247 views6 days ago
Commander
Size: 100Salt sum: 34.79
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RikeRandom

247 views6 days ago
Commander
Size: 100Salt sum: 34.79

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{"ops":[{"attributes":{"italic":true},"insert":"“Higher, further, faster, baby.”"},{"insert":"\nEarth is in danger. Again. The Avengers are assembling, S.H.I.E.L.D. is drowning in paperwork, and Carol Danvers has decided that the best solution to most problems is to punch them directly into orbit.\nWelcome to "},{"attributes":{"bold":true},"insert":"Higher, Further, Faster!"},{"insert":" — Earth's Mightiest Heroes, with a generous helping of cosmic overkill.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 The Mission: Assemble. Empower. Punch."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Led by "},{"attributes":{"bold":true},"insert":"Captain Marvel, Earth's Protector"},{"insert":", this mono-white Marvel deck combines Hero typal, +1/+1 counters, lifegain, and a touch of Voltron. The plan is simple: assemble a superhero team, make everyone progressively harder to kill, and demonstrate why picking a fight with the Avengers is generally considered a poor career move.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. 📡 The S.H.I.E.L.D. Recruitment Initiative"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every superteam needs a support network. "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" help finance the operation, while "},{"attributes":{"bold":true},"insert":"Agent Phil Coulson"},{"insert":", "},{"attributes":{"bold":true},"insert":"Origin of the Avengers"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Political Triumph"},{"insert":" prepare our growing roster for trouble.\n"},{"attributes":{"bold":true},"insert":"Avengers Assemble!"},{"insert":" provides the motivational speech, a sizeable power boost, and much-needed card advantage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. ⭐ Higher, Further, Faster!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Carol takes to the skies with flying and lifelink, powering up to gain +1/+1 and indestructible counters. "},{"attributes":{"bold":true},"insert":"Light of Promise"},{"insert":" turns that lifegain into increasingly unreasonable muscles, while "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" helps turn a superhero into a one-woman extinction-level event.\n"},{"attributes":{"bold":true},"insert":"Spider-Man, Peter Parker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Silver Sable, Mercenary Leader"},{"insert":" spread the benefits of heroic punching throughout the team.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. ♾️ Avengers, Indestructible"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Here's where things get gloriously ridiculous.\nA harnessed "},{"attributes":{"bold":true},"insert":"The Mind Stone"},{"insert":" can blink Carol at the beginning of "},{"attributes":{"bold":true},"insert":"your"},{"insert":" end step. "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" preserves copies of her counters, while Carol returns as a fresh object, ready to power up again.\nDuring subsequent combats, those stored counters can turn other Avengers permanently indestructible.\n"},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" proliferates the existing counters. Apparently, invincibility is now a team-building exercise.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. 💥 Avengers Assemble. Villains Disassemble."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Captain America, Wings of Freedom"},{"insert":" boosting the squad, "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" guarding against destruction, and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" sending a particularly annoying villain into a quiet agricultural retirement, it’s time for the big cinematic finale.\nWin through overwhelming Hero combat damage or an increasingly terrifying, airborne Carol. Either way, somebody's getting launched through a building.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚖️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Bracket 3 — Upgraded"},{"insert":", with an uncompromising all-Marvel-art restriction and our pod’s additional rules: "},{"attributes":{"bold":true},"insert":"zero Game Changers and zero infinite combos"},{"insert":".\nExpect substantial combat threats, permanent counters, strong protection, and a repeatable but mana-intensive blink engine. No deliberate infinite combos, hard stax locks, or oppressive control plans.\nThe deck sacrifices some consistency and efficient card draw for comic-book authenticity. Fast combo decks and repeated board wipes can cause problems.\nBut give these heroes time to assemble, and things may get spectacular.\n\n"},{"attributes":{"italic":true},"insert":"If brute force isn't working, you're probably not using enough cosmic power."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $14.99
Captain Marvel, Earth's Protector
Flash
Flying, lifelink
Power-up —
: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Human Hero Kree
Captain Marvel, Earth's Protector (msh) 354

Commander

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Anthem

Qty: 3 Price: $7.97
Amazing Alliance
Creatures you control get +1/+1.
Whenever you attack with one or more legendary creatures, you gain that much life.
Enchantment
Amazing Alliance (spe) 2
Concerted Effort
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Enchantment
Concerted Effort (mar) 42
In the Trenches
Creatures you control get +1/+1.
: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Enchantment
In the Trenches (sld) 1729

Anthem

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Bounce

Qty: 1 Price: $0.35
Spider-Man, Web-Slinger
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Legendary Creature - Human Spider Hero
Spider-Man, Web-Slinger (spm) 16

