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Commander
Size: 100Salt sum: 62.04
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sndickens

133 views3 months ago
Commander
Size: 100Salt sum: 62.04

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{"ops":[{"insert":"Raph & Mikey, Troublemakers - Turbo Extra Combat"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gruul, Extra Combat, Turbo, Combat Combo, Big Creatures, High Power, Commander Damage\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"8.5-9\nArchetype"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turbo Combat Combo\nPilot Difficulty"},{"attributes":{"header":2},"insert":"\n"},{"insert":"High\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built to do one very specific thing:\nCast Raph & Mikey early, attack immediately, and turn every combat step into another chance to cheat something disgusting into play.\nRaph & Mikey have trample and haste, and whenever they attack, they reveal cards from the top of the library until a creature is revealed. That creature enters tapped and attacking.\nThis deck is intentionally creature-light, which means the commander is not just generating random value. The creature hits are designed to be extremely high impact.\nThe deck plays a huge amount of fast mana, rituals, extra combat effects, and protection so it can force through one explosive turn and end the game before opponents stabilize.\nThe Thing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The thing this deck does is chain combat steps.\nThe basic plan is:\nMake a lot of mana very quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Raph & Mikey."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a huge creature into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast an extra combat spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat until the table is dead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair Gruul beatdown deck.\nThis is a turbo combo deck where combat is the combo zone.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands that contain:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A way to cast Raph & Mikey quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protection spell or haste support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An extra combat or tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent opening cards include:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nAre too slow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have no acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have payoffs but no way to cast the commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have multiple expensive creatures stuck in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck wants to be proactive. If the opening hand does not threaten an early commander or explosive setup turn, send it back.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns are about speed.\nPriority order:\nFast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Extra combat setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A strong start looks like:\nTurn 1:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2:\nMore mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Setup for Raph & Mikey"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3:\nCast Raph & Mikey if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The best games are the ones where Raph & Mikey attack before opponents are ready to interact.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If the first attack does not win, the mid game is about forcing another explosive combat turn.\nLook for:\nExtra combat spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Topdeck manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not want to grind forever. It wants to create one turn where the table cannot keep up.\nRamp Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck plays an extremely aggressive ramp package.\nFast mana includes:\nChrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Vein"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gemstone Caverns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rituals and burst mana include:\nRite of Flame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyretic Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Desperate Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seething Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Irencrag Feat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Geosurge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Geyser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike It Rich"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature and enchantment ramp include:\nBirds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruby Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built to spend resources quickly. Do not be afraid to use temporary mana if it gets Raph & Mikey online early.\nExtra Combat Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extra combats are the heart of the deck.\nKey extra combat cards include:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Full Throttle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fury of the Horde"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Train Heist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Reaper's Sprint"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last Night Together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overpowering Attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relentless Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Savage Beating"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World at War"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every extra combat means another Raph & Mikey attack trigger.\nThat means another creature cheated into play.\nThat means another chance to find a game-ending board state.\nThe Creature Hits"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck plays very few creatures, Raph & Mikey's attack trigger is much more controlled than it looks.\nImportant hits include:\nBlightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest kill.\nIf Blightsteel enters tapped and attacking, someone is probably dying.\nOld Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns combat damage into a huge pile of Treasures.\nThis can fuel more extra combats, more rituals, more protection, or a second explosive turn.\nPort Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best hits in the deck.\nIf it connects, it creates another combat step and helps keep the chain going.\nRaphael, Tag Team Tough"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong combat payoff that helps turn the attack step into a lethal board state.\nThe key is that every creature hit should matter immediately.\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Worldly Tutor / Sylvan Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nBlightsteel Colossus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raphael, Tag Team Tough"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these when you want to control what Raph & Mikey will reveal.\nGamble"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gamble is risky, but this deck is already built to accept risk.\nFinale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can find a key creature, but can also function as a finisher if enough mana is available.\nInvasion of Ikoria"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another way to find the creature that matters most for the current turn.\nCrop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urza's Saga"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Beacon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Crop Rotation as either ramp, protection, or utility depending on the game state.\nImportant Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Raph & Mikey + Extra Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every additional combat gives another Raph & Mikey attack trigger.\nThis is the main engine of the deck.\nOne combat is good.\nTwo combats are scary.\nThree combats usually means the game is ending.\nRaph & Mikey + Blightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Blightsteel is still in the library, Raph & Mikey can cheat it directly onto the battlefield tapped and attacking.\nThis is one of the cleanest ways to eliminate a player.\nBe careful not to draw Blightsteel unless you have a plan.\nRaph & Mikey + Port Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Port Razer can create additional combats if it connects.\nThis is one of the best ways to turn a normal Raph attack into a chain reaction.\nRaph & Mikey + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Old Gnawbone converts combat damage into Treasures.\nWith Raph & Mikey's trample and extra combat effects, this can create enough mana to keep the turn going.\nAggravated Assault + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the best engines in the deck.\nIf combat damage creates enough Treasures, Aggravated Assault can keep buying additional combat steps.\nThis can quickly become lethal.\nScroll Rack / Tel-Jilad Stylus / Topdeck Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Topdeck manipulation matters because Raph & Mikey reveal from the top of the library until they hit a creature.\nUse topdeck tools to avoid drawing your best creature hits when you want them to stay in the library.\nFinal Fortune / Last Chance / Warrior's Oath"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are all-in extra turn effects.\nUse them when you are confident the next turn wins the game.\nDo not cast them casually.\nThey are not value spells.\nThey are kill spells.\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is explosive, but fragile.\nImportant protection includes:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not of This World"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense Grid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vexing Bauble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Legolas's Quick Reflexes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting Raph & Mikey is critical.\nThe commander is expensive, and losing them at the wrong time can end your momentum.\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is light on traditional removal because it is focused on winning quickly.\nKey interaction includes:\nNature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyrokinesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redirect Lightning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use interaction to clear the way for a winning turn, not to play a long control game.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary win conditions:\nBlightsteel Colossus killing players through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated extra combat steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone generating enough mana to continue the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer creating additional combat phases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage from repeated Raph & Mikey attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondary win conditions:\nAggravated Assault loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra turn spells into lethal combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune refilling after dumping fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming combat damage from chained attack steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wins by turning one combat step into many combat steps.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turbo Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fast mana into Raph & Mikey.\nAttack immediately.\nCheat a creature into play.\nFollow with extra combat.\nTutor Stack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Worldly Tutor or Sylvan Tutor to put the exact creature you want on top.\nAttack with Raph & Mikey.\nCheat that creature into play attacking.\nTreasure Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Raph & Mikey.\nHit Old Gnawbone.\nGenerate Treasures.\nUse Treasures to cast extra combats or Aggravated Assault.\nAll-In Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Final Fortune, Last Chance, or Warrior's Oath.\nUse the extra turn to assemble lethal.\nIf you take this line, assume you must win immediately.\nPilot Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not keep slow hands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count your mana carefully before committing to the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Know which creatures are still in your library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid drawing Blightsteel unless you can still use it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not cast extra combat spells before you are ready to benefit from them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the commander before going for the kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors to control Raph & Mikey hits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat Final Fortune effects as win-now cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Raph & Mikey already have haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Things Not To Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not play this like a normal Gruul combat deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not waste extra combats on weak boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not fire off Last Chance effects unless you can win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget that Raph & Mikey trigger on attack, not combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not expose Raph & Mikey without protection if the table is holding up removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget to track which creature hits remain in the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck is fast, dangerous, and extremely all-in. The goal is not to survive forever.\nThe goal is to make one combat step become the last combat step that matters.\n"}]}
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legendary Creature - Mutant Ninja Turtle
Raph & Mikey, Troublemakers (tmt) 250

