179 views5 days ago
Commander
Size: 100Salt sum: 43.35
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Quelanna

179 views5 days ago
Commander
Size: 100Salt sum: 43.35

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{"ops":[{"insert":"~~ Recommended to view deck with \"Group By\" set as \"Categories (multiple)\" to be able to see all categories.\n\nRantings of a mad man...\n\nThis whole deck started simple, with just two cards and a one sentence premise: Make a power level 7 combo deck using "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" and "},{"insert":{"card-link":"Saw in Half"}},{"insert":" .\n\nUnfortunately this idea had/has issues. Pretty much all the combos using these cards listed online at the time were three card combos, with potential for T3 wins being enabled pretty easily. I tinkered around using "},{"insert":{"card-link":"Victimize"}},{"insert":" and some permanent based mana-for creature sac outlets("},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" etc), and even built my first successful prototype using a Rube-Goldberg combo with those cards and some more creatures.\n\nGot my first win with the deck, but then while reviewing it later, I learned that Victimize causes the reanimated creatures to enter tapped, and I had cheated for my win and the \"combo\" I was trying for wasn't even mana positive after all. "},{"attributes":{"link":"https://commanderspellbook.com/search/?variant=500-654-3125-4050-4867&groupByCombo=false"},"insert":"Commander Spellbook"},{"insert":", since then, has improved it, by adding either an "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" or "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" , turning it into a 5 card combo, but I gave up on the line at the time.\n\nAnd so there the deck and idea sat, for about a year...\n\nThen the Commander RC disbanded and handed over authority of commander to WotC, and WotC started talking about releasing what we would come to know as \"Brackets\", and I was once again inspired to return to this concept. Aiming for \"middle of the brackets\", whatever that would mean, I started searching once more, and invented the following combo line:\n\n"},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" +"},{"insert":{"card-link":"Saw in Half"}},{"insert":" +"},{"insert":{"card-link":"Sacrifice"}},{"insert":" +"},{"insert":{"card-link":"Feign Death"}},{"insert":" +"},{"insert":{"card-link":"Rapacious Dragon"}},{"insert":" \n\nThank you to Demo and the other friends I made on his Discord server during the time he was active on YT as "},{"attributes":{"link":"https://www.youtube.com/@edhdeckbuilding"},"insert":"EDH Deckbuilding"},{"insert":", as I would never have even heard of Sacrifice or Burnt Offering if I had not seen them mentioned by other friends (thanks bigdawg and Cainhegis!) when talking about this idea.\n\nSo, how does this new 5 card combo actually work? Well, it's pretty simple, when broken into two parts. First, Cormela+Saw eventually, after enough uses, leaves you with a 1/1 untapped Cormela token on board and can be shortcut to the following: \"{1}: Return target instant or sorcery card from your graveyard to your hand.\"\n\nThe other half then is to sacrifice a creature and recur it, using two instants, with a net mana profit. For this, I start with "},{"insert":{"card-link":"Rapacious Dragon"}},{"insert":" on the field. Target it with "},{"insert":{"card-link":"Feign Death"}},{"insert":" or similar, then "},{"insert":{"card-link":"Sacrifice"}},{"insert":" the dragon for 5 black mana. The dragon is returned to the battlefield, and when it does, it comes with 2 treasures.\n\nNow then, we have Saw in hand, Cormela (or Cormela token) and dragon on board, two vital instants in graveyard, and 7 mana to play with. It only cost 4 mana to start the loop again (2 to grab the instants back from GY, 2 to recast them), which means that the treasures are pure profit, along with one of the Sacrifice mana. This alone won't kill the table, but combined with one of a few other cards, and it could be a \"complete\" game ending combo.\n\nSo I built a deck around this. Brackets had come out now, and so I aimed for B2. No gamechangers, and a combo that will take a while to come out. The decklist actually still "},{"attributes":{"link":"https://archidekt.com/decks/5825102/magic_show"},"insert":"exists"},{"insert":", I haven't updated it in quite a while. I played it a few times, then realized the idea was probably better for B3, and did an \"update\" for B3. The deck already performed okay at B3, so I didn't add any gamechangers until "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" was unbanned. Such a perfect fit for a deck that doesn't care about instants/sorceries being put in graveyard, I couldn't resist. And so, the deck existed in this "},{"attributes":{"link":"https://archidekt.com/decks/11076371/magic_show_20"},"insert":"new B3 state"},{"insert":" for quite a while.