7 views16 hrs ago
Commander
Size: 100Est cost: $338.70Salt sum: 35.99
LoneWolfSones
7 views16 hrs ago
Commander
Size: 100Est cost: $338.70Salt sum: 35.99
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{"ops":[{"insert":"This is a linear +1/+1 counter Aggro-Combo deck helmed by Hulk, Gamma Goliath. The strategy aims to ramp heavily into the commander, leverage Hulk's discounted Power-up ability (costing only {3} the turn he enters), and either swing with an enormous trampling threat or sacrifice him to a Fling effect (Fling, Thud, Chandra's Ignition) for lethal damage. The deck excels at snowballing value through counter doublers like Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, which also function as massive mana sources. It forgoes infinite combos entirely, relying on overwhelming combat and direct damage synergies from Xenagos, God of Revels, Warstorm Surge, and Terror of the Peaks. While the primary win condition requires the commander to stick, the deck maintains a robust backup plan of Gruul fatties (Malignus, Red Hulk), alternative cheat effects (Sneak Attack, Monster Manual), and heavy redundancy in its power-based payoff suite.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Set Up:"},{"insert":" Deploy early acceleration (Sol Ring, Nature's Lore, Somberwald Sage, Selvala, Heart of the Wilds) to reach 4+ mana by turn 2-3. Establish a draw engine like Elemental Bond or Garruk's Uprising to refuel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Hulk:"},{"insert":" Cast Hulk, Gamma Goliath with haste enablers if possible (Xenagos, God of Revels, Fires of Yavimaya, Rhythm of the Wild)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Up:"},{"insert":" Activate Hulk's Power-up ability for {3} on the turn he enters. He becomes an 11/10 trample threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double the Threat:"},{"insert":" Use Kami of Whispered Hopes or Doc Samson, Super Psychiatrist, to double his counters, or Xenagos, God of Revels, to double his power to 22."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win via Fling or Combat:"},{"insert":" Sacrifice Hulk to Fling, Thud, or Chandra's Ignition to knock out opponents. Alternatively, attack with trample backed up by Pathbreaker Ibex or Unnatural Growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3 lands, a 1-2 CMC ramp piece (Arcane Signet, Gruul Signet, Nature's Lore), and a card-draw engine or critical payoff (Elemental Bond, Xenagos, God of Revels)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands cluttered with high-CMC fatties and no ramp; hands without at least one cheap creature or Fling effect to close the game; hands that require the commander to live with no protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Discount:"},{"insert":" Always try to cast Hulk and activate Power-up in the same turn. The cost reduction from his mana value makes the activation only {3}, enabling a turn-4 or turn-5 kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haste is Vital:"},{"insert":" Xenagos, God of Revels, and Ogre Battledriver allow Hulk to attack or be sacked immediately, dodging sorcery-speed removal and blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Counter Math:"},{"insert":" Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, double counters placed on your permanents. Pairing them with Hulk's Power-up or Hulk, Strongest There Is creates explosive growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fight Spell Sequencing:"},{"insert":" Use Ram Through, Punishing Punch, and Hulk's Thunderclap as flexible removal. Ensure your creature is bigger than the target, and hold priority if you anticipate a blowout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Payoffs:"},{"insert":" If Hulk is hated out, pivot to Malignus + Xenagos for a two-shot kill, or use Terror of the Peaks / Warstorm Surge to drain the table while casting large creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice Value:"},{"insert":" Greater Good and Momentous Fall turn a massive creature into a full hand refill, while Fling and Thud turn it into a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" The deck's primary game-winning line (Power-up + Fling) requires Hulk to survive activation. Repeated removal of the commander cripples the strategy and forces a much slower beatdown plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" The deck has virtually no recursion except for the minor adventure on Monster Manual. A single Bojuka Bog or Rest in Peace shuts down value from Greater Good discards and creature deaths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" Farewell and Toxic Deluge devastate the deck's creature-based mana and threat base. Protection is limited to Heroic Intervention and Tamiyo's Safekeeping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact Hate (Stax):"},{"insert":" Collector Ouphe, Null Rod, or Stony Silence disable Sol Ring, the Signets, Swiftfoot Boots, and Monster Manual, heavily taxing the deck's setup speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspells:"},{"insert":" The deck has zero stack interaction beyond a single Force of Vigor, making it fully vulnerable to instant-speed disruption on its winning turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Evasion:"},{"insert":" Outside of Hulk's reach and Terror of the Peaks, the deck relies entirely on trample to overcome flyers, which can slow clock against evasive strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xenagos, God