Rascobel
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Commander
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{"ops":[{"insert":"I was in the mood to brew"},{"attributes":{"italic":true},"insert":" something "},{"insert":"with"},{"insert":{"card-link":"Scion of Halaster"}},{"insert":", and went with a Golgari Reanimator theme to start out. Now I sit here with this strange land-reanimator landfall-based Voltron idea with a cycling filter engine that plays way smoother, faster, and deadlier than I imagined it would when I started brewing.\n\n\nThis deck plays like a very rampy Voltron deck, but instead of equipment or enchantments, we pump up "},{"insert":{"card-link":"Erinis, Gloom Stalker"}},{"insert":" by way of landfall triggers, activated by her ability to recur lands from the graveyard, which often results in a flash-finish with mass-recursion cards like "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" or "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":".\n\nWe make sure that Erinis always has a target for her ability by filtering land cards from the deck with"},{"insert":{"card-link":"Scion of Halaster"}},{"insert":", which has the added benefit of ensuring our hand stays topped up with valuable cards, without missing our land drops. The deck heavily features cards with Cycling, in order to get the value from Scion of Halaster on our opponents turns as well as our own. I almost dismissed this filtering mechanic in the beginning, as I thought it would be too convoluted, but after playing a fair few games, it feels faster and more efficient than I initially had guessed.\n\nVoltron seemed like the most natural archetype, considering how Erinis has to attack to have any value. Although our opponents are discouraged from blocking due to her deathtouch, the best defense is often a strong offense, and so it makes perfect sense to let Erinis become the main threat of the deck. To keep her safe, the deck runs plenty of both protection and evasion in the form of cards like"},{"insert":{"card-link":"Gaea's Gift"}},{"insert":", "},{"insert":{"card-link":"Biosynthic Burst"}},{"insert":", "},{"insert":{"card-link":"Agonasaur Rex"}},{"insert":", and the incredibly valuable "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":", to name a few. "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" acts as a replacement threat, a contingency, if needed. It has begun a turn as a 2/2, and gone on to knock out a lifegain player that same turn after casting "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":".\n\nThrough cycling and optimizing our hand with Scion of Halaster, the deck doesn't rely as heavily on card draw as other decks might, but there are still a few powerhouses in the draw department, such as "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":", "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":", and "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":", which all synergize with both the land recursion and the cycling themes. I might swap in some more draw in the form of "},{"insert":{"card-link":"Infiltration Lens"}},{"insert":" and "},{"insert":{"card-link":"Mask of Memory"}},{"insert":" if need be, but for now the deck runs nicely without an abundance of draw effects.\n\nThere's a lot of land recursion in the deck, but it also runs some creature/permanent recursion as well, in case Erinis gets hard-targeted and we want to reduce the Commander Tax. "},{"insert":{"card-link":"Quest for the Necropolis"}},{"insert":" and "},{"insert":{"card-link":"Soul Stair Expedition"}},{"insert":" are cheap and easy to stack up, but I also include "},{"insert":{"card-link":"Badlands Revival"}},{"insert":" and "},{"insert":{"card-link":"Diregraf Rebirth"}},{"insert":" for utility, just to be safe. They are more expensive, but this deck does not struggle with ramp, and one if not both of those can be swapped for other cards, depending on how your pod plays.\n\n\n"},{"attributes":{"bold":true},"insert":"Some of my favorite cards and combinations in the deck:"},{"insert":"\n\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\t"},{"insert":{"card-link":"Squandered Resources"}},{"insert":" + "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" /"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" /"},{"insert":{"card-link":"World Shaper"}},{"insert":" for a landfall trigger extravaganza. Pairs well with "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":", "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":", and "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":", to name a few.\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\t"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" will ensure a win by commander damage "},{"attributes":{"italic":true},"insert":"very"},{"insert":" quickly if my opponents can't get past my protection spells quick enough.\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\tLands like "},{"insert":{"card-link":"Evolving Wilds"}},{"insert":", "},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":", "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":", and similar sac lands become huge value engines with Erinis on the board.\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\t"},{"insert":{"card-link":"Realms Uncharted"}},{"insert":" has no drawback in this deck, which I think is neat.\n\t"},{"attributes":{"bold":true},"insert":"- "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" is fantastic, and the supposed \"cost\" is more often than not just a beneficial engine piece.