2.9k views10 days ago
Commander
Size: 100Salt sum: 64
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CosmicCleric

2.9k views10 days ago
Commander
Size: 100Salt sum: 64

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{"ops":[{"attributes":{"bold":true},"insert":"Polyverse Portfolio"},{"insert":"\n This is my first Commander and deck that I've continually updated over the years. The Polyverse Portfolio is a high-power Bant midrange deck built around Perrie, the Pulverizer, combining counter diversity, pillow-fort defenses, tutoring, control, and multiple alternate win conditions.\n Operating under the strict legal banner of New Capenna's Brokers, the deck treats the Multiverse as one enormous investment portfolio. Every permanent is an asset, every counter is a potential source of equity, and Perrie serves as the firm's chief executive—and final collection agent. \n\n The Core Strategy\n Perrie rewards the deck for accumulating different kinds of counters across its permanents. Rather than relying exclusively on +1/+1 counters, the Portfolio deliberately distributes a wide variety of counters (21 different types) throughout the board:\n +1/+1, flying, deathtouch, shield, first strike, hexproof, lifelink, menace, reach, trample, vigilance, age, delay, page, slumber, storage, mining, charge, loyalty, and more.\n This gives the deck an unusual form of scaling: cards that would normally serve completely different purposes can simultaneously contribute to Perrie's combat damage.\n The result is a deck where the mana base, pillow-fort pieces, planeswalkers, artifacts, and utility permanents can all become part of the same offensive engine.\n\n Defensive Infrastructure\n The Portfolio is intentionally difficult to attack.\n Propaganda, Ghostly Prison, Collective Restraint, Windborn Muse, Elephant Grass, Sphere of Safety, and Delaying Shield create a layered pillow-fort that forces opponents to continually evaluate whether attacking is worth the cost.\n The goal isn't simply to prevent combat. It's to buy time.\n While opposing creatures are waiting for their attack requests to be approved, the Portfolio continues developing its board, accumulating counters, tutoring for missing assets, and preparing Perrie for the eventual hostile takeover.\n Please submit your attack request to the appropriate department and allow 3–5 business days for processing.\n\n Counter-Proliferation\n The deck deliberately keeps its proliferate package small.\n Flux Channeler provides repeatable proliferation as the Portfolio conducts its normal business, while Expansion Algorithm serves as the explosive investment opportunity—potentially proliferating the board multiple times when a large mana investment is available.\n These cards aren't the primary strategy. They're multipliers for an already-developed counter portfolio.\n\n Primary Win Condition: Perrie Voltron\n The Portfolio's primary method of closing the game is turning Perrie into a lethal commander-damage threat.\n Once enough unique counters have accumulated across the battlefield, Perrie's combat trigger can convert that diversity into a massive power boost and trample, allowing him to punch through defenses and eliminate opponents through commander damage.\n The deck therefore doesn't need to put every counter on Perrie. The entire battlefield can contribute to his final valuation.\n\n Alternate Win Conditions\n The Portfolio isn't dependent on Perrie surviving forever.\n Grafted Exoskeleton provides an alternate path through poison damage, allowing a sufficiently large attacker to threaten a completely different form of victory.\n Body of Research provides another route by creating a massive Fractal token whose power and toughness scale with the number of cards in the library. This gives the deck a \"go-tall\" option that can end the game without relying entirely on Perrie's combat trigger.\n The deck can therefore transition between:\n • Perrie Voltron\n • Poison\n • Massive Fractal / go-tall combat\n • Counter accumulation and proliferate\n • Traditional creature combat\n\n Tutoring & Consistency\n The deck runs a substantial tutoring package to compensate for its relatively small number of dedicated draw engines.\n Rather than searching for a single deterministic combo, the tutors function as portfolio managers, finding whichever asset is currently needed:\n • a defensive piece when under pressure,\n • a counter source when Perrie needs additional diversity,\n • a payoff when the board is established,\n • or an answer to an opposing threat.\n This gives the deck considerable flexibility without forcing it into a single linear game plan.\n\n The Philosophy\n Polyverse Portfolio is deliberately not a conventional Voltron deck, traditional control deck, or dedicated proliferate deck.\n It is a counter-toolbox midrange deck that uses those strategies as different departments of the same corporation.\n The deck's greatest strength is that its pieces frequently perform multiple jobs:\n Pillow fort buys time.\n Unique counters increase Perrie's eventual power.\n Utility permanents become counter assets.\n Tutors find whatever department is currently needed.\n Proliferate compounds existing investments.\n Perrie converts the portfolio into lethal combat damage.\n Alternate win conditions ensure the corporation remains solvent even when the primary strategy is disrupted.\n The end result is a slower, highly synergistic Optimized deck that prioritizes resilience, flexibility, and an unusual win pattern over raw speed.\n After all, the Portfolio doesn't need to win the market immediately.\n It only needs to make sure that when the books are finally audited... Perrie is the one who owns the majority market share.\n"}]}
Perrie, the Pulverizer
When Perrie enters, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
Legendary Creature - Soldier Rhino
Perrie, the Pulverizer (ncc) 107

