Pibs
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Commander
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{"ops":[{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"The Goal - "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I have wanted to try making a deck that is more focused on the 99 with a supporting commander instead of leaning into my usual strategy (I know you love my Voltron commanders, Reece and Kade). I was inspired by some of my favorite EDH YouTubers like Trinket Mage, 3/3 Elk, and Salubrious Snail, and I took a bit from each of them to throw this deck together. What I ended up starting with is a Salvaging Station secret commander deck. This deck is intended as a toolbox deck with lots of tutors to create a flexible and consistent game plan. I’ve always wanted to make a deck that not only feels synergistic, but that every piece is interlocking as a complex puzzle that perfectly fits together to support the game plan. "},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 1 - Salvaging Station and Baubles"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Salvaging Station is intended as my main recursion package for the deck with lots of 0 and 1 cost artifacts that either have removal, card draw, ramp, or both. This is where the majority of interaction and value come from for the deck. My main game plan is to rush Salvaging Station out as soon as I can to get my baubles as recurring value on the field. A few of the key baubles in the deck are:"},{"insert":"\n\nAether Spellbomb - constantly a threat to bounce a creature back to hand, dissuading others from swinging big things my way. Later, if I haven't used it, I can always sack it for an extra card draw on the player before me end step and bring it back with Salvaging Station."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dispeller's Capsule - See a big, scary artifact or enchantment? Playing against an artifact or enchantment matters deck? *Slaps roof of car* this thing can fit so much removal in it, it'll make your opponents dizzy!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Executioner's Capsule - Having a doom blade on repeat is sweeeeet. Except when you're in a game against all Orzhov players. Not as sweet, but still helpful!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map - Look up any land in my deck? Yes please. This is great for pulling up an Inventor's Fair or Bojuka Bog when needed. Or, you know, for color fixing because I still don't know how to build a proper mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mishra's Bauble/Urza's Bauble - 0 mana bauble's that draw me cards? Hell yeah. If a board wipe happens with one of these on the board and a Salvaging Station, I can draw as many cards as there are bodies leaving the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chromatic Star - To echo the same idea as above, Chromatic Star can be cracked for one mana, and I can float a mana and repeatably pay for Chromatic Star's draw for how every many creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nihil Spellbomb - Recurring graveyard hate is super nice against a graveyard focused deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necrogen Spellbomb - You can either get really mean by recurring this and having opponents discard their hands, or target a player that is tutoring a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sunbeam Spellbomb - Probably one of the weaker choices, but 5 life for 1 white mana is no joke. That bit can bump me over a killing blow in some cases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welding Jar - Super nice to have out in order to protect either Salvaging Station or Conjurer's Closet. Or any of the artifact creatures. It's just a nice piece of protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNote: The fun thing about baubles with Sydri on the board is Sydri can animate any of them for one blue mana for a cheap blocker. If Salvaging Station is on the board, I can bring them right back in case I need to chump block something. If I really want to remove something with a 1 cost bauble, I can also make it a death touch life linker with Sydri for the little added benefit. Or animate a bauble and sack it to draw a card and fizzle damage (will not work against trample, however).\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 2 - Tutors that tutor tutors for more tutors "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"This was the most fun, and exciting package for me to build. I was able to put in a good number of the artifact mage tutors that grab different artifacts on ETB, I grabbed quite a few “transmute” cards to do double duty for either a semi-crappy spell or a tutor for one of my mages or artifacts, and I also grabbed the “wizard cycling” package to grab my Artifact Mages, some of my recursion mages, or even one of my flicker engines. Speaking of flicker…"},{"insert":"\n\nThe Mages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Trinket Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tribute Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Transit Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treasure Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTransmute"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dizzy Spell - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Muddle the Mixture -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Perplex - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clutch of the Undercity - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ethereal Usher - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInstants"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Scour for Scrap - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whir of Invention -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWizard Cycling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vedalken Aethermage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Step Through - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEnchantment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Artificer's Intuition - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 3 - The Flickering: somehow, the thing returned…again "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I love my ETB tutors, but it would feel bad if they were just a one time use. I want to juice every bit of value I can out of them, and I have a lot of artifacts that need to see play. I picked up a Conjurer’s Closet, a Teleportation Circle (a little out of theme for artifacts, but worth it) and a Mistmeadow Vanisher that fits as a tutorable body with wizard cycling!"},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 4 - Back from the grave "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Why play a card once when I can play it again? I’d rather annoy you twice if I can. Of course, Salvaging Station is my key recursion piece, but in case it gets hated out of the game I have some backup pieces like Emry, Lurker of the Loch, Sharuum, the Hegemon, and Tameshi, Reality Architect. I want to be able to replay my artifacts for card draw, removal, and general value. "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"And finally, the Commander - Why Sydri?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I had my eyes on Sydri a while ago because I’ve wanted to play an esper commander, but I wanted to be a hipster and play something a little off the beaten path. I liked how Sydri cares about artifacts, and she is open ended enough that it gave me the flexibility to create a 99 that I was excited about. "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"The thing I like about Sydri’s activated abilities is I can animate any artifact on the field into a creature with toughness and power equal to its cmc for one blue. For an added benefit, I can pay a white and a black to give an artifact creature death touch and life link. Not only does this give me the chance to animate my own artifacts, but gives me the chance to politic and support other players by animating their artifacts for blockers/damage dealers if needed."},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"But…how do you win?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I’m not going to combo you out, or play a rush down strategy. Amazingly, Sydri is not a Voltron commander in this deck (blowing my playgroup's mind with this one). My game plan is to control the board as much as I can until I can get a few sphinxes on the board, and smash face with flying beaters. Simple, sweet, perfect (I ruined my alliteration). "},{"insert":"\n\nIf you guys have any thoughts, feedback, comments, I’d love to hear what you have to say!\n"}]}
Commander
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Blink
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Enigma Sphinx
Flying
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx

