652 views11 days ago
Commander
Size: 100Salt sum: 45.05
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queenratalie

652 views11 days ago
Commander
Size: 100Salt sum: 45.05

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{"ops":[{"insert":"Toluz is one of my favourite decks as it uses a generally unconventional commander to get a huge amount of value, enabling you to rummage through your deck for whatever pieces you may need, making her decently effective and underrated as a combo commander.\n\nThe general game plan for Toluz is to cast her on turn 3, no later, then use her to repeatedly draw and discard cards with her recursion, allowing you to get a massive amount of value out of the discard value pieces in the deck.\n\nMulligans\nToluz doesn't massively need to have an opening hand filled with everything you could possibly need, as she is able to get you through large portions of your deck through the use of wheels. However, this being said, you should be mulliganing for the following things:\nAt least 3 lands, one of them producing blue - Toluz needs to come out turn 3 or she will be at a notable disadvantage. This is non-negotiable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least 1 discard engine - There are only 3, so don't nuke your hand size to try and get one. Psychic Frog and Zombie Infestation are ideal here, so you can get them down the turn before Toluz and immediately start discarding. Skirge Familiar is nice, but its better for it to be a secondary discard engine rather than the primary one due to its mana cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"IDEALLY 1 piece of discard payoff - Definitely don't rule out good hands for not having one, but keep an eye out for them. The cheapest is Lazotep Chancellor, who can come down before Toluz, but you would ideally want an engine down first, two of which are the same mana value. Thus, a 3 mana or 4 mana payoff piece is ideal, notably Mystic Redaction or Feast of Sanity, which I will go into later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some form of recursion/cheat death effect - Toluz will be dying a lot while you play this deck, so you need to try and prevent her commander tax from getting too high. Ideally the highest it should get is 4, but usually you've been able to generate enough discard value by this point to win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOverall you want Toluz to be castable as soon as physically possible, ideally with a discard engine being cast the turn before and some discard payoff coming out the turn after. \n\nKey Cards\nThere are a few cards/effects in this deck that need some explaining.\n\nCloning\nCards like:\nGlasspool Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Metamorph"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other such clone effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"are massively useful in this deck as they allow you to take advantage of the Legend rule in order to get a Toluz death trigger without having to actually lose her. Have these creatures enter as a copy of Toluz, then sacrifice her to the Legend rule in order to get the trigger, then the clone will take over as Toluz, thus you never actually lose out on Toluz and can immediately get back to discarding.\n\nCycling:\nThis deck has a few cards with admittedly steep mana costs that are primarily in here as repeatable cycling/discard thanks to you getting them back from Toluz. Most of these cycle for only one mana, but Street Wraith cycles for 2 life instead of mana, meaning its a lot less potentially taxing to cycle.\n\nWheels\nAs you might imagine, a discard value deck gets a lot of value out of wheels.\nWindfall - Absolutely amazing for discarding a lot of cards at once, as well as dealing with any potential interaction that your opponents may have in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tolarian Winds - Same thing, minus the wheeling of your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Excavation - Functionally a wheel, but you can pick and choose what to keep and discard, as well as having a cycling ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Deal - The only downside to this one is that you lose out on a card, but it's not that massive of a drawback."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forgotten Creation - A repeatable free wheel on a creature, why would it not be here?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Awaken the Erstwhile - By the time you cast this your hand should be pretty large, so the fact that everyone else gets zombies out of it doesn't act as a strong deterrent to casting this, I'd only hold back if someone has a similar amount of cards in their hand to you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecursion/Cheat Death effects\nYou want to avoid paying commander tax whenever possible, so these are massively useful for evading that. I generally wouldn't kill Toluz unless you have one of these either in your hand or exiled with Toluz.\nUnearth/Reanimate/Helping Hand - Simple 1 mana recurring of Toluz straight to the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recommission/Call a Surprise Witness - Same thing, but unfortunately one more mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Malakir Rebirth/Not Dead After All - Keep Toluz around while still getting the death trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInstant Speed Creature Sacrifice\nThis is really the bread and butter of the deck, as a lot of your time will be spent drawing a shitton, discarding a shitton, killing and recurring Toluz, and repeating.\nPhyrexian Tower/High Market - Unless your pod runs land destruction, these are a pretty reliable way of repeatedly killing Toluz."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flares of Fortitude/Malice/Denial - Sacrifice Toluz to play these for free when it comes up, you get a good chunk of value out of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Village Rites, Nasty End, Deadly Dispute, Corrupted Conviction - Additional cost draw spells that are good to sacrifice Toluz on other people's turns or in response to attempted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Culling the Weak - Same thing but for mana instead of draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Vengenace - Ditto but removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDiscard Value\nNow this is the fun part.\nFeast of Sanity - Once you've gotten going, you'll be discarding so many cards at a time that everyone will be left fighting for their lives while you sit pretty with a mountain of life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptcaller Chariot/Tormod - Both of these functionally have the same effect of making a metric fuckton of zombies as you discard, though they do enter tapped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Redaction - Forcing everyone else to mill twice the amount of cards you discard in this deck is extraordinarily lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lazotep Chancellor - Making a really big army is incredibly funny, though the fact it costs mana is a bit of a thorn. Luckily, if you have Skirge Familiar out you can completely ignore it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bone Miser - While it is 5 mana, the variety of payoffs it gives you is massively useful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archfiend of Ifnir - While not under this discard payoff section of the deck, it would be criminal to not mention it here. If he isn't actively removed by the time you get going with your discard, then it's functionally a boardwipe on your opponents on all of your turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monument to Endurance/Teval's Judgement - Useful, but the limited triggers mean it doesn't go too crazy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther notable cards\nVengeful Dreams - You can completely shut down an attack on you if you discard enough cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forbid - While it is a 3 mana counterspell, its buyback of discarding 2 both actively benefits you and makes it repeatable as long as you have enough cards in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dream Halls - It does technically benefit everyone, but given that most of this deck is 2 and 3 drops it allows for repeatable free casts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spymaster's Vault - It's a land that allows for a shit ton of conniving, but I'd recommend using it on other people's turns rather than your own as the only target for sacrifices is Toluz, meaning you don't get to hold onto the discarded cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ketramose - One of the most useful cards in the deck, allows for you to consistently replenish the cards you discard and further rummage through your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Ageless Insight - Passive card regeneration is really useful for this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA Final Note about Hand Size\nOne of the big things you have to remember about this deck is that discarding down to hand size helps you MASSIVELY. A lot of the time what I like to do is play big draw spells/wheels, sac/recur Toluz, and then end my turn to discard cards rather than use any of my engines, so it can't be interacted with. Discarding down to hand size is the final discard engine in this deck and it is completely uninteractable outside of reducing it, which still benefits you to a certain extent, thanks to it just being a rule of the game.\n"}]}

