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Commander
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{"ops":[{"insert":"Raph & Mikey, Troublemakers - Turbo Extra Combat"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gruul, Extra Combat, Turbo, Combat Combo, Big Creatures, High Power, Commander Damage\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"8.5-9\nArchetype"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turbo Combat Combo\nPilot Difficulty"},{"attributes":{"header":2},"insert":"\n"},{"insert":"High\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built to do one very specific thing:\nCast Raph & Mikey early, attack immediately, and turn every combat step into another chance to cheat something disgusting into play.\nRaph & Mikey have trample and haste, and whenever they attack, they reveal cards from the top of the library until a creature is revealed. That creature enters tapped and attacking.\nThis deck is intentionally creature-light, which means the commander is not just generating random value. The creature hits are designed to be extremely high impact.\nThe deck plays a huge amount of fast mana, rituals, extra combat effects, and protection so it can force through one explosive turn and end the game before opponents stabilize.\nThe Thing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The thing this deck does is chain combat steps.\nThe basic plan is:\nMake a lot of mana very quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Raph & Mikey."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a huge creature into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast an extra combat spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat until the table is dead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair Gruul beatdown deck.\nThis is a turbo combo deck where combat is the combo zone.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands that contain:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A way to cast Raph & Mikey quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protection spell or haste support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An extra combat or tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent opening cards include:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nAre too slow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have no acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have payoffs but no way to cast the commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have multiple expensive creatures stuck in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck wants to be proactive. If the opening hand does not threaten an early commander or explosive setup turn, send it back.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns are about speed.\nPriority order:\nFast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Extra combat setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A strong start looks like:\nTurn 1:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2:\nMore mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Setup for Raph & Mikey"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3:\nCast Raph & Mikey if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The best games are the ones where Raph & Mikey attack before opponents are ready to interact.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If the first attack does not win, the mid game is about forcing another explosive combat turn.\nLook for:\nExtra combat spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Topdeck manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not want to grind forever. It wants to create one turn where the table cannot keep up.\nRamp Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck plays an extremely aggressive ramp package.\nFast mana includes:\nChrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Vein"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gemstone Caverns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rituals and burst mana include:\nRite of Flame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyretic Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Desperate Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seething Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Irencrag Feat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Geosurge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Geyser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike It Rich"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature and enchantment ramp include:\nBirds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruby Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built to spend resources quickly. Do not be afraid to use temporary mana if it gets Raph & Mikey online early.\nExtra Combat Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extra combats are the heart of the deck.\nKey extra combat cards include:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Full Throttle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fury of the Horde"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Train Heist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Reaper's Sprint"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last Night Together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overpowering Attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relentless Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Savage Beating"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World at War"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every extra combat means another Raph & Mikey attack trigger.\nThat means another creature cheated into play.\nThat means another chance to find a game-ending board state.\nThe Creature Hits"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck plays very few creatures, Raph & Mikey's attack trigger is much more controlled than it looks.\nImportant hits include:\nBlightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest kill.\nIf Blightsteel enters tapped and attacking, someone is probably dying.\nOld Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns combat damage into a huge pile of Treasures.\nThis can fuel more extra combats, more rituals, more protection, or a second explosive turn.\nPort Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best hits in the deck.\nIf it connects, it creates another combat step and helps keep the chain going.\nRaphael, Tag Team Tough"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong combat payoff that helps turn the attack step into a lethal board state.\nThe key is that every creature hit should matter immediately.\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Worldly Tutor / Sylvan Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nBlightsteel Colossus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raphael, Tag Team Tough"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these when you want to control what Raph & Mikey will reveal.\nGamble"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gamble is risky, but this deck is already built to accept risk.