aalongi
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Commander
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{"ops":[{"insert":"My favorite multiplayer deck back in about 2001, before Commander was A Thing, had four copies of "},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" , a couple copies of"},{"insert":{"card-link":"Vulturous Zombie"}},{"insert":" and "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":" , a couple "},{"insert":{"card-link":"Survival of the Fittest"}},{"insert":" , and tons of mass removal like "},{"insert":{"card-link":"Damnation"}},{"insert":" . Over time it gained blue and the abilities of "},{"insert":{"card-link":"Wonder"}},{"insert":" and "},{"insert":{"card-link":"Intuition"}},{"insert":" .\n\nEnter Commander, and "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" . My first commander deck quickly emerged.\n\nMost of what is in this deck is over ten years old, including an unapologetic "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" , a winking "},{"insert":{"card-link":"Torrent Elemental"}},{"insert":" , the unparalleled "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" , and still-great mill cards like "},{"insert":{"card-link":"Nemesis of Reason"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" . In the years since, it hasn’t gotten much kinder: "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" works either as is or just adding 13 counters to your commander; "},{"insert":{"card-link":"Doom Whisperer"}},{"insert":" is a phenomenal beatdown and graveyard fill; and "},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" is a mass removal spell tailored to this deck’s appetite.\n\nThe deck wants graveyards to have something early, so "},{"insert":{"card-link":"Search for Azcanta // Azcanta, the Sunken Ruin"}},{"insert":" , "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":" , and "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" can all help with that. The Mimeoplasm doesn’t have to be game-ending on the first go; nipping an opponent’s dead utility creature and throwing a few +1/+1 counters on it is fine. Midgame, you’re hoping to drop six or more counters on a more substantial beater (flying or trample), and this deck can provide that if you don’t find it elsewhere.\n\nEndgame, you have multiple options. One of my favorites is to hold and then drop a "},{"insert":{"card-link":"Cosmogoyf"}},{"insert":" right after an opponent exiles all graveyards, thinking they’re clever. "},{"insert":{"card-link":"Geth, Lord of the Vault"}},{"insert":" also works well in late game when you have the mana to power the ability repeatedly.\n\nI’ve pulled much of the countermagic out of this deck because 95 percent of the time it doesn’t really care what happens. It retains "},{"insert":{"card-link":"Nimble Obstructionist"}},{"insert":" to stop ridiculous planewalker ultimates or "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" defenses; otherwise, the answer is either remove the problem or pour on more gas.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
Commander
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Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Better in Graveyard
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Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker

Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

Draw and Tutor
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Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Finisher
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Land
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Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Grim Flayer
Trample
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Human Warrior

Mill
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Ramp
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Geth, Lord of the Vault
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield tapped under your control. Then that player mills X cards.
: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield tapped under your control. Then that player mills X cards.
Legendary Creature - Zombie Phyrexian

Ink-Eyes, Servant of Oni
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Legendary Creature - Rat Ninja

Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
Legendary Planeswalker - Liliana

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
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Removal
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"My favorite multiplayer deck back in about 2001, before Commander was A Thing, had four copies of "},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" , a couple copies of"},{"insert":{"card-link":"Vulturous Zombie"}},{"insert":" and "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":" , a couple "},{"insert":{"card-link":"Survival of the Fittest"}},{"insert":" , and tons of mass removal like "},{"insert":{"card-link":"Damnation"}},{"insert":" . Over time it gained blue and the abilities of "},{"insert":{"card-link":"Wonder"}},{"insert":" and "},{"insert":{"card-link":"Intuition"}},{"insert":" .\n\nEnter Commander, and "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" . My first commander deck quickly emerged.\n\nMost of what is in this deck is over ten years old, including an unapologetic "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" , a winking "},{"insert":{"card-link":"Torrent Elemental"}},{"insert":" , the unparalleled "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":" , and still-great mill cards like "},{"insert":{"card-link":"Nemesis of Reason"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" . In the years since, it hasn’t gotten much kinder: "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" works either as is or just adding 13 counters to your commander; "},{"insert":{"card-link":"Doom Whisperer"}},{"insert":" is a phenomenal beatdown and graveyard fill; and "},{"insert":{"card-link":"Singularity Rupture"}},{"insert":" is a mass removal spell tailored to this deck’s appetite.\n\nThe deck wants graveyards to have something early, so "},{"insert":{"card-link":"Search for Azcanta // Azcanta, the Sunken Ruin"}},{"insert":" , "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":" , and "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" can all help with that. The Mimeoplasm doesn’t have to be game-ending on the first go; nipping an opponent’s dead utility creature and throwing a few +1/+1 counters on it is fine. Midgame, you’re hoping to drop six or more counters on a more substantial beater (flying or trample), and this deck can provide that if you don’t find it elsewhere.\n\nEndgame, you have multiple options. One of my favorites is to hold and then drop a "},{"insert":{"card-link":"Cosmogoyf"}},{"insert":" right after an opponent exiles all graveyards, thinking they’re clever. "},{"insert":{"card-link":"Geth, Lord of the Vault"}},{"insert":" also works well in late game when you have the mana to power the ability repeatedly.\n\nI’ve pulled much of the countermagic out of this deck because 95 percent of the time it doesn’t really care what happens. It retains "},{"insert":{"card-link":"Nimble Obstructionist"}},{"insert":" to stop ridiculous planewalker ultimates or "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" defenses; otherwise, the answer is either remove the problem or pour on more gas.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}














































































