EnbyJuniper
293 views13 days ago
Commander
Size: 100Salt sum: 23.62
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"The broad ideas:\n\n"},{"attributes":{"bold":true},"insert":"Cheap 0 cost artifact"},{"insert":": Some easy early target for the whole pay 2 get copy. They are equipments so the base artifact is not totally useless once we get our 2/2 robot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana rocks"},{"insert":": Pretty self explanatory, more mana, more copies. Technically the copies have summoning sickness, so they cant be tapped for mana immediately, but in the long run it's still worth it in my opinion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifacts that draw on ETB"},{"insert":": Usually 2 mana, so 4 mana for drawing 2 cards and getting a 2/2 robots. Not bad. Most of them are also food artifact so you can heal yourself a little with them. I also put the Eye of Vecna in there because, you know, villain shit. And drawing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"BOBBLEHEADS: "},{"insert":"This is the less streamlined part of this deck. I wanted to make Bobbleheads work and I feel like copying them to get tons of them could be fun. But they are definitely not efficient early on. I put them all in there for the lol."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anthems and Robots: "},{"insert":"I put a bunch of artifact anthem (that can be copied too) in the deck because our cute 2/2s will all be Robots and really need some help growing up. In the same vein, I added a bunch of robots from other sets, to help with anthems that need you to cast creature of the type in order to grow. Also a bunch of Artifact Shapeshifters. They are robots too (in their hearts)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Indestructible artifact"},{"insert":": Makes indestructible 2/2 robots."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact Lands: "},{"insert":"Because lands want to be copied too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"X spells: "},{"insert":"We'll have so much mana, might as well put it to good use on some huge creature with X cost. They are definitely not good target for our commander's ability, but they are great finisher."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe potential weaknesses:\n\n"},{"attributes":{"bold":true},"insert":"Lack of removal: "},{"insert":"In colorless, unless you go for Eldrazi stuff I couldnt find some great removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of protection:"},{"insert":" Same issue as the removal. In colorless, good protection is sparse."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOverall, the plan is simple: Get Ultron out as soon as possible, start with cheap 0 or 1 cost artifact to generate body on your board, and from there, once you have a board full of trinkets and baubles, start monologuing on how humanity has failed and that the mana rocks will take over the world.\n"}]}
Commander
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Commander
(CTRL to add secondary)
0 Mana
0 Mana
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Bobbleheads
Agility Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Artifact - Bobblehead

Perception Bobblehead
: Add one mana of any color.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact - Bobblehead

Bobbleheads
(CTRL to add secondary)
Cost reducer
Cost reducer
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Draw
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Draw
(CTRL to add secondary)
Finisher
Relentless X-ATM092
This creature can't be blocked except by three or more creatures.
: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature Artifact - Spider Robot

Finisher
(CTRL to add secondary)
Indestructible
Indestructible
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Removal
(CTRL to add secondary)
Tokens
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Roadkill Rodney
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Creature Artifact - Robot

Tokens
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Refuse Pile
Bandit's Haul
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
: Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
Artifact

Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Heart-Shaped Herb
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
, , Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
, , Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
Artifact

The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Refuse Pile
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The broad ideas:\n\n"},{"attributes":{"bold":true},"insert":"Cheap 0 cost artifact"},{"insert":": Some easy early target for the whole pay 2 get copy. They are equipments so the base artifact is not totally useless once we get our 2/2 robot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana rocks"},{"insert":": Pretty self explanatory, more mana, more copies. Technically the copies have summoning sickness, so they cant be tapped for mana immediately, but in the long run it's still worth it in my opinion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifacts that draw on ETB"},{"insert":": Usually 2 mana, so 4 mana for drawing 2 cards and getting a 2/2 robots. Not bad. Most of them are also food artifact so you can heal yourself a little with them. I also put the Eye of Vecna in there because, you know, villain shit. And drawing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"BOBBLEHEADS: "},{"insert":"This is the less streamlined part of this deck. I wanted to make Bobbleheads work and I feel like copying them to get tons of them could be fun. But they are definitely not efficient early on. I put them all in there for the lol."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anthems and Robots: "},{"insert":"I put a bunch of artifact anthem (that can be copied too) in the deck because our cute 2/2s will all be Robots and really need some help growing up. In the same vein, I added a bunch of robots from other sets, to help with anthems that need you to cast creature of the type in order to grow. Also a bunch of Artifact Shapeshifters. They are robots too (in their hearts)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Indestructible artifact"},{"insert":": Makes indestructible 2/2 robots."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact Lands: "},{"insert":"Because lands want to be copied too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"X spells: "},{"insert":"We'll have so much mana, might as well put it to good use on some huge creature with X cost. They are definitely not good target for our commander's ability, but they are great finisher."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe potential weaknesses:\n\n"},{"attributes":{"bold":true},"insert":"Lack of removal: "},{"insert":"In colorless, unless you go for Eldrazi stuff I couldnt find some great removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of protection:"},{"insert":" Same issue as the removal. In colorless, good protection is sparse."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOverall, the plan is simple: Get Ultron out as soon as possible, start with cheap 0 or 1 cost artifact to generate body on your board, and from there, once you have a board full of trinkets and baubles, start monologuing on how humanity has failed and that the mana rocks will take over the world.\n"}]}





































































































