Arklem
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Commander
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{"ops":[{"insert":"The Verdant Hunt"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Questing Beast — Mono-Green Combat Pressure / Voltron Midrange / Stompy Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" Strong Casual / Focused Combat Midrange\n"},{"attributes":{"bold":true},"insert":"Current CEPS:"},{"insert":" 77/100\n"},{"attributes":{"bold":true},"insert":"Upgrade Ceiling:"},{"insert":" 82/100\n"},{"attributes":{"bold":true},"insert":"Salt Level:"},{"insert":" Low — 1/5\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 2/5\n"},{"attributes":{"bold":true},"insert":"Threat Window:"},{"insert":" Turns 4–6\n"},{"attributes":{"bold":true},"insert":"Primary Win Window:"},{"insert":" Turns 6–8\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" No\n"},{"attributes":{"bold":true},"insert":"Hard Locks:"},{"insert":" No\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":" Questing Beast commander damage; backup Voltron threats; combat-damage card advantage; team-wide pump through Overrun effects; double-strike and trample bursts\n"},{"attributes":{"bold":true},"insert":"Primary Bottleneck:"},{"insert":" The deck operates between Voltron, stompy and light go-wide plans. Its single-creature upgrades are powerful, but cards such as Overrun and End-Raze Forerunners require enough surviving bodies to become true finishers.\nCEPS Snapshot"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Category | Score"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Identity and strategic cohesion"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"8/10"},{"attributes":{"align":"right","table":"2"},"insert":"\n"},{"insert":"Mana, tempo and curve"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"10/12"},{"attributes":{"align":"right","table":"3"},"insert":"\n"},{"insert":"Card advantage and resource engines"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"10/12"},{"attributes":{"align":"right","table":"4"},"insert":"\n"},{"insert":"Consistency, redundancy and floor"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"9/14"},{"attributes":{"align":"right","table":"5"},"insert":"\n"},{"insert":"Interaction and disruption"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"7/12"},{"attributes":{"align":"right","table":"6"},"insert":"\n"},{"insert":"Resilience and recovery"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"9/12"},{"attributes":{"align":"right","table":"7"},"insert":"\n"},{"insert":"Win conditions and closing power"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"9/12"},{"attributes":{"align":"right","table":"8"},"insert":"\n"},{"insert":"Speed and threat window"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"7/8"},{"attributes":{"align":"right","table":"9"},"insert":"\n"},{"insert":"Mana base reliability"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"6/6"},{"attributes":{"align":"right","table":"10"},"insert":"\n"},{"insert":"Meta fit and flexibility"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"2/4"},{"attributes":{"align":"right","table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Total"},{"attributes":{"table":"12"},"insert":"\n"},{"attributes":{"bold":true},"insert":"77/100"},{"attributes":{"align":"right","table":"12"},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Verdant Hunt"},{"insert":" is a proactive mono-green combat deck built around efficient acceleration, immediate pressure, protected attackers and the conversion of combat damage into cards.\nIt is not a passive green value deck that spends six turns accumulating resources without threatening anyone.\nIt is not a traditional battlecruiser deck filled with expensive creatures that become relevant only after the rest of the table is fully established.\nIt is not a pure Voltron deck that becomes nonfunctional when its commander is removed.\nIt is also not a combo deck.\nThe deck wants to follow a direct sequence:\nDevelop mana during the opening turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Questing Beast or another efficient attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add trample, evasion, double strike, protection or a large power boost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn successful attacks into additional cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep presenting threats after removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert a small advantage into a lethal combat step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast is the leader of the hunt, but the deck includes several creatures capable of replacing him as the primary attacker. "},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":", "},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"insert":", "},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"insert":", "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":", "},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" can all carry equipment, auras or pump effects.\nThe deck’s card advantage is also tied closely to combat. "},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":", "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"insert":" allow the deck to draw cards while continuing to attack.\nThe central principle is simple:\n"},{"attributes":{"bold":true},"insert":"The deck should not stop applying pressure in order to generate value. It should generate value because its pressure is working."},{"insert":"\nWhy Questing Beast?"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Questing Beast"},{"insert":" is an unusually efficient combat commander.\nHis most important qualities are:\nHaste."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vigilance."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ability to avoid blockers with power 2 or less."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prevention effects cannot stop combat damage dealt by your creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"His combat damage can also pressure opposing planeswalkers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Haste is especially important.\nQuesting Beast does not need to survive a full turn cycle before contributing. He can enter the battlefield and attack immediately, making sorcery-speed removal less effective at preventing the first hit.\nVigilance allows him to attack without completely abandoning defence.\nDeathtouch makes blocking dangerous and becomes significantly stronger when combined with trample.\nHis blocking restriction allows him to ignore many mana creatures, utility creatures and token defenders.\nQuesting Beast’s main combat weakness is the absence of natural trample. A single large blocker can absorb his entire attack unless the deck provides additional evasion.\nThe most important trample and evasion tools include:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Questing Beast has trample, blockers become speed bumps rather than complete answers.\nCore Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built on six main pillars:\nFast and reliable mono-green acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast as an immediate pressure commander."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Backup attackers capable of carrying upgrades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trample, evasion, double strike and large power boosts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection and recovery."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat-based card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Fast Acceleration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains a high density of early mana development:\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cultivate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Song of Freyalise"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal start places Questing Beast on the battlefield during turn three or four while preserving enough resources to continue developing.\nTurn-one mana creatures and land auras are particularly important because they allow the deck to move directly from setup into pressure.\nA fast commander is valuable only if the deck can cast him before the table has established multiple blockers and engines.\n2. Immediate Commander Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Questing Beast begins attacking as soon as he enters.\nThe first attack does not always need to threaten lethal commander damage. It may instead:\nTrigger "},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Support "},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Satisfy "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressure an exposed planeswalker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force removal before a stronger follow-up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Test which opponent has interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish the commander-damage clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The first attack should create information or resources even when it does not create a kill.\n3. Backup Hunters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not completely dependent on Questing Beast.\nIts main backup attackers are:\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deeproot Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lair of the Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Treetop Village"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These creatures serve different purposes.\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":" provides excellent power for its mana value and is difficult for small creatures to block.\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"insert":" combines trample, pressure and value after death.\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"insert":" carries upgrades extremely well because vigilance, reach, trample and ward give him a strong baseline.\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"insert":" is difficult to target and can regenerate, making him a reliable equipment carrier.\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"insert":" combines pressure with card selection.\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":" is an efficient early attacker that can become a repeatable draw engine.\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" creates long-term card advantage and naturally grows into a threat.\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" improves the entire creature board while making future green permanents easier to cast.\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" can transform later creatures into enormous threats and create explosive combat turns.\nA good Voltron-midrange deck needs creatures that remain meaningful when commander tax becomes inconvenient.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about acceleration and preparing the first attack.\nA strong opening usually contains:\nTwo or three lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One early acceleration piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast or a backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection, evasion or card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A clear sequence for the first three turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong early cards include:\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The best opening usually involves:\nA mana creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A suspended "},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Occasionally "},{"attributes":{"bold":true},"insert":"Rancor"},{"insert":" or another setup play when acceleration is unavailable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn-one mana creature usually makes the turn-three Questing Beast possible.\nTurn Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn two should continue acceleration or place a meaningful supporting permanent.\nStrong developments include:\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If Questing Beast is already castable on turn three, use turn two to prepare protection, draw or trample.\nTurn Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn three is often the first meaningful pressure turn.\nPossible lines include:\nQuesting Beast after early acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A draw engine followed by pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding protection for a commander cast during the next turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast Questing Beast automatically if doing so leaves him exposed to obvious removal and another development creates a stronger following turn.\nThe commander has haste. You do not lose attack tempo by waiting until the turn on which you can also protect or upgrade him.\nMidgame: Turns 4–6"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The midgame is the deck’s primary threat window.\nA strong position usually contains:\nQuesting Beast or another credible attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One form of trample or evasion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One protection spell or resilient permanent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One source of card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enough mana to cast two relevant spells during the same turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck should now begin asking specific questions:\nWhich opponent is most vulnerable to commander damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is most likely to cast a board wipe?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which blocker actually prevents meaningful damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should the next card provide draw, protection or lethal pressure?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it safer to enhance one creature or develop a second threat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can the deck force a removal spell before committing its best finisher?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is a wide combat finish realistic, or should the deck remain focused on one attacker?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The midgame plan is not simply to cast every card.\nIt is to determine which form of pressure the table is least prepared to answer.\nLate Game: Turns 7+"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wants to avoid unnecessary late-game attrition, but it has several powerful closing tools:\n"},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk, Unleashed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The late game is about converting accumulated creatures and mana into one decisive combat step.\nDo not continue playing for incremental value when a credible lethal attack is available.