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (mrd) 152
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (ulg) 125
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (3ed) 263
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (m20) 230
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Peter Parker's Camera
This artifact enters with three film counters on it.
,
, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Peter Parker's Camera (spm) 171
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (tmp) 305
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (tmp) 308
Sol Ring
: Add
.
Artifact
Sol Ring (3ed) 274
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (mrd) 254
Tel-Jilad Stylus
: Put target permanent you own on the bottom of your library.
Artifact
Tel-Jilad Stylus (mrd) 260
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212

Artifact

(Ctrl to add secondary)
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190

Battle

(Ctrl to add secondary)
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (mbs) 99
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Port Razer
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Orc Pirate
Port Razer (cmr) 193
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Legendary Creature - Mutant Ninja Turtle
Raphael, Tag Team Tough (tmc) 118

Creature

(Ctrl to add secondary)
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (usg) 240
Grim Reaper's Sprint
Morbid — This spell costs
less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura
Grim Reaper's Sprint (pip) 58
Need for Speed
Sacrifice a land: Target creature gains haste until end of turn.
Enchantment
Need for Speed (ody) 209
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rna) 201
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (ren) 158
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (3ed) 230

Enchantment

(Ctrl to add secondary)
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (ulg) 98
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (chk) 163
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Final Fortune (mir) 173
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125
Guttural Response
Counter target blue instant spell.
Instant
Guttural Response (shm) 208
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Legolas's Quick Reflexes (ltc) 493
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (wwk) 108
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs
less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Instant Kindred - Eldrazi
Not of This World (roe) 8
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (nph) 118
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (m11) 153
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ice) 213
Pyrokinesis
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Instant
Pyrokinesis (all) 78
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (3ed) 171
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Savage Beating (dst) 67
Seething Song
Add
.
Instant
Seething Song (mrd) 104
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (mir) 255