Ethersworn Sphinx
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx

Draw
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Ramp
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Recursion
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Removal
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Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant

Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Tutor
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Sideboard
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Artificer Orc

Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Synthesizer Labship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Artifact - Spacecraft

Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Venser, the Sojourner
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Planeswalker - Venser

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"The Goal - "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I have wanted to try making a deck that is more focused on the 99 with a supporting commander instead of leaning into my usual strategy (I know you love my Voltron commanders, Reece and Kade). I was inspired by some of my favorite EDH YouTubers like Trinket Mage, 3/3 Elk, and Salubrious Snail, and I took a bit from each of them to throw this deck together. What I ended up starting with is a Salvaging Station secret commander deck. This deck is intended as a toolbox deck with lots of tutors to create a flexible and consistent game plan. I’ve always wanted to make a deck that not only feels synergistic, but that every piece is interlocking as a complex puzzle that perfectly fits together to support the game plan. "},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 1 - Salvaging Station and Baubles"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Salvaging Station is intended as my main recursion package for the deck with lots of 0 and 1 cost artifacts that either have removal, card draw, ramp, or both. This is where the majority of interaction and value come from for the deck. My main game plan is to rush Salvaging Station out as soon as I can to get my baubles as recurring value on the field. A few of the key baubles in the deck are:"},{"insert":"\n\nAether Spellbomb - constantly a threat to bounce a creature back to hand, dissuading others from swinging big things my way. Later, if I haven't used it, I can always sack it for an extra card draw on the player before me end step and bring it back with Salvaging Station."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dispeller's Capsule - See a big, scary artifact or enchantment? Playing against an artifact or enchantment matters deck? *Slaps roof of car* this thing can fit so much removal in it, it'll make your opponents dizzy!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Executioner's Capsule - Having a doom blade on repeat is sweeeeet. Except when you're in a game against all Orzhov players. Not as sweet, but still helpful!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map - Look up any land in my deck? Yes please. This is great for pulling up an Inventor's Fair or Bojuka Bog when needed. Or, you know, for color fixing because I still don't know how to build a proper mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mishra's Bauble/Urza's Bauble - 0 mana bauble's that draw me cards? Hell yeah. If a board wipe happens with one of these on the board and a Salvaging Station, I can draw as many cards as there are bodies leaving the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chromatic Star - To echo the same idea as above, Chromatic Star can be cracked for one mana, and I can float a mana and repeatably pay for Chromatic Star's draw for how every many creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nihil Spellbomb - Recurring graveyard hate is super nice against a graveyard focused deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necrogen Spellbomb - You can either get really mean by recurring this and having opponents discard their hands, or target a player that is tutoring a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sunbeam Spellbomb - Probably one of the weaker choices, but 5 life for 1 white mana is no joke. That bit can bump me over a killing blow in some cases."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welding Jar - Super nice to have out in order to protect either Salvaging Station or Conjurer's Closet. Or any of the artifact creatures. It's just a nice piece of protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNote: The fun thing about baubles with Sydri on the board is Sydri can animate any of them for one blue mana for a cheap blocker. If Salvaging Station is on the board, I can bring them right back in case I need to chump block something. If I really want to remove something with a 1 cost bauble, I can also make it a death touch life linker with Sydri for the little added benefit. Or animate a bauble and sack it to draw a card and fizzle damage (will not work against trample, however).