310 views6 days ago
Commander
Size: 100Salt sum: 32.51
 avatar

arandomvirus

310 views6 days ago
Commander
Size: 100Salt sum: 32.51

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Thanks for reading! \nThis bracket 2 deck is extremely consistent, and often pushes big combat steps very early in the game. It has a linear focus, and doesn't use slots trying to cover weaknesses. Think cEDH always pushing to win, but with no infinites or fast mana. \n\nVarolz has two specific keys in this deck as commander. \n-The first line \"Each Creature in your graveyard has scavenge\" seeks to take advantage of high power low mana creatures. These creatures tend to have some sort of downside. Often, it involves sacrificing a creature. In this deck, that 'downside' is actually an upside, since Varolz wants things in the graveyard anyway. \n-The second line is an unrestricted sac outlet. Several cEDH decks have tried to take advantage of this , but Varolz is ultimately outclassed. \n\nThis deck seeks to take advantage of both abilities, while including massive draw. An ideal play line would be scavenging Death's Shadow with Terrasymbiosis in play, stacking 13 +1/+1 counters and drawing 13 cards for one black mana. This gameplan is mirrored with Jenova, Shadowheart, &Marketback. There are no ways to keep more than 7 cards, so ditching the most efficient scavengable creatures is ideal. The gameplan is also resilient to boardwipes/removal, since Varolz can eat the creatures in the yard. Try to draw cards before the wipes, as a grip full of cards is better than untapping a chungus. \n\nWinning the game is through combat damage. Stacking +1/+1 counters on evasive creatures and turning them sideways. Since there is upside to these creatures hitting the graveyard, holding back blockers will only slow you down. The idea is to be pushing 12, 24, 48 damage as quickly as possible, and overrunning the board before locks or battlecruisers can be established. \n\nLike every stompy deck, stax is a big concern. focus the stax player down first. Same applies to graveyard hate. \n"}]}

Commander

Qty: 1 Price: $0.79
Varolz, the Scar-Striped
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz.
Legendary Creature - Warrior Troll
Varolz, the Scar-Striped (dgm) 112

Commander

(CTRL to add secondary)

Cheap Power

Qty: 16 Price: $38.70
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Legendary Creature - Mutant Boar Rhino
Bebop & Rocksteady (tmt) 140
Bristlebane Battler
Trample, ward

This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Creature - Soldier Kithkin
Bristlebane Battler (ecl) 168
Daemogoth Titan
Whenever this creature attacks or blocks, sacrifice a creature.
Creature - Demon
Daemogoth Titan (stx) 339
Death's Shadow
This creature gets -X/-X, where X is your life total.
Creature - Avatar
Death's Shadow (mb2) 180
Hunted Bonebrute
Menace
When this creature enters, target opponent creates two 1/1 white Dog creature tokens.
When this creature dies, each opponent loses 3 life.
Disguise
Creature - Beast Skeleton
Hunted Bonebrute (mkm) 87
Kalakscion, Hunger Tyrant
Legendary Creature - Crocodile
Kalakscion, Hunger Tyrant (dft) 93
Lupine Prototype
This creature can't attack or block unless a player has no cards in hand.
Creature Artifact - Construct Wolf
Lupine Prototype (inr) 444
Monoist Sentry
Defender
Creature Artifact - Robot
Monoist Sentry (eoe) 111
Moonshadow
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Creature - Elemental
Moonshadow (ecl) 110
Nyxathid
As this creature enters, choose an opponent.
This creature gets -1/-1 for each card in the chosen player's hand.
Creature - Elemental
Nyxathid (jmp) 259
Shakedown Heavy
Menace
Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Creature - Warrior Ogre
Shakedown Heavy (snc) 421
Slumbering Trudge
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Beast Plant
Slumbering Trudge (sos) 160
Sunset Saboteur
Menace
Ward—Discard a card.
Whenever this creature attacks, put a +1/+1 counter on target creature an opponent controls.
Creature - Human Rogue
Sunset Saboteur (eoe) 116
Tragedy Feaster
Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.
Creature - Demon
Tragedy Feaster (sos) 102
Yargle and Multani
Legendary Creature - Elemental Spirit Frog
Yargle and Multani (mom) 317
Yargle, Glutton of Urborg
Legendary Creature - Spirit Frog
Yargle, Glutton of Urborg (mul) 149

Cheap Power

(CTRL to add secondary)

Counters

Qty: 4 Price: $17.46
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (pip) 195
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Creature - Fungus
Corpsejack Menace (rtr) 152
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (soc) 267
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (pip) 200

Counters

(CTRL to add secondary)

