JSKELET0R
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Commander
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Commander
Calix, Guided by Fate
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Legendary Creature Enchantment - Human Druid

Commander
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Copy
Copy
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Draw
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Draw
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Land
Land
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Protection
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Pump
Pump
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Ramp
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Omenpath Journey
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Enchantment

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Ramp
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Removal
Removal
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Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"We're bringing this sexy man to make our board impenetrable with a chock full of enchantments to ramp Calix with counters and auras to make the game basically over once he's got the goods on him. \n\nThere's multiple ways to win from having just enchantments, to enchantment creatures, to enchanted auras, but they always involve Calix, so just make sure you have ample mana, a few hexproof/indestructible auras for him so he isn't a target, and just let game flow. The great thing about Calix (and in general with enchantments) is that there's very few enchantment-specific removal cards (with the more popular cards being Fracture, Decimate, Heliod's Intervention, Farewell), so having a niche mechanic that many people can't counter will be great to have once it gets on the board, and so long you have boardwide hexproof, then you're basically golden the the handsome man himself.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\nGet Calix on board and start stacking auras and placing enchantments, as this triggers +1/+1 counters and enchantment token generation when he successfully deals damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize Doubling Season + Parallel Lives to multiply tokens, and Enchantress's Presence for consistent card draw (which can be duplicated with Calix for even more draw)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win by going tall with a heavily buffed Calix + trample/lifelink/flying/hexproof/shroud/indestructible, while bricking opponent boards with Darksteel Mutation tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw"},{"insert":"\nCheap draw-on-enchantment effects: Sythis, Satyr Enchanter, Mesa Enchantress, Enchantress's Presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every enchantment cast keeps the hand full and the board growing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Offense"},{"insert":"\nEthereal Armor, All That Glitters, Unflinching Courage will power up Calix while gaining life and giving first strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaver of Harmony, Soaring Lightbringer, Setessan Champion will buff enchantment creatures and generate tokens/counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bear Umbra, Unflinching Courage, and Danitha will add trample to ensure attacks connect and creates more enchantment tokens every combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Defense"},{"insert":"\nBasic protection: Sheltered by Ghosts, Shield of the Oversoul, Spirit Mantle, Timely Ward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature lockout: Ghostly Prison + Sphere of Safety makes attacking you expensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexproof/shroud vs. spot removal: Lightning Greaves, Swiftfoot Boots, Privileged Position, Archetype of Endurance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anti-instant protection on your turn: Kutzil and Destiny Spinner."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergency protection: Teferi's Protection, Heroic Intervention, Alseid (when sacrificed, so ensure there's plenty of copies and mana open for emergencies)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board-wide indestructible: Avacyn (also a strong flyer, which is worth keeping)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Priority targets to get on the board: Avacyn, Timely Ward, Lightning Greaves, Swiftfoot Boots, Privileged Position."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\nWild Growth, Utopia Sprawl, Sanctum Weaver, Nyxbloom Ancient for massive mana generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reliquary Tower and Decanter will ensure you have no maximum hand size for your ramping card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bear Umbra will untap lands on attack, enabling you to have full mana in main phase 2 post-combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterplay"},{"insert":"\nDarksteel Mutation will turn an opponent's commander into a 0/1 indestructible bug (so they can't sacrifice their creature to combat damage)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Calix's token generation continues to create more mutation targets, effectively locking out creature-based boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swords to Plowshares and Path to Exile will ensure that single target removal is still present for different threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Budget Cuts (Optional)"},{"insert":"\nSafe to cut: Argothian Enchantress, Birds of Paradise, Serra Ascendant, Aura Shards, Tutor cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn can be cut if need be, but having a board-wide indestructible flying creature is great."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This will also reduce the bracket tier"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The deck's high card draw volume means you'll still find what you need consistently without tutors or mana dorks or additional draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





































































