ITS_ME_AGAIN
28 views5 hrs ago
Commander
Size: 100Salt sum: 49.48
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{"ops":[{"insert":"This is a B3 deck where the goal is to use "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" attack trigger to grow our board (primarily "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" and the many hydras in the deck) and eventually win through combat. \n\n"},{"attributes":{"bold":true},"insert":"THIS DECK IS VERY MATH HEAVY."},{"insert":" I own a weaker version of the deck and it has still caused me to pull out a calculator at times. You have been warned.\n\n"},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" has no evasion built in and its only protection built in is ward 2, which an opponent can easily pay. For this reason, a good chunk of the deck aims to give "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" trample, unblockable, or some form of protection.\n\nYou should aim to have "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" out on turn 3 or turn 4. You can bring him out early in the game without needing protection as ward 2 is usually enough until about turn 6. The more important thing is that you should have some way of pumping "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" and giving him evasion on the first turn you swing with him before you consider casting him. "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" becomes very large very fast, and is always the prime target for removal, so all protection equipment should be equipped onto him. When equipping, make sure that equipment with shroud is equipped last.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sovereign Okinec Ahau"}},{"attributes":{"bold":true},"insert":" should be attacking every turn"},{"insert":", unless not swinging would be the difference between living and dying. "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" should be swinging at the threat or the person who is most likely the threat. If no one meets that criteria, swing around the table. Its likely that you will have lethal commander damage after just 2 attacks with a counter doubler or two, that attack trigger is way too broken. \n\nOutside of the general game plan, the deck is customisable. Cards marked purple are required and orange are replaceable. I generally consider the best decks as the ones that were brewed by the pilot, and I highly reccomend that if you are going to build this deck you should take some things out and add in some other things.\n"}]}
Commander
Commander
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Backup Line
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Backup Line
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Counter Doublers
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Counter Doublers
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Counter Movement and Synergy
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counter Movement and Synergy
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Draw
Draw
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Evasion
Evasion
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Mass untap effects
Mass untap effects
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Protection
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Pump
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Pump
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Ramp
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Ramp
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Removal
Removal
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Maybeboard
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Legendary Creature - Rogue Mutant Crocodile

Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a B3 deck where the goal is to use "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" attack trigger to grow our board (primarily "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" and the many hydras in the deck) and eventually win through combat. \n\n"},{"attributes":{"bold":true},"insert":"THIS DECK IS VERY MATH HEAVY."},{"insert":" I own a weaker version of the deck and it has still caused me to pull out a calculator at times. You have been warned.\n\n"},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" has no evasion built in and its only protection built in is ward 2, which an opponent can easily pay. For this reason, a good chunk of the deck aims to give "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" trample, unblockable, or some form of protection.\n\nYou should aim to have "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" out on turn 3 or turn 4. You can bring him out early in the game without needing protection as ward 2 is usually enough until about turn 6. The more important thing is that you should have some way of pumping "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" and giving him evasion on the first turn you swing with him before you consider casting him. "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" becomes very large very fast, and is always the prime target for removal, so all protection equipment should be equipped onto him. When equipping, make sure that equipment with shroud is equipped last.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sovereign Okinec Ahau"}},{"attributes":{"bold":true},"insert":" should be attacking every turn"},{"insert":", unless not swinging would be the difference between living and dying. "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":" should be swinging at the threat or the person who is most likely the threat. If no one meets that criteria, swing around the table. Its likely that you will have lethal commander damage after just 2 attacks with a counter doubler or two, that attack trigger is way too broken. \n\nOutside of the general game plan, the deck is customisable. Cards marked purple are required and orange are replaceable. I generally consider the best decks as the ones that were brewed by the pilot, and I highly reccomend that if you are going to build this deck you should take some things out and add in some other things.\n"}]}


















































