Draw

Qty: 15 Price: $67.95
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Legendary Creature - Human Noble
Cleopatra, Exiled Pharaoh (acr) 119
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (fin) 94
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (tdc) 178
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (wot) 53
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (spg) 152
Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien
Jenova, Ancient Calamity (fin) 346
Marketback Walker
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Creature Artifact - Construct
Marketback Walker (dft) 235
Mask of Griselbrand
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
Legendary Artifact - Equipment
Mask of Griselbrand (mid) 347
Mosswood Dreadknight
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Creature - Human Knight
Mosswood Dreadknight // Dread Whispers (woe) 292
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (pw25) 1
Savanti Romero, Time's Exile
Trample
At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
Legendary Creature - Wizard Demon
Savanti Romero, Time's Exile (tmt) 72
Shadowheart, Dark Justiciar
,
, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Cleric Elf
Shadowheart, Dark Justiciar (clb) 146
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 186The Legend of Kyoshi // Avatar Kyoshi (tla) 186
Well Rested
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Enchantment - Aura
Well Rested (pip) 88

Draw

(CTRL to add secondary)

Finisher

Qty: 6 Price: $43.84
Glistening Oil
Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Glistening Oil (nph) 62
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (gk1) 65
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 81
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (pip) 205
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c13) 263
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (dmr) 389

Finisher

(CTRL to add secondary)

Land

Qty: 34 (35 w/ MDFC)Price: $90.56
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Hissing Quagmire
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.
Land
Hissing Quagmire (ogw) 171
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (dsc) 290
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rtr) 243
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (soc) 413
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (ecc) 63
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

(CTRL to add secondary)

Mill

Qty: 3 Price: $17.27
Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (gk1) 64
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (m19) 121
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (grn) 211

Mill

(CTRL to add secondary)

Protection

Qty: 1 Price: $2.79
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256

Protection

(CTRL to add secondary)

Ramp

Qty: 4 Price: $16.56
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 383
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (pip) 204

Ramp

(CTRL to add secondary)

Recursion

Qty: 5 Price: $12.31
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Not Dead After All (woe) 101
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 672
Sidisi, Regent of the Mire
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Zombie Snake Warlock
Sidisi, Regent of the Mire (tdm) 341
Treasured Find
Return target card from your graveyard to your hand. Exile Treasured Find.
Sorcery
Treasured Find (gk1) 72

Recursion

(CTRL to add secondary)

Removal

Qty: 4 Price: $26.97
Atomize
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Atomize (pip) 622
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 12
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (pip) 219
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 367

Removal

(CTRL to add secondary)

Tutor

Qty: 7 Price: $45.93
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (slc) 2011
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment
Birthing Ritual (mh3) 146
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (cmd) 74
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 349
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Jarad's Orders
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Jarad's Orders (rtr) 175
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (a25) 185

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
53 pips - 41 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 4 cards
50 pips - 41 cards
24 mana - 24 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Thanks for reading! \nThis bracket 2 deck is extremely consistent, and often pushes big combat steps very early in the game. It has a linear focus, and doesn't use slots trying to cover weaknesses. Think cEDH always pushing to win, but with no infinites or fast mana. \n\nVarolz has two specific keys in this deck as commander. \n-The first line \"Each Creature in your graveyard has scavenge\" seeks to take advantage of high power low mana creatures. These creatures tend to have some sort of downside. Often, it involves sacrificing a creature. In this deck, that 'downside' is actually an upside, since Varolz wants things in the graveyard anyway. \n-The second line is an unrestricted sac outlet. Several cEDH decks have tried to take advantage of this , but Varolz is ultimately outclassed. \n\nThis deck seeks to take advantage of both abilities, while including massive draw. An ideal play line would be scavenging Death's Shadow with Terrasymbiosis in play, stacking 13 +1/+1 counters and drawing 13 cards for one black mana. This gameplan is mirrored with Jenova, Shadowheart, &Marketback. There are no ways to keep more than 7 cards, so ditching the most efficient scavengable creatures is ideal. The gameplan is also resilient to boardwipes/removal, since Varolz can eat the creatures in the yard. Try to draw cards before the wipes, as a grip full of cards is better than untapping a chungus. \n\nWinning the game is through combat damage. Stacking +1/+1 counters on evasive creatures and turning them sideways. Since there is upside to these creatures hitting the graveyard, holding back blockers will only slow you down. The idea is to be pushing 12, 24, 48 damage as quickly as possible, and overrunning the board before locks or battlecruisers can be established. \n\nLike every stompy deck, stax is a big concern. focus the stax player down first. Same applies to graveyard hate. \n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards