zcelloman
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Commander
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{"ops":[{"insert":"Night falls, but the Gruul camp is entirely illuminated. A massive, sweet-smelling pork butt smokes slowly over a roaring, sparks-spitting campfire. Gathered around the pit, passing stolen ale and tearing into the feast, are goblins, beasts, and warriors of the wild. At the head of the fire sits "},{"insert":{"card-link":"Wort, the Raidmother"}},{"insert":" . She isn't just a leader; she is the audience.\nThis deck is built around the magic of the campfire story. As our bards—the "},{"insert":{"card-link":"Molten-Core Maestro"}},{"insert":" and "},{"insert":{"card-link":"Blazing Firesinger // Seething Song"}},{"insert":" —strum out a frenzied war-beat, the camp's undisputed hype-woman and our Core Card, "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":", spins exaggerated tales of past victories, whipping the clan into an absolute frenzy. Mechanically, we translate this storytelling through "},{"attributes":{"bold":true},"insert":"Conspire"},{"insert":", "},{"attributes":{"bold":true},"insert":"Convoke"},{"insert":", and massive spell-copying effects. The clan gathers around the fire (tapping bodies) to duplicate these tales, turning minor combat tricks into overwhelming, board-wiping victories.\n\n"},{"attributes":{"bold":true},"insert":"Gathering the Audience (The Token Engine)"},{"insert":" You can't tell a good story to an empty camp. Our early game is dedicated to populating the fireside.\n"},{"attributes":{"bold":true},"insert":"The Listeners:"},{"insert":" Spells like "},{"insert":{"card-link":"Forbidden Friendship"}},{"insert":" , "},{"insert":{"card-link":"Ral's Reinforcements"}},{"insert":" , and "},{"insert":{"card-link":"Sylvan Offering"}},{"insert":" quickly generate the Red and Green bodies we need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Warband:"},{"insert":" Creatures like "},{"insert":{"card-link":"Elder Auntie"}},{"insert":" and "},{"insert":{"card-link":"Draconautics Engineer"}},{"insert":" step up to the fire, providing the crucial utility and extra bodies required to prepare for the mid-game fireworks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Telling the Tale (Conspire & Copy)"},{"insert":" Once Wort hits the field, the stories begin. By tapping two creatures that share a color with the spell we're casting, we "},{"attributes":{"bold":true},"insert":"Conspire"},{"insert":" to copy it.\n"},{"attributes":{"bold":true},"insert":"Stoking the Fire (Ramp):"},{"insert":" Spells like "},{"insert":{"card-link":"Three Visits"}},{"insert":" and "},{"insert":{"card-link":"Earthbender Ascension"}},{"insert":" aren't just mana ramp; they are our raiding parties venturing out to drag back massive logs and stolen provisions to keep the fire roaring and the night alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Passing the Lore (Draw):"},{"insert":" When the tales reach a fever pitch, the elders step in. "},{"insert":{"card-link":"Fable of the Mirror-Breaker // Reflection of Kiki-Jiki"}},{"insert":" and other tales and songs from the bards pass on forgotten battle tactics, filling our hand with new strategies and whipping the listeners into a deeper frenzy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Zada Engine:"},{"insert":" When "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" is targeted by a pump spell like "},{"insert":{"card-link":"Monstrous Rage"}},{"insert":" or "},{"insert":{"card-link":"How to Start a Riot"}},{"insert":" or "},{"insert":{"card-link":"Siege Smash"}},{"insert":", she copies that spell for every creature we control. If Wort conspires that initial spell targeting Zada, the stack explodes, turning a ragtag group of listeners into a lethal, trample-heavy army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Climax (Winning the Battle)"},{"insert":" A good story always ends with a punchline.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Overwhelming Victory"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Once the bards have whipped the tokens into a frenzy and Zada has distributed the buffs, we swing wide. "},{"insert":{"card-link":"Overprotect"}},{"insert":" and "},{"insert":{"card-link":"Unleash Fury"}},{"insert":" ensure massive damage pushes through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Burn the Forest:"},{"insert":" If the combat step gets locked down, the camp takes matters into their own hands. Conspiring a "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" or a massive "},{"insert":{"card-link":"Clan Defiance"}},{"insert":" allows our storytellers to burn the opposition to the ground without ever leaving the warmth of the fire."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGrab a plate, pull up a log, and listen closely. The raid is about to begin.\n"}]}
Wort, the Raidmother
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Legendary Creature - Goblin Shaman

Commander
(Ctrl to add secondary)
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

1. Assemble the Army (Conspire)
(Ctrl to add secondary)
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery

Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant

Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga

Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Sorcery

2. Fuel the Fire (Ramp/Draw)
(Ctrl to add secondary)
3. Goblins / Bards at the Campfire
(Ctrl to add secondary)
Furnace Reins
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Sorcery