Instant

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (tmp) 315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (zen) 211
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ons) 313
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (eld) 240
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (arn) 71
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (exo) 143
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (c15) 56
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmd) 269
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (mir) 325
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsp) 274
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (dmr) 247
Grove of the Burnwillows
: Add
.
: Add
or
. Each opponent gains 1 life.
Land
Grove of the Burnwillows (fut) 176
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (ice) 356
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (3ed) 303
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zen) 223
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (bbd) 85
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (gpt) 165
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ons) 330
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

(Ctrl to add secondary)
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (war) 160
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Full Throttle (dft) 127
Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Fury of the Horde (ddn) 30
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (usg) 188
Geosurge
Add
. Spend this mana only to cast artifact or creature spells.
Sorcery
Geosurge (nph) 85
Irencrag Feat
Add seven
. You can cast only one more spell this turn.
Sorcery
Irencrag Feat (eld) 127
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Last Chance
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery
Last Chance (por) 136
Last Night Together
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Sorcery
Last Night Together (who) 140
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Overpowering Attack
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery
Overpowering Attack (acr) 37
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (vis) 91
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (ody) 220
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (por) 188
Warrior's Oath
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery
Warrior's Oath (2x2) 130
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
World at War (roe) 172

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
0 mana - 14 cards
56 pips - 37 cards
51 mana - 32 cards
23 pips - 19 cards
26 mana - 23 cards
0 pips - 0 cards
23 mana - 14 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Raph & Mikey, Troublemakers - Turbo Extra Combat"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gruul, Extra Combat, Turbo, Combat Combo, Big Creatures, High Power, Commander Damage\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"8.5-9\nArchetype"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turbo Combat Combo\nPilot Difficulty"},{"attributes":{"header":2},"insert":"\n"},{"insert":"High\nOverview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built to do one very specific thing:\nCast Raph & Mikey early, attack immediately, and turn every combat step into another chance to cheat something disgusting into play.\nRaph & Mikey have trample and haste, and whenever they attack, they reveal cards from the top of the library until a creature is revealed. That creature enters tapped and attacking.\nThis deck is intentionally creature-light, which means the commander is not just generating random value. The creature hits are designed to be extremely high impact.\nThe deck plays a huge amount of fast mana, rituals, extra combat effects, and protection so it can force through one explosive turn and end the game before opponents stabilize.\nThe Thing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The thing this deck does is chain combat steps.\nThe basic plan is:\nMake a lot of mana very quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Raph & Mikey."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheat a huge creature into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast an extra combat spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat until the table is dead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a fair Gruul beatdown deck.\nThis is a turbo combo deck where combat is the combo zone.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands that contain:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A way to cast Raph & Mikey quickly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protection spell or haste support"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An extra combat or tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent opening cards include:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that:\nAre too slow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have no acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have payoffs but no way to cast the commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have multiple expensive creatures stuck in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck wants to be proactive. If the opening hand does not threaten an early commander or explosive setup turn, send it back.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The first few turns are about speed.\nPriority order:\nFast mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Extra combat setup"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A strong start looks like:\nTurn 1:\nFast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2:\nMore mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Setup for Raph & Mikey"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3:\nCast Raph & Mikey if possible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The best games are the ones where Raph & Mikey attack before opponents are ready to interact.\nMid Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If the first attack does not win, the mid game is about forcing another explosive combat turn.\nLook for:\nExtra combat spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Topdeck manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not want to grind forever. It wants to create one turn where the table cannot keep up.\nRamp Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck plays an extremely aggressive ramp package.\nFast mana includes:\nChrome Mox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Petal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion's Eye Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Vein"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gemstone Caverns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rituals and burst mana include:\nRite of Flame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyretic Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Desperate Ritual"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seething Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Irencrag Feat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Geosurge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Geyser"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strike It Rich"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature and enchantment ramp include:\nBirds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carpet of Flowers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruby Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talisman of Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built to spend resources quickly. Do not be afraid to use temporary mana if it gets Raph & Mikey online early.\nExtra Combat Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extra combats are the heart of the deck.\nKey extra combat cards include:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Full Throttle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fury of the Horde"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Train Heist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Reaper's Sprint"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last Night Together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overpowering Attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relentless Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Savage Beating"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World at War"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every extra combat means another Raph & Mikey attack trigger.\nThat means another creature cheated into play.\nThat means another chance to find a game-ending board state.