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Commander
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{"ops":[{"attributes":{"italic":true},"insert":"“Higher, further, faster, baby.”"},{"insert":"\nEarth is in danger. Again. The Avengers are assembling, S.H.I.E.L.D. is drowning in paperwork, and Carol Danvers has decided that the best solution to most problems is to punch them directly into orbit.\nWelcome to "},{"attributes":{"bold":true},"insert":"Higher, Further, Faster!"},{"insert":" — Earth's Mightiest Heroes, with a generous helping of cosmic overkill.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 The Mission: Assemble. Empower. Punch."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Led by "},{"attributes":{"bold":true},"insert":"Captain Marvel, Earth's Protector"},{"insert":", this mono-white Marvel deck combines Hero typal, +1/+1 counters, lifegain, and a touch of Voltron. The plan is simple: assemble a superhero team, make everyone progressively harder to kill, and demonstrate why picking a fight with the Avengers is generally considered a poor career move.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. 📡 The S.H.I.E.L.D. Recruitment Initiative"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every superteam needs a support network. "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" help finance the operation, while "},{"attributes":{"bold":true},"insert":"Agent Phil Coulson"},{"insert":", "},{"attributes":{"bold":true},"insert":"Origin of the Avengers"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Political Triumph"},{"insert":" prepare our growing roster for trouble.\n"},{"attributes":{"bold":true},"insert":"Avengers Assemble!"},{"insert":" provides the motivational speech, a sizeable power boost, and much-needed card advantage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. ⭐ Higher, Further, Faster!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Carol takes to the skies with flying and lifelink, powering up to gain +1/+1 and indestructible counters. "},{"attributes":{"bold":true},"insert":"Light of Promise"},{"insert":" turns that lifegain into increasingly unreasonable muscles, while "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" helps turn a superhero into a one-woman extinction-level event.\n"},{"attributes":{"bold":true},"insert":"Spider-Man, Peter Parker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Silver Sable, Mercenary Leader"},{"insert":" spread the benefits of heroic punching throughout the team.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. ♾️ Avengers, Indestructible"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Here's where things get gloriously ridiculous.\nA harnessed "},{"attributes":{"bold":true},"insert":"The Mind Stone"},{"insert":" can blink Carol at the beginning of "},{"attributes":{"bold":true},"insert":"your"},{"insert":" end step. "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" preserves copies of her counters, while Carol returns as a fresh object, ready to power up again.\nDuring subsequent combats, those stored counters can turn other Avengers permanently indestructible.\n"},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" proliferates the existing counters. Apparently, invincibility is now a team-building exercise.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. 💥 Avengers Assemble. Villains Disassemble."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Captain America, Wings of Freedom"},{"insert":" boosting the squad, "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" guarding against destruction, and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" sending a particularly annoying villain into a quiet agricultural retirement, it’s time for the big cinematic finale.\nWin through overwhelming Hero combat damage or an increasingly terrifying, airborne Carol. Either way, somebody's getting launched through a building.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚖️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Bracket 3 — Upgraded"},{"insert":", with an uncompromising all-Marvel-art restriction and our pod’s additional rules: "},{"attributes":{"bold":true},"insert":"zero Game Changers and zero infinite combos"},{"insert":".\nExpect substantial combat threats, permanent counters, strong protection, and a repeatable but mana-intensive blink engine. No deliberate infinite combos, hard stax locks, or oppressive control plans.\nThe deck sacrifices some consistency and efficient card draw for comic-book authenticity. Fast combo decks and repeated board wipes can cause problems.\nBut give these heroes time to assemble, and things may get spectacular.\n\n"},{"attributes":{"italic":true},"insert":"If brute force isn't working, you're probably not using enough cosmic power."},{"insert":"\n"}]}
Commander
Commander
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Anthem
Anthem
(CTRL to add secondary)
Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Counters
Silver Sable, Mercenary Leader
When Silver Sable enters, put a +1/+1 counter on another target creature.
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Mercenary Hero

Spider-Man, Peter Parker
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Creature
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Legendary Creature - Human Soldier Hero

The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Creature
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Draw
Cosmic Cube
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact

Origin of the Avengers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Enchantment - Saga

Spider-UK
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Legendary Creature - Human Spider Hero