\n\nI loved this deck. Some people liked it, some people didn't and quite vocally complained that it wasn't actually B3. But even after they came out with the T6 estimated game length for B3 games, I still think it fit well, as it wasn't regularly winning till T6-T8, and almost never before. I really enjoyed that most of the cards in the combo were generic pieces, and could be one of many options. Only the Saw was unique, the other three categories (Mana Sacrifice, Reanimation, and The Sacrifice) were very resilient to parts being removed, since each had multiple replacements in deck ready to replace them in an emergency. It did have some issues though. The interaction suite was kinda wack, the finishers list was a whole host of pet cards, and if I played vs anyone who could potentially threaten to remove/exile the Saw, I had to hard counter them or risk being eliminated by luck when the Saw is exiled and the whole combo collapses around it.\n\nThus, eventually, the deck would need a further upgrade. But for the longest time, I didn't know how to approach it. The Saw was so essential, and I couldn't find any similar card that could replace it. "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" was probably the closest I came at finding a replacement, as it can be shortcut to \"{3}{U}: Return target instant or sorcery card from your graveyard to your hand and draw a card.\" Unfortunately, the extra mana cost to recur this was too much to fit into the combo directly.\n\nFaby and Dicegolem, enter scene left. They saw my struggles, and offered to help one day, and suggested the following cards as \"alt\" lines, to replace the Saw as essential for the combo: "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" and "},{"insert":{"card-link":"Orvar, the All-Form"}},{"insert":". Individually, either of these cards can replace the Saw and the entire \"The Sacrifice\" category, but in exchange the combo requires 2 cards from the \"Mana Sacrifice\" category. It works like this:\n\n"},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" card (non-token) on battlefield\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" or "},{"insert":{"card-link":"Orvar, the All-Form"}},{"insert":" on battlefield\n2 cards from \"Mana Sacrifice\" category available, at least one in hand, other can be hand or graveyard\nAt least 1 card from the \"Reanimation\" category in hand\n\n~~ With Molten Echoes\n1) Cast Feign Death or similar for {B}, targetting Cormela.\n2) Cast Sacrifice for {B}, sacrificing the original card Cormela as an additional cost. With Sacrifice on the bottom of the stack, Cormela's death trigger and floating reanimation effect are both added on top and resolve first.\n3) Return the \"Reanimation\" spell to hand using Cormela's death trigger.\n4) Cormela is returned to battlefield by floating effect trigger.\n5) Molten Echoes triggers and creates a Cormela token.\n6) As a state based action choose the Cormela token to send to graveyard. Return the secondary \"Mana Sacrifice\" spell from graveyard to hand.\n7) Resolve Sacrifice, gaining {B}{B}{B}{B}.\n8) Repeat from step 1, swapping the use of Sacrifice and the secondary \"Mana Sacrifice\" spell.\n\n~~ With Orvar\n1) Cast Feign Death or similar for {B}, targetting Cormela.\n2) Orvar triggers and creates a Cormela token.\n3) As a state based action choose the Cormela token to send to graveyard. Return the secondary \"Mana Sacrifice\" spell from graveyard to hand.\n4) Cast Sacrifice for {B}, sacrificing the original card Cormela as an additional cost. With Sacrifice on the bottom of the stack, Cormela's death trigger and floating reanimation effect are both added on top and resolve first.\n5) Return the \"Reanimation\" spell to hand using Cormela's death trigger.\n6) Cormela is returned to battlefield by floating effect trigger.\n7) Resolve Sacrifice, gaining {B}{B}{B}{B}.\n8) Repeat from step 1, swapping the use of Sacrifice and the secondary \"Mana Sacrifice\" spell.\n\nWith these now, I have a backup plan, or alternative route, that uses most of the same pieces and can still accomplish the goal (infinite mana and triggers). Add in anything from the \"Finisher\" category (Molten Echoes only counts if not core part of combo), and the deck can win on the spot, mostly by life loss with either Not Dead After All or The Meathook Massacre. Since the new combo doesn't automatically enable infinite recursion of all instants/sorceries from graveyard, I've trimmed down many of the instants/sorceries and bumped up the permanent count, to allow more of an early board presence. I added some more gamechangers, cleaned up the interaction, draw, and ramp suites, and now think that the deck is in a pretty good place.\n\nFor alterations, some things to consider:\n\nAny card that is a typical ritual spell ("},{"insert":{"card-link":"Dark Ritual"}},{"insert":" or "},{"insert":{"card-link":"Rite of Flame"}},{"insert":") or can make mana for every spell cast ("},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":") is an instant 3 card infinite combo with other cards in the deck.\n"}]}