Commander

(Ctrl to add secondary)
Agent's Toolkit
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever a creature you control enters, you may move a counter from this artifact onto that creature.
, Sacrifice this artifact: Draw a card.
Artifact - Clue
Agent's Toolkit (ncc) 66
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Enchantment
Brokers Ascendancy (snc) 170
Crystalline Giant
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
Creature Artifact - Giant
Crystalline Giant (iko) 234
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (blc) 217
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gift of the Viper (mh3) 156
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control onto a second target permanent you control.
Enchantment
Resourceful Defense (ncc) 19
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (ltc) 351
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 351

Counters

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Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Karn, Scion of Urza
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker - Karn
Karn, Scion of Urza (dom) 1
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 304
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (mkc) 246

Draw

(Ctrl to add secondary)
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Psychic Paper
As this Equipment becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward
, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip
Artifact - Equipment
Psychic Paper (who) 181
Suspicious Bookcase
Defender
,
: Target creature can't be blocked this turn.
Creature Artifact - Wall
Suspicious Bookcase (snc) 245
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (otc) 269

Evasion

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Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (onc) 132

Infect

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Quandrix Charm
Choose one —
• Counter target spell unless its controller pays
.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Instant
Quandrix Charm (sos) 365

Instant

(Ctrl to add secondary)
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 601
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
Calciform Pools
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Calciform Pools (tsr) 275
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (who) 270
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (sld) 538
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 470
Forest
(
: Add
.)
Basic Land - Forest
Forest (snc) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (unf) 244
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 266
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (plst) WTH-164
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (snc) 275
Island
(
: Add
.)
Basic Land - Island
Island (unf) 241
Island
(
: Add
.)
Basic Land - Island
Island (lci) 288
Island
(
: Add
.)
Basic Land - Island
Island (otj) 273
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 115
Mirrodin's Core
: Add
.
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
Land
Mirrodin's Core (plst) DST-165
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 180
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (unf) 240
Plains
(
: Add
.)
Basic Land - Plains
Plains (rex) 21
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 367
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 36
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (pw24) 10
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (unf) 281
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Land

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Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (war) 52

Proliferate

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Collective Restraint
Domain — Creatures can't attack you unless their controller pays
for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Enchantment
Collective Restraint (plst) INV-49
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Delaying Shield
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay
.
Enchantment
Delaying Shield (ody) 17
Elephant Grass
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Elephant Grass (plst) VIS-104
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (mkc) 67
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (acr) 85
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (rtr) 24
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (plst) C17-8
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (dmr) 415

Protection

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Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (ncc) 197

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Arixmethes, Slumbering Isle
Arixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add
.
Legendary Creature - Kraken
Arixmethes, Slumbering Isle (dsc) 211
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (m10) 168
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (spg) 79
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 167
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (wot) 66
Noble's Purse
This artifact enters tapped and with three coin counters on it.
, Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Noble's Purse (clb) 331
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (2x2) 31
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2467

Ramp

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Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (sld) 2694
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 339
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (otp) 42
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (otp) 11
Permission Denied
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
Instant
Permission Denied (rex) 17
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (40k) 190★

Removal

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Expansion Algorithm
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Expansion Algorithm (soc) 19

Sorcery

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Body of Research
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Sorcery
Body of Research (stx) 168

Tokens

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Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (sld) 1039
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (tle) 305
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (sld) 7124
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (sld) 2492
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 635
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 629
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (ltc) 531
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (tle) 314

Tutor

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Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tmh2) 16
Fractal
Creature Token - Fractal
Fractal (tsos) 5
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ptsnc) 5

