7 views16 hrs ago
Commander
Size: 100Est cost: $338.70Salt sum: 35.99
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LoneWolfSones

7 views16 hrs ago
Commander
Size: 100Est cost: $338.70Salt sum: 35.99

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{"ops":[{"insert":"This is a linear +1/+1 counter Aggro-Combo deck helmed by Hulk, Gamma Goliath. The strategy aims to ramp heavily into the commander, leverage Hulk's discounted Power-up ability (costing only {3} the turn he enters), and either swing with an enormous trampling threat or sacrifice him to a Fling effect (Fling, Thud, Chandra's Ignition) for lethal damage. The deck excels at snowballing value through counter doublers like Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, which also function as massive mana sources. It forgoes infinite combos entirely, relying on overwhelming combat and direct damage synergies from Xenagos, God of Revels, Warstorm Surge, and Terror of the Peaks. While the primary win condition requires the commander to stick, the deck maintains a robust backup plan of Gruul fatties (Malignus, Red Hulk), alternative cheat effects (Sneak Attack, Monster Manual), and heavy redundancy in its power-based payoff suite.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Set Up:"},{"insert":" Deploy early acceleration (Sol Ring, Nature's Lore, Somberwald Sage, Selvala, Heart of the Wilds) to reach 4+ mana by turn 2-3. Establish a draw engine like Elemental Bond or Garruk's Uprising to refuel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Hulk:"},{"insert":" Cast Hulk, Gamma Goliath with haste enablers if possible (Xenagos, God of Revels, Fires of Yavimaya, Rhythm of the Wild)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Up:"},{"insert":" Activate Hulk's Power-up ability for {3} on the turn he enters. He becomes an 11/10 trample threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double the Threat:"},{"insert":" Use Kami of Whispered Hopes or Doc Samson, Super Psychiatrist, to double his counters, or Xenagos, God of Revels, to double his power to 22."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win via Fling or Combat:"},{"insert":" Sacrifice Hulk to Fling, Thud, or Chandra's Ignition to knock out opponents. Alternatively, attack with trample backed up by Pathbreaker Ibex or Unnatural Growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3 lands, a 1-2 CMC ramp piece (Arcane Signet, Gruul Signet, Nature's Lore), and a card-draw engine or critical payoff (Elemental Bond, Xenagos, God of Revels)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands cluttered with high-CMC fatties and no ramp; hands without at least one cheap creature or Fling effect to close the game; hands that require the commander to live with no protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Discount:"},{"insert":" Always try to cast Hulk and activate Power-up in the same turn. The cost reduction from his mana value makes the activation only {3}, enabling a turn-4 or turn-5 kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haste is Vital:"},{"insert":" Xenagos, God of Revels, and Ogre Battledriver allow Hulk to attack or be sacked immediately, dodging sorcery-speed removal and blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Counter Math:"},{"insert":" Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, double counters placed on your permanents. Pairing them with Hulk's Power-up or Hulk, Strongest There Is creates explosive growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fight Spell Sequencing:"},{"insert":" Use Ram Through, Punishing Punch, and Hulk's Thunderclap as flexible removal. Ensure your creature is bigger than the target, and hold priority if you anticipate a blowout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Payoffs:"},{"insert":" If Hulk is hated out, pivot to Malignus + Xenagos for a two-shot kill, or use Terror of the Peaks / Warstorm Surge to drain the table while casting large creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice Value:"},{"insert":" Greater Good and Momentous Fall turn a massive creature into a full hand refill, while Fling and Thud turn it into a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" The deck's primary game-winning line (Power-up + Fling) requires Hulk to survive activation. Repeated removal of the commander cripples the strategy and forces a much slower beatdown plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" The deck has virtually no recursion except for the minor adventure on Monster Manual. A single Bojuka Bog or Rest in Peace shuts down value from Greater Good discards and creature deaths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" Farewell and Toxic Deluge devastate the deck's creature-based mana and threat base. Protection is limited to Heroic Intervention and Tamiyo's Safekeeping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact Hate (Stax):"},{"insert":" Collector Ouphe, Null Rod, or Stony Silence disable Sol Ring, the Signets, Swiftfoot Boots, and Monster Manual, heavily taxing the deck's setup speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspells:"},{"insert":" The deck has zero stack interaction beyond a single Force of Vigor, making it fully vulnerable to instant-speed disruption on its winning turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Evasion:"},{"insert":" Outside of Hulk's reach and Terror of the Peaks, the deck relies entirely on trample to overcome flyers, which can slow clock against evasive strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xenagos, God of Revels:"},{"insert":" Doubles a threat's power at combat speed. Turns Hulk into a 22/11 trample haste or makes Malignus a one-shot kill machine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes:"},{"insert":" Doubles all +1/+1 counters placed on your permanents and taps for massive mana equal to its power, enabling fast Power-up activations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doc Samson, Super Psychiatrist:"},{"insert":" Doubles counters on all permanents and taps for X mana of any color based on its power, supercharging every synergy in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds:"},{"insert":" The deck's most consistent mana dork, tapping for huge mana and drawing cards when you play the biggest creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hulk, Strongest There Is:"},{"insert":" Doubles the +1/+1 counters on all Gamma creatures every upkeep, creating an exponential scaling board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chandra's Ignition:"},{"insert":" The primary mass-removal finisher; on a massive Hulk, it clears the board and deals lethal damage to all opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warstorm Surge:"},{"insert":" Provides an alternative game-ending axis by pinging opponents for every large creature you deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monster Manual:"},{"insert":" Cheats massive creatures from hand into play, bypassing mana costs and enabling surprise wins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greater Good:"},{"insert":" Turns any large creature into a massive draw-7 or draw-10 engine, refueling after a combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sneak Attack:"},{"insert":" Allows an explosive turn by cheating Hulk into play, activating Power-up for cheap, and Flinging him all in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pathbreaker Ibex:"},{"insert":" A combat finisher that pumps your entire board by the highest power, turning any board state into a lethal alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The deck's most reliable mass protection spell against board wipes and targeted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.35
Hulk, Gamma Goliath
Reach, trample
Power-up abilities of other creatures you control cost
less to activate.
Power-up —
: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Berserker Hero Gamma
Hulk, Gamma Goliath (msh) 215

Commander

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Creature

Qty: 11 Price: $27.11
Abomination, Irradiated Brute
Trample
Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.
Legendary Creature - Villain Gamma
Abomination, Irradiated Brute (msc) 511
Abomination, Terrifying Titan
Trample
Power-up —
: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain Gamma
Abomination, Terrifying Titan (msh) 333
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Hulk, Always Angry
Trample
When Hulk enters, destroy all artifacts.
Hulk attacks each combat if able.
Legendary Creature - Berserker Hero Gamma
Hulk, Always Angry (msc) 502
Hulk, Brutal Brawler
Hulk attacks each combat if able.
Whenever Hulk attacks, put a +1/+1 counter on each other creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Brutal Brawler (msc) 833
Hulk, Strongest There Is
Trample
Hulk enters with a +1/+1 counter on him.
At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
Legendary Creature - Berserker Hero Gamma
Hulk, Strongest There Is (msc) 724
Hulkling, Burgeoning Bruiser
Vigilance
Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
Legendary Creature - Hero Skrull Kree
Hulkling, Burgeoning Bruiser (msh) 173
Red Hulk
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Legendary Creature - Berserker Villain Gamma
Red Hulk (msh) 329
She-Hulk, Jade Defender
Reach, trample
Power-up —
: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Hero Gamma
She-Hulk, Jade Defender (msh) 188
She-Hulk, Wallbreaker
Trample
Other Heroes you control have trample.
Whenever a Hero you control becomes blocked, put a +1/+1 counter on that Hero for each creature blocking it.
Legendary Creature - Hero Gamma
She-Hulk, Wallbreaker (msc) 372
Wolverine, Fierce Fighter
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Legendary Creature - Mutant Berserker Hero
Wolverine, Fierce Fighter (msh) 378

Creature

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Draw

Qty: 8 Price: $26.92
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (mar) 89
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411