Bounce

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Counters

Qty: 4 Price: $85.42
MJ, Rising Star
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you gain life, put a +1/+1 counter on MJ.
Legendary Creature - Human Performer
MJ, Rising Star (spe) 3
Silver Sable, Mercenary Leader
When Silver Sable enters, put a +1/+1 counter on another target creature.
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Mercenary Hero
Silver Sable, Mercenary Leader (spm) 13
Spider-Man, Peter Parker
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spider Hero
Spider-Man, Peter Parker (spe) 4
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (sld) 1741

Counters

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Creature

Qty: 10 Price: $20.16
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Spy Hero
Agent 13, Sharon Carter (msh) 1
Agent Phil Coulson
Vigilance
: Put a +1/+1 counter on each other Hero you control.
Legendary Creature - Human Spy Hero
Agent Phil Coulson (msh) 402
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Legendary Creature - Human Soldier Hero
Captain America, Super-Soldier (msh) 352
Captain America, Wings of Freedom
Flying, first strike, ward

Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
Legendary Creature - Human Soldier Hero
Captain America, Wings of Freedom (msh) 353
Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 12
Mockingbird, Ace Agent
Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
Legendary Creature - Human Spy Hero
Mockingbird, Ace Agent (msh) 22
Night Nurse, Healer of Heroes
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Legendary Creature - Human Hero Doctor
Night Nurse, Healer of Heroes (msh) 26
Okoye, Dora Milaje Leader
When Okoye enters, create two 1/1 white Soldier creature tokens.
Attacking creature tokens you control have first strike.
Legendary Creature - Human Warrior Hero
Okoye, Dora Milaje Leader (msh) 27
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot
The Vision (msh) 379
White Widow, Free Agent
When White Widow enters, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Villain Hero
White Widow, Free Agent (msh) 42

Creature

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Draw

Qty: 8 Price: $38.74
Avengers Assemble!
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Enchantment
Avengers Assemble! (msh) 297
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 312
Hero in Training
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Creature - Human Hero
Hero in Training (msh) 16
Origin of the Avengers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Enchantment - Saga
Origin of the Avengers (msh) 298
Political Triumph
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Enchantment - Plan
Political Triumph (msh) 31
Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Enchantment
Rent Is Due (spm) 247
Spider-UK
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Legendary Creature - Human Spider Hero
Spider-UK (spm) 17
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (mar) 7

Draw

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Land

Qty: 37 Price: $48.65
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 334
Baxter Building
: Add
.
,
: Add four mana in any combination of colors.
,
: Draw a card. Activate only if you control a creature with toughness 4 or greater.
Land
Baxter Building (sld) 2626
Castle Doom
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
Castle Doom (msh) 429
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (sld) 1751
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 206
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 189
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 277
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 278
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188

Land

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Lifegain

Qty: 3 Price: $1.99
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (spm) 3
Infinity Formula
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Infinity Formula (msc) 601
Light of Promise
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Light of Promise (mar) 46

Lifegain

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Protection

Qty: 7 Price: $108.29
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 311
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mar) 1
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (sld) 1733
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (sld) 1728
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 1992
Peggy Carter, Secret Agent
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spy Hero
Peggy Carter, Secret Agent (msc) 523
Spectacular Spider-Man
Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Spider Hero
Spectacular Spider-Man (spm) 14

Protection

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Pump

Qty: 1 Price: $0.35
Web-Shooters
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Web-Shooters (spm) 22

Pump

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Ramp

Qty: 7 Price: $116.25
Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add
.
Artifact
Arc Reactor (msh) 310
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 908
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
H.E.R.B.I.E. Scout Unit
Flying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Creature Artifact - Scout Robot
H.E.R.B.I.E. Scout Unit (msh) 247
Interdimensional Web Watch
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Artifact
Interdimensional Web Watch (spm) 278
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1993
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21

Ramp

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Recursion

Qty: 2 Price: $1.49
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Legendary Creature - Hero Symbiote
Anti-Venom, Horrifying Healer (lmar) 1
Avengers Quinjet
Flying
Whenever this Vehicle enters or attacks, choose one —
• You may put a Hero creature card from your hand onto the battlefield.
• Return target Hero creature card from your graveyard to your hand.
Crew 3
Artifact - Vehicle
Avengers Quinjet (msc) 426

Recursion

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Removal

Qty: 7 Price: $56.01
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (mar) 45
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mar) 4
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (mar) 5
Sudden Strike
Destroy target attacking or blocking creature.
Instant
Sudden Strike (spm) 19
Super Villain Lockup
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Super Villain Lockup (msh) 37
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (pmei) 2026-4
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Web Up (spm) 21

Removal

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Sorcery

Qty: 1 Price: $0.35
Murdock's Crusade
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Sorcery
Murdock's Crusade (msh) 24

Sorcery

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Stax

Qty: 1 Price: $0.49
Arachne, Psionic Weaver
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost
more to cast.
Legendary Creature - Human Spider Hero
Arachne, Psionic Weaver (spm) 245