\nBefore committing to the final attack:\nCount commander damage separately for each opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify instant-speed removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify potential fog effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Confirm which creatures have trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Confirm whether Thunderfoot Baloth’s lieutenant condition is active."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Determine whether Questing Beast prevents the relevant damage-prevention effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one protection spell when possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decide whether removing one blocker creates more damage than casting another pump effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Questing Beast Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the cleanest and most direct route.\nQuesting Beast begins at four power and attacks immediately. He needs to deal twenty-one total combat damage to eliminate an opponent through commander damage.\nImportant upgrades include:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Invigorate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tyvar’s Stand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonewood Invocation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast with double strike can end a commander-damage race very quickly.\nQuesting Beast with deathtouch and trample can push most of his damage through even a large blocker.\nQuesting Beast with both double strike and trample can threaten elimination from a board state that initially appears manageable.\n2. Backup Voltron"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Questing Beast will not always remain affordable or available.\nThe deck can move its auras and equipment onto:\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This plan is especially important after repeated commander removal.\nEquipment remains on the battlefield after a creature dies, so "},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"insert":", "},{"attributes":{"bold":true},"insert":"O-Naginata"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":" support recovery better than a purely aura-based package would.\n3. Combat-Draw Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The principal combat-based card advantage pieces are:\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifecrafter’s Bestiary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The goal is to make a successful attack produce the resources required for the next one.\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":" are strongest on attackers that already have trample or reliable evasion.\n"},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"insert":" should normally be cast only when meaningful damage is likely to connect.\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" creates an uncomfortable choice for opponents:\nBlock and lose valuable creatures to deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decline to block and allow the deck to draw cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"insert":" is especially flexible. It can refill the hand from one large non-Human creature or become a team-wide pump spell during a decisive combat.\n4. Team-Wide Combat Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not a dedicated token strategy, but it naturally develops several bodies:\nMana creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Backup attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens from "},{"attributes":{"bold":true},"insert":"Garruk, Unleashed"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beasts from "},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dryads from "},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"insert":"’s Wolf."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures accumulated through normal development."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The main team finishers are:\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Song of Freyalise"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This route requires discipline.\nDo not cast Overrun merely because three creatures can attack. Cast it when the damage meaningfully changes the game or removes one or more opponents.\nKey Card Packages"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Trample and Evasion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Questing Beast’s greatest combat need is trample.\nThe primary trample sources are:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The main non-trample evasion tools are:\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s own blocking restriction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"insert":", by preventing multiple blockers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":", against small creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trample should usually be prioritised over raw power.\nA 12-power Questing Beast without trample may still be stopped by one token or one large blocker.\nA smaller Questing Beast with trample and deathtouch is often more dangerous.\nDouble Strike"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The dedicated double-strike cards are:\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double strike is strongest when combined with:\nTrample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A large power increase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat-damage card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leyline Axe is particularly dangerous because it combines double strike and trample in one equipment.\nFireshrieker requires another source of evasion, but remains capable of turning an ordinary attack into lethal damage.\nAuras"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The aura package includes:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These auras perform different roles.\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Audacity"},{"insert":" provide cheap trample and additional pressure.\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":" convert damage into cards.\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"insert":" provides protection through totem armor and untaps lands after the enchanted creature attacks.\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"insert":" provides hexproof and prevents opponents from using multiple creatures to block the enchanted threat.\n"},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"insert":" provides one of the largest raw power increases available in the deck.\nAuras create card-disadvantage risk when their target is removed. Avoid placing several of them on one creature unless:\nYou hold protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Totem armor is available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The resulting attack threatens lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponents are unlikely to have instant-speed interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The equipment package includes:\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment is slower than the cheapest auras, but it remains available after removal.\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" protects a key creature and can give haste to backup attackers.\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"insert":" provides efficient power and trample to the deck’s naturally large creatures.\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":" often makes the equipped creature functionally unblockable in Commander.\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"insert":" supports racing through trample and lifelink.\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"insert":" creates double-strike pressure.\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"insert":" combines two of the deck’s most important combat keywords.\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":" rewards the heavy Forest count, creates additional bodies and can make one attacker enormous.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The dedicated protection package includes:\n"},{"attributes":{"bold":true},"insert":"Blossoming Defense"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snakeskin Veil"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tyvar’s Stand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defend the Rider"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonewood Invocation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"insert":", for itself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection should be used on the creature that matters most to the current plan.\nThat creature is not always Questing Beast.\nIt may be:\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" before a wide attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" before another creature enters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" before a chain of green permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" when clues are the main recovery engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A backup attacker carrying multiple equipment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast when commander damage is the cleanest route."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The correct question is:\n"},{"attributes":{"bold":true},"insert":"Which creature must survive for the next attack to matter?"},{"insert":"\nRemoval and Disruption"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main interaction package is:\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reclamation Sage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return to Nature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scavenging Ooze"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tail Swipe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":" is the broadest answer and should be preserved for structural threats.\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"insert":" can neutralise a dangerous creature or commander without sending it directly back to the command zone.\n"},{"attributes":{"bold":true},"insert":"Reclamation Sage"},{"insert":" answers artifacts and enchantments while contributing another body.\n"},{"attributes":{"bold":true},"insert":"Return to Nature"},{"insert":" is flexible interaction against artifacts, enchantments and graveyards.\n"},{"attributes":{"bold":true},"insert":"Scavenging Ooze"},{"insert":" attacks opposing graveyards while growing into a legitimate combat threat.\n"},{"attributes":{"bold":true},"insert":"Tail Swipe"},{"insert":" is especially effective with Questing Beast because deathtouch means even one point of damage is normally lethal to another creature.\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"insert":" functions as both removal and a scalable threat.\nThe deck does not contain a conventional board wipe.\nIt is expected to remove the cards that prevent its pressure and race the rest of the battlefield.\nImportant Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Questing Beast + Trample"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deathtouch and trample are one of the deck’s central interactions.\nA creature with deathtouch needs to assign only one damage to a blocker for that assignment to count as lethal damage. The rest may be assigned to the defending player if the attacker has trample.\nExample:\nQuesting Beast is a 6/4 with deathtouch and trample.\nHe is blocked by a 10/10.\nYou may assign one damage to the blocker and five damage to the defending player.\nThe blocker will be destroyed because it was dealt damage by a source with deathtouch.\nWithout trample, the entire attack remains blocked.\nQuesting Beast + Double Strike"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Double strike allows Questing Beast to deal combat damage during both combat-damage steps.\nThis can produce:\nRapid commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Two combat-damage events for attached draw effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A first-strike deathtouch hit that destroys a blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A second damage step that may reach the player if Questing Beast also has trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double strike without trample may still be stopped completely by a blocker.\nDouble strike with trample is one of the deck’s strongest finishing combinations.\nBear Umbra + Protected Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever the enchanted creature attacks, "},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"insert":" untaps all lands you control.\nThis creates several useful patterns:\nAttack and then hold up protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and cast a second threat after combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and equip another creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and leave mana for "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and use "},{"attributes":{"bold":true},"insert":"Tyvar’s Stand"},{"insert":" during combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and cast a card-draw spell during the second main phase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bear Umbra also provides totem armor, but it does not protect against exile, sacrifice or effects that reduce toughness to zero.\nOhran Frostfang + Wide Attacks"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" gives attacking creatures deathtouch and rewards successful combat damage with cards.\nThis changes combat even when the attacking creatures are small.\nOpponents must choose between:\nTrading valuable blockers into deathtouch creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Allowing damage and giving you more cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The interaction becomes particularly strong with team-wide trample.\nMana creatures that were previously irrelevant can suddenly trade with large blockers or help refill the hand.\nStaff of Titania + Forests"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":" is one of the deck’s strongest scaling cards.\nThe deck contains thirty basic Forests and several additional lands with the Forest type or green-mana function.\nThe Staff can therefore provide a very large power boost.\nIts attack trigger also creates a Forest Dryad token, slowly improving the wider combat plan.\nThe best carriers include:\nQuesting Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wilson."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Troll Ascetic."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Old-Growth Troll."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Steel Leaf Champion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A creature made evasive by Trailblazer’s Boots."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A manland after a creature wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Railway Brawler + Follow-Up Creatures"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" rewards the deck for continuing to develop after it enters.