Capnshap
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Pauper EDH
Size: 60Salt sum: 14.34
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{"ops":[{"attributes":{"bold":true},"insert":"Thanks for checking out my "},{"attributes":{"italic":true,"bold":true},"insert":"Wilds of Eldraine"},{"attributes":{"bold":true},"insert":" Pauper Brawl battle box!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMade as my set project for WOE in 2023, this battle box blends Pauper and Brawl, featuring "},{"attributes":{"bold":true},"insert":"ten decks of 59 commons from across Magic's history"},{"insert":", favoring cards from "},{"attributes":{"italic":true},"insert":"Wilds of Eldraine"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Throne of Eldraine"},{"insert":", with the set's ten two-color uncommon legends leading each deck. These decks work well in 1-v-1 "},{"attributes":{"italic":true},"insert":"(20 life, no commander damage)"},{"insert":" or in multiplayer "},{"attributes":{"italic":true},"insert":"(25 life, 13 commander damage)"},{"insert":".\n\nThese decks combine flavor, synergy, and diverse gameplans to make an exciting, highly replayable battle box that requires little to no pre-game knowledge of the battle box to enjoy!\n\nIt underwent an overhaul in "},{"attributes":{"bold":true},"insert":"July 2025"},{"insert":" to optimize each deck's playability, while still allowing concessions for theme and synergy over pure power, and is currently undergoing a small retune in June 2026.\n\nCheck out the whole battle box "},{"attributes":{"link":"https://archidekt.com/folders/1688595?orderBy=colors"},"insert":"here"},{"insert":"!\n\nSyr Armont, the Redeemed"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPure of heart and soul, Syr Armont and her retinue draw on the power of spirits and the natural forces of the world to empower their righteous cause. She uses the power of Auras to strengthen herself and her allies, and her mere presence emboldens them to conquer the world's dark forces. \n\nShe recruits knights and creatures of the forest alike in her valiant mission, and the more she has on her side, the stronger all of them become. Take heart, weary vagabonds! Your redeemer is here!\n\nTag Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#9933ff"},"insert":"01 Promote "},{"insert":"– New inclusions since the last edit.\n\n"},{"attributes":{"color":"#0066cc"},"insert":"02 Essential "},{"insert":"– Archetypal cards, primarily because they have two or all three of the following: power, mechanical synergy, or flavor. No matter the future of the deck, it’s very unlikely any card will outclass this in deckbuilding and design. This also includes playable cards where the commander is in the art or flavor text.\n\n"},{"attributes":{"color":"#008a00"},"insert":"03 Strong "},{"insert":"– Cards that are very good in one category (flavor, power, or synergy) and probably a second. Not immune to getting cut for something extraordinary.\n\n"},{"attributes":{"color":"#ffff00"},"insert":"04 Core "},{"insert":"– Strong, synergetic cards or flavorful inclusions (for example, cards in WOE or ELD) but they’re not the strongest card in the deck. Unlikely to be cut, but always on the table when looking for improvements.\n\n"},{"attributes":{"color":"#ff9900"},"insert":"05 Weak "},{"insert":"– These are cards which I don’t like either because they’re "},{"attributes":{"italic":true},"insert":"only "},{"insert":"powerful, but don’t make flavor sense, or they’re only in there because of the flavor. Easily removed in favor of a playable card or a strong flavor choice.\n\n"},{"attributes":{"color":"#e60000"},"insert":"06 Demote "},{"insert":"– Actively replacing at the next available opportunity; low performers or too situational to be worth including, even with good flavor or being in-set.\n"}]}
Syr Armont, the Redeemer
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
Enchanted creatures you control get +1/+1.
Legendary Creature - Human Knight

Commander
(Ctrl to add secondary)
Hopeful Eidolon
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Creature Enchantment - Spirit

Nyxborn Hydra
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra

Rosecot Knight
Vigilance
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Knight

Creature
(Ctrl to add secondary)
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Enchantment
(Ctrl to add secondary)
Instant
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Thanks for checking out my "},{"attributes":{"italic":true,"bold":true},"insert":"Wilds of Eldraine"},{"attributes":{"bold":true},"insert":" Pauper Brawl battle box!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMade as my set project for WOE in 2023, this battle box blends Pauper and Brawl, featuring "},{"attributes":{"bold":true},"insert":"ten decks of 59 commons from across Magic's history"},{"insert":", favoring cards from "},{"attributes":{"italic":true},"insert":"Wilds of Eldraine"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Throne of Eldraine"},{"insert":", with the set's ten two-color uncommon legends leading each deck. These decks work well in 1-v-1 "},{"attributes":{"italic":true},"insert":"(20 life, no commander damage)"},{"insert":" or in multiplayer "},{"attributes":{"italic":true},"insert":"(25 life, 13 commander damage)"},{"insert":".\n\nThese decks combine flavor, synergy, and diverse gameplans to make an exciting, highly replayable battle box that requires little to no pre-game knowledge of the battle box to enjoy!\n\nIt underwent an overhaul in "},{"attributes":{"bold":true},"insert":"July 2025"},{"insert":" to optimize each deck's playability, while still allowing concessions for theme and synergy over pure power, and is currently undergoing a small retune in June 2026.\n\nCheck out the whole battle box "},{"attributes":{"link":"https://archidekt.com/folders/1688595?orderBy=colors"},"insert":"here"},{"insert":"!\n\nSyr Armont, the Redeemed"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPure of heart and soul, Syr Armont and her retinue draw on the power of spirits and the natural forces of the world to empower their righteous cause. She uses the power of Auras to strengthen herself and her allies, and her mere presence emboldens them to conquer the world's dark forces. \n\nShe recruits knights and creatures of the forest alike in her valiant mission, and the more she has on her side, the stronger all of them become. Take heart, weary vagabonds! Your redeemer is here!\n\nTag Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#9933ff"},"insert":"01 Promote "},{"insert":"– New inclusions since the last edit.\n\n"},{"attributes":{"color":"#0066cc"},"insert":"02 Essential "},{"insert":"– Archetypal cards, primarily because they have two or all three of the following: power, mechanical synergy, or flavor. No matter the future of the deck, it’s very unlikely any card will outclass this in deckbuilding and design. This also includes playable cards where the commander is in the art or flavor text.\n\n"},{"attributes":{"color":"#008a00"},"insert":"03 Strong "},{"insert":"– Cards that are very good in one category (flavor, power, or synergy) and probably a second. Not immune to getting cut for something extraordinary.\n\n"},{"attributes":{"color":"#ffff00"},"insert":"04 Core "},{"insert":"– Strong, synergetic cards or flavorful inclusions (for example, cards in WOE or ELD) but they’re not the strongest card in the deck. Unlikely to be cut, but always on the table when looking for improvements.\n\n"},{"attributes":{"color":"#ff9900"},"insert":"05 Weak "},{"insert":"– These are cards which I don’t like either because they’re "},{"attributes":{"italic":true},"insert":"only "},{"insert":"powerful, but don’t make flavor sense, or they’re only in there because of the flavor. Easily removed in favor of a playable card or a strong flavor choice.\n\n"},{"attributes":{"color":"#e60000"},"insert":"06 Demote "},{"insert":"– Actively replacing at the next available opportunity; low performers or too situational to be worth including, even with good flavor or being in-set.\n"}]}







