Stax

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Tokens

Qty: 4 Price: $3.62
Friendly Neighborhood
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "
,
: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
Enchantment - Aura
Friendly Neighborhood (spm) 246
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
Enchantment - Saga
Origin of Spider-Man (spm) 218
S.H.I.E.L.D. Helicarrier
Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
S.H.I.E.L.D. Helicarrier (msh) 249
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Legendary Creature - Human Hero
The Sentry, Golden Guardian (msh) 358

Tokens

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Tutor

Qty: 1 Price: $8.99
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (mar) 50

Tutor

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Untap

Qty: 1 Price: $0.35
Flash Thompson, Spider-Fan
Flash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
Legendary Creature - Human Citizen
Flash Thompson, Spider-Fan (spm) 7

Untap

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Deck Info

Deck stats

60 pips - 49 cards
42 mana - 38 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
10 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"“Higher, further, faster, baby.”"},{"insert":"\nEarth is in danger. Again. The Avengers are assembling, S.H.I.E.L.D. is drowning in paperwork, and Carol Danvers has decided that the best solution to most problems is to punch them directly into orbit.\nWelcome to "},{"attributes":{"bold":true},"insert":"Higher, Further, Faster!"},{"insert":" — Earth's Mightiest Heroes, with a generous helping of cosmic overkill.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"🚀 The Mission: Assemble. Empower. Punch."},{"attributes":{"header":2},"insert":"\n"},{"insert":"Led by "},{"attributes":{"bold":true},"insert":"Captain Marvel, Earth's Protector"},{"insert":", this mono-white Marvel deck combines Hero typal, +1/+1 counters, lifegain, and a touch of Voltron. The plan is simple: assemble a superhero team, make everyone progressively harder to kill, and demonstrate why picking a fight with the Avengers is generally considered a poor career move.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1. 📡 The S.H.I.E.L.D. Recruitment Initiative"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every superteam needs a support network. "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Arc Reactor"},{"insert":" help finance the operation, while "},{"attributes":{"bold":true},"insert":"Agent Phil Coulson"},{"insert":", "},{"attributes":{"bold":true},"insert":"Origin of the Avengers"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Political Triumph"},{"insert":" prepare our growing roster for trouble.\n"},{"attributes":{"bold":true},"insert":"Avengers Assemble!"},{"insert":" provides the motivational speech, a sizeable power boost, and much-needed card advantage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2. ⭐ Higher, Further, Faster!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Carol takes to the skies with flying and lifelink, powering up to gain +1/+1 and indestructible counters. "},{"attributes":{"bold":true},"insert":"Light of Promise"},{"insert":" turns that lifegain into increasingly unreasonable muscles, while "},{"attributes":{"bold":true},"insert":"Commander's Plate"},{"insert":" helps turn a superhero into a one-woman extinction-level event.\n"},{"attributes":{"bold":true},"insert":"Spider-Man, Peter Parker"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Silver Sable, Mercenary Leader"},{"insert":" spread the benefits of heroic punching throughout the team.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3. ♾️ Avengers, Indestructible"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Here's where things get gloriously ridiculous.\nA harnessed "},{"attributes":{"bold":true},"insert":"The Mind Stone"},{"insert":" can blink Carol at the beginning of "},{"attributes":{"bold":true},"insert":"your"},{"insert":" end step. "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":" preserves copies of her counters, while Carol returns as a fresh object, ready to power up again.\nDuring subsequent combats, those stored counters can turn other Avengers permanently indestructible.\n"},{"attributes":{"bold":true},"insert":"Karn's Bastion"},{"insert":" proliferates the existing counters. Apparently, invincibility is now a team-building exercise.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"4. 💥 Avengers Assemble. Villains Disassemble."},{"attributes":{"header":3},"insert":"\n"},{"insert":"With "},{"attributes":{"bold":true},"insert":"Captain America, Wings of Freedom"},{"insert":" boosting the squad, "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" guarding against destruction, and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" sending a particularly annoying villain into a quiet agricultural retirement, it’s time for the big cinematic finale.\nWin through overwhelming Hero combat damage or an increasingly terrifying, airborne Carol. Either way, somebody's getting launched through a building.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"⚖️ Power Level & Fair Warning"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Bracket 3 — Upgraded"},{"insert":", with an uncompromising all-Marvel-art restriction and our pod’s additional rules: "},{"attributes":{"bold":true},"insert":"zero Game Changers and zero infinite combos"},{"insert":".\nExpect substantial combat threats, permanent counters, strong protection, and a repeatable but mana-intensive blink engine. No deliberate infinite combos, hard stax locks, or oppressive control plans.\nThe deck sacrifices some consistency and efficient card draw for comic-book authenticity. Fast combo decks and repeated board wipes can cause problems.\nBut give these heroes time to assemble, and things may get spectacular.\n\n"},{"attributes":{"italic":true},"insert":"If brute force isn't working, you're probably not using enough cosmic power."},{"insert":"\n"}]}
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