\nIts best sequences involve resolving it before:\nQuesting Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Defiler of Vigor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"End-Raze Forerunners."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voracious Hydra."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A creature land activation followed by combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another naturally large attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not treat Railway Brawler as merely another large creature.\nIt is a setup card for the next threat.\nDefiler of Vigor + Green Permanents"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" rewards the deck for casting green permanent spells.\nIt can:\nReduce the effective mana pressure of green permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Place counters across the creature board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn mana creatures into real attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Improve the team-wide finisher plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create immediate pressure when followed by multiple cheap permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck contains many green permanents, so Defiler can create substantial board growth without requiring a dedicated counter theme.\nGarruk Wildspeaker + Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"insert":" contributes at every stage:\nUntapping lands creates additional mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Producing a Beast supports the wider board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"His ultimate provides an Overrun effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He can accelerate a large creature, recover after removal or threaten a finishing combat.\nOpponents may be forced to attack Garruk rather than your life total, creating indirect protection.\nSong of Freyalise + Wide Board"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Song of Freyalise"},{"insert":" temporarily turns creatures into mana sources and eventually grants a team-wide combat boost.\nIt is strongest when the deck has:\nSeveral mana creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple backup attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens from Garruk or Staff of Titania."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A need to cast a large finisher before attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It is weaker when the deck controls only one meaningful creature.\nThe card should be evaluated according to board width rather than raw mana efficiency.\nPlaying Around Removal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Targeted Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not automatically deploy an aura before attacking.\nWhen opponents represent removal:\nAttack with the unenhanced creature when the pressure is already sufficient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prefer equipment when the game is likely to become attritional."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hold instant-speed pump until after blocks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve hexproof for removal rather than using it only for extra damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force opponents to answer a less important attacker first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Questing Beast when you can protect him or generate immediate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because Questing Beast has haste, delaying him does not sacrifice an entire attack cycle in the same way it would for a commander without haste.\nBoard Wipes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s recovery tools include:\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lair of the Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Treetop Village"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifecrafter’s Bestiary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment remaining on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resilient creatures such as "},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s haste after being recast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Against a suspected wipe:\nDo not deploy every mana creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid committing both Questing Beast and every major payoff unnecessarily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prefer equipment over additional auras."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hold Eternal Witness until a valuable recovery target exists."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that creature lands provide post-wipe pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not need a large permanent board at all times.\nOne credible attacker with protection can be enough.\nExile and Sacrifice Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Totem armor, regeneration and indestructible effects do not stop every form of removal.\nBe especially careful around:\nExile removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Forced sacrifice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mass bounce."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Toughness reduction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Effects that transform or neutralise the creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander theft."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not assume that Bear Umbra, Snake Umbra or Gaea’s Gift protects against every answer.\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Before attacking, identify:\nWhich opponent has the most relevant removal?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is closest to a board wipe?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is easiest to eliminate with commander damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which blocker prevents the most damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which permanent stops trample or combat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent can race your life total?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which player becomes significantly weaker after losing one creature?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent must be pressured before their engine becomes dominant?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal should normally target:\nA blocker that prevents lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A combo piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A value engine that will take over the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A pillowfort permanent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A flying threat the deck cannot race."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard recursion that invalidates your combat trades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A creature capable of repeatedly removing Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not spend Beast Within on an ordinary value creature if the table is likely to produce a more dangerous permanent shortly afterward.\nMatchup Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Against Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nCheap acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast when protection is available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resilient attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment rather than multiple auras."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card advantage through Tireless Tracker and Lifecrafter’s Bestiary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding additional creatures after the first threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Manlands after sweepers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast every creature into open mana.\nMake the control player answer threats one at a time.\nAgainst Go-Wide Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nTrample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ohran Frostfang."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unnatural Growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overrun effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing anthem effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Racing rather than fighting every token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s ability to ignore small blockers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Small tokens cannot normally block Questing Beast, but larger anthem-enhanced tokens may become relevant.\nAgainst Voltron"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tail Swipe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Racing commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loxodon Warhammer for life gain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserving blockers when necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s haste gives the deck a strong racing tool, but opposing protection can make removal timing difficult.\nAgainst Graveyard Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Scavenging Ooze"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return to Nature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing sacrifice outlets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressuring the graveyard player before their engine is established."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoiding favourable death triggers when possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has only limited graveyard interaction, so timing matters.\nAgainst Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nFast pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beast Within on structural permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lignify on creature-based combo pieces."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reclamation Sage and Return to Nature against artifacts or enchantments."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scavenging Ooze against graveyard lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eliminating the combo player before they receive several setup turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has no stack interaction.\nIt must identify the important permanent and act before the final spell is cast.\nAgainst Battlecruiser"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nEarly acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trailblazer’s Boots."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Saving removal for the first truly dominant creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ending the game before opposing top-end creatures stabilise combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is often a favourable environment because the deck begins applying pressure before expensive opposing cards become relevant.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep Hands With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\nTwo or three lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one early ramp card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast or a backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One draw, protection or evasion card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A realistic turn-three or turn-four pressure line."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong opening cards include:\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be Cautious With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Be cautious with hands containing:\nOne land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several five- to eight-mana cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment but no creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple auras but no protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finishers but no board development."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw spells with no credible attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only mana creatures and no follow-up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several utility lands but insufficient early green sources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overrun effects without enough creatures to support them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A hand containing powerful cards is not automatically a strong hand.\nThe deck needs a sequence, not a collection of future possibilities.\nImportant Rules Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deathtouch and Trample"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature with deathtouch needs to assign only one damage to a blocker for that assignment to be considered lethal.\nIf it also has trample, the remaining damage may be assigned to the defending player.\nThis is one of the most important rules interactions in the deck.\nDeathtouch Does Not Protect Questing Beast"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deathtouch does not prevent the blocker from dealing damage back.\nQuesting Beast may destroy a larger blocker and still die during the same combat.\nUse protection when preserving the commander matters more than trading.\nDouble Strike and Trample"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature with double strike deals combat damage during both damage steps.\nIf Questing Beast destroys a blocker during the first-strike step but does not have trample, he does not automatically deal damage to the player during the second step.\nThe creature remains blocked for the rest of combat.\nTrample is required for excess damage to reach the defending player.\nQuesting Beast and Damage Prevention"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Questing Beast is on the battlefield, combat damage dealt by your creatures cannot be prevented.\nThis does not stop:\nDamage reduction that is not prevention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life gain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures being removed before damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat being ended."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures being tapped before attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fog-like effects that remove creatures from combat without technically preventing damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Read the exact wording of the opposing effect.\nO-Naginata"},{"attributes":{"header":2},"insert":"\n"},{"insert":"O-Naginata can be attached only to a creature with power 3 or greater.\nMost important attackers naturally satisfy this condition, but mana creatures and smaller utility creatures may not.\nAlpha Authority"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Alpha Authority gives hexproof and prevents the creature from being blocked by more than one creature.