\nFinale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can find a key creature, but can also function as a finisher if enough mana is available.\nInvasion of Ikoria"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another way to find the creature that matters most for the current turn.\nCrop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urza's Saga"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Beacon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Crop Rotation as either ramp, protection, or utility depending on the game state.\nImportant Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Raph & Mikey + Extra Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every additional combat gives another Raph & Mikey attack trigger.\nThis is the main engine of the deck.\nOne combat is good.\nTwo combats are scary.\nThree combats usually means the game is ending.\nRaph & Mikey + Blightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Blightsteel is still in the library, Raph & Mikey can cheat it directly onto the battlefield tapped and attacking.\nThis is one of the cleanest ways to eliminate a player.\nBe careful not to draw Blightsteel unless you have a plan.\nRaph & Mikey + Port Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Port Razer can create additional combats if it connects.\nThis is one of the best ways to turn a normal Raph attack into a chain reaction.\nRaph & Mikey + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Old Gnawbone converts combat damage into Treasures.\nWith Raph & Mikey's trample and extra combat effects, this can create enough mana to keep the turn going.\nAggravated Assault + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the best engines in the deck.\nIf combat damage creates enough Treasures, Aggravated Assault can keep buying additional combat steps.\nThis can quickly become lethal.\nScroll Rack / Tel-Jilad Stylus / Topdeck Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Topdeck manipulation matters because Raph & Mikey reveal from the top of the library until they hit a creature.\nUse topdeck tools to avoid drawing your best creature hits when you want them to stay in the library.\nFinal Fortune / Last Chance / Warrior's Oath"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are all-in extra turn effects.\nUse them when you are confident the next turn wins the game.\nDo not cast them casually.\nThey are not value spells.\nThey are kill spells.\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is explosive, but fragile.\nImportant protection includes:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not of This World"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense Grid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vexing Bauble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Legolas's Quick Reflexes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting Raph & Mikey is critical.\nThe commander is expensive, and losing them at the wrong time can end your momentum.\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is light on traditional removal because it is focused on winning quickly.\nKey interaction includes:\nNature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyrokinesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redirect Lightning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use interaction to clear the way for a winning turn, not to play a long control game.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary win conditions:\nBlightsteel Colossus killing players through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated extra combat steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone generating enough mana to continue the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer creating additional combat phases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage from repeated Raph & Mikey attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondary win conditions:\nAggravated Assault loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra turn spells into lethal combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune refilling after dumping fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming combat damage from chained attack steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wins by turning one combat step into many combat steps.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turbo Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fast mana into Raph & Mikey.\nAttack immediately.\nCheat a creature into play.\nFollow with extra combat.\nTutor Stack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Worldly Tutor or Sylvan Tutor to put the exact creature you want on top.\nAttack with Raph & Mikey.\nCheat that creature into play attacking.\nTreasure Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Raph & Mikey.\nHit Old Gnawbone.\nGenerate Treasures.\nUse Treasures to cast extra combats or Aggravated Assault.\nAll-In Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Final Fortune, Last Chance, or Warrior's Oath.\nUse the extra turn to assemble lethal.\nIf you take this line, assume you must win immediately.\nPilot Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not keep slow hands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count your mana carefully before committing to the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Know which creatures are still in your library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid drawing Blightsteel unless you can still use it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not cast extra combat spells before you are ready to benefit from them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the commander before going for the kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors to control Raph & Mikey hits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat Final Fortune effects as win-now cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Raph & Mikey already have haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Things Not To Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not play this like a normal Gruul combat deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not waste extra combats on weak boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not fire off Last Chance effects unless you can win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget that Raph & Mikey trigger on attack, not combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not expose Raph & Mikey without protection if the table is holding up removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget to track which creature hits remain in the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck is fast, dangerous, and extremely all-in. The goal is not to survive forever.\nThe goal is to make one combat step become the last combat step that matters.\n"}]}
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle

Commander
(Ctrl to add secondary)
Artifact
(Ctrl to add secondary)
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Battle
(Ctrl to add secondary)
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Legendary Creature - Mutant Ninja Turtle

Creature
(Ctrl to add secondary)
Grim Reaper's Sprint