of Revels:"},{"insert":" Doubles a threat's power at combat speed. Turns Hulk into a 22/11 trample haste or makes Malignus a one-shot kill machine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes:"},{"insert":" Doubles all +1/+1 counters placed on your permanents and taps for massive mana equal to its power, enabling fast Power-up activations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doc Samson, Super Psychiatrist:"},{"insert":" Doubles counters on all permanents and taps for X mana of any color based on its power, supercharging every synergy in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds:"},{"insert":" The deck's most consistent mana dork, tapping for huge mana and drawing cards when you play the biggest creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hulk, Strongest There Is:"},{"insert":" Doubles the +1/+1 counters on all Gamma creatures every upkeep, creating an exponential scaling board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chandra's Ignition:"},{"insert":" The primary mass-removal finisher; on a massive Hulk, it clears the board and deals lethal damage to all opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warstorm Surge:"},{"insert":" Provides an alternative game-ending axis by pinging opponents for every large creature you deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monster Manual:"},{"insert":" Cheats massive creatures from hand into play, bypassing mana costs and enabling surprise wins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greater Good:"},{"insert":" Turns any large creature into a massive draw-7 or draw-10 engine, refueling after a combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sneak Attack:"},{"insert":" Allows an explosive turn by cheating Hulk into play, activating Power-up for cheap, and Flinging him all in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pathbreaker Ibex:"},{"insert":" A combat finisher that pumps your entire board by the highest power, turning any board state into a lethal alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The deck's most reliable mass protection spell against board wipes and targeted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Hulk, Gamma Goliath
Reach, trample
Power-up abilities of other creatures you control cost less to activate.
Power-up — : Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost less to activate.
Power-up — : Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Berserker Hero Gamma

Commander
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Creature
Creature
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Finisher
Finisher
(CTRL to add secondary)
Instant
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Pump
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Pump
(CTRL to add secondary)
Ramp
Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God

World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

Ramp
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Removal
Removal
(CTRL to add secondary)
Sorcery
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery

Hulk's Thunderclap
As an additional cost to cast this spell, you may behold a Gamma creature. (You may choose a Gamma creature you control or reveal a Gamma creature card from your hand.)
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a linear +1/+1 counter Aggro-Combo deck helmed by Hulk, Gamma Goliath. The strategy aims to ramp heavily into the commander, leverage Hulk's discounted Power-up ability (costing only {3} the turn he enters), and either swing with an enormous trampling threat or sacrifice him to a Fling effect (Fling, Thud, Chandra's Ignition) for lethal damage. The deck excels at snowballing value through counter doublers like Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, which also function as massive mana sources. It forgoes infinite combos entirely, relying on overwhelming combat and direct damage synergies from Xenagos, God of Revels, Warstorm Surge, and Terror of the Peaks. While the primary win condition requires the commander to stick, the deck maintains a robust backup plan of Gruul fatties (Malignus, Red Hulk), alternative cheat effects (Sneak Attack, Monster Manual), and heavy redundancy in its power-based payoff suite.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Set Up:"},{"insert":" Deploy early acceleration (Sol Ring, Nature's Lore, Somberwald Sage, Selvala, Heart of the Wilds) to reach 4+ mana by turn 2-3. Establish a draw engine like Elemental Bond or Garruk's Uprising to refuel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Hulk:"},{"insert":" Cast Hulk, Gamma Goliath with haste enablers if possible (Xenagos, God of Revels, Fires of Yavimaya, Rhythm of the Wild)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Up:"},{"insert":" Activate Hulk's Power-up ability for {3} on the turn he enters. He becomes an 11/10 trample threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double the Threat:"},{"insert":" Use Kami of Whispered Hopes or Doc Samson, Super Psychiatrist, to double his counters, or Xenagos, God of Revels, to double his power to 22."