\nIt does not make the creature unblockable.\nOne sufficiently large blocker may still stop it unless the attacker has trample.\nCreature Lands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lair of the Hydra"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Treetop Village"},{"insert":" are lands until their abilities resolve and turn them into creatures.\nThey are useful after board wipes because they remain on the battlefield while ordinary creatures are destroyed.\nRemember to account for the mana required to animate them before calculating equipment, protection or pump sequences.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fast and reliable mono-green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast creates immediate pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Haste reduces the cost of commander removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong interaction between deathtouch and trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple backup attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"High density of combat-based card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Significant protection package."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment supports recovery after creature removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several independent finishing routes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Excellent commander-damage potential."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong racing capability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature lands provide post-wipe pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ohran Frostfang creates difficult combat decisions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Staff of Titania scales naturally with the mana base."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Railway Brawler and Defiler of Vigor provide explosive board growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck can shift between one large attacker and a wider finish."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low colour requirements make the mana base extremely reliable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is straightforward to begin piloting."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat sequencing still rewards experience."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck remains fair and highly interactive through combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"No stack interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Limited answers to noncreature combo decks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No conventional board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Auras create exposure to two-for-one removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Team finishers require enough surviving creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voltron cards may be awkward without a suitable attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wider payoffs may be awkward when only Questing Beast is present."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flying defence is limited."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pillowfort effects can slow the central plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Forced sacrifice can bypass several protection cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exile removal ignores regeneration and totem armor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck may draw the wrong half of its Voltron and stompy packages."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander damage usually eliminates opponents one at a time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeated board wipes can exhaust creature resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some expensive finishers are weak from an empty battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast still requires additional evasion against large blockers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck may become predictable once a single creature is heavily upgraded."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard interaction is limited."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck sometimes generates large creatures without a way to force damage through."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fast combo may win before combat pressure becomes decisive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Piloting Principles"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Accelerate before committing to expensive upgrades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritise trample on Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not confuse high power with effective evasion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Track commander damage separately for every opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Questing Beast when he can attack immediately and meaningfully."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use haste to avoid exposing the commander unnecessarily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not stack several auras without protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prefer equipment in removal-heavy games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the creature that matters to the current plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That creature is not always the commander."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Hunter’s Insight only when damage is likely to connect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treat Ohran Frostfang as both draw and combat control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep one backup attacker after developing Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not deploy every mana creature into a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use creature lands to rebuild after sweepers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Save Beast Within for structural threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Lignify when neutralising a commander is better than returning it to the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Tail Swipe efficiently with deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that Overrun effects require bodies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast a team-wide finisher merely for moderate damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Bear Umbra to attack while keeping interaction available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Plan Railway Brawler before casting the next creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Defiler of Vigor before a chain of green permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve equipment when a creature trade is acceptable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use lifelink when racing is more important than raw damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify the opponent least capable of stopping commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressure control players before they stabilise."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressure combo players before their final turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shift away from Questing Beast when commander tax becomes inefficient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stop developing once the board already represents lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Count double-strike damage before committing another card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Check for instant-speed removal before moving to combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep protection mana available whenever possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make opponents answer one threat at a time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once the kill window opens, end the hunt."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maybeboard Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Blackblade Reforged"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blackblade Reforged"},{"insert":" is a resilient scaling equipment that rewards the deck for developing lands.\nIt is a natural alternative to "},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"insert":".\nBlackblade Advantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It remains on the battlefield after the equipped creature dies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It can be moved to a backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It counts every land rather than only basic Forests."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It is effective on Questing Beast because he is legendary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It improves recovery after repeated removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It can turn a manland or resilient creature into a late-game threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blanchwood Armor Advantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It requires no equip activation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It creates pressure immediately after resolving."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It normally produces a very large bonus in this Forest-heavy deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It is more mana-efficient during the first lethal attempt."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It works especially well when protection is already available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Direct Test Swap"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"IN: Blackblade Reforged"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"OUT: Blanchwood Armor"},{"insert":"\nBring Blackblade into the mainboard when:\nTargeted creature removal is common."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Games regularly involve several board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment performs better than auras in the local meta."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast is frequently removed after being enchanted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want more late-game resilience."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep Blanchwood Armor when:\nSpeed matters more than resilience."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The local meta contains limited instant-speed removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You regularly create immediate commander-damage kills."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The equip cost of Blackblade would slow the deck down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection spells are consistently available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is a meta-dependent choice rather than a strict upgrade.\nRule 0 Statement"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a focused mono-green combat deck led by "},{"attributes":{"bold":true},"insert":"Questing Beast"},{"insert":".\nThe deck wins through commander damage, efficient creatures, combat-based card draw, auras, equipment, protection and team-wide pump effects.\nIt does not contain infinite combos.\nIt does not contain hard locks.\nIt does not play mass land destruction.\nIts strongest turns involve:\nGiving Questing Beast trample and double strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Producing a large commander-damage attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing several cards from a successful combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Using Ohran Frostfang to make blocking unfavourable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scaling the board through Defiler of Vigor or Railway Brawler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finishing a wider battlefield through Overrun, Unnatural Growth, Thunderfoot Baloth or End-Raze Forerunners."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is stronger than a precon and is intended for focused or strong casual Commander.\nIt is proactive and can begin applying serious pressure during turns three to five, but it does not threaten an early deterministic combo win.\nIts main weaknesses are board wipes, exile effects, sacrifice removal, pillowfort strategies and fast noncreature combo.\nThe concise table description is:\n“This is a mono-green Questing Beast combat deck. It does not play infinite combos or hard locks. It ramps early, attacks immediately and wins through commander damage, protected threats, combat draw and large pump effects.”\nFinal Notes"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Verdant Hunt"},{"insert":" is not built around waiting for the perfect battlefield.\nIt is built around making each battlefield dangerous.\nA Forest becomes acceleration.\nA mana creature becomes part of an Overrun attack.\nA small aura becomes trample.\nAn equipment becomes a commander-damage clock.\nA successful hit becomes a new hand.\nA blocker becomes a one-damage assignment.\nA board wipe leaves equipment and creature lands behind.\nA removed commander returns with haste.\nA backup creature takes the weapon.\nA normal combat step becomes lethal through one correctly timed pump spell.\nThe deck’s central questions are:\nCan Questing Beast attack this turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can he connect?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does he need power, trample or protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is most vulnerable to commander damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which creature should carry the upgrades if Questing Beast is removed?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the current board better suited to Voltron or a team-wide finish?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should the next card create damage or cards?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opposing permanent actually stops the hunt?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can one protection spell preserve the entire attack?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Am I developing after I should already be attacking for lethal?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Verdant Hunt"},{"insert":" does not ask the table for permission.\nIt accelerates.\nIt chooses a target.\nIt attacks.\nAnd once the prey begins running, the hunt has already started."},{"attributes":{"header":3},"insert":"\n"}]}
Commander
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Commander
(CTRL to add secondary)
Counters
Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino

Counters
(CTRL to add secondary)
Draw
Garruk's Harbinger
Hexproof from black
Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Beast

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class

Draw
(CTRL to add secondary)
Evasion
Wilson, Refined Grizzly
This spell can't be countered.