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Draw
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Land
Avengers Tower
: Add .
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land

Land
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Lifegain
Lifegain
(CTRL to add secondary)
Protection
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Protection
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Ramp
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Ramp
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Recursion
Recursion
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Removal
Removal
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Sorcery
Murdock's Crusade
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Sorcery

Sorcery
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Stax
Arachne, Psionic Weaver
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost more to cast.
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost more to cast.
Legendary Creature - Human Spider Hero

Stax
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Tokens
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
Enchantment - Saga

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"“Higher, further, faster, baby.”"},{"insert":"\nEarth is in danger. Again. The Avengers are assembling, S.H.I.E.L.D. is drowning in paperwork, and Carol Danvers has decided that the best solution to most problems is to punch them directly into orbit.\nWelcome to "},{"attributes":{"bold":true},"insert":"Higher, Further, Faster!"},{"insert":" — Earth's Mightiest Heroes, with a generous helping of cosmic overkill.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 The Mission: Assemble. Empower. Punch."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Led by "},{"attributes":{"bold":true},"insert":"Captain Marvel, Earth's Protector"},{"insert":", this mono-white Marvel deck combines Hero typal, +1/+1 counters, lifegain, and a touch of Voltron. The plan is simple: assemble a superhero team, make everyone progressively harder to kill, and demonstrate why picking a fight with the Avengers is generally considered a poor career move.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. 📡 The S.H.I.E.L.D. Recruitment Initiative"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every superteam needs a support network. "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" help finance the operation, while "},{"attributes":{"bold":true},"insert":"Agent Phil Coulson"},{"insert":", "},{"attributes":{"bold":true},"insert":"Origin of the Avengers"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Political Triumph"},{"insert":" prepare our growing roster for trouble.\n"},{"attributes":{"bold":true},"insert":"Avengers Assemble!"},{"insert":" provides the motivational speech, a sizeable power boost, and much-needed card advantage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. ⭐ Higher, Further, Faster!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Carol takes to the skies with flying and lifelink, powering up to gain +1/+1 and indestructible counters. "},{"attributes":{"bold":true},"insert":"Light of Promise"},{"insert":" turns that lifegain into increasingly unreasonable muscles, while "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" helps turn a superhero into a one-woman extinction-level event.\n"},{"attributes":{"bold":true},"insert":"Spider-Man, Peter Parker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Silver Sable, Mercenary Leader"},{"insert":" spread the benefits of heroic punching throughout the team.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. ♾️ Avengers, Indestructible"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Here's where things get gloriously ridiculous.\nA harnessed "},{"attributes":{"bold":true},"insert":"The Mind Stone"},{"insert":" can blink Carol at the beginning of "},{"attributes":{"bold":true},"insert":"your"},{"insert":" end step. "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" preserves copies of her counters, while Carol returns as a fresh object, ready to power up again.\nDuring subsequent combats, those stored counters can turn other Avengers permanently indestructible.\n"},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" proliferates the existing counters. Apparently, invincibility is now a team-building exercise.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. 💥 Avengers Assemble. Villains Disassemble."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Captain America, Wings of Freedom"},{"insert":" boosting the squad, "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" guarding against destruction, and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" sending a particularly annoying villain into a quiet agricultural retirement, it’s time for the big cinematic finale.\nWin through overwhelming Hero combat damage or an increasingly terrifying, airborne Carol. Either way, somebody's getting launched through a building.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚖️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Bracket 3 — Upgraded"},{"insert":", with an uncompromising all-Marvel-art restriction and our pod’s additional rules: "},{"attributes":{"bold":true},"insert":"zero Game Changers and zero infinite combos"},{"insert":".\nExpect substantial combat threats, permanent counters, strong protection, and a repeatable but mana-intensive blink engine. No deliberate infinite combos, hard stax locks, or oppressive control plans.\nThe deck sacrifices some consistency and efficient card draw for comic-book authenticity. Fast combo decks and repeated board wipes can cause problems.\nBut give these heroes time to assemble, and things may get spectacular.\n\n"},{"attributes":{"italic":true},"insert":"If brute force isn't working, you're probably not using enough cosmic power."},{"insert":"\n"}]}
























