Commander

Qty: 1 Price: $0.35
Cormela, Glamour Thief
Haste
,
: Add
. Spend this mana only to cast instant and/or sorcery spells.
When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
Legendary Creature - Vampire Rogue
Cormela, Glamour Thief (snc) 177

Commander

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Combo

Qty: 15 Price: $97.67
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (neo) 134
Burnt Offering
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of
and/or
, where X is the sacrificed creature's mana value.
Instant
Burnt Offering (sld) 7047
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (soa) 27
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (j25) 440
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Not Dead After All (woe) 101
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter
Orvar, the All-Form (khm) 70
Patron of the Arts
When this creature enters or dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Dragon Noble
Patron of the Arts (clb) 191
Rapacious Dragon
Flying
When this creature enters, create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Dragon
Rapacious Dragon (fdn) 544
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (fdn) 184
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (spg) 69
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (unf) 88
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (fdn) 528

Combo

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Copy

Qty: 1 Price: $84.99
Flash Photography
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback
Sorcery
Flash Photography (fic) 463

Copy

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Draw

Qty: 9 Price: $92.31
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (40k) 192
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (soa) 64
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (otc) 98
Insight Engine
,
: Put a charge counter on this artifact, then draw a card for each charge counter on it.
Artifact
Insight Engine (eoc) 6
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Land

Qty: 36 (38 w/ MDFC)Price: $446.33
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (vma) 291
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (dsc) 280
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 78
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (otc) 302
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (thb) 253
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (thb) 252
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (vma) 324
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Protection

Qty: 4 Price: $162.46
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (sld) 1552
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant
Wyll's Reversal (clb) 209

Protection

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Ramp

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 332
Empowered Autogenerator
This artifact enters tapped.
: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Artifact
Empowered Autogenerator (eoc) 135
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (dmr) 94
Omen Hawker
: Add
. Spend this mana only to activate abilities.
Creature - Advisor Octopus
Omen Hawker (mom) 70
Pit Automaton
Defender
: Add
. Spend this mana only to activate abilities.
,
: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.
Creature Artifact - Construct
Pit Automaton (dft) 238
Relic of Sauron
: Add two mana in any combination of
,
, and/or
.
,
: Draw two cards, then discard a card.
Artifact
Relic of Sauron (ltc) 79
Resonating Lute
Lands you control have "
: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.
Artifact
Resonating Lute (sos) 221
Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact
Séance Board (dsc) 40
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 58
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 357
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (dsc) 254
Treasure Dredger
,
, Pay 1 life: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue
Treasure Dredger (otj) 110
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (tdc) 335

Ramp

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Removal

Qty: 15 Price: $260.26
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (dmu) 42
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (cma) 30
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (drc) 48
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (mh2) 39
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (vma) 78
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dds) 10
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (tdc) 167
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212

