196 views7 days ago
Commander
Size: 100Salt sum: 69.52
 avatar

yes_chef

196 views7 days ago
Commander
Size: 100Salt sum: 69.52

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Meow Down"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built to make opponents eliminate each other while I stay out of the spotlight.\nThe core strategy revolves around political cards, goad effects, forced combat, and incentives that encourage opponents to attack anywhere but me. Rather than winning through overwhelming board presence, I want the table to spend its resources fighting itself.\nKey cards create pressure by forcing attacks, rewarding aggression, or making me an unattractive target. The goal is to survive the chaos and reach a favorable endgame.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games are won by letting opponents do the heavy lifting.\nCards that encourage combat and conflict steadily wear down life totals and resources across the table. By the time only one opponent remains, they have often spent much of their interaction and board presence dealing with everyone else.\nAt that point, cards like "},{"attributes":{"bold":true},"insert":"Hot Pursuit"},{"insert":" and other combat-focused finishers become powerful tools for closing out the game in a 1v1.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goad & Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary engine of the deck is forcing opponents to attack each other while keeping pressure away from me.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBloodthirsty Blade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bothersome Quasit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coercive Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disrupt Decorum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kardur, Doomscourge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Popular Entertainer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shiny Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards ensure creatures are constantly turning sideways and that combat happens on every turn cycle. Opponents are encouraged—or outright forced—to spend their creatures and life totals attacking each other instead of developing toward me.\nPolitical Incentives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than simply forcing attacks, these cards make attacking elsewhere the most appealing option available.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBreena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Curse of Opulence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nils, Discipline Enforcer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Queen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scriv, the Obligator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spectacular Showdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to make opponents feel rewarded for cooperating. Extra cards, treasures, monarch triggers, and temporary alliances all help shape the flow of the game without making me the table's primary threat.\nMonarch Control"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Monarch mechanic provides a steady stream of card advantage while encouraging combat between opponents.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nQueen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Coronation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champions of Minas Tirith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Ardenvale"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Locthwain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invasion of Fiora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Monarch creates a natural incentive for opponents to attack one another. Combined with goad effects and defensive tools, the crown often changes hands several times while I continue accumulating value.\nTaxes, Restrictions & Deterrents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These cards make attacking me awkward, inefficient, or outright dangerous.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAuthority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crawlspace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Barricade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexing Squelcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kambal, Profiteering Mayor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Michiko Konda, Truth Seeker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not to lock the table down. Instead, these cards subtly push opponents toward easier targets while generating incremental value for me.\nPunishment & Combat Blowouts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When opponents inevitably decide to attack, these cards turn their aggression against them.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAngel's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Batwing Brume"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reprieve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games end because an opponent commits to a massive combat step only to discover that the attack is actually helping me. These effects punish overextension and often create huge swings in momentum.\nCard Advantage Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck needs a constant stream of resources to keep influencing the table.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nArchivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defacing Duskmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mari, the Killing Quill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scheming Silvertongue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most of these cards generate value by rewarding the actions opponents already want to take, allowing me to keep pace without dedicating many resources to proactive threats.\nEndgame Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually the politics end.\nOnce the table has been reduced to a single opponent, the deck pivots from manipulation to execution.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nHot Pursuit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mob Rule"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hot Pursuit is the deck's signature closer. After spending the game encouraging opponents to weaken one another, it allows me to leverage their remaining board against them. Mob Rule and Master Warcraft create similar finishing sequences by turning combat into a weapon. By the time the game reaches a true 1v1, the remaining opponent is often exhausted from fighting everyone else, leaving them vulnerable to a sudden and decisive end.\n\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for:\nReliable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early political or goad pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nHave no early plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Depend on a single card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make you the immediate threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Table Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck works best when opponents view each other as the primary threats.\nKeep the game moving, encourage combat, and let the table wear itself down. If everything goes according to plan, the last opponent standing will already be weakened before the real fight begins.\n"}]}

Commander

Qty: 1 Price: $49.99
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Legendary Creature - Human Assassin
Queen Marchesa (sld) 2688

Commander

(CTRL to add secondary)

Board Wipe

Qty: 1 Price: $1.49
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege
Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114

Board Wipe

(CTRL to add secondary)

Card Draw

Qty: 4 Price: $28.26
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 553
Defacing Duskmage
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Warlock Dog
Defacing Duskmage // Vandal's Edit (soc) 93
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (ncc) 97
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355