Draw

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Enchantment

Qty: 1 Price: $0.35
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192

Enchantment

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Finisher

Qty: 2 Price: $31.48
Malignus
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by this creature can't be prevented.
Creature - Elemental Spirit
Malignus (plst) AVR-148
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (cma) 132

Finisher

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Instant

Qty: 3 Price: $1.05
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
Punishing Punch
This spell costs
less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Instant
Punishing Punch (msh) 180
Truck Toss
This spell costs
less to cast if you control a Vehicle.
Truck Toss deals 4 damage to any target.
Instant
Truck Toss (msh) 157

Instant

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Land

Qty: 36 (37 w/ MDFC)Price: $32.60
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 285
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Los Diablos Missile Base
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Los Diablos Missile Base (msh) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 283
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (tmc) 72
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Training Compound
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Training Compound (msh) 275

Land

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Protection

Qty: 4 Price: $42.96
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 78
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (sld) 1740
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211

Protection

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Pump

Qty: 4 Price: $16.56
Fires of Yavimaya
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Enchantment
Fires of Yavimaya (scd) 228
Ogre Battledriver
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and
this turn.)
Creature - Warrior Ogre
Ogre Battledriver (tdc) 227
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

Pump

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Ramp

Qty: 15 Price: $67.65
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (soc) 265
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (blc) 273
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Monster Manual
,
: You may put a creature card from your hand onto the battlefield.
Artifact - Book
Monster Manual // Zoological Study (clb) 242
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (mkc) 158
Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God
Purphoros, Bronze-Blooded (thb) 150
Savage Ventmaw
Flying
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Dragon
Savage Ventmaw (fdn) 665
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (dmr) 139
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (inr) 215
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga
World War Hulk (msh) 197

Ramp

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Removal

Qty: 12 Price: $80.54
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (soc) 239
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (j25) 553
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mar) 77
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Klauth's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Instant
Klauth's Will (afc) 51
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Soul's Fire
Target creature you control deals damage equal to its power to any target.
Instant
Soul's Fire (cmr) 200
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
Thud
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
Sorcery
Thud (m19) 163
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (blc) 117

Removal

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Sorcery

Qty: 3 Price: $11.13
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 349
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 166
Hulk's Thunderclap
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
Sorcery
Hulk's Thunderclap (msc) 725