\n\nI have taken "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" out of the deck, not because it didn't fit, but because it does its job almost too well, and I didn't like how oppressive it was. You can easily become the big bad at the table with this deck, and my personal preference is to allow my opponents to still mount a defense. If your pod is okay being a bit more ruthless, then add the Archfiend back in.\n\n\n"},{"attributes":{"bold":true},"insert":"Some quick piloting pointers:"},{"insert":"\n\nWhen piloting the deck, look to mulligan for enough lands to get both Scion of Halaster and Erinis out, as well as some cards with Cycling. Any opening hand with a sac land like Verdant Catacombs or Evolving Wilds together with some cycling effects will let you skyrocket in ramp and card filtering. \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"},{"attributes":{"italic":true},"insert":"(Preferably you'll want some protection and landfall effects as well, but as long as you can cycle cards reliably, you'll be able to build the hand you need without relying on having everything in your opening hand.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't overcommit to the board - it is often enough to have just one or two synergy pieces out alongside Erinis, and it's easier to slip past threat detection or to recover from removal if you allow yourself to keep some backup engine pieces in your hand. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always aim to have some protection on hand, and if you don't, you can always attempt to Cycle+Scion on an opponents turn in response to removal, in the hopes of finding something."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck can play fast with a relatively small board, and keeping answers and backups in hand is often the strongest play. Keep your mana up for cycling on your opponents turns, to trigger Scion of Halaster as much as possible, which will keep your graveyard topped up on lands and you hand well-stocked with valuable cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your pod plays a lot of go-wide style decks, consider swapping out "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" and "},{"insert":{"card-link":"Diregraf Rebirth"}},{"insert":" for something like a"},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" or "},{"insert":{"card-link":"Zendikar's Roil"}},{"insert":" to have more blockers."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
Commander
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Cycling for Scion
Cycling for Scion
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Land
Land
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Landfall/Recursion Triggers
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

Landfall/Recursion Triggers
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Recursion
Quest for the Necropolis
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Enchantment

Recursion
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Regular Ramp
Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Regular Ramp
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Removal
Removal
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Synergistic Draw
Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Synergistic Draw
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Sideboard
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Sideboard
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Maybeboard
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I was in the mood to brew"},{"attributes":{"italic":true},"insert":" something "},{"insert":"with"},{"insert":{"card-link":"Scion of Halaster"}},{"insert":", and went with a Golgari Reanimator theme to start out. Now I sit here with this strange land-reanimator landfall-based Voltron idea with a cycling filter engine that plays way smoother, faster, and deadlier than I imagined it would when I started brewing.\n\n\nThis deck plays like a very rampy Voltron deck, but instead of equipment or enchantments, we pump up "},{"insert":{"card-link":"Erinis, Gloom Stalker"}},{"insert":" by way of landfall triggers, activated by her ability to recur lands from the graveyard, which often results in a flash-finish with mass-recursion cards like "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" or "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":".\n\nWe make sure that Erinis always has a target for her ability by filtering land cards from the deck with"},{"insert":{"card-link":"Scion of Halaster"}},{"insert":", which has the added benefit of ensuring our hand stays topped up with valuable cards, without missing our land drops. The deck heavily features cards with Cycling, in order to get the value from Scion of Halaster on our opponents turns as well as our own. I almost dismissed this filtering mechanic in the beginning, as I thought it would be too convoluted, but after playing a fair few games, it feels faster and more efficient than I initially had guessed.\n\nVoltron seemed like the most natural archetype, considering how Erinis has to attack to have any value. Although our opponents are discouraged from blocking due to her deathtouch, the best defense is often a strong offense, and so it makes perfect sense to let Erinis become the main threat of the deck. To keep her safe, the deck runs plenty of both protection and evasion in the form of cards like"},{"insert":{"card-link":"Gaea's Gift"}},{"insert":", "},{"insert":{"card-link":"Biosynthic Burst"}},{"insert":", "},{"insert":{"card-link":"Agonasaur Rex"}},{"insert":", and the incredibly valuable "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":", to name a few. "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" acts as a replacement threat, a contingency, if needed. It has begun a turn as a 2/2, and gone on to knock out a lifegain player that same turn after casting "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":".