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura

Enchantment
(Ctrl to add secondary)
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(Ctrl to add secondary)
Last Night Together
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Sorcery

Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sorcery
(Ctrl to add secondary)
Deck Info
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Description
{"ops":[{"insert":"Raph & Mikey, Troublemakers - Turbo Extra Combat"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gruul, Extra Combat, Turbo, Combat Combo, Big Creatures, High Power, Commander Damage\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"8.5-9\nArchetype"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turbo Combat Combo\nPilot Difficulty"},{"attributes":{"header":2},"insert":"\n"},{"insert":"High\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built to do one very specific thing:\nCast Raph & Mikey early, attack immediately, and turn every combat step into another chance to cheat something disgusting into play.\nRaph & Mikey have trample and haste, and whenever they attack, they reveal cards from the top of the library until a creature is revealed. That creature enters tapped and attacking.\nThis deck is intentionally creature-light, which means the commander is not just generating random value. The creature hits are designed to be extremely high impact.\nThe deck plays a huge amount of fast mana, rituals, extra combat effects, and protection so it can force through one explosive turn and end the game before opponents stabilize.\nThe Thing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The thing this deck does is chain combat steps.\nThe basic plan is:\nMake a lot of mana very quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Raph & Mikey."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a huge creature into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast an extra combat spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat until the table is dead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair Gruul beatdown deck.\nThis is a turbo combo deck where combat is the combo zone.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands that contain:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A way to cast Raph & Mikey quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protection spell or haste support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An extra combat or tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent opening cards include:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nAre too slow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have no acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have payoffs but no way to cast the commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have multiple expensive creatures stuck in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck wants to be proactive. If the opening hand does not threaten an early commander or explosive setup turn, send it back.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns are about speed.\nPriority order:\nFast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Extra combat setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A strong start looks like:\nTurn 1:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2:\nMore mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Setup for Raph & Mikey"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3:\nCast Raph & Mikey if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The best games are the ones where Raph & Mikey attack before opponents are ready to interact.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If the first attack does not win, the mid game is about forcing another explosive combat turn.\nLook for:\nExtra combat spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Topdeck manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not want to grind forever. It wants to create one turn where the table cannot keep up.\nRamp Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck plays an extremely aggressive ramp package.\nFast mana includes:\nChrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Vein"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gemstone Caverns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rituals and burst mana include:\nRite of Flame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyretic Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Desperate Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seething Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Irencrag Feat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Geosurge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Geyser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike It Rich"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature and enchantment ramp include:\nBirds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruby Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built to spend resources quickly. Do not be afraid to use temporary mana if it gets Raph & Mikey online early.\nExtra Combat Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extra combats are the heart of the deck.\nKey extra combat cards include:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Full Throttle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fury of the Horde"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Train Heist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Reaper's Sprint"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last Night Together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overpowering Attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relentless Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Savage Beating"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World at War"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every extra combat means another Raph & Mikey attack trigger.\nThat means another creature cheated into play.\nThat means another chance to find a game-ending board state.\nThe Creature Hits"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck plays very few creatures, Raph & Mikey's attack trigger is much more controlled than it looks.\nImportant hits include:\nBlightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest kill.\nIf Blightsteel enters tapped and attacking, someone is probably dying.\nOld Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns combat damage into a huge pile of Treasures.\nThis can fuel more extra combats, more rituals, more protection, or a second explosive turn.\nPort Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best hits in the deck.\nIf it connects, it creates another combat step and helps keep the chain going.\nRaphael, Tag Team Tough"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong combat payoff that helps turn the attack step into a lethal board state.\nThe key is that every creature hit should matter immediately.\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Worldly Tutor / Sylvan Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nBlightsteel Colossus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raphael, Tag Team Tough"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these when you want to control what Raph & Mikey will reveal.