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Reach, vigilance, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear

Evasion
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Old-Growth Troll
Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add ' and ', , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add ' and ', , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
Creature - Warrior Troll

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga

Ramp
(CTRL to add secondary)
Removal
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Removal
(CTRL to add secondary)
Tokens
Garruk, Unleashed
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The Verdant Hunt"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Questing Beast — Mono-Green Combat Pressure / Voltron Midrange / Stompy Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" Strong Casual / Focused Combat Midrange\n"},{"attributes":{"bold":true},"insert":"Current CEPS:"},{"insert":" 77/100\n"},{"attributes":{"bold":true},"insert":"Upgrade Ceiling:"},{"insert":" 82/100\n"},{"attributes":{"bold":true},"insert":"Salt Level:"},{"insert":" Low — 1/5\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 2/5\n"},{"attributes":{"bold":true},"insert":"Threat Window:"},{"insert":" Turns 4–6\n"},{"attributes":{"bold":true},"insert":"Primary Win Window:"},{"insert":" Turns 6–8\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" No\n"},{"attributes":{"bold":true},"insert":"Hard Locks:"},{"insert":" No\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":" Questing Beast commander damage; backup Voltron threats; combat-damage card advantage; team-wide pump through Overrun effects; double-strike and trample bursts\n"},{"attributes":{"bold":true},"insert":"Primary Bottleneck:"},{"insert":" The deck operates between Voltron, stompy and light go-wide plans. Its single-creature upgrades are powerful, but cards such as Overrun and End-Raze Forerunners require enough surviving bodies to become true finishers.\nCEPS Snapshot"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Category | Score"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Identity and strategic cohesion"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"8/10"},{"attributes":{"align":"right","table":"2"},"insert":"\n"},{"insert":"Mana, tempo and curve"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"10/12"},{"attributes":{"align":"right","table":"3"},"insert":"\n"},{"insert":"Card advantage and resource engines"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"10/12"},{"attributes":{"align":"right","table":"4"},"insert":"\n"},{"insert":"Consistency, redundancy and floor"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"9/14"},{"attributes":{"align":"right","table":"5"},"insert":"\n"},{"insert":"Interaction and disruption"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"7/12"},{"attributes":{"align":"right","table":"6"},"insert":"\n"},{"insert":"Resilience and recovery"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"9/12"},{"attributes":{"align":"right","table":"7"},"insert":"\n"},{"insert":"Win conditions and closing power"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"9/12"},{"attributes":{"align":"right","table":"8"},"insert":"\n"},{"insert":"Speed and threat window"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"7/8"},{"attributes":{"align":"right","table":"9"},"insert":"\n"},{"insert":"Mana base reliability"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"6/6"},{"attributes":{"align":"right","table":"10"},"insert":"\n"},{"insert":"Meta fit and flexibility"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"2/4"},{"attributes":{"align":"right","table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Total"},{"attributes":{"table":"12"},"insert":"\n"},{"attributes":{"bold":true},"insert":"77/100"},{"attributes":{"align":"right","table":"12"},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Verdant Hunt"},{"insert":" is a proactive mono-green combat deck built around efficient acceleration, immediate pressure, protected attackers and the conversion of combat damage into cards.\nIt is not a passive green value deck that spends six turns accumulating resources without threatening anyone.\nIt is not a traditional battlecruiser deck filled with expensive creatures that become relevant only after the rest of the table is fully established.\nIt is not a pure Voltron deck that becomes nonfunctional when its commander is removed.\nIt is also not a combo deck.\nThe deck wants to follow a direct sequence:\nDevelop mana during the opening turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Questing Beast or another efficient attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Add trample, evasion, double strike, protection or a large power boost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn successful attacks into additional cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep presenting threats after removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Convert a small advantage into a lethal combat step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast is the leader of the hunt, but the deck includes several creatures capable of replacing him as the primary attacker. "},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":", "},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"insert":", "},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"insert":", "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":", "},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" can all carry equipment, auras or pump effects.\nThe deck’s card advantage is also tied closely to combat. "},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":", "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"insert":" allow the deck to draw cards while continuing to attack.\nThe central principle is simple:\n"},{"attributes":{"bold":true},"insert":"The deck should not stop applying pressure in order to generate value. It should generate value because its pressure is working."},{"insert":"\nWhy Questing Beast?"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Questing Beast"},{"insert":" is an unusually efficient combat commander.\nHis most important qualities are:\nHaste."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vigilance."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ability to avoid blockers with power 2 or less."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prevention effects cannot stop combat damage dealt by your creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"His combat damage can also pressure opposing planeswalkers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Haste is especially important.\nQuesting Beast does not need to survive a full turn cycle before contributing. He can enter the battlefield and attack immediately, making sorcery-speed removal less effective at preventing the first hit.\nVigilance allows him to attack without completely abandoning defence.\nDeathtouch makes blocking dangerous and becomes significantly stronger when combined with trample.\nHis blocking restriction allows him to ignore many mana creatures, utility creatures and token defenders.\nQuesting Beast’s main combat weakness is the absence of natural trample. A single large blocker can absorb his entire attack unless the deck provides additional evasion.\nThe most important trample and evasion tools include:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once Questing Beast has trample, blockers become speed bumps rather than complete answers.\nCore Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built on six main pillars:\nFast and reliable mono-green acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast as an immediate pressure commander."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Backup attackers capable of carrying upgrades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trample, evasion, double strike and large power boosts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection and recovery."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat-based card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Fast Acceleration"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains a high density of early mana development:\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cultivate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Song of Freyalise"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal start places Questing Beast on the battlefield during turn three or four while preserving enough resources to continue developing.\nTurn-one mana creatures and land auras are particularly important because they allow the deck to move directly from setup into pressure.\nA fast commander is valuable only if the deck can cast him before the table has established multiple blockers and engines.\n2. Immediate Commander Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Questing Beast begins attacking as soon as he enters.\nThe first attack does not always need to threaten lethal commander damage. It may instead:\nTrigger "},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Support "},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Satisfy "},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressure an exposed planeswalker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force removal before a stronger follow-up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Test which opponent has interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish the commander-damage clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The first attack should create information or resources even when it does not create a kill.\n3. Backup Hunters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not completely dependent on Questing Beast.\nIts main backup attackers are:\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deeproot Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lair of the Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Treetop Village"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These creatures serve different purposes.\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":" provides excellent power for its mana value and is difficult for small creatures to block.\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"insert":" combines trample, pressure and value after death.\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"insert":" carries upgrades extremely well because vigilance, reach, trample and ward give him a strong baseline.\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"insert":" is difficult to target and can regenerate, making him a reliable equipment carrier.\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"insert":" combines pressure with card selection.\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"insert":" is an efficient early attacker that can become a repeatable draw engine.\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" creates long-term card advantage and naturally grows into a threat.\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" improves the entire creature board while making future green permanents easier to cast.\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" can transform later creatures into enormous threats and create explosive combat turns.\nA good Voltron-midrange deck needs creatures that remain meaningful when commander tax becomes inconvenient.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about acceleration and preparing the first attack.\nA strong opening usually contains:\nTwo or three lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One early acceleration piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast or a backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection, evasion or card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A clear sequence for the first three turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong early cards include:\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The best opening usually involves:\nA mana creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A suspended "},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Occasionally "},{"attributes":{"bold":true},"insert":"Rancor"},{"insert":" or another setup play when acceleration is unavailable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn-one mana creature usually makes the turn-three Questing Beast possible.\nTurn Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn two should continue acceleration or place a meaningful supporting permanent.\nStrong developments include:\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If Questing Beast is already castable on turn three, use turn two to prepare protection, draw or trample.\nTurn Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn three is often the first meaningful pressure turn.\nPossible lines include:\nQuesting Beast after early acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A draw engine followed by pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding protection for a commander cast during the next turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast Questing Beast automatically if doing so leaves him exposed to obvious removal and another development creates a stronger following turn.\nThe commander has haste. You do not lose attack tempo by waiting until the turn on which you can also protect or upgrade him.\nMidgame: Turns 4–6"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The midgame is the deck’s primary threat window.\nA strong position usually contains:\nQuesting Beast or another credible attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One form of trample or evasion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One protection spell or resilient permanent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One source of card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enough mana to cast two relevant spells during the same turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck should now begin asking specific questions:\nWhich opponent is most vulnerable to commander damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is most likely to cast a board wipe?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which blocker actually prevents meaningful damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should the next card provide draw, protection or lethal pressure?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it safer to enhance one creature or develop a second threat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can the deck force a removal spell before committing its best finisher?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is a wide combat finish realistic, or should the deck remain focused on one attacker?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The midgame plan is not simply to cast every card.\nIt is to determine which form of pressure the table is least prepared to answer.\nLate Game: Turns 7+"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wants to avoid unnecessary late-game attrition, but it has several powerful closing tools:\n"},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk, Unleashed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The late game is about converting accumulated creatures and mana into one decisive combat step.\nDo not continue playing for incremental value when a credible lethal attack is available.