Commander

Qty: 1 Price: $0.49
Toluz, Clever Conductor
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Legendary Creature - Human Rogue
Toluz, Clever Conductor (snc) 228

Commander

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Clones

Qty: 4 Price: $31.56
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (sld) 1758
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (soc) 202

Clones

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Cycling

Qty: 5 Price: $7.54
Akroma's Blessing
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Akroma's Blessing (vma) 11
Boon of the Wish-Giver
Draw four cards.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Boon of the Wish-Giver (iko) 43
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Street Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Creature - Wraith
Street Wraith (dmr) 102

Cycling

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Discard

Qty: 5 Price: $17.62
Awaken the Erstwhile
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Sorcery
Awaken the Erstwhile (rna) 61
Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
Sorcery
Dark Deal (sld) 873
Psychic Frog
Whenever this creature deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on this creature.
Exile three cards from your graveyard: This creature gains flying until end of turn.
Creature - Frog
Psychic Frog (sch) 49
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (mh2) 276
Zombie Infestation
Discard two cards: Create a 2/2 black Zombie creature token.
Enchantment
Zombie Infestation (dmr) 111

Discard

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Discard Payoff

Qty: 6 Price: $43.56
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (plst) C19-15
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Artifact - Vehicle
Cryptcaller Chariot (dft) 80
Feast of Sanity
Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.
Enchantment
Feast of Sanity (mh2) 84
Lazotep Chancellor
Whenever you discard a card, you may pay
. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Wizard Zombie
Lazotep Chancellor (drc) 117
Mystic Redaction
At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Enchantment
Mystic Redaction (mh2) 53
Tormod, the Desecrator
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Zombie
Tormod, the Desecrator (cmr) 155

Discard Payoff

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Draw

Qty: 16 Price: $87.60
Ancient Excavation
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Ancient Excavation (plst) PZ2-38
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (plst) ODY-70
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Forgotten Creation
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Creature - Horror Zombie
Forgotten Creation (drc) 77
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Legendary Creature - God
Ketramose, the New Dawn (dft) 209
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 99
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (usg) 104
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Land