\nGamble"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gamble is risky, but this deck is already built to accept risk.\nFinale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can find a key creature, but can also function as a finisher if enough mana is available.\nInvasion of Ikoria"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another way to find the creature that matters most for the current turn.\nCrop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urza's Saga"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Beacon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Crop Rotation as either ramp, protection, or utility depending on the game state.\nImportant Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Raph & Mikey + Extra Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every additional combat gives another Raph & Mikey attack trigger.\nThis is the main engine of the deck.\nOne combat is good.\nTwo combats are scary.\nThree combats usually means the game is ending.\nRaph & Mikey + Blightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Blightsteel is still in the library, Raph & Mikey can cheat it directly onto the battlefield tapped and attacking.\nThis is one of the cleanest ways to eliminate a player.\nBe careful not to draw Blightsteel unless you have a plan.\nRaph & Mikey + Port Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Port Razer can create additional combats if it connects.\nThis is one of the best ways to turn a normal Raph attack into a chain reaction.\nRaph & Mikey + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Old Gnawbone converts combat damage into Treasures.\nWith Raph & Mikey's trample and extra combat effects, this can create enough mana to keep the turn going.\nAggravated Assault + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the best engines in the deck.\nIf combat damage creates enough Treasures, Aggravated Assault can keep buying additional combat steps.\nThis can quickly become lethal.\nScroll Rack / Tel-Jilad Stylus / Topdeck Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Topdeck manipulation matters because Raph & Mikey reveal from the top of the library until they hit a creature.\nUse topdeck tools to avoid drawing your best creature hits when you want them to stay in the library.\nFinal Fortune / Last Chance / Warrior's Oath"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are all-in extra turn effects.\nUse them when you are confident the next turn wins the game.\nDo not cast them casually.\nThey are not value spells.\nThey are kill spells.\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is explosive, but fragile.\nImportant protection includes:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not of This World"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense Grid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vexing Bauble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Legolas's Quick Reflexes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting Raph & Mikey is critical.\nThe commander is expensive, and losing them at the wrong time can end your momentum.\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is light on traditional removal because it is focused on winning quickly.\nKey interaction includes:\nNature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyrokinesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redirect Lightning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use interaction to clear the way for a winning turn, not to play a long control game.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary win conditions:\nBlightsteel Colossus killing players through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated extra combat steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone generating enough mana to continue the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer creating additional combat phases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage from repeated Raph & Mikey attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondary win conditions:\nAggravated Assault loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra turn spells into lethal combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune refilling after dumping fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming combat damage from chained attack steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wins by turning one combat step into many combat steps.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turbo Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fast mana into Raph & Mikey.\nAttack immediately.\nCheat a creature into play.\nFollow with extra combat.\nTutor Stack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Worldly Tutor or Sylvan Tutor to put the exact creature you want on top.\nAttack with Raph & Mikey.\nCheat that creature into play attacking.\nTreasure Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Raph & Mikey.\nHit Old Gnawbone.\nGenerate Treasures.\nUse Treasures to cast extra combats or Aggravated Assault.\nAll-In Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Final Fortune, Last Chance, or Warrior's Oath.\nUse the extra turn to assemble lethal.\nIf you take this line, assume you must win immediately.\nPilot Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not keep slow hands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count your mana carefully before committing to the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Know which creatures are still in your library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid drawing Blightsteel unless you can still use it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not cast extra combat spells before you are ready to benefit from them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the commander before going for the kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors to control Raph & Mikey hits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat Final Fortune effects as win-now cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Raph & Mikey already have haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Things Not To Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not play this like a normal Gruul combat deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not waste extra combats on weak boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not fire off Last Chance effects unless you can win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget that Raph & Mikey trigger on attack, not combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not expose Raph & Mikey without protection if the table is holding up removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget to track which creature hits remain in the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck is fast, dangerous, and extremely all-in. The goal is not to survive forever.\nThe goal is to make one combat step become the last combat step that matters.\n"}]}




















































































