(Ctrl to add secondary)
Commune with Spirits
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Commune with Spirits (neo) 180

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

23 pips - 22 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
22 pips - 20 cards
17 mana - 17 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Thanks for checking out my "},{"attributes":{"italic":true,"bold":true},"insert":"Wilds of Eldraine"},{"attributes":{"bold":true},"insert":" Pauper Brawl battle box!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMade as my set project for WOE in 2023, this battle box blends Pauper and Brawl, featuring "},{"attributes":{"bold":true},"insert":"ten decks of 59 commons from across Magic's history"},{"insert":", favoring cards from "},{"attributes":{"italic":true},"insert":"Wilds of Eldraine"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Throne of Eldraine"},{"insert":", with the set's ten two-color uncommon legends leading each deck. These decks work well in 1-v-1 "},{"attributes":{"italic":true},"insert":"(20 life, no commander damage)"},{"insert":" or in multiplayer "},{"attributes":{"italic":true},"insert":"(25 life, 13 commander damage)"},{"insert":".\n\nThese decks combine flavor, synergy, and diverse gameplans to make an exciting, highly replayable battle box that requires little to no pre-game knowledge of the battle box to enjoy!\n\nIt underwent an overhaul in "},{"attributes":{"bold":true},"insert":"July 2025"},{"insert":" to optimize each deck's playability, while still allowing concessions for theme and synergy over pure power, and is currently undergoing a small retune in June 2026.\n\nCheck out the whole battle box "},{"attributes":{"link":"https://archidekt.com/folders/1688595?orderBy=colors"},"insert":"here"},{"insert":"!\n\nSyr Armont, the Redeemed"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPure of heart and soul, Syr Armont and her retinue draw on the power of spirits and the natural forces of the world to empower their righteous cause. She uses the power of Auras to strengthen herself and her allies, and her mere presence emboldens them to conquer the world's dark forces. \n\nShe recruits knights and creatures of the forest alike in her valiant mission, and the more she has on her side, the stronger all of them become. Take heart, weary vagabonds! Your redeemer is here!\n\nTag Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#9933ff"},"insert":"01 Promote "},{"insert":"– New inclusions since the last edit.\n\n"},{"attributes":{"color":"#0066cc"},"insert":"02 Essential "},{"insert":"– Archetypal cards, primarily because they have two or all three of the following: power, mechanical synergy, or flavor. No matter the future of the deck, it’s very unlikely any card will outclass this in deckbuilding and design. This also includes playable cards where the commander is in the art or flavor text.\n\n"},{"attributes":{"color":"#008a00"},"insert":"03 Strong "},{"insert":"– Cards that are very good in one category (flavor, power, or synergy) and probably a second. Not immune to getting cut for something extraordinary.\n\n"},{"attributes":{"color":"#ffff00"},"insert":"04 Core "},{"insert":"– Strong, synergetic cards or flavorful inclusions (for example, cards in WOE or ELD) but they’re not the strongest card in the deck. Unlikely to be cut, but always on the table when looking for improvements.\n\n"},{"attributes":{"color":"#ff9900"},"insert":"05 Weak "},{"insert":"– These are cards which I don’t like either because they’re "},{"attributes":{"italic":true},"insert":"only "},{"insert":"powerful, but don’t make flavor sense, or they’re only in there because of the flavor. Easily removed in favor of a playable card or a strong flavor choice.\n\n"},{"attributes":{"color":"#e60000"},"insert":"06 Demote "},{"insert":"– Actively replacing at the next available opportunity; low performers or too situational to be worth including, even with good flavor or being in-set.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards