yes_chef
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Commander
Size: 100Salt sum: 69.52
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{"ops":[{"insert":"Meow Down"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built to make opponents eliminate each other while I stay out of the spotlight.\nThe core strategy revolves around political cards, goad effects, forced combat, and incentives that encourage opponents to attack anywhere but me. Rather than winning through overwhelming board presence, I want the table to spend its resources fighting itself.\nKey cards create pressure by forcing attacks, rewarding aggression, or making me an unattractive target. The goal is to survive the chaos and reach a favorable endgame.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games are won by letting opponents do the heavy lifting.\nCards that encourage combat and conflict steadily wear down life totals and resources across the table. By the time only one opponent remains, they have often spent much of their interaction and board presence dealing with everyone else.\nAt that point, cards like "},{"attributes":{"bold":true},"insert":"Hot Pursuit"},{"insert":" and other combat-focused finishers become powerful tools for closing out the game in a 1v1.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goad & Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary engine of the deck is forcing opponents to attack each other while keeping pressure away from me.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBloodthirsty Blade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bothersome Quasit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coercive Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disrupt Decorum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kardur, Doomscourge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Popular Entertainer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shiny Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards ensure creatures are constantly turning sideways and that combat happens on every turn cycle. Opponents are encouraged—or outright forced—to spend their creatures and life totals attacking each other instead of developing toward me.\nPolitical Incentives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than simply forcing attacks, these cards make attacking elsewhere the most appealing option available.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBreena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Curse of Opulence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nils, Discipline Enforcer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Queen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scriv, the Obligator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spectacular Showdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to make opponents feel rewarded for cooperating. Extra cards, treasures, monarch triggers, and temporary alliances all help shape the flow of the game without making me the table's primary threat.\nMonarch Control"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Monarch mechanic provides a steady stream of card advantage while encouraging combat between opponents.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nQueen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Coronation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champions of Minas Tirith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Ardenvale"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Locthwain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invasion of Fiora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Monarch creates a natural incentive for opponents to attack one another. Combined with goad effects and defensive tools, the crown often changes hands several times while I continue accumulating value.\nTaxes, Restrictions & Deterrents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These cards make attacking me awkward, inefficient, or outright dangerous.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAuthority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crawlspace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Barricade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexing Squelcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kambal, Profiteering Mayor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Michiko Konda, Truth Seeker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not to lock the table down. Instead, these cards subtly push opponents toward easier targets while generating incremental value for me.\nPunishment & Combat Blowouts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When opponents inevitably decide to attack, these cards turn their aggression against them.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAngel's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Batwing Brume"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reprieve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games end because an opponent commits to a massive combat step only to discover that the attack is actually helping me. These effects punish overextension and often create huge swings in momentum.\nCard Advantage Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck needs a constant stream of resources to keep influencing the table.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nArchivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defacing Duskmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mari, the Killing Quill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scheming Silvertongue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most of these cards generate value by rewarding the actions opponents already want to take, allowing me to keep pace without dedicating many resources to proactive threats.\nEndgame Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually the politics end.\nOnce the table has been reduced to a single opponent, the deck pivots from manipulation to execution.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nHot Pursuit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mob Rule"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hot Pursuit is the deck's signature closer. After spending the game encouraging opponents to weaken one another, it allows me to leverage their remaining board against them. Mob Rule and Master Warcraft create similar finishing sequences by turning combat into a weapon. By the time the game reaches a true 1v1, the remaining opponent is often exhausted from fighting everyone else, leaving them vulnerable to a sudden and decisive end.\n\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for:\nReliable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early political or goad pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nHave no early plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Depend on a single card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make you the immediate threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Table Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck works best when opponents view each other as the primary threats.\nKeep the game moving, encourage combat, and let the table wear itself down. If everything goes according to plan, the last opponent standing will already be weakened before the real fight begins.\n"}]}
Commander
Commander
(CTRL to add secondary)
Board Wipe
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege


Board Wipe
(CTRL to add secondary)
Card Draw
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin

Card Draw
(CTRL to add secondary)
Combat Tricks
Combat Tricks
(CTRL to add secondary)
Goad
Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon

Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue

Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background

Puppet Master, String Puller
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Legendary Creature - Human Artificer Villain

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Sifa Grent
Whenever a creature dies, target opponent loses 1 life and you gain 1 life.
+1: Goad up to two target creatures.
−6: Each opponent exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Sifa Grent can be your commander.
+1: Goad up to two target creatures.
−6: Each opponent exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Sifa Grent can be your commander.
Legendary Planeswalker - Sifa

Goad
(CTRL to add secondary)
Graveyard Hate
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Graveyard Hate
(CTRL to add secondary)
Help me casts spells
Help me casts spells
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Land
Land
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Lifegain
Lifegain
(CTRL to add secondary)
Monarch
Monarch
(CTRL to add secondary)
My Combat Matters
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery

My Combat Matters
(CTRL to add secondary)
Politics
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling

Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian

Politics
(CTRL to add secondary)
Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Removal
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
(CTRL to add secondary)
Tax
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Tax
(CTRL to add secondary)
Wincon
Hot Pursuit
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Enchantment

Wincon
(CTRL to add secondary)
Sideboard
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman

Bebop, Skull & Crossbones
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
Legendary Creature - Mutant Boar

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Court of Locthwain
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Enchantment

Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment

Heart-Shaped Herb
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
, , Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
, , Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
Artifact

Hithlain Rope
This artifact can't be sacrificed.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
Artifact

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Kroxa, Titan of Death's Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

Plargg, Dean of Chaos
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Legendary Creature - Shaman Orc


Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue

Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble


Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Starscream, Power Hungry
More Than Meets the Eye (You may cast this card converted for .)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Legendary Creature Artifact - Robot


Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Valki, God of Lies
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
Legendary Creature - God


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Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment

Dream Devourer
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Creature - Demon Cleric

Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble

Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Instant

Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock

Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental

Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Flashback
Sorcery

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Meow Down"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built to make opponents eliminate each other while I stay out of the spotlight.\nThe core strategy revolves around political cards, goad effects, forced combat, and incentives that encourage opponents to attack anywhere but me. Rather than winning through overwhelming board presence, I want the table to spend its resources fighting itself.\nKey cards create pressure by forcing attacks, rewarding aggression, or making me an unattractive target. The goal is to survive the chaos and reach a favorable endgame.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games are won by letting opponents do the heavy lifting.\nCards that encourage combat and conflict steadily wear down life totals and resources across the table. By the time only one opponent remains, they have often spent much of their interaction and board presence dealing with everyone else.\nAt that point, cards like "},{"attributes":{"bold":true},"insert":"Hot Pursuit"},{"insert":" and other combat-focused finishers become powerful tools for closing out the game in a 1v1.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goad & Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary engine of the deck is forcing opponents to attack each other while keeping pressure away from me.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBloodthirsty Blade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bothersome Quasit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coercive Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disrupt Decorum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kardur, Doomscourge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Popular Entertainer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shiny Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards ensure creatures are constantly turning sideways and that combat happens on every turn cycle. Opponents are encouraged—or outright forced—to spend their creatures and life totals attacking each other instead of developing toward me.\nPolitical Incentives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than simply forcing attacks, these cards make attacking elsewhere the most appealing option available.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBreena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Curse of Opulence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nils, Discipline Enforcer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Queen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scriv, the Obligator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spectacular Showdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to make opponents feel rewarded for cooperating. Extra cards, treasures, monarch triggers, and temporary alliances all help shape the flow of the game without making me the table's primary threat.\nMonarch Control"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Monarch mechanic provides a steady stream of card advantage while encouraging combat between opponents.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nQueen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Coronation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champions of Minas Tirith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Ardenvale"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Locthwain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invasion of Fiora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Monarch creates a natural incentive for opponents to attack one another. Combined with goad effects and defensive tools, the crown often changes hands several times while I continue accumulating value.\nTaxes, Restrictions & Deterrents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These cards make attacking me awkward, inefficient, or outright dangerous.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAuthority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crawlspace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Barricade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexing Squelcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kambal, Profiteering Mayor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Michiko Konda, Truth Seeker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not to lock the table down. Instead, these cards subtly push opponents toward easier targets while generating incremental value for me.\nPunishment & Combat Blowouts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When opponents inevitably decide to attack, these cards turn their aggression against them.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAngel's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Batwing Brume"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reprieve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games end because an opponent commits to a massive combat step only to discover that the attack is actually helping me. These effects punish overextension and often create huge swings in momentum.\nCard Advantage Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck needs a constant stream of resources to keep influencing the table.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nArchivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defacing Duskmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mari, the Killing Quill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scheming Silvertongue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most of these cards generate value by rewarding the actions opponents already want to take, allowing me to keep pace without dedicating many resources to proactive threats.\nEndgame Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually the politics end.\nOnce the table has been reduced to a single opponent, the deck pivots from manipulation to execution.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nHot Pursuit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mob Rule"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hot Pursuit is the deck's signature closer. After spending the game encouraging opponents to weaken one another, it allows me to leverage their remaining board against them. Mob Rule and Master Warcraft create similar finishing sequences by turning combat into a weapon. By the time the game reaches a true 1v1, the remaining opponent is often exhausted from fighting everyone else, leaving them vulnerable to a sudden and decisive end.\n\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for:\nReliable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early political or goad pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nHave no early plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Depend on a single card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make you the immediate threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Table Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck works best when opponents view each other as the primary threats.\nKeep the game moving, encourage combat, and let the table wear itself down. If everything goes according to plan, the last opponent standing will already be weakened before the real fight begins.\n"}]}





























































































