\nBefore committing to the final attack:\nCount commander damage separately for each opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify instant-speed removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify potential fog effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Confirm which creatures have trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Confirm whether Thunderfoot Baloth’s lieutenant condition is active."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Determine whether Questing Beast prevents the relevant damage-prevention effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one protection spell when possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decide whether removing one blocker creates more damage than casting another pump effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Questing Beast Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the cleanest and most direct route.\nQuesting Beast begins at four power and attacks immediately. He needs to deal twenty-one total combat damage to eliminate an opponent through commander damage.\nImportant upgrades include:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Invigorate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tyvar’s Stand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonewood Invocation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast with double strike can end a commander-damage race very quickly.\nQuesting Beast with deathtouch and trample can push most of his damage through even a large blocker.\nQuesting Beast with both double strike and trample can threaten elimination from a board state that initially appears manageable.\n2. Backup Voltron"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Questing Beast will not always remain affordable or available.\nThe deck can move its auras and equipment onto:\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This plan is especially important after repeated commander removal.\nEquipment remains on the battlefield after a creature dies, so "},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"insert":", "},{"attributes":{"bold":true},"insert":"O-Naginata"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":" support recovery better than a purely aura-based package would.\n3. Combat-Draw Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The principal combat-based card advantage pieces are:\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifecrafter’s Bestiary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The goal is to make a successful attack produce the resources required for the next one.\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":" are strongest on attackers that already have trample or reliable evasion.\n"},{"attributes":{"bold":true},"insert":"Hunter’s Insight"},{"insert":" should normally be cast only when meaningful damage is likely to connect.\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" creates an uncomfortable choice for opponents:\nBlock and lose valuable creatures to deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decline to block and allow the deck to draw cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"insert":" is especially flexible. It can refill the hand from one large non-Human creature or become a team-wide pump spell during a decisive combat.\n4. Team-Wide Combat Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is not a dedicated token strategy, but it naturally develops several bodies:\nMana creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Backup attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens from "},{"attributes":{"bold":true},"insert":"Garruk, Unleashed"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beasts from "},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dryads from "},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"insert":"’s Wolf."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures accumulated through normal development."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The main team finishers are:\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unnatural Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Song of Freyalise"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This route requires discipline.\nDo not cast Overrun merely because three creatures can attack. Cast it when the damage meaningfully changes the game or removes one or more opponents.\nKey Card Packages"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Trample and Evasion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Questing Beast’s greatest combat need is trample.\nThe primary trample sources are:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhonas’s Monument"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overrun"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"End-Raze Forerunners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The main non-trample evasion tools are:\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s own blocking restriction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"insert":", by preventing multiple blockers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"insert":", against small creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trample should usually be prioritised over raw power.\nA 12-power Questing Beast without trample may still be stopped by one token or one large blocker.\nA smaller Questing Beast with trample and deathtouch is often more dangerous.\nDouble Strike"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The dedicated double-strike cards are:\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double strike is strongest when combined with:\nTrample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A large power increase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat-damage card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leyline Axe is particularly dangerous because it combines double strike and trample in one equipment.\nFireshrieker requires another source of evasion, but remains capable of turning an ordinary attack into lethal damage.\nAuras"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The aura package includes:\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These auras perform different roles.\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Audacity"},{"insert":" provide cheap trample and additional pressure.\n"},{"attributes":{"bold":true},"insert":"Keen Sense"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"insert":" convert damage into cards.\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"insert":" provides protection through totem armor and untaps lands after the enchanted creature attacks.\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"insert":" provides hexproof and prevents opponents from using multiple creatures to block the enchanted threat.\n"},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"insert":" provides one of the largest raw power increases available in the deck.\nAuras create card-disadvantage risk when their target is removed. Avoid placing several of them on one creature unless:\nYou hold protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Totem armor is available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The resulting attack threatens lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponents are unlikely to have instant-speed interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The equipment package includes:\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment is slower than the cheapest auras, but it remains available after removal.\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" protects a key creature and can give haste to backup attackers.\n"},{"attributes":{"bold":true},"insert":"O-Naginata"},{"insert":" provides efficient power and trample to the deck’s naturally large creatures.\n"},{"attributes":{"bold":true},"insert":"Trailblazer’s Boots"},{"insert":" often makes the equipped creature functionally unblockable in Commander.\n"},{"attributes":{"bold":true},"insert":"Loxodon Warhammer"},{"insert":" supports racing through trample and lifelink.\n"},{"attributes":{"bold":true},"insert":"Fireshrieker"},{"insert":" creates double-strike pressure.\n"},{"attributes":{"bold":true},"insert":"Leyline Axe"},{"insert":" combines two of the deck’s most important combat keywords.\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":" rewards the heavy Forest count, creates additional bodies and can make one attacker enormous.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The dedicated protection package includes:\n"},{"attributes":{"bold":true},"insert":"Blossoming Defense"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snakeskin Veil"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tyvar’s Stand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defend the Rider"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonewood Invocation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alpha Authority"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Snake Umbra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Troll Ascetic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"insert":", for itself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection should be used on the creature that matters most to the current plan.\nThat creature is not always Questing Beast.\nIt may be:\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" before a wide attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" before another creature enters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" before a chain of green permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" when clues are the main recovery engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A backup attacker carrying multiple equipment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast when commander damage is the cleanest route."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The correct question is:\n"},{"attributes":{"bold":true},"insert":"Which creature must survive for the next attack to matter?"},{"insert":"\nRemoval and Disruption"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main interaction package is:\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reclamation Sage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return to Nature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scavenging Ooze"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tail Swipe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":" is the broadest answer and should be preserved for structural threats.\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"insert":" can neutralise a dangerous creature or commander without sending it directly back to the command zone.\n"},{"attributes":{"bold":true},"insert":"Reclamation Sage"},{"insert":" answers artifacts and enchantments while contributing another body.\n"},{"attributes":{"bold":true},"insert":"Return to Nature"},{"insert":" is flexible interaction against artifacts, enchantments and graveyards.\n"},{"attributes":{"bold":true},"insert":"Scavenging Ooze"},{"insert":" attacks opposing graveyards while growing into a legitimate combat threat.\n"},{"attributes":{"bold":true},"insert":"Tail Swipe"},{"insert":" is especially effective with Questing Beast because deathtouch means even one point of damage is normally lethal to another creature.\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"insert":" functions as both removal and a scalable threat.\nThe deck does not contain a conventional board wipe.\nIt is expected to remove the cards that prevent its pressure and race the rest of the battlefield.\nImportant Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Questing Beast + Trample"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deathtouch and trample are one of the deck’s central interactions.\nA creature with deathtouch needs to assign only one damage to a blocker for that assignment to count as lethal damage. The rest may be assigned to the defending player if the attacker has trample.\nExample:\nQuesting Beast is a 6/4 with deathtouch and trample.\nHe is blocked by a 10/10.\nYou may assign one damage to the blocker and five damage to the defending player.\nThe blocker will be destroyed because it was dealt damage by a source with deathtouch.\nWithout trample, the entire attack remains blocked.\nQuesting Beast + Double Strike"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Double strike allows Questing Beast to deal combat damage during both combat-damage steps.\nThis can produce:\nRapid commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Two combat-damage events for attached draw effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A first-strike deathtouch hit that destroys a blocker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A second damage step that may reach the player if Questing Beast also has trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double strike without trample may still be stopped completely by a blocker.\nDouble strike with trample is one of the deck’s strongest finishing combinations.\nBear Umbra + Protected Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever the enchanted creature attacks, "},{"attributes":{"bold":true},"insert":"Bear Umbra"},{"insert":" untaps all lands you control.\nThis creates several useful patterns:\nAttack and then hold up protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and cast a second threat after combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and equip another creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and leave mana for "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and use "},{"attributes":{"bold":true},"insert":"Tyvar’s Stand"},{"insert":" during combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack and cast a card-draw spell during the second main phase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bear Umbra also provides totem armor, but it does not protect against exile, sacrifice or effects that reduce toughness to zero.\nOhran Frostfang + Wide Attacks"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" gives attacking creatures deathtouch and rewards successful combat damage with cards.\nThis changes combat even when the attacking creatures are small.\nOpponents must choose between:\nTrading valuable blockers into deathtouch creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Allowing damage and giving you more cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The interaction becomes particularly strong with team-wide trample.\nMana creatures that were previously irrelevant can suddenly trade with large blockers or help refill the hand.\nStaff of Titania + Forests"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"insert":" is one of the deck’s strongest scaling cards.\nThe deck contains thirty basic Forests and several additional lands with the Forest type or green-mana function.\nThe Staff can therefore provide a very large power boost.\nIts attack trigger also creates a Forest Dryad token, slowly improving the wider combat plan.\nThe best carriers include:\nQuesting Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wilson."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Troll Ascetic."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Old-Growth Troll."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Steel Leaf Champion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A creature made evasive by Trailblazer’s Boots."