beppers
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Commander
Size: 100Salt sum: 45.67
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{"ops":[{"insert":"Jumbo Cactuar + Hornets Nest + Wayta = 20000 1/1 flying deathtouch bees\n\nPlenty of tutors. Plenty of token doublers. Plenty of recursion. A couple trigger doublers. Little bit of haste for the cactus. \n\nVery slow deck due to how Jumbo Cactuar works, plays like a bracket 2 or low 3. Extremely fun to play and can occasionally pull out a win against much higher tier decks if other players get distracted fighting each other. Very easy to kneecap by taking out the cactus, at which point you should focus on just making a token swarm and hitting Preposterous Proportions for a win. \n\nTutor for hornet nest first as it is easy to get out alongside wayta. Have Wayta fight the hornet nest ASAP to get 2 flying deathtouch blockers up for yourself to bide time. Preferable to have some recursion in hand to get the nest back if somebody kills it. Riftsweeper is in there to bring back anything that gets exiled. Get Jumbo cactuar out, preferably with haste so you can attack immediately. Once he attacks, he gets +9999 and you can have him fight the Hornet nest to make 20,000 bees. Then wait a turn and attack! Ferocification outperforms in this deck, giving cactuar haste and Menace. Point the cactus at whoever the biggest threat is, or whoever you think has a boardwipe. Losing the nest is okay too, you can also pull off the combo with Saber Ants. Or enchant a creature with Druid's Call to get 20,000 squirrels. \n\nHigh scores: \n80009 bees \n80006 ants\n20000 squirrels\n\n"}]}
Wayta, Trainer Prodigy
Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Warrior

Commander
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Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat

Anthem
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Evasion
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Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land
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Protection
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Pump
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Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Ramp
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Recursion
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Removal
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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Tokens
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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Jumbo Cactuar + Hornets Nest + Wayta = 20000 1/1 flying deathtouch bees\n\nPlenty of tutors. Plenty of token doublers. Plenty of recursion. A couple trigger doublers. Little bit of haste for the cactus. \n\nVery slow deck due to how Jumbo Cactuar works, plays like a bracket 2 or low 3. Extremely fun to play and can occasionally pull out a win against much higher tier decks if other players get distracted fighting each other. Very easy to kneecap by taking out the cactus, at which point you should focus on just making a token swarm and hitting Preposterous Proportions for a win. \n\nTutor for hornet nest first as it is easy to get out alongside wayta. Have Wayta fight the hornet nest ASAP to get 2 flying deathtouch blockers up for yourself to bide time. Preferable to have some recursion in hand to get the nest back if somebody kills it. Riftsweeper is in there to bring back anything that gets exiled. Get Jumbo cactuar out, preferably with haste so you can attack immediately. Once he attacks, he gets +9999 and you can have him fight the Hornet nest to make 20,000 bees. Then wait a turn and attack! Ferocification outperforms in this deck, giving cactuar haste and Menace. Point the cactus at whoever the biggest threat is, or whoever you think has a boardwipe. Losing the nest is okay too, you can also pull off the combo with Saber Ants. Or enchant a creature with Druid's Call to get 20,000 squirrels. \n\nHigh scores: \n80009 bees \n80006 ants\n20000 squirrels\n\n"}]}





















































