Tokens & Extras

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Deck Info

Deck stats

24 pips - 23 cards
26 mana - 25 cards
24 pips - 20 cards
26 mana - 25 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
24 pips - 22 cards
26 mana - 25 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Polyverse Portfolio"},{"insert":"\n This is my first Commander and deck that I've continually updated over the years. The Polyverse Portfolio is a high-power Bant midrange deck built around Perrie, the Pulverizer, combining counter diversity, pillow-fort defenses, tutoring, control, and multiple alternate win conditions.\n Operating under the strict legal banner of New Capenna's Brokers, the deck treats the Multiverse as one enormous investment portfolio. Every permanent is an asset, every counter is a potential source of equity, and Perrie serves as the firm's chief executive—and final collection agent. \n\n The Core Strategy\n Perrie rewards the deck for accumulating different kinds of counters across its permanents. Rather than relying exclusively on +1/+1 counters, the Portfolio deliberately distributes a wide variety of counters (21 different types) throughout the board:\n +1/+1, flying, deathtouch, shield, first strike, hexproof, lifelink, menace, reach, trample, vigilance, age, delay, page, slumber, storage, mining, charge, loyalty, and more.\n This gives the deck an unusual form of scaling: cards that would normally serve completely different purposes can simultaneously contribute to Perrie's combat damage.\n The result is a deck where the mana base, pillow-fort pieces, planeswalkers, artifacts, and utility permanents can all become part of the same offensive engine.\n\n Defensive Infrastructure\n The Portfolio is intentionally difficult to attack.\n Propaganda, Ghostly Prison, Collective Restraint, Windborn Muse, Elephant Grass, Sphere of Safety, and Delaying Shield create a layered pillow-fort that forces opponents to continually evaluate whether attacking is worth the cost.\n The goal isn't simply to prevent combat. It's to buy time.\n While opposing creatures are waiting for their attack requests to be approved, the Portfolio continues developing its board, accumulating counters, tutoring for missing assets, and preparing Perrie for the eventual hostile takeover.\n Please submit your attack request to the appropriate department and allow 3–5 business days for processing.\n\n Counter-Proliferation\n The deck deliberately keeps its proliferate package small.\n Flux Channeler provides repeatable proliferation as the Portfolio conducts its normal business, while Expansion Algorithm serves as the explosive investment opportunity—potentially proliferating the board multiple times when a large mana investment is available.\n These cards aren't the primary strategy. They're multipliers for an already-developed counter portfolio.\n\n Primary Win Condition: Perrie Voltron\n The Portfolio's primary method of closing the game is turning Perrie into a lethal commander-damage threat.\n Once enough unique counters have accumulated across the battlefield, Perrie's combat trigger can convert that diversity into a massive power boost and trample, allowing him to punch through defenses and eliminate opponents through commander damage.\n The deck therefore doesn't need to put every counter on Perrie. The entire battlefield can contribute to his final valuation.\n\n Alternate Win Conditions\n The Portfolio isn't dependent on Perrie surviving forever.\n Grafted Exoskeleton provides an alternate path through poison damage, allowing a sufficiently large attacker to threaten a completely different form of victory.\n Body of Research provides another route by creating a massive Fractal token whose power and toughness scale with the number of cards in the library. This gives the deck a \"go-tall\" option that can end the game without relying entirely on Perrie's combat trigger.\n The deck can therefore transition between:\n • Perrie Voltron\n • Poison\n • Massive Fractal / go-tall combat\n • Counter accumulation and proliferate\n • Traditional creature combat\n\n Tutoring & Consistency\n The deck runs a substantial tutoring package to compensate for its relatively small number of dedicated draw engines.\n Rather than searching for a single deterministic combo, the tutors function as portfolio managers, finding whichever asset is currently needed:\n • a defensive piece when under pressure,\n • a counter source when Perrie needs additional diversity,\n • a payoff when the board is established,\n • or an answer to an opposing threat.\n This gives the deck considerable flexibility without forcing it into a single linear game plan.\n\n The Philosophy\n Polyverse Portfolio is deliberately not a conventional Voltron deck, traditional control deck, or dedicated proliferate deck.\n It is a counter-toolbox midrange deck that uses those strategies as different departments of the same corporation.\n The deck's greatest strength is that its pieces frequently perform multiple jobs:\n Pillow fort buys time.\n Unique counters increase Perrie's eventual power.\n Utility permanents become counter assets.\n Tutors find whatever department is currently needed.\n Proliferate compounds existing investments.\n Perrie converts the portfolio into lethal combat damage.\n Alternate win conditions ensure the corporation remains solvent even when the primary strategy is disrupted.\n The end result is a slower, highly synergistic Optimized deck that prioritizes resilience, flexibility, and an unusual win pattern over raw speed.\n After all, the Portfolio doesn't need to win the market immediately.\n It only needs to make sure that when the books are finally audited... Perrie is the one who owns the majority market share.\n"}]}
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