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A manland after a creature wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Railway Brawler + Follow-Up Creatures"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Railway Brawler"},{"insert":" rewards the deck for continuing to develop after it enters.\nIts best sequences involve resolving it before:\nQuesting Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Defiler of Vigor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"End-Raze Forerunners."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voracious Hydra."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A creature land activation followed by combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another naturally large attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not treat Railway Brawler as merely another large creature.\nIt is a setup card for the next threat.\nDefiler of Vigor + Green Permanents"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Defiler of Vigor"},{"insert":" rewards the deck for casting green permanent spells.\nIt can:\nReduce the effective mana pressure of green permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Place counters across the creature board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn mana creatures into real attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Improve the team-wide finisher plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create immediate pressure when followed by multiple cheap permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck contains many green permanents, so Defiler can create substantial board growth without requiring a dedicated counter theme.\nGarruk Wildspeaker + Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk Wildspeaker"},{"insert":" contributes at every stage:\nUntapping lands creates additional mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Producing a Beast supports the wider board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"His ultimate provides an Overrun effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He can accelerate a large creature, recover after removal or threaten a finishing combat.\nOpponents may be forced to attack Garruk rather than your life total, creating indirect protection.\nSong of Freyalise + Wide Board"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Song of Freyalise"},{"insert":" temporarily turns creatures into mana sources and eventually grants a team-wide combat boost.\nIt is strongest when the deck has:\nSeveral mana creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple backup attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens from Garruk or Staff of Titania."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A need to cast a large finisher before attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It is weaker when the deck controls only one meaningful creature.\nThe card should be evaluated according to board width rather than raw mana efficiency.\nPlaying Around Removal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Targeted Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not automatically deploy an aura before attacking.\nWhen opponents represent removal:\nAttack with the unenhanced creature when the pressure is already sufficient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prefer equipment when the game is likely to become attritional."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hold instant-speed pump until after blocks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve hexproof for removal rather than using it only for extra damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force opponents to answer a less important attacker first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Questing Beast when you can protect him or generate immediate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because Questing Beast has haste, delaying him does not sacrifice an entire attack cycle in the same way it would for a commander without haste.\nBoard Wipes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s recovery tools include:\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lair of the Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Treetop Village"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifecrafter’s Bestiary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Staff of Titania"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment remaining on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resilient creatures such as "},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s haste after being recast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Against a suspected wipe:\nDo not deploy every mana creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve one backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid committing both Questing Beast and every major payoff unnecessarily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prefer equipment over additional auras."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hold Eternal Witness until a valuable recovery target exists."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that creature lands provide post-wipe pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not need a large permanent board at all times.\nOne credible attacker with protection can be enough.\nExile and Sacrifice Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Totem armor, regeneration and indestructible effects do not stop every form of removal.\nBe especially careful around:\nExile removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Forced sacrifice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mass bounce."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Toughness reduction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Effects that transform or neutralise the creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander theft."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not assume that Bear Umbra, Snake Umbra or Gaea’s Gift protects against every answer.\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Before attacking, identify:\nWhich opponent has the most relevant removal?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is closest to a board wipe?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is easiest to eliminate with commander damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which blocker prevents the most damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which permanent stops trample or combat?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent can race your life total?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which player becomes significantly weaker after losing one creature?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent must be pressured before their engine becomes dominant?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal should normally target:\nA blocker that prevents lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A combo piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A value engine that will take over the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A pillowfort permanent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A flying threat the deck cannot race."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard recursion that invalidates your combat trades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A creature capable of repeatedly removing Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not spend Beast Within on an ordinary value creature if the table is likely to produce a more dangerous permanent shortly afterward.\nMatchup Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Against Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nCheap acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast when protection is available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resilient attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment rather than multiple auras."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card advantage through Tireless Tracker and Lifecrafter’s Bestiary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding additional creatures after the first threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Manlands after sweepers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast every creature into open mana.\nMake the control player answer threats one at a time.\nAgainst Go-Wide Tokens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nTrample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ohran Frostfang."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unnatural Growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overrun effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing anthem effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Racing rather than fighting every token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s ability to ignore small blockers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Small tokens cannot normally block Questing Beast, but larger anthem-enhanced tokens may become relevant.\nAgainst Voltron"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Lignify"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tail Swipe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Racing commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Loxodon Warhammer for life gain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserving blockers when necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast’s haste gives the deck a strong racing tool, but opposing protection can make removal timing difficult.\nAgainst Graveyard Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Scavenging Ooze"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Return to Nature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing sacrifice outlets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressuring the graveyard player before their engine is established."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoiding favourable death triggers when possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has only limited graveyard interaction, so timing matters.\nAgainst Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nFast pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Beast Within on structural permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lignify on creature-based combo pieces."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reclamation Sage and Return to Nature against artifacts or enchantments."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scavenging Ooze against graveyard lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eliminating the combo player before they receive several setup turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has no stack interaction.\nIt must identify the important permanent and act before the final spell is cast.\nAgainst Battlecruiser"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\nEarly acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trailblazer’s Boots."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Saving removal for the first truly dominant creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ending the game before opposing top-end creatures stabilise combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is often a favourable environment because the deck begins applying pressure before expensive opposing cards become relevant.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep Hands With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\nTwo or three lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one early ramp card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast or a backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One draw, protection or evasion card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A realistic turn-three or turn-four pressure line."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong opening cards include:\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Search for Tomorrow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Devoted Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Paradise Druid"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Werewolf Pack Leader"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wilson, Refined Grizzly"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger Class"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rancor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Audacity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steel Leaf Champion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Old-Growth Troll"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Garruk’s Harbinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be Cautious With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Be cautious with hands containing:\nOne land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No acceleration."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several five- to eight-mana cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment but no creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple auras but no protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finishers but no board development."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw spells with no credible attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only mana creatures and no follow-up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several utility lands but insufficient early green sources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overrun effects without enough creatures to support them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A hand containing powerful cards is not automatically a strong hand.\nThe deck needs a sequence, not a collection of future possibilities.\nImportant Rules Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deathtouch and Trample"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature with deathtouch needs to assign only one damage to a blocker for that assignment to be considered lethal.\nIf it also has trample, the remaining damage may be assigned to the defending player.\nThis is one of the most important rules interactions in the deck.\nDeathtouch Does Not Protect Questing Beast"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deathtouch does not prevent the blocker from dealing damage back.\nQuesting Beast may destroy a larger blocker and still die during the same combat.\nUse protection when preserving the commander matters more than trading.\nDouble Strike and Trample"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature with double strike deals combat damage during both damage steps.\nIf Questing Beast destroys a blocker during the first-strike step but does not have trample, he does not automatically deal damage to the player during the second step.\nThe creature remains blocked for the rest of combat.\nTrample is required for excess damage to reach the defending player.\nQuesting Beast and Damage Prevention"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Questing Beast is on the battlefield, combat damage dealt by your creatures cannot be prevented.\nThis does not stop:\nDamage reduction that is not prevention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life gain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures being removed before damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat being ended."