\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 2 - Tutors that tutor tutors for more tutors "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"This was the most fun, and exciting package for me to build. I was able to put in a good number of the artifact mage tutors that grab different artifacts on ETB, I grabbed quite a few “transmute” cards to do double duty for either a semi-crappy spell or a tutor for one of my mages or artifacts, and I also grabbed the “wizard cycling” package to grab my Artifact Mages, some of my recursion mages, or even one of my flicker engines. Speaking of flicker…"},{"insert":"\n\nThe Mages"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Trinket Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tribute Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Transit Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treasure Mage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTransmute"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Dizzy Spell - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Muddle the Mixture -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Perplex - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clutch of the Undercity - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ethereal Usher - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInstants"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Scour for Scrap - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whir of Invention -"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWizard Cycling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Vedalken Aethermage - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Step Through - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEnchantment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Artificer's Intuition - "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 3 - The Flickering: somehow, the thing returned…again "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I love my ETB tutors, but it would feel bad if they were just a one time use. I want to juice every bit of value I can out of them, and I have a lot of artifacts that need to see play. I picked up a Conjurer’s Closet, a Teleportation Circle (a little out of theme for artifacts, but worth it) and a Mistmeadow Vanisher that fits as a tutorable body with wizard cycling!"},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Package 4 - Back from the grave "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"Why play a card once when I can play it again? I’d rather annoy you twice if I can. Of course, Salvaging Station is my key recursion piece, but in case it gets hated out of the game I have some backup pieces like Emry, Lurker of the Loch, Sharuum, the Hegemon, and Tameshi, Reality Architect. I want to be able to replay my artifacts for card draw, removal, and general value. "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"And finally, the Commander - Why Sydri?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I had my eyes on Sydri a while ago because I’ve wanted to play an esper commander, but I wanted to be a hipster and play something a little off the beaten path. I liked how Sydri cares about artifacts, and she is open ended enough that it gave me the flexibility to create a 99 that I was excited about. "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"The thing I like about Sydri’s activated abilities is I can animate any artifact on the field into a creature with toughness and power equal to its cmc for one blue. For an added benefit, I can pay a white and a black to give an artifact creature death touch and life link. Not only does this give me the chance to animate my own artifacts, but gives me the chance to politic and support other players by animating their artifacts for blockers/damage dealers if needed."},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"But…how do you win?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.121569)","color":"oklab(0.89529 0.00118002 -0.00387371)"},"insert":"I’m not going to combo you out, or play a rush down strategy. Amazingly, Sydri is not a Voltron commander in this deck (blowing my playgroup's mind with this one). My game plan is to control the board as much as I can until I can get a few sphinxes on the board, and smash face with flying beaters. Simple, sweet, perfect (I ruined my alliteration). "},{"insert":"\n\nIf you guys have any thoughts, feedback, comments, I’d love to hear what you have to say!\n"}]}



































































































































