preshish
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Commander
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Commander
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
Legendary Creature - Druid Frog

Commander
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Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Copy
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Counters
Counters
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Counterspell
Counterspell
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Draw
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra

Draw
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Finisher
Finisher
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Land
Land
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Mass Disruption
Mass Disruption
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Removal
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Untap
Untap
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Maybeboard
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My only bracket 4 deck. I still don't tutor cuz that's boring and I done my best to remove infinite combos, which is tricky with all the untapping. I discovered one way to infinite combo by getting 2 copies of "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" so I just don't ever copy Loran. Even without the infinite combos, I can have crazy mid-game turns where I dump multiple creatures with sick abilities on the battlefield.\nThis is a mid-range deck that tries to win with combat damage, which makes it a pretty soft bracket 4. The only reason it can keep up at all is because Helga generates tons of cards and generates tons of mana. I allowed myself to put 4 game changers in because Helga plus the untappers is not something that should happen in lower brackets.\nThe goal of the deck is to build towards a couple turns where perform a loop a few times:\ntap Helga for mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cast a 4cmc+ creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"draw a card and pump Helga "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untap Helga"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most of untappers allow one extra go per turn, but "},{"insert":{"card-link":"Chakram Retriever"}},{"insert":" is an all-star who goes crazy in this deck and my opponents should never let the retriever stick around.\nThe few times I've won with this deck were because I protected my board long enough for an overrun or grinding damage out. Helga can get huge so it's possible to kill with commander damage, but the value I get from the loop described above means I'm usually using her as an engine and not attacking with her. I've got "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" in there so maybe one day she'll slip through for the kill.\n"}]}





































































