\nThe Creature Hits"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck plays very few creatures, Raph & Mikey's attack trigger is much more controlled than it looks.\nImportant hits include:\nBlightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest kill.\nIf Blightsteel enters tapped and attacking, someone is probably dying.\nOld Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Turns combat damage into a huge pile of Treasures.\nThis can fuel more extra combats, more rituals, more protection, or a second explosive turn.\nPort Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the best hits in the deck.\nIf it connects, it creates another combat step and helps keep the chain going.\nRaphael, Tag Team Tough"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong combat payoff that helps turn the attack step into a lethal board state.\nThe key is that every creature hit should matter immediately.\nTutor Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Worldly Tutor / Sylvan Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nBlightsteel Colossus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raphael, Tag Team Tough"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these when you want to control what Raph & Mikey will reveal.\nGamble"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gamble is risky, but this deck is already built to accept risk.\nFinale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can find a key creature, but can also function as a finisher if enough mana is available.\nInvasion of Ikoria"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another way to find the creature that matters most for the current turn.\nCrop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"City of Traitors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urza's Saga"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cavern of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Command Beacon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Crop Rotation as either ramp, protection, or utility depending on the game state.\nImportant Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Raph & Mikey + Extra Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every additional combat gives another Raph & Mikey attack trigger.\nThis is the main engine of the deck.\nOne combat is good.\nTwo combats are scary.\nThree combats usually means the game is ending.\nRaph & Mikey + Blightsteel Colossus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If Blightsteel is still in the library, Raph & Mikey can cheat it directly onto the battlefield tapped and attacking.\nThis is one of the cleanest ways to eliminate a player.\nBe careful not to draw Blightsteel unless you have a plan.\nRaph & Mikey + Port Razer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Port Razer can create additional combats if it connects.\nThis is one of the best ways to turn a normal Raph attack into a chain reaction.\nRaph & Mikey + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Old Gnawbone converts combat damage into Treasures.\nWith Raph & Mikey's trample and extra combat effects, this can create enough mana to keep the turn going.\nAggravated Assault + Old Gnawbone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the best engines in the deck.\nIf combat damage creates enough Treasures, Aggravated Assault can keep buying additional combat steps.\nThis can quickly become lethal.\nScroll Rack / Tel-Jilad Stylus / Topdeck Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Topdeck manipulation matters because Raph & Mikey reveal from the top of the library until they hit a creature.\nUse topdeck tools to avoid drawing your best creature hits when you want them to stay in the library.\nFinal Fortune / Last Chance / Warrior's Oath"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are all-in extra turn effects.\nUse them when you are confident the next turn wins the game.\nDo not cast them casually.\nThey are not value spells.\nThey are kill spells.\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is explosive, but fragile.\nImportant protection includes:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not of This World"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tyvar's Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense Grid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vexing Bauble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Legolas's Quick Reflexes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting Raph & Mikey is critical.\nThe commander is expensive, and losing them at the wrong time can end your momentum.\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is light on traditional removal because it is focused on winning quickly.\nKey interaction includes:\nNature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyrokinesis"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redirect Lightning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyroblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guttural Response"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use interaction to clear the way for a winning turn, not to play a long control game.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Primary win conditions:\nBlightsteel Colossus killing players through combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated extra combat steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Old Gnawbone generating enough mana to continue the chain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer creating additional combat phases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finale of Devastation for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage from repeated Raph & Mikey attacks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondary win conditions:\nAggravated Assault loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra turn spells into lethal combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wheel of Fortune refilling after dumping fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming combat damage from chained attack steps"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wins by turning one combat step into many combat steps.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turbo Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fast mana into Raph & Mikey.\nAttack immediately.\nCheat a creature into play.\nFollow with extra combat.\nTutor Stack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Worldly Tutor or Sylvan Tutor to put the exact creature you want on top.\nAttack with Raph & Mikey.\nCheat that creature into play attacking.\nTreasure Explosion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Raph & Mikey.\nHit Old Gnawbone.\nGenerate Treasures.\nUse Treasures to cast extra combats or Aggravated Assault.\nAll-In Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Final Fortune, Last Chance, or Warrior's Oath.\nUse the extra turn to assemble lethal.\nIf you take this line, assume you must win immediately.\nPilot Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not keep slow hands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count your mana carefully before committing to the combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Know which creatures are still in your library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid drawing Blightsteel unless you can still use it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not cast extra combat spells before you are ready to benefit from them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the commander before going for the kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors to control Raph & Mikey hits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat Final Fortune effects as win-now cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Raph & Mikey already have haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Things Not To Do"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not play this like a normal Gruul combat deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not waste extra combats on weak boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not fire off Last Chance effects unless you can win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget that Raph & Mikey trigger on attack, not combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not expose Raph & Mikey without protection if the table is holding up removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not forget to track which creature hits remain in the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck is fast, dangerous, and extremely all-in. The goal is not to survive forever.\nThe goal is to make one combat step become the last combat step that matters.\n"}]}
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