Card Draw

(CTRL to add secondary)

Combat Tricks

Qty: 2 Price: $58.98
Batwing Brume
Prevent all combat damage that would be dealt this turn if
was spent to cast this spell. Each player loses 1 life for each attacking creature they control if
was spent to cast this spell. (Do both if
was spent.)
Instant
Batwing Brume (sld) 2469
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (c21) 398

Combat Tricks

(CTRL to add secondary)

Constriction

Qty: 1 Price: $6.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137

Constriction

(CTRL to add secondary)

Goad

Qty: 14 Price: $56.67
Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon
Bothersome Quasit (clb) 628
Coercive Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Enchantment - Aura
Coercive Impetus (soc) 74
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (cmm) 1067
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 115
Fast Forward
This spell costs
less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Fast Forward (tmc) 24
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura
Ghoulish Impetus (cmm) 763
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue
Grenzo, Havoc Raiser (cmm) 677
Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background
Popular Entertainer (clb) 192
Puppet Master, String Puller
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Legendary Creature - Human Artificer Villain
Puppet Master, String Puller (msc) 59
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.
Enchantment - Aura
Redemption Arc (mkc) 324
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (sld) 1845
Sifa Grent
Whenever a creature dies, target opponent loses 1 life and you gain 1 life.
+1: Goad up to two target creatures.
−6: Each opponent exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Sifa Grent can be your commander.
Legendary Planeswalker - Sifa
Sifa Grent (mbc) 51
Take the Bait
Cast this spell only during combat on an opponent's turn.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Take the Bait (mkc) 353
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Taunt from the Rampart (msc) 188

Goad

(CTRL to add secondary)

Graveyard Hate

Qty: 1 Price: $12.99
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (sld) 1760

Graveyard Hate

(CTRL to add secondary)

Help me casts spells

Qty: 7 Price: $129.43
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (sld) 294
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (sld) 289
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (soc) 428
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 431
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 2524

Help me casts spells

(CTRL to add secondary)

Land

Qty: 35 Price: $362.04
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (vma) 291
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (m3c) 328
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mh2) 488
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh2) 482
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (vma) 308
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Shattered Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Shattered Landscape (mh3) 226
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh2) 486
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (sld) 2655Witch Enchanter // Witch-Blessed Meadow (sld) 2655

Land

(CTRL to add secondary)

Lifegain

Qty: 2 Price: $44.78
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 329
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

(CTRL to add secondary)

Monarch

Qty: 1 Price: $2.79
Archon of Coronation
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Creature - Archon
Archon of Coronation (cmr) 616

Monarch

(CTRL to add secondary)

My Combat Matters

Qty: 1 Price: $2.29
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mob Rule (voc) 147

My Combat Matters

(CTRL to add secondary)

Politics

Qty: 6 Price: $40.04
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (mkc) 225
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Legendary Creature - Bird Warlock
Breena, the Demagogue (c21) 328
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.
Legendary Creature - Human Cleric
Nils, Discipline Enforcer (c21) 347
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling
Scriv, the Obligator (soc) 9
Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian
Xantcha, Sleeper Agent (slc) 24

Politics

(CTRL to add secondary)

Protection

Qty: 9 Price: $282.41
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (soa) 2
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (c13) 240
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 365
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 295
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 317
Michiko Konda, Truth Seeker
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
Legendary Creature - Human Advisor
Michiko Konda, Truth Seeker (sld) 259
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 139
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 2300
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 74

Protection

(CTRL to add secondary)

Removal

Qty: 8 Price: $129.02
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 310
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (pspl) 5
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Instant
Inevitable Defeat (tdm) 360
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 433
Price of Freedom
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery - Lesson
Price of Freedom (tla) 149
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (soa) 32
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (woe) 375
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (sld) 7027

Removal

(CTRL to add secondary)

Tax

Qty: 5 Price: $286.95
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 353
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 290
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (ncc) 122

Tax

(CTRL to add secondary)

Wincon

Qty: 2 Price: $66.28
Hot Pursuit
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Enchantment
Hot Pursuit (mkc) 342
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35

Wincon

(CTRL to add secondary)