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
36 pips - 27 cards
32 mana - 28 cards
57 pips - 42 cards
32 mana - 28 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a linear +1/+1 counter Aggro-Combo deck helmed by Hulk, Gamma Goliath. The strategy aims to ramp heavily into the commander, leverage Hulk's discounted Power-up ability (costing only {3} the turn he enters), and either swing with an enormous trampling threat or sacrifice him to a Fling effect (Fling, Thud, Chandra's Ignition) for lethal damage. The deck excels at snowballing value through counter doublers like Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, which also function as massive mana sources. It forgoes infinite combos entirely, relying on overwhelming combat and direct damage synergies from Xenagos, God of Revels, Warstorm Surge, and Terror of the Peaks. While the primary win condition requires the commander to stick, the deck maintains a robust backup plan of Gruul fatties (Malignus, Red Hulk), alternative cheat effects (Sneak Attack, Monster Manual), and heavy redundancy in its power-based payoff suite.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Set Up:"},{"insert":" Deploy early acceleration (Sol Ring, Nature's Lore, Somberwald Sage, Selvala, Heart of the Wilds) to reach 4+ mana by turn 2-3. Establish a draw engine like Elemental Bond or Garruk's Uprising to refuel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Hulk:"},{"insert":" Cast Hulk, Gamma Goliath with haste enablers if possible (Xenagos, God of Revels, Fires of Yavimaya, Rhythm of the Wild)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Up:"},{"insert":" Activate Hulk's Power-up ability for {3} on the turn he enters. He becomes an 11/10 trample threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double the Threat:"},{"insert":" Use Kami of Whispered Hopes or Doc Samson, Super Psychiatrist, to double his counters, or Xenagos, God of Revels, to double his power to 22."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win via Fling or Combat:"},{"insert":" Sacrifice Hulk to Fling, Thud, or Chandra's Ignition to knock out opponents. Alternatively, attack with trample backed up by Pathbreaker Ibex or Unnatural Growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3 lands, a 1-2 CMC ramp piece (Arcane Signet, Gruul Signet, Nature's Lore), and a card-draw engine or critical payoff (Elemental Bond, Xenagos, God of Revels)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands cluttered with high-CMC fatties and no ramp; hands without at least one cheap creature or Fling effect to close the game; hands that require the commander to live with no protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Discount:"},{"insert":" Always try to cast Hulk and activate Power-up in the same turn. The cost reduction from his mana value makes the activation only {3}, enabling a turn-4 or turn-5 kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haste is Vital:"},{"insert":" Xenagos, God of Revels, and Ogre Battledriver allow Hulk to attack or be sacked immediately, dodging sorcery-speed removal and blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Counter Math:"},{"insert":" Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, double counters placed on your permanents. Pairing them with Hulk's Power-up or Hulk, Strongest There Is creates explosive growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fight Spell Sequencing:"},{"insert":" Use Ram Through, Punishing Punch, and Hulk's Thunderclap as flexible removal. Ensure your creature is bigger than the target, and hold priority if you anticipate a blowout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Payoffs:"},{"insert":" If Hulk is hated out, pivot to Malignus + Xenagos for a two-shot kill, or use Terror of the Peaks / Warstorm Surge to drain the table while casting large creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice Value:"},{"insert":" Greater Good and Momentous Fall turn a massive creature into a full hand refill, while Fling and Thud turn it into a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" The deck's primary game-winning line (Power-up + Fling) requires Hulk to survive activation. Repeated removal of the commander cripples the strategy and forces a much slower beatdown plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" The deck has virtually no recursion except for the minor adventure on Monster Manual. A single Bojuka Bog or Rest in Peace shuts down value from Greater Good discards and creature deaths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" Farewell and Toxic Deluge devastate the deck's creature-based mana and threat base. Protection is limited to Heroic Intervention and Tamiyo's Safekeeping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact Hate (Stax):"},{"insert":" Collector Ouphe, Null Rod, or Stony Silence disable Sol Ring, the Signets, Swiftfoot Boots, and Monster Manual, heavily taxing the deck's setup speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspells:"},{"insert":" The deck has zero stack interaction beyond a single Force of Vigor, making it fully vulnerable to instant-speed disruption on its winning turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Evasion:"},{"insert":" Outside of Hulk's reach and Terror of the Peaks, the deck relies entirely on trample to overcome flyers, which can slow clock against evasive strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xenagos, God of Revels:"},{"insert":" Doubles a threat's power at combat speed. Turns Hulk into a 22/11 trample haste or makes Malignus a one-shot kill machine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes:"},{"insert":" Doubles all +1/+1 counters placed on your permanents and taps for massive mana equal to its power, enabling fast Power-up activations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doc Samson, Super Psychiatrist:"},{"insert":" Doubles counters on all permanents and taps for X mana of any color based on its power, supercharging every synergy in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds:"},{"insert":" The deck's most consistent mana dork, tapping for huge mana and drawing cards when you play the biggest creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hulk, Strongest There Is:"},{"insert":" Doubles the +1/+1 counters on all Gamma creatures every upkeep, creating an exponential scaling board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chandra's Ignition:"},{"insert":" The primary mass-removal finisher; on a massive Hulk, it clears the board and deals lethal damage to all opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warstorm Surge:"},{"insert":" Provides an alternative game-ending axis by pinging opponents for every large creature you deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monster Manual:"},{"insert":" Cheats massive creatures from hand into play, bypassing mana costs and enabling surprise wins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greater Good:"},{"insert":" Turns any large creature into a massive draw-7 or draw-10 engine, refueling after a combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sneak Attack:"},{"insert":" Allows an explosive turn by cheating Hulk into play, activating Power-up for cheap, and Flinging him all in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pathbreaker Ibex:"},{"insert":" A combat finisher that pumps your entire board by the highest power, turning any board state into a lethal alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The deck's most reliable mass protection spell against board wipes and targeted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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