sir_chism
1.2k views44 hrs ago
Commander
Size: 100Salt sum: 35.16
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Commander
Ashling, the Limitless
Elemental permanent spells you cast from your hand gain evoke as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Legendary Creature - Elemental Sorcerer

Commander
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Card Advantage
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Card Advantage
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Creature Synergy
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Mass of Mysteries
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Elemental

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Creature Synergy
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Evoke Synergy
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment

Evoke Synergy
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Interaction
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Interaction
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Recursion
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Recursion
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Evoke Scoops:"},{"insert":"\nThis is a pre-con that I've upgraded with bulk and trading from my LGS. I wanted to keep the budget under $150 to keep the cost reasonable for anyone who is interested in starting Commander. At the time of creation, this deck listing is $150, although it is subject to change due to market fluctuations. I'm looking to create some upgrades for it in the near future, but this budget version performs well and is a super fun starter deck.\n\n"},{"attributes":{"bold":true},"insert":"Manabase: "},{"insert":"\nWhy 39 lands? In standard, the normal number of lands you run in a 60-card format is 24. [24 / 60 = 0.4] [0.4 x 99 = 39.6] [Factor in Sol Ring for Mana Acceleration to supplement the difference] DO NOT CHANGE THE LAND BASE. DO NOT CUT THAT LAND, I SEE YOU.\nIt was my first deck so I didn't know how to run a 5-color. I opted for stripping it and keeping it more as a Temur theme with a splash of white and black cards that synergize with the commander. My approach to the mana base and commander ability/passive is to have primarily Temur color mana and use the black and white base as \"colorless.\" Many of the tap lands offer each variety of the Temur colors so you'll always be advancing your land base in a meaningful way.\n\n"},{"attributes":{"bold":true},"insert":"How to handle the commander ability and paying the WUBURG"},{"insert":": \nDon't pay the WUBERG on average. You can use it as a bluff, or if you have an unlucky hand/mulligan, or it's a heavy hitter that you really would like to keep on board; but on average nothing in the deck is more than 9 mana and we have ways to cheat it into being a permanent so why pay that mana cost. There are multiple graveyard recursions "},{"attributes":{"bold":true},"insert":"[Muldrotha, Riveteer's Ascendancy, and Haunting Voyage]"},{"insert":" and graveyard shuffling with "},{"attributes":{"bold":true},"insert":"[Greenwarden of Murasa] and [Endurance]"},{"insert":" so you shouldn't run out of gas unless you're up against heavy discard or hand exile. If you're considering paying the WUBERG tax, try and use some of the mana outlets like"},{"attributes":{"bold":true},"insert":" [Timeless Lotus, Smokebraider, Flamebraider, and Elven Chorus]"},{"insert":". This deck has plenty of draw so you can draw until you find an answer for what you're looking for, so I did not feel the need to include specific tutors. The deck has multiple evoke counterbalance effects like"},{"attributes":{"bold":true},"insert":" [Muster the Departed, Mass of Mysteries, Renewed Solidarity, and Reflections of Littjarra]"},{"insert":" to add towards a more permanent board presence while progressing the game. This is my recommended list of creatures that you should hard cast and "},{"attributes":{"italic":true},"insert":"not"},{"insert":" evoke, the rest are optional:\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hard Casts:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Muldrotha]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Yarrok]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Risen Reef]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Mass of Mysteries]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Twinflame Travelers]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Omnath, Locus of Rage]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Bane of Progress]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Flamebraider]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Smokebraider]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Endurance]"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"[Vernal Sovereign]"},{"insert":"\n\n\n\n\n\n"}]}

































