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

4. BATTLE FRENZY!!
(Ctrl to add secondary)
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Land
(Ctrl to add secondary)
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Sprouting Renewal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
Sorcery

Removal
(Ctrl to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Night falls, but the Gruul camp is entirely illuminated. A massive, sweet-smelling pork butt smokes slowly over a roaring, sparks-spitting campfire. Gathered around the pit, passing stolen ale and tearing into the feast, are goblins, beasts, and warriors of the wild. At the head of the fire sits "},{"insert":{"card-link":"Wort, the Raidmother"}},{"insert":" . She isn't just a leader; she is the audience.\nThis deck is built around the magic of the campfire story. As our bards—the "},{"insert":{"card-link":"Molten-Core Maestro"}},{"insert":" and "},{"insert":{"card-link":"Blazing Firesinger // Seething Song"}},{"insert":" —strum out a frenzied war-beat, the camp's undisputed hype-woman and our Core Card, "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":", spins exaggerated tales of past victories, whipping the clan into an absolute frenzy. Mechanically, we translate this storytelling through "},{"attributes":{"bold":true},"insert":"Conspire"},{"insert":", "},{"attributes":{"bold":true},"insert":"Convoke"},{"insert":", and massive spell-copying effects. The clan gathers around the fire (tapping bodies) to duplicate these tales, turning minor combat tricks into overwhelming, board-wiping victories.\n\n"},{"attributes":{"bold":true},"insert":"Gathering the Audience (The Token Engine)"},{"insert":" You can't tell a good story to an empty camp. Our early game is dedicated to populating the fireside.\n"},{"attributes":{"bold":true},"insert":"The Listeners:"},{"insert":" Spells like "},{"insert":{"card-link":"Forbidden Friendship"}},{"insert":" , "},{"insert":{"card-link":"Ral's Reinforcements"}},{"insert":" , and "},{"insert":{"card-link":"Sylvan Offering"}},{"insert":" quickly generate the Red and Green bodies we need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Warband:"},{"insert":" Creatures like "},{"insert":{"card-link":"Elder Auntie"}},{"insert":" and "},{"insert":{"card-link":"Draconautics Engineer"}},{"insert":" step up to the fire, providing the crucial utility and extra bodies required to prepare for the mid-game fireworks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Telling the Tale (Conspire & Copy)"},{"insert":" Once Wort hits the field, the stories begin. By tapping two creatures that share a color with the spell we're casting, we "},{"attributes":{"bold":true},"insert":"Conspire"},{"insert":" to copy it.\n"},{"attributes":{"bold":true},"insert":"Stoking the Fire (Ramp):"},{"insert":" Spells like "},{"insert":{"card-link":"Three Visits"}},{"insert":" and "},{"insert":{"card-link":"Earthbender Ascension"}},{"insert":" aren't just mana ramp; they are our raiding parties venturing out to drag back massive logs and stolen provisions to keep the fire roaring and the night alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Passing the Lore (Draw):"},{"insert":" When the tales reach a fever pitch, the elders step in. "},{"insert":{"card-link":"Fable of the Mirror-Breaker // Reflection of Kiki-Jiki"}},{"insert":" and other tales and songs from the bards pass on forgotten battle tactics, filling our hand with new strategies and whipping the listeners into a deeper frenzy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Zada Engine:"},{"insert":" When "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" is targeted by a pump spell like "},{"insert":{"card-link":"Monstrous Rage"}},{"insert":" or "},{"insert":{"card-link":"How to Start a Riot"}},{"insert":" or "},{"insert":{"card-link":"Siege Smash"}},{"insert":", she copies that spell for every creature we control. If Wort conspires that initial spell targeting Zada, the stack explodes, turning a ragtag group of listeners into a lethal, trample-heavy army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Climax (Winning the Battle)"},{"insert":" A good story always ends with a punchline.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Overwhelming Victory"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Once the bards have whipped the tokens into a frenzy and Zada has distributed the buffs, we swing wide. "},{"insert":{"card-link":"Overprotect"}},{"insert":" and "},{"insert":{"card-link":"Unleash Fury"}},{"insert":" ensure massive damage pushes through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Burn the Forest:"},{"insert":" If the combat step gets locked down, the camp takes matters into their own hands. Conspiring a "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" or a massive "},{"insert":{"card-link":"Clan Defiance"}},{"insert":" allows our storytellers to burn the opposition to the ground without ever leaving the warmth of the fire."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGrab a plate, pull up a log, and listen closely. The raid is about to begin.\n"}]}

































































