BlackBudokai
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Commander
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{"ops":[{"insert":"Primer: The Rogue-Lite Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Introduction: The Rogue-Lite Concept"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Welcome to "},{"attributes":{"bold":true},"insert":"Tomorrow, Azami's Familiar"},{"insert":", a mono-blue deck unlike any other. Instead of playing a rigid, linear strategy, this deck operates like a "},{"attributes":{"bold":true},"insert":"rogue-lite deckbuilder"},{"insert":" (such as "},{"attributes":{"italic":true},"insert":"Slay the Spire"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Inscryption"},{"insert":").\nOur Commander completely removes the luck of the draw. Because Tomorrow replaces every single draw with an \"Anticipate\" a effect, you are presented with "},{"attributes":{"bold":true},"insert":"3 choices"},{"insert":" every single time you would draw a card. You take the best option for your current \"run\" and draft your way to victory.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Draftable Archetypes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is split into a "},{"attributes":{"bold":true},"insert":"core engine"},{"insert":" of lands, ramp, and card-velocity spells, plus three distinct "},{"attributes":{"bold":true},"insert":"12-card modules"},{"insert":" that you can mix, match, and draft into during the game:\n"},{"attributes":{"bold":true},"insert":"Sea Monsters (The Stompy Draft):"},{"insert":" Big mana, massive threats, and crushing board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact Tokens (The Go-Wide Draft):"},{"insert":" Swarming the board with mechanical tokens, animating them, and swinging out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mill (The Control Draft):"},{"insert":" Attacking our opponents' libraries directly to leave them with zero resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n2. The Core Engine: The \"Run\" Enablers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before you can build a crazy archetype deck, you need a strong baseline. The core engine consists of lands, counter-magic, and \"draw\" multipliers that turn into massive drafting sequences once Tomorrow hits the field.\n\n3. Choose Your Path: The Three Archetypes"},{"attributes":{"header":2},"insert":"\n"},{"insert":" "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Archetype A: Sea Monsters (Mono-Blue Stompy)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When you want to abandon subtle blue trickery and just smash face, you draft the "},{"attributes":{"bold":true},"insert":"Sea Monster"},{"insert":" package. This is mono-blue's version of Green Stompy—massive Krakens, Leviathans, and Octopuses that control the board while presenting lethal combat damage.\n\nArchetype B: Artifact Tokens (The Go-Wide Swarm)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If your draft hands give you a lot of token generation, you pivot into the "},{"attributes":{"bold":true},"insert":"Artifact Token"},{"insert":" strategy. This is your go-wide lane, utilizing blue's affinity for artifacts to create a massive mechanical army.\n\nArchetype C: Mill (The Classic Blue Win)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When the board is too locked down to attack with creatures, you pivot your drafting into the "},{"attributes":{"bold":true},"insert":"Mill"},{"insert":" strategy. This package attacks your opponents' libraries instead of their life totals.\n"}]}
Artifact Tokens
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Roadkill Rodney
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Creature Artifact - Robot

The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
Legendary Creature - Human Artificer Ally

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Artifact Tokens
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Core
Core
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Land
Land
(CTRL to add secondary)
Mill
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut

Mill
(CTRL to add secondary)
Sea Monsters
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Sea Monsters
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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