Sideboard

Qty: 64 Price: $1011.93
Abigale, Eloquent First-Year
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
Legendary Creature - Bird Bard
Abigale, Eloquent First-Year (ecl) 204
Ares, God of War
Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
Legendary Creature - Warrior Villain God
Ares, God of War (msh) 202
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman
Baeloth Barrityl, Entertainer (clb) 655
Bebop, Skull & Crossbones
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
Legendary Creature - Mutant Boar
Bebop, Skull & Crossbones (tmc) 15
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (m21) 363
Cemetery Gatekeeper
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Creature - Vampire
Cemetery Gatekeeper (vow) 148
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Charismatic Conqueror (lcc) 70
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 11
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Court of Ambition
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Enchantment
Court of Ambition (cmr) 114
Court of Embereth
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
Enchantment
Court of Embereth (woc) 24
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (onc) 62
Court of Locthwain
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Enchantment
Court of Locthwain (woc) 31
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
Crackling Doom (fic) 322
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (soc) 142
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Decorum Dissertation (sos) 78
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (soa) 63
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 580
Emberwilde Captain
When this creature enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Creature - Djinn Pirate
Emberwilde Captain (cmr) 175
Emeritus of Conflict
First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Emeritus of Conflict // Lightning Bolt (sos) 113
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 41
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Grave Venerations (ecc) 9
Heart-Shaped Herb
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
,
, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
Artifact
Heart-Shaped Herb (msc) 105
Hithlain Rope
This artifact can't be sacrificed.
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
,
: Draw a card. The player to your right gains control of this artifact.
Artifact
Hithlain Rope (ltc) 76
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Kratos, God of War
Double strike
All creatures have haste.
At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn.
Legendary Creature - Warrior God
Kratos, God of War (sld) 2207
Kroxa, Titan of Death's Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Kroxa, Titan of Death's Hunger (thb) 221
Mandate of Peace
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Instant
Mandate of Peace (c19) 4
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 253
Master Warcraft
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Instant
Master Warcraft (cmr) 447
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add
.
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (spm) 83
Mythos of Snapdax
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If
was spent to cast this spell, you choose the permanents for each player instead.
Sorcery
Mythos of Snapdax (iko) 24
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background
Noble Heritage (clb) 35
Plargg, Dean of Chaos
, Discard a card: Draw a card.
,
: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Legendary Creature - Shaman Orc
Plargg, Dean of Chaos // Augusta, Dean of Order (stx) 155Plargg, Dean of Chaos // Augusta, Dean of Order (stx) 155
Powerbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Enchantment
Powerbalance (mh3) 131
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (sld) 2689
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (dsk) 157
Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue
Shay Cormac (acr) 65
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Wizard Bird
Slickshot Show-Off (otj) 146
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (mh2) 265
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble
Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 444Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 444
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Spectacular Showdown (clb) 634
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (sld) 2316
Spitting Dilophosaurus
Whenever this creature enters or attacks, put a -1/-1 counter on up to one target creature.
Creatures your opponents control with -1/-1 counters on them can't block.
Creature - Dinosaur
Spitting Dilophosaurus (rex) 29
Starscream, Power Hungry
More Than Meets the Eye
(You may cast this card converted for
.)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Legendary Creature Artifact - Robot
Starscream, Power Hungry // Starscream, Seeker Leader (bot) 5Starscream, Power Hungry // Starscream, Seeker Leader (bot) 5
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Tenuous Truce
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Enchantment - Aura
Tenuous Truce (blc) 159
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (inr) 44
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Instant
The Last Agni Kai (tla) 144
The Sound of Drums
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return this card from your graveyard to your hand.
Enchantment - Aura
The Sound of Drums (who) 391
Tokka & Rahzar, Terrible Twos
This spell can't be countered.
Menace
Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
Legendary Creature - Mutant Wolf Turtle
Tokka & Rahzar, Terrible Twos (tmt) 171
Valki, God of Lies
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
Legendary Creature - God
Valki, God of Lies // Tibalt, Cosmic Impostor (khm) 114Valki, God of Lies // Tibalt, Cosmic Impostor (khm) 114
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 21 Price: $319.89
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (wot) 1
Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay
, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier
Champions of Minas Tirith (ltc) 412
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mar) 1
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
Court of Ardenvale (woc) 29
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Dream Devourer
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by
. (During your turn, you may pay
and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Creature - Demon Cleric
Dream Devourer (khm) 90
Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble
Emperor of Bones (mh3) 453
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 361
Hellish Rebuke
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Instant
Hellish Rebuke (afc) 295
Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Instant
Immortal Obligation (mkc) 321
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock
Killian, Decisive Mentor (soc) 4
Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Life of the Party (ncc) 148
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (fca) 25
Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Sorcery
Prisoner's Dilemma (mkc) 344
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 138
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (c21) 274
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (voc) 70

