Foolbert
160 views4 months ago
Commander
Size: 100Salt sum: 25.44
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Anthem
Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear

Anthem
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Creature
Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Haste
Haste
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Ramp
Ramp
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Jerrard's Creed "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nI don't do keywords. I close my fists and that's all the complexity I need.\n\n"},{"attributes":{"bold":true},"insert":"Rule 1 – Only permanents. Non-permanent s"},{"insert":"pells are tricks, my army stays on the field;\n \n\t\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Rule 1.1 –\tThe one exception is Primal Surge, the equivalent to a magic punch;"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Rule 2 – Living ramp only."},{"insert":" Birds, elves, enchantments on lands. Mana should have a heartbeat;\n\n"},{"attributes":{"bold":true},"insert":"Rule 3 – Vanilla creatures, no abilities. "},{"insert":"They're pure, honest, overstatted. Every one has power greater than its mana cost; \n\n\t\t"},{"attributes":{"italic":true,"bold":true},"insert":"Rule 3.1 – Ruxa is my teacher;"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Rule 4 – Draw, haste and bigger."},{"insert":" Those are the enchatments I need;\n\n"},{"attributes":{"bold":true},"insert":"Rule 5 – Who cares about removal."},{"insert":" Play your cards;\n\n"},{"attributes":{"bold":true},"insert":"The end: Primal Surge."},{"insert":" 63 non-land permanents. \n\n"},{"attributes":{"italic":true},"insert":"— Jerrard of the Closed Fist"},{"insert":"\n\n\n"}]}























































