\n\nThrough cycling and optimizing our hand with Scion of Halaster, the deck doesn't rely as heavily on card draw as other decks might, but there are still a few powerhouses in the draw department, such as "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":", "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":", and "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":", which all synergize with both the land recursion and the cycling themes. I might swap in some more draw in the form of "},{"insert":{"card-link":"Infiltration Lens"}},{"insert":" and "},{"insert":{"card-link":"Mask of Memory"}},{"insert":" if need be, but for now the deck runs nicely without an abundance of draw effects.\n\nThere's a lot of land recursion in the deck, but it also runs some creature/permanent recursion as well, in case Erinis gets hard-targeted and we want to reduce the Commander Tax. "},{"insert":{"card-link":"Quest for the Necropolis"}},{"insert":" and "},{"insert":{"card-link":"Soul Stair Expedition"}},{"insert":" are cheap and easy to stack up, but I also include "},{"insert":{"card-link":"Badlands Revival"}},{"insert":" and "},{"insert":{"card-link":"Diregraf Rebirth"}},{"insert":" for utility, just to be safe. They are more expensive, but this deck does not struggle with ramp, and one if not both of those can be swapped for other cards, depending on how your pod plays.\n\n\n"},{"attributes":{"bold":true},"insert":"Some of my favorite cards and combinations in the deck:"},{"insert":"\n\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\t"},{"insert":{"card-link":"Squandered Resources"}},{"insert":" + "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" /"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" /"},{"insert":{"card-link":"World Shaper"}},{"insert":" for a landfall trigger extravaganza. Pairs well with "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":", "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":", and "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":", to name a few.\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\t"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" will ensure a win by commander damage "},{"attributes":{"italic":true},"insert":"very"},{"insert":" quickly if my opponents can't get past my protection spells quick enough.\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\tLands like "},{"insert":{"card-link":"Evolving Wilds"}},{"insert":", "},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":", "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":", and similar sac lands become huge value engines with Erinis on the board.\n\t"},{"attributes":{"bold":true},"insert":"-"},{"insert":"\t"},{"insert":{"card-link":"Realms Uncharted"}},{"insert":" has no drawback in this deck, which I think is neat.\n\t"},{"attributes":{"bold":true},"insert":"- "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" is fantastic, and the supposed \"cost\" is more often than not just a beneficial engine piece.\n\nI have taken "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":" out of the deck, not because it didn't fit, but because it does its job almost too well, and I didn't like how oppressive it was. You can easily become the big bad at the table with this deck, and my personal preference is to allow my opponents to still mount a defense. If your pod is okay being a bit more ruthless, then add the Archfiend back in.\n\n\n"},{"attributes":{"bold":true},"insert":"Some quick piloting pointers:"},{"insert":"\n\nWhen piloting the deck, look to mulligan for enough lands to get both Scion of Halaster and Erinis out, as well as some cards with Cycling. Any opening hand with a sac land like Verdant Catacombs or Evolving Wilds together with some cycling effects will let you skyrocket in ramp and card filtering. \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"},{"attributes":{"italic":true},"insert":"(Preferably you'll want some protection and landfall effects as well, but as long as you can cycle cards reliably, you'll be able to build the hand you need without relying on having everything in your opening hand.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't overcommit to the board - it is often enough to have just one or two synergy pieces out alongside Erinis, and it's easier to slip past threat detection or to recover from removal if you allow yourself to keep some backup engine pieces in your hand. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always aim to have some protection on hand, and if you don't, you can always attempt to Cycle+Scion on an opponents turn in response to removal, in the hopes of finding something."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck can play fast with a relatively small board, and keeping answers and backups in hand is often the strongest play. Keep your mana up for cycling on your opponents turns, to trigger Scion of Halaster as much as possible, which will keep your graveyard topped up on lands and you hand well-stocked with valuable cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your pod plays a lot of go-wide style decks, consider swapping out "},{"insert":{"card-link":"Multani, Yavimaya's Avatar"}},{"insert":" and "},{"insert":{"card-link":"Diregraf Rebirth"}},{"insert":" for something like a"},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" or "},{"insert":{"card-link":"Zendikar's Roil"}},{"insert":" to have more blockers."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
































































