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win via Fling or Combat:"},{"insert":" Sacrifice Hulk to Fling, Thud, or Chandra's Ignition to knock out opponents. Alternatively, attack with trample backed up by Pathbreaker Ibex or Unnatural Growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3 lands, a 1-2 CMC ramp piece (Arcane Signet, Gruul Signet, Nature's Lore), and a card-draw engine or critical payoff (Elemental Bond, Xenagos, God of Revels)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands cluttered with high-CMC fatties and no ramp; hands without at least one cheap creature or Fling effect to close the game; hands that require the commander to live with no protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Discount:"},{"insert":" Always try to cast Hulk and activate Power-up in the same turn. The cost reduction from his mana value makes the activation only {3}, enabling a turn-4 or turn-5 kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haste is Vital:"},{"insert":" Xenagos, God of Revels, and Ogre Battledriver allow Hulk to attack or be sacked immediately, dodging sorcery-speed removal and blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Counter Math:"},{"insert":" Kami of Whispered Hopes and Doc Samson, Super Psychiatrist, double counters placed on your permanents. Pairing them with Hulk's Power-up or Hulk, Strongest There Is creates explosive growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fight Spell Sequencing:"},{"insert":" Use Ram Through, Punishing Punch, and Hulk's Thunderclap as flexible removal. Ensure your creature is bigger than the target, and hold priority if you anticipate a blowout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Payoffs:"},{"insert":" If Hulk is hated out, pivot to Malignus + Xenagos for a two-shot kill, or use Terror of the Peaks / Warstorm Surge to drain the table while casting large creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice Value:"},{"insert":" Greater Good and Momentous Fall turn a massive creature into a full hand refill, while Fling and Thud turn it into a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" The deck's primary game-winning line (Power-up + Fling) requires Hulk to survive activation. Repeated removal of the commander cripples the strategy and forces a much slower beatdown plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" The deck has virtually no recursion except for the minor adventure on Monster Manual. A single Bojuka Bog or Rest in Peace shuts down value from Greater Good discards and creature deaths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipe Recovery:"},{"insert":" Farewell and Toxic Deluge devastate the deck's creature-based mana and threat base. Protection is limited to Heroic Intervention and Tamiyo's Safekeeping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifact Hate (Stax):"},{"insert":" Collector Ouphe, Null Rod, or Stony Silence disable Sol Ring, the Signets, Swiftfoot Boots, and Monster Manual, heavily taxing the deck's setup speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspells:"},{"insert":" The deck has zero stack interaction beyond a single Force of Vigor, making it fully vulnerable to instant-speed disruption on its winning turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Evasion:"},{"insert":" Outside of Hulk's reach and Terror of the Peaks, the deck relies entirely on trample to overcome flyers, which can slow clock against evasive strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xenagos, God of Revels:"},{"insert":" Doubles a threat's power at combat speed. Turns Hulk into a 22/11 trample haste or makes Malignus a one-shot kill machine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes:"},{"insert":" Doubles all +1/+1 counters placed on your permanents and taps for massive mana equal to its power, enabling fast Power-up activations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doc Samson, Super Psychiatrist:"},{"insert":" Doubles counters on all permanents and taps for X mana of any color based on its power, supercharging every synergy in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Selvala, Heart of the Wilds:"},{"insert":" The deck's most consistent mana dork, tapping for huge mana and drawing cards when you play the biggest creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hulk, Strongest There Is:"},{"insert":" Doubles the +1/+1 counters on all Gamma creatures every upkeep, creating an exponential scaling board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chandra's Ignition:"},{"insert":" The primary mass-removal finisher; on a massive Hulk, it clears the board and deals lethal damage to all opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Warstorm Surge:"},{"insert":" Provides an alternative game-ending axis by pinging opponents for every large creature you deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monster Manual:"},{"insert":" Cheats massive creatures from hand into play, bypassing mana costs and enabling surprise wins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greater Good:"},{"insert":" Turns any large creature into a massive draw-7 or draw-10 engine, refueling after a combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sneak Attack:"},{"insert":" Allows an explosive turn by cheating Hulk into play, activating Power-up for cheap, and Flinging him all in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pathbreaker Ibex:"},{"insert":" A combat finisher that pumps your entire board by the highest power, turning any board state into a lethal alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The deck's most reliable mass protection spell against board wipes and targeted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}































































