655 views7 days ago
Commander
Size: 100Salt sum: 45.67
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beppers

655 views7 days ago
Commander
Size: 100Salt sum: 45.67

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{"ops":[{"insert":"Jumbo Cactuar + Hornets Nest + Wayta = 20000 1/1 flying deathtouch bees\n\nPlenty of tutors. Plenty of token doublers. Plenty of recursion. A couple trigger doublers. Little bit of haste for the cactus. \n\nVery slow deck due to how Jumbo Cactuar works, plays like a bracket 2 or low 3. Extremely fun to play and can occasionally pull out a win against much higher tier decks if other players get distracted fighting each other. Very easy to kneecap by taking out the cactus, at which point you should focus on just making a token swarm and hitting Preposterous Proportions for a win. \n\nTutor for hornet nest first as it is easy to get out alongside wayta. Have Wayta fight the hornet nest ASAP to get 2 flying deathtouch blockers up for yourself to bide time. Preferable to have some recursion in hand to get the nest back if somebody kills it. Riftsweeper is in there to bring back anything that gets exiled. Get Jumbo cactuar out, preferably with haste so you can attack immediately. Once he attacks, he gets +9999 and you can have him fight the Hornet nest to make 20,000 bees. Then wait a turn and attack! Ferocification outperforms in this deck, giving cactuar haste and Menace. Point the cactus at whoever the biggest threat is, or whoever you think has a boardwipe. Losing the nest is okay too, you can also pull off the combo with Saber Ants. Or enchant a creature with Druid's Call to get 20,000 squirrels. \n\nHigh scores: \n80009 bees \n80006 ants\n20000 squirrels\n\n"}]}
Wayta, Trainer Prodigy
Haste
,
: Target creature you control fights another target creature. This ability costs
less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Warrior
Wayta, Trainer Prodigy (lcc) 32

Commander

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Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat
Jetmir, Nexus of Revels (snc) 193
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 242

Anthem

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Samut, Hazoret's Champion
Creatures you control have haste.
Legendary Creature - Human Warrior Cleric
Samut, Hazoret's Champion (fra) 311

Creature

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Omnipresence
You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.
Enchantment
Omnipresence (fra) 331

Enchantment

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Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12

Evasion

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Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Creature - Plant
Jumbo Cactuar (fin) 343

Finisher

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Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 351
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 401
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 279
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 369
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (2x2) 407
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (psnc) 250p
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (one) 368
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (inr) 281
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 365
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (2x2) 411
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 664
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 378
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 305
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (eos) 42
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 338

Land

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Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 293

Lifegain

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Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24

Protection

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Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
Enchantment
Ferocification (otj) 123
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255

Pump

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Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
Legendary Creature - Warrior Kithkin
Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 285Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 285
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 316
Gardenize
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Gardenize (fra) 406
Glittering Stockpile
: Add
. Put a stash counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Artifact - Treasure
Glittering Stockpile (otc) 167
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (wot) 82
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2063
Twitching Doll
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Creature Artifact - Spider Toy
Twitching Doll (dsk) 417

Ramp

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (soa) 5
Riftsweeper
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature - Elf Shaman
Riftsweeper (fut) 136
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (slc) 2010
Vesperlark
Flying
When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Vesperlark (mh1) 35

Recursion

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Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (soa) 50
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Mercy Killing
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
Instant
Mercy Killing (plst) SHM-231
Naya Charm
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Instant
Naya Charm (dmc) 162
Pit Fight
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Pit Fight (gtc) 223
Setessan Tactics
Strive — This spell costs
more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "
: This creature fights another target creature."
Instant
Setessan Tactics (jou) 140
Superior Numbers
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Sorcery
Superior Numbers (mir) 244
Tandem Takedown
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
Instant
Tandem Takedown (mom) 208

Removal

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Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (sld) 825

Sac Outlet

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Planar Engineering
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Planar Engineering (sos) 158

Sorcery

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Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Draconautics Engineer
Exhaust —
: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust —
: Create a 4/4 red Dinosaur Dragon creature token with flying.
Creature - Goblin Artificer
Draconautics Engineer (dft) 121
Druid's Call
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Enchantment - Aura
Druid's Call (ody) 239
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 15
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (m15) 177
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (ltc) 250
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (wot) 83
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 7
Saber Ants
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Creature - Insect
Saber Ants (plst) MMQ-267

Tokens

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Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (m15) 172
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Elf
Fierce Empath (sld) 767
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (spg) 127
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 314
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (ptdm) 150s
Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Enchantment - Aura
Pattern of Rebirth (uds) 115
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266
Rocco, Cabaretti Caterer
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Legendary Creature - Elf Druid
Rocco, Cabaretti Caterer (snc) 218
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 652
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 422
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (cc1) 6

Tutor

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Deck Info

Deck stats

26 pips - 22 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
13 pips - 13 cards
23 mana - 20 cards
62 pips - 42 cards
30 mana - 27 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Jumbo Cactuar + Hornets Nest + Wayta = 20000 1/1 flying deathtouch bees\n\nPlenty of tutors. Plenty of token doublers. Plenty of recursion. A couple trigger doublers. Little bit of haste for the cactus. \n\nVery slow deck due to how Jumbo Cactuar works, plays like a bracket 2 or low 3. Extremely fun to play and can occasionally pull out a win against much higher tier decks if other players get distracted fighting each other. Very easy to kneecap by taking out the cactus, at which point you should focus on just making a token swarm and hitting Preposterous Proportions for a win. \n\nTutor for hornet nest first as it is easy to get out alongside wayta. Have Wayta fight the hornet nest ASAP to get 2 flying deathtouch blockers up for yourself to bide time. Preferable to have some recursion in hand to get the nest back if somebody kills it. Riftsweeper is in there to bring back anything that gets exiled. Get Jumbo cactuar out, preferably with haste so you can attack immediately. Once he attacks, he gets +9999 and you can have him fight the Hornet nest to make 20,000 bees. Then wait a turn and attack! Ferocification outperforms in this deck, giving cactuar haste and Menace. Point the cactus at whoever the biggest threat is, or whoever you think has a boardwipe. Losing the nest is okay too, you can also pull off the combo with Saber Ants. Or enchant a creature with Druid's Call to get 20,000 squirrels. \n\nHigh scores: \n80009 bees \n80006 ants\n20000 squirrels\n\n"}]}
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