Removal

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Tutor

Qty: 3 Price: $11.77
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
31 pips - 25 cards
41 mana - 36 cards
22 pips - 18 cards
43 mana - 35 cards
16 pips - 13 cards
36 mana - 31 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
14 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"~~ Recommended to view deck with \"Group By\" set as \"Categories (multiple)\" to be able to see all categories.\n\nRantings of a mad man...\n\nThis whole deck started simple, with just two cards and a one sentence premise: Make a power level 7 combo deck using "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" and "},{"insert":{"card-link":"Saw in Half"}},{"insert":" .\n\nUnfortunately this idea had/has issues. Pretty much all the combos using these cards listed online at the time were three card combos, with potential for T3 wins being enabled pretty easily. I tinkered around using "},{"insert":{"card-link":"Victimize"}},{"insert":" and some permanent based mana-for creature sac outlets("},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" etc), and even built my first successful prototype using a Rube-Goldberg combo with those cards and some more creatures.\n\nGot my first win with the deck, but then while reviewing it later, I learned that Victimize causes the reanimated creatures to enter tapped, and I had cheated for my win and the \"combo\" I was trying for wasn't even mana positive after all. "},{"attributes":{"link":"https://commanderspellbook.com/search/?variant=500-654-3125-4050-4867&groupByCombo=false"},"insert":"Commander Spellbook"},{"insert":", since then, has improved it, by adding either an "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" or "},{"insert":{"card-link":"Archelos, Lagoon Mystic"}},{"insert":" , turning it into a 5 card combo, but I gave up on the line at the time.\n\nAnd so there the deck and idea sat, for about a year...\n\nThen the Commander RC disbanded and handed over authority of commander to WotC, and WotC started talking about releasing what we would come to know as \"Brackets\", and I was once again inspired to return to this concept. Aiming for \"middle of the brackets\", whatever that would mean, I started searching once more, and invented the following combo line:\n\n"},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" +"},{"insert":{"card-link":"Saw in Half"}},{"insert":" +"},{"insert":{"card-link":"Sacrifice"}},{"insert":" +"},{"insert":{"card-link":"Feign Death"}},{"insert":" +"},{"insert":{"card-link":"Rapacious Dragon"}},{"insert":" \n\nThank you to Demo and the other friends I made on his Discord server during the time he was active on YT as "},{"attributes":{"link":"https://www.youtube.com/@edhdeckbuilding"},"insert":"EDH Deckbuilding"},{"insert":", as I would never have even heard of Sacrifice or Burnt Offering if I had not seen them mentioned by other friends (thanks bigdawg and Cainhegis!) when talking about this idea.\n\nSo, how does this new 5 card combo actually work? Well, it's pretty simple, when broken into two parts. First, Cormela+Saw eventually, after enough uses, leaves you with a 1/1 untapped Cormela token on board and can be shortcut to the following: \"{1}: Return target instant or sorcery card from your graveyard to your hand.\"\n\nThe other half then is to sacrifice a creature and recur it, using two instants, with a net mana profit. For this, I start with "},{"insert":{"card-link":"Rapacious Dragon"}},{"insert":" on the field. Target it with "},{"insert":{"card-link":"Feign Death"}},{"insert":" or similar, then "},{"insert":{"card-link":"Sacrifice"}},{"insert":" the dragon for 5 black mana. The dragon is returned to the battlefield, and when it does, it comes with 2 treasures.\n\nNow then, we have Saw in hand, Cormela (or Cormela token) and dragon on board, two vital instants in graveyard, and 7 mana to play with. It only cost 4 mana to start the loop again (2 to grab the instants back from GY, 2 to recast them), which means that the treasures are pure profit, along with one of the Sacrifice mana. This alone won't kill the table, but combined with one of a few other cards, and it could be a \"complete\" game ending combo.\n\nSo I built a deck around this. Brackets had come out now, and so I aimed for B2. No gamechangers, and a combo that will take a while to come out. The decklist actually still "},{"attributes":{"link":"https://archidekt.com/decks/5825102/magic_show"},"insert":"exists"},{"insert":", I haven't updated it in quite a while. I played it a few times, then realized the idea was probably better for B3, and did an \"update\" for B3. The deck already performed okay at B3, so I didn't add any gamechangers until "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" was unbanned. Such a perfect fit for a deck that doesn't care about instants/sorceries being put in graveyard, I couldn't resist. And so, the deck existed in this "},{"attributes":{"link":"https://archidekt.com/decks/11076371/magic_show_20"},"insert":"new B3 state"},{"insert":" for quite a while.