Macklemo77
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Commander
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{"ops":[{"insert":"Oh no! Carl’s turned into a lich! Can you help him escape the dungeon in time? \n\n"},{"insert":{"card-link":"Acererak the Archlich"}},{"insert":" is dungeon delving and needs your help! He wants to venture into the "},{"insert":{"card-link":"Lost Mine of Phandelver"}},{"insert":" to swim in the Dark Pool as often as he can to slowly drain your opponents to death. Set up ramp pieces and cost reducers to have him venture infinitely. Just don’t go into the "},{"insert":{"card-link":"Tomb of Annihilation"}},{"insert":" ! \n\nRamp is key to successfully setting up the engine so we can venture infinitely. Cards like "},{"insert":{"card-link":"The Sibsig Ceremony"}},{"insert":" , "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" , and "},{"insert":{"card-link":"Bontu's Monument"}},{"insert":" reduce the cost of Acererak while "},{"insert":{"card-link":"K'rrik, Son of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Defiler of Flesh"}},{"insert":" take care of that pesky colored mana cost. Several rocks help take care of the one black mana as well. \n\nTo help offset the lifeloss from K’rrik and Defiler, "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , "},{"insert":{"card-link":"Ayara, First of Locthwain"}},{"insert":" , "},{"insert":{"card-link":"Demon's Horn"}},{"insert":" and "},{"insert":{"card-link":"Diamond Mare"}},{"insert":" help us regain life. Think of them as Acererak's phylactery so he can keep venturing. \n\nAcererak can also take advantage of a ton of goodstuff. Once cooking, he’ll trigger tons of ETB. "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":" and "},{"insert":{"card-link":"Diregraf Colossus"}},{"insert":" will create an army to protect your dungeons. "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":" , "},{"insert":{"card-link":"Cabal Paladin"}},{"insert":" will assist in draining your opponents. "},{"insert":{"card-link":"Champion of the Perished"}},{"insert":" will grow tall and scary. "},{"insert":{"card-link":"Noxious Ghoul"}},{"insert":" will remove your opponent's threats. \n\nThe rest of the deck comprises of removal and draw. This deck should move pretty quick, but "},{"insert":{"card-link":"Winter Moon"}},{"insert":" assists with stalling if you need more time. "},{"insert":{"card-link":"Bake into a Pie"}},{"insert":" offers a nutritious lunch if you get hungry. And while we can't find Donut anywhere, I'm sure Vecna wouldn't mind helping us, right? \n"}]}
Commander
Acererak the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Legendary Creature - Wizard Zombie

Commander
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Drain
Drain
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Draw
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Draw
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Land
Land
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Lifegain
Lifegain
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Protection
Protection
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Ramp
Defiler of Flesh
Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Creature - Horror Phyrexian

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp
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Removal
Removal
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Tokens
Tokens
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Maybeboard
Doombot Harbinger
Flying
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
Creature Artifact - Villain Robot

Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment

Maybeboard
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Tokens & Extras
Dungeon of the Mad Mage
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Dungeon

Lost Mine of Phandelver
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Dungeon

Tomb of Annihilation
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)
Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)
Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)
Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Dungeon

Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Oh no! Carl’s turned into a lich! Can you help him escape the dungeon in time? \n\n"},{"insert":{"card-link":"Acererak the Archlich"}},{"insert":" is dungeon delving and needs your help! He wants to venture into the "},{"insert":{"card-link":"Lost Mine of Phandelver"}},{"insert":" to swim in the Dark Pool as often as he can to slowly drain your opponents to death. Set up ramp pieces and cost reducers to have him venture infinitely. Just don’t go into the "},{"insert":{"card-link":"Tomb of Annihilation"}},{"insert":" ! \n\nRamp is key to successfully setting up the engine so we can venture infinitely. Cards like "},{"insert":{"card-link":"The Sibsig Ceremony"}},{"insert":" , "},{"insert":{"card-link":"Jet Medallion"}},{"insert":" , and "},{"insert":{"card-link":"Bontu's Monument"}},{"insert":" reduce the cost of Acererak while "},{"insert":{"card-link":"K'rrik, Son of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Defiler of Flesh"}},{"insert":" take care of that pesky colored mana cost. Several rocks help take care of the one black mana as well. \n\nTo help offset the lifeloss from K’rrik and Defiler, "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" , "},{"insert":{"card-link":"Ayara, First of Locthwain"}},{"insert":" , "},{"insert":{"card-link":"Demon's Horn"}},{"insert":" and "},{"insert":{"card-link":"Diamond Mare"}},{"insert":" help us regain life. Think of them as Acererak's phylactery so he can keep venturing. \n\nAcererak can also take advantage of a ton of goodstuff. Once cooking, he’ll trigger tons of ETB. "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":" and "},{"insert":{"card-link":"Diregraf Colossus"}},{"insert":" will create an army to protect your dungeons. "},{"insert":{"card-link":"Tinybones Joins Up"}},{"insert":" , "},{"insert":{"card-link":"Cabal Paladin"}},{"insert":" will assist in draining your opponents. "},{"insert":{"card-link":"Champion of the Perished"}},{"insert":" will grow tall and scary. "},{"insert":{"card-link":"Noxious Ghoul"}},{"insert":" will remove your opponent's threats. \n\nThe rest of the deck comprises of removal and draw. This deck should move pretty quick, but "},{"insert":{"card-link":"Winter Moon"}},{"insert":" assists with stalling if you need more time. "},{"insert":{"card-link":"Bake into a Pie"}},{"insert":" offers a nutritious lunch if you get hungry. And while we can't find Donut anywhere, I'm sure Vecna wouldn't mind helping us, right? \n"}]}





































