Qty: 35 (39 w/ MDFC)Price: $296.08
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 486
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (dmc) 209
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (who) 277
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (gtc) 242
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rtr) 241
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (pip) 268
Island
(
: Add
.)
Basic Land - Island
Island (snc) 274
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (slu) 1
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (sld) 208
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 273
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 353
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (olgc) 2018
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (snc) 277
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (olgc) 2015
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (olgc) 2016EU
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (sld) 124

Land

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Protection

Qty: 3 Price: $31.47
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Not Dead After All (woe) 101

Protection

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Ramp

Qty: 6 Price: $18.26
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 52
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (soa) 27
Dark Ritual
Add
.
Instant
Dark Ritual (slp) 16
Dream Halls
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
Dream Halls (tpr) 46
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57

Ramp

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Recursion

Qty: 5 Price: $16.67
Call a Surprise Witness
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Call a Surprise Witness (mkm) 6
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (soa) 5
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (cc2) 5
Recommission
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
Sorcery
Recommission (bro) 22
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (sch) 48

Recursion

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Removal

Qty: 14 Price: $156.63
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slp) 7
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Final Vengeance
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Sorcery
Final Vengeance (dsk) 99
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Flare of Malice
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Flare of Malice (mh3) 95
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Instant
Forbid (tpr) 50
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Pest Control (big) 52
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 1021
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (soc) 120
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (dbl) 41
Vengeful Dreams
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Instant
Vengeful Dreams (tor) 21

Removal

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Tokens & Extras

Qty: 6 Price: $3.64
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (ttla) 2
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tvow) 18
Wicked
Enchant creature
Enchanted creature gets +1/+1.
When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
Enchantment Token - Aura Role
Wicked // Cursed (twoe) 17
Zombie
Creature Token - Zombie
Zombie (tmom) 5
Zombie Army
Creature Token - Zombie Army
Zombie Army (tmh3) 22
Zombie Druid
Creature Token - Druid Zombie
Zombie Druid (ttdm) 10

Tokens & Extras

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Deck Info

Deck stats

16 pips - 13 cards
14 mana - 14 cards
34 pips - 24 cards
26 mana - 26 cards
37 pips - 32 cards
32 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
4 mana - 3 cards
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Description