\n\nI loved this deck. Some people liked it, some people didn't and quite vocally complained that it wasn't actually B3. But even after they came out with the T6 estimated game length for B3 games, I still think it fit well, as it wasn't regularly winning till T6-T8, and almost never before. I really enjoyed that most of the cards in the combo were generic pieces, and could be one of many options. Only the Saw was unique, the other three categories (Mana Sacrifice, Reanimation, and The Sacrifice) were very resilient to parts being removed, since each had multiple replacements in deck ready to replace them in an emergency. It did have some issues though. The interaction suite was kinda wack, the finishers list was a whole host of pet cards, and if I played vs anyone who could potentially threaten to remove/exile the Saw, I had to hard counter them or risk being eliminated by luck when the Saw is exiled and the whole combo collapses around it.\n\nThus, eventually, the deck would need a further upgrade. But for the longest time, I didn't know how to approach it. The Saw was so essential, and I couldn't find any similar card that could replace it. "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" was probably the closest I came at finding a replacement, as it can be shortcut to \"{3}{U}: Return target instant or sorcery card from your graveyard to your hand and draw a card.\" Unfortunately, the extra mana cost to recur this was too much to fit into the combo directly.\n\nFaby and Dicegolem, enter scene left. They saw my struggles, and offered to help one day, and suggested the following cards as \"alt\" lines, to replace the Saw as essential for the combo: "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" and "},{"insert":{"card-link":"Orvar, the All-Form"}},{"insert":". Individually, either of these cards can replace the Saw and the entire \"The Sacrifice\" category, but in exchange the combo requires 2 cards from the \"Mana Sacrifice\" category. It works like this:\n\n"},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" card (non-token) on battlefield\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" or "},{"insert":{"card-link":"Orvar, the All-Form"}},{"insert":" on battlefield\n2 cards from \"Mana Sacrifice\" category available, at least one in hand, other can be hand or graveyard\nAt least 1 card from the \"Reanimation\" category in hand\n\n~~ With Molten Echoes\n1) Cast Feign Death or similar for {B}, targetting Cormela.\n2) Cast Sacrifice for {B}, sacrificing the original card Cormela as an additional cost. With Sacrifice on the bottom of the stack, Cormela's death trigger and floating reanimation effect are both added on top and resolve first.\n3) Return the \"Reanimation\" spell to hand using Cormela's death trigger.\n4) Cormela is returned to battlefield by floating effect trigger.\n5) Molten Echoes triggers and creates a Cormela token.\n6) As a state based action choose the Cormela token to send to graveyard. Return the secondary \"Mana Sacrifice\" spell from graveyard to hand.\n7) Resolve Sacrifice, gaining {B}{B}{B}{B}.\n8) Repeat from step 1, swapping the use of Sacrifice and the secondary \"Mana Sacrifice\" spell.\n\n~~ With Orvar\n1) Cast Feign Death or similar for {B}, targetting Cormela.\n2) Orvar triggers and creates a Cormela token.\n3) As a state based action choose the Cormela token to send to graveyard. Return the secondary \"Mana Sacrifice\" spell from graveyard to hand.\n4) Cast Sacrifice for {B}, sacrificing the original card Cormela as an additional cost. With Sacrifice on the bottom of the stack, Cormela's death trigger and floating reanimation effect are both added on top and resolve first.\n5) Return the \"Reanimation\" spell to hand using Cormela's death trigger.\n6) Cormela is returned to battlefield by floating effect trigger.\n7) Resolve Sacrifice, gaining {B}{B}{B}{B}.\n8) Repeat from step 1, swapping the use of Sacrifice and the secondary \"Mana Sacrifice\" spell.\n\nWith these now, I have a backup plan, or alternative route, that uses most of the same pieces and can still accomplish the goal (infinite mana and triggers). Add in anything from the \"Finisher\" category (Molten Echoes only counts if not core part of combo), and the deck can win on the spot, mostly by life loss with either Not Dead After All or The Meathook Massacre. Since the new combo doesn't automatically enable infinite recursion of all instants/sorceries from graveyard, I've trimmed down many of the instants/sorceries and bumped up the permanent count, to allow more of an early board presence. I added some more gamechangers, cleaned up the interaction, draw, and ramp suites, and now think that the deck is in a pretty good place.\n\nFor alterations, some things to consider:\n\nAny card that is a typical ritual spell ("},{"insert":{"card-link":"Dark Ritual"}},{"insert":" or "},{"insert":{"card-link":"Rite of Flame"}},{"insert":") or can make mana for every spell cast ("},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":") is an instant 3 card infinite combo with other cards in the deck.\n"}]}
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