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures being tapped before attacking."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fog-like effects that remove creatures from combat without technically preventing damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Read the exact wording of the opposing effect.\nO-Naginata"},{"attributes":{"header":2},"insert":"\n"},{"insert":"O-Naginata can be attached only to a creature with power 3 or greater.\nMost important attackers naturally satisfy this condition, but mana creatures and smaller utility creatures may not.\nAlpha Authority"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Alpha Authority gives hexproof and prevents the creature from being blocked by more than one creature.\nIt does not make the creature unblockable.\nOne sufficiently large blocker may still stop it unless the attacker has trample.\nCreature Lands"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lair of the Hydra"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Treetop Village"},{"insert":" are lands until their abilities resolve and turn them into creatures.\nThey are useful after board wipes because they remain on the battlefield while ordinary creatures are destroyed.\nRemember to account for the mana required to animate them before calculating equipment, protection or pump sequences.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fast and reliable mono-green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast creates immediate pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Haste reduces the cost of commander removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong interaction between deathtouch and trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple backup attackers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"High density of combat-based card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Significant protection package."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment supports recovery after creature removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several independent finishing routes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Excellent commander-damage potential."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong racing capability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature lands provide post-wipe pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ohran Frostfang creates difficult combat decisions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Staff of Titania scales naturally with the mana base."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Railway Brawler and Defiler of Vigor provide explosive board growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck can shift between one large attacker and a wider finish."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low colour requirements make the mana base extremely reliable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is straightforward to begin piloting."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat sequencing still rewards experience."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck remains fair and highly interactive through combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"No stack interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Limited answers to noncreature combo decks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No conventional board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Auras create exposure to two-for-one removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Team finishers require enough surviving creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voltron cards may be awkward without a suitable attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wider payoffs may be awkward when only Questing Beast is present."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flying defence is limited."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pillowfort effects can slow the central plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Forced sacrifice can bypass several protection cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exile removal ignores regeneration and totem armor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck may draw the wrong half of its Voltron and stompy packages."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander damage usually eliminates opponents one at a time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeated board wipes can exhaust creature resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some expensive finishers are weak from an empty battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast still requires additional evasion against large blockers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck may become predictable once a single creature is heavily upgraded."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard interaction is limited."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck sometimes generates large creatures without a way to force damage through."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fast combo may win before combat pressure becomes decisive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Piloting Principles"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Accelerate before committing to expensive upgrades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritise trample on Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not confuse high power with effective evasion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Track commander damage separately for every opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Questing Beast when he can attack immediately and meaningfully."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use haste to avoid exposing the commander unnecessarily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not stack several auras without protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prefer equipment in removal-heavy games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the creature that matters to the current plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That creature is not always the commander."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Hunter’s Insight only when damage is likely to connect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treat Ohran Frostfang as both draw and combat control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep one backup attacker after developing Questing Beast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not deploy every mana creature into a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use creature lands to rebuild after sweepers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Save Beast Within for structural threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Lignify when neutralising a commander is better than returning it to the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Tail Swipe efficiently with deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that Overrun effects require bodies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast a team-wide finisher merely for moderate damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Bear Umbra to attack while keeping interaction available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Plan Railway Brawler before casting the next creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Defiler of Vigor before a chain of green permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preserve equipment when a creature trade is acceptable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use lifelink when racing is more important than raw damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify the opponent least capable of stopping commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressure control players before they stabilise."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pressure combo players before their final turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shift away from Questing Beast when commander tax becomes inefficient."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stop developing once the board already represents lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Count double-strike damage before committing another card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Check for instant-speed removal before moving to combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep protection mana available whenever possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make opponents answer one threat at a time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once the kill window opens, end the hunt."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maybeboard Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Blackblade Reforged"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blackblade Reforged"},{"insert":" is a resilient scaling equipment that rewards the deck for developing lands.\nIt is a natural alternative to "},{"attributes":{"bold":true},"insert":"Blanchwood Armor"},{"insert":".\nBlackblade Advantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It remains on the battlefield after the equipped creature dies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It can be moved to a backup attacker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It counts every land rather than only basic Forests."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It is effective on Questing Beast because he is legendary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It improves recovery after repeated removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It can turn a manland or resilient creature into a late-game threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blanchwood Armor Advantages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It requires no equip activation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It creates pressure immediately after resolving."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It normally produces a very large bonus in this Forest-heavy deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It is more mana-efficient during the first lethal attempt."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It works especially well when protection is already available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Direct Test Swap"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"IN: Blackblade Reforged"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"OUT: Blanchwood Armor"},{"insert":"\nBring Blackblade into the mainboard when:\nTargeted creature removal is common."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Games regularly involve several board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment performs better than auras in the local meta."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Questing Beast is frequently removed after being enchanted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want more late-game resilience."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep Blanchwood Armor when:\nSpeed matters more than resilience."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The local meta contains limited instant-speed removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You regularly create immediate commander-damage kills."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The equip cost of Blackblade would slow the deck down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection spells are consistently available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is a meta-dependent choice rather than a strict upgrade.\nRule 0 Statement"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a focused mono-green combat deck led by "},{"attributes":{"bold":true},"insert":"Questing Beast"},{"insert":".\nThe deck wins through commander damage, efficient creatures, combat-based card draw, auras, equipment, protection and team-wide pump effects.\nIt does not contain infinite combos.\nIt does not contain hard locks.\nIt does not play mass land destruction.\nIts strongest turns involve:\nGiving Questing Beast trample and double strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Producing a large commander-damage attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing several cards from a successful combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Using Ohran Frostfang to make blocking unfavourable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scaling the board through Defiler of Vigor or Railway Brawler."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finishing a wider battlefield through Overrun, Unnatural Growth, Thunderfoot Baloth or End-Raze Forerunners."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is stronger than a precon and is intended for focused or strong casual Commander.\nIt is proactive and can begin applying serious pressure during turns three to five, but it does not threaten an early deterministic combo win.\nIts main weaknesses are board wipes, exile effects, sacrifice removal, pillowfort strategies and fast noncreature combo.\nThe concise table description is:\n“This is a mono-green Questing Beast combat deck. It does not play infinite combos or hard locks. It ramps early, attacks immediately and wins through commander damage, protected threats, combat draw and large pump effects.”\nFinal Notes"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Verdant Hunt"},{"insert":" is not built around waiting for the perfect battlefield.\nIt is built around making each battlefield dangerous.\nA Forest becomes acceleration.\nA mana creature becomes part of an Overrun attack.\nA small aura becomes trample.\nAn equipment becomes a commander-damage clock.\nA successful hit becomes a new hand.\nA blocker becomes a one-damage assignment.\nA board wipe leaves equipment and creature lands behind.\nA removed commander returns with haste.\nA backup creature takes the weapon.\nA normal combat step becomes lethal through one correctly timed pump spell.\nThe deck’s central questions are:\nCan Questing Beast attack this turn?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can he connect?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does he need power, trample or protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opponent is most vulnerable to commander damage?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which creature should carry the upgrades if Questing Beast is removed?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the current board better suited to Voltron or a team-wide finish?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should the next card create damage or cards?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which opposing permanent actually stops the hunt?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can one protection spell preserve the entire attack?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Am I developing after I should already be attacking for lethal?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Verdant Hunt"},{"insert":" does not ask the table for permission.\nIt accelerates.\nIt chooses a target.\nIt attacks.\nAnd once the prey begins running, the hunt has already started."},{"attributes":{"header":3},"insert":"\n"}]}
























