{"ops":[{"insert":"Toluz is one of my favourite decks as it uses a generally unconventional commander to get a huge amount of value, enabling you to rummage through your deck for whatever pieces you may need, making her decently effective and underrated as a combo commander.\n\nThe general game plan for Toluz is to cast her on turn 3, no later, then use her to repeatedly draw and discard cards with her recursion, allowing you to get a massive amount of value out of the discard value pieces in the deck.\n\nMulligans\nToluz doesn't massively need to have an opening hand filled with everything you could possibly need, as she is able to get you through large portions of your deck through the use of wheels. However, this being said, you should be mulliganing for the following things:\nAt least 3 lands, one of them producing blue - Toluz needs to come out turn 3 or she will be at a notable disadvantage. This is non-negotiable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least 1 discard engine - There are only 3, so don't nuke your hand size to try and get one. Psychic Frog and Zombie Infestation are ideal here, so you can get them down the turn before Toluz and immediately start discarding. Skirge Familiar is nice, but its better for it to be a secondary discard engine rather than the primary one due to its mana cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"IDEALLY 1 piece of discard payoff - Definitely don't rule out good hands for not having one, but keep an eye out for them. The cheapest is Lazotep Chancellor, who can come down before Toluz, but you would ideally want an engine down first, two of which are the same mana value. Thus, a 3 mana or 4 mana payoff piece is ideal, notably Mystic Redaction or Feast of Sanity, which I will go into later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some form of recursion/cheat death effect - Toluz will be dying a lot while you play this deck, so you need to try and prevent her commander tax from getting too high. Ideally the highest it should get is 4, but usually you've been able to generate enough discard value by this point to win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOverall you want Toluz to be castable as soon as physically possible, ideally with a discard engine being cast the turn before and some discard payoff coming out the turn after. \n\nKey Cards\nThere are a few cards/effects in this deck that need some explaining.\n\nCloning\nCards like:\nGlasspool Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Metamorph"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other such clone effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"are massively useful in this deck as they allow you to take advantage of the Legend rule in order to get a Toluz death trigger without having to actually lose her. Have these creatures enter as a copy of Toluz, then sacrifice her to the Legend rule in order to get the trigger, then the clone will take over as Toluz, thus you never actually lose out on Toluz and can immediately get back to discarding.\n\nCycling:\nThis deck has a few cards with admittedly steep mana costs that are primarily in here as repeatable cycling/discard thanks to you getting them back from Toluz. Most of these cycle for only one mana, but Street Wraith cycles for 2 life instead of mana, meaning its a lot less potentially taxing to cycle.\n\nWheels\nAs you might imagine, a discard value deck gets a lot of value out of wheels.\nWindfall - Absolutely amazing for discarding a lot of cards at once, as well as dealing with any potential interaction that your opponents may have in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tolarian Winds - Same thing, minus the wheeling of your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Excavation - Functionally a wheel, but you can pick and choose what to keep and discard, as well as having a cycling ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Deal - The only downside to this one is that you lose out on a card, but it's not that massive of a drawback."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forgotten Creation - A repeatable free wheel on a creature, why would it not be here?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Awaken the Erstwhile - By the time you cast this your hand should be pretty large, so the fact that everyone else gets zombies out of it doesn't act as a strong deterrent to casting this, I'd only hold back if someone has a similar amount of cards in their hand to you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecursion/Cheat Death effects\nYou want to avoid paying commander tax whenever possible, so these are massively useful for evading that. I generally wouldn't kill Toluz unless you have one of these either in your hand or exiled with Toluz.\nUnearth/Reanimate/Helping Hand - Simple 1 mana recurring of Toluz straight to the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recommission/Call a Surprise Witness - Same thing, but unfortunately one more mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Malakir Rebirth/Not Dead After All - Keep Toluz around while still getting the death trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInstant Speed Creature Sacrifice\nThis is really the bread and butter of the deck, as a lot of your time will be spent drawing a shitton, discarding a shitton, killing and recurring Toluz, and repeating.\nPhyrexian Tower/High Market - Unless your pod runs land destruction, these are a pretty reliable way of repeatedly killing Toluz."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flares of Fortitude/Malice/Denial - Sacrifice Toluz to play these for free when it comes up, you get a good chunk of value out of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Village Rites, Nasty End, Deadly Dispute, Corrupted Conviction - Additional cost draw spells that are good to sacrifice Toluz on other people's turns or in response to attempted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Culling the Weak - Same thing but for mana instead of draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Vengenace - Ditto but removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDiscard Value\nNow this is the fun part.\nFeast of Sanity - Once you've gotten going, you'll be discarding so many cards at a time that everyone will be left fighting for their lives while you sit pretty with a mountain of life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptcaller Chariot/Tormod - Both of these functionally have the same effect of making a metric fuckton of zombies as you discard, though they do enter tapped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Redaction - Forcing everyone else to mill twice the amount of cards you discard in this deck is extraordinarily lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lazotep Chancellor - Making a really big army is incredibly funny, though the fact it costs mana is a bit of a thorn. Luckily, if you have Skirge Familiar out you can completely ignore it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bone Miser - While it is 5 mana, the variety of payoffs it gives you is massively useful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archfiend of Ifnir - While not under this discard payoff section of the deck, it would be criminal to not mention it here. If he isn't actively removed by the time you get going with your discard, then it's functionally a boardwipe on your opponents on all of your turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monument to Endurance/Teval's Judgement - Useful, but the limited triggers mean it doesn't go too crazy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther notable cards\nVengeful Dreams - You can completely shut down an attack on you if you discard enough cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forbid - While it is a 3 mana counterspell, its buyback of discarding 2 both actively benefits you and makes it repeatable as long as you have enough cards in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dream Halls - It does technically benefit everyone, but given that most of this deck is 2 and 3 drops it allows for repeatable free casts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spymaster's Vault - It's a land that allows for a shit ton of conniving, but I'd recommend using it on other people's turns rather than your own as the only target for sacrifices is Toluz, meaning you don't get to hold onto the discarded cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ketramose - One of the most useful cards in the deck, allows for you to consistently replenish the cards you discard and further rummage through your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Ageless Insight - Passive card regeneration is really useful for this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA Final Note about Hand Size\nOne of the big things you have to remember about this deck is that discarding down to hand size helps you MASSIVELY. A lot of the time what I like to do is play big draw spells/wheels, sac/recur Toluz, and then end my turn to discard cards rather than use any of my engines, so it can't be interacted with. Discarding down to hand size is the final discard engine in this deck and it is completely uninteractable outside of reducing it, which still benefits you to a certain extent, thanks to it just being a rule of the game.\n"}]}
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