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

31 pips - 29 cards
29 mana - 25 cards
0 pips - 0 cards
0 mana - 4 cards
28 pips - 21 cards
30 mana - 26 cards
22 pips - 19 cards
22 mana - 18 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Meow Down"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built to make opponents eliminate each other while I stay out of the spotlight.\nThe core strategy revolves around political cards, goad effects, forced combat, and incentives that encourage opponents to attack anywhere but me. Rather than winning through overwhelming board presence, I want the table to spend its resources fighting itself.\nKey cards create pressure by forcing attacks, rewarding aggression, or making me an unattractive target. The goal is to survive the chaos and reach a favorable endgame.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games are won by letting opponents do the heavy lifting.\nCards that encourage combat and conflict steadily wear down life totals and resources across the table. By the time only one opponent remains, they have often spent much of their interaction and board presence dealing with everyone else.\nAt that point, cards like "},{"attributes":{"bold":true},"insert":"Hot Pursuit"},{"insert":" and other combat-focused finishers become powerful tools for closing out the game in a 1v1.\n\nKey Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goad & Forced Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary engine of the deck is forcing opponents to attack each other while keeping pressure away from me.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBloodthirsty Blade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bothersome Quasit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coercive Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disrupt Decorum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo, Havoc Raiser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kardur, Doomscourge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Popular Entertainer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shiny Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards ensure creatures are constantly turning sideways and that combat happens on every turn cycle. Opponents are encouraged—or outright forced—to spend their creatures and life totals attacking each other instead of developing toward me.\nPolitical Incentives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than simply forcing attacks, these cards make attacking elsewhere the most appealing option available.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nBreena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Curse of Opulence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nils, Discipline Enforcer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Queen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scriv, the Obligator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spectacular Showdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to make opponents feel rewarded for cooperating. Extra cards, treasures, monarch triggers, and temporary alliances all help shape the flow of the game without making me the table's primary threat.\nMonarch Control"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Monarch mechanic provides a steady stream of card advantage while encouraging combat between opponents.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nQueen Marchesa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Coronation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Champions of Minas Tirith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Ardenvale"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Locthwain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invasion of Fiora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Monarch creates a natural incentive for opponents to attack one another. Combined with goad effects and defensive tools, the crown often changes hands several times while I continue accumulating value.\nTaxes, Restrictions & Deterrents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These cards make attacking me awkward, inefficient, or outright dangerous.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAuthority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crawlspace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Barricade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexing Squelcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kambal, Profiteering Mayor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Michiko Konda, Truth Seeker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not to lock the table down. Instead, these cards subtly push opponents toward easier targets while generating incremental value for me.\nPunishment & Combat Blowouts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When opponents inevitably decide to attack, these cards turn their aggression against them.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nAngel's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Batwing Brume"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reprieve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games end because an opponent commits to a massive combat step only to discover that the attack is actually helping me. These effects punish overextension and often create huge swings in momentum.\nCard Advantage Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck needs a constant stream of resources to keep influencing the table.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nArchivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defacing Duskmage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mangara, the Diplomat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mari, the Killing Quill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scheming Silvertongue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smuggler's Share"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Xantcha, Sleeper Agent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most of these cards generate value by rewarding the actions opponents already want to take, allowing me to keep pace without dedicating many resources to proactive threats.\nEndgame Finishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Eventually the politics end.\nOnce the table has been reduced to a single opponent, the deck pivots from manipulation to execution.\n"},{"attributes":{"bold":true},"insert":"Key cards:"},{"insert":"\nHot Pursuit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mob Rule"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Warcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hot Pursuit is the deck's signature closer. After spending the game encouraging opponents to weaken one another, it allows me to leverage their remaining board against them. Mob Rule and Master Warcraft create similar finishing sequences by turning combat into a weapon. By the time the game reaches a true 1v1, the remaining opponent is often exhausted from fighting everyone else, leaving them vulnerable to a sudden and decisive end.\n\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for:\nReliable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early political or goad pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nHave no early plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Depend on a single card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make you the immediate threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Table Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck works best when opponents view each other as the primary threats.\nKeep the game moving, encourage combat, and let the table wear itself down. If everything goes according to plan, the last opponent standing will already be weakened before the real fight begins.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards