Erabe
44 views17 hrs ago
Commander
Size: 100Est cost: $168.26Salt sum: 38.81
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{"ops":[{"insert":"This deck does one thing, played shared fate. That's it. It is filled to the brim with every 1 mana cycler in temur, all the good cantrips, and draw. This deck has no interaction. The only plan is play shared fate and hope your opponent didn't have an answer in hand because they won't draw one from your deck. Luckily for us, in casual pods no one plays much removal especially enchant removal, so our odds of this sticking if it resolves and lasts more than a turn are pretty high. Also the average CMC is a lie, you wont play a single spell for over two mana other than flubs and shared fate, cause all the spells with a cmc higher than that you are just meant to cycle out. And finally I should mention that the cards in the deck for the most part specifically make you draw so that shared fate is triggered. I can't run any sleight of hand/stock up effects because if my opponent draws those from shared fate they get to search their library, not mine, for an answer and they might find one. So at the end of the day what we really want to know, is the deck any good? No. But is it funny? For me at least. But it might make you a little salty to be on the receiving end.\n"}]}
Artifact
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Artifact - Vehicle

Artifact
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Creature
Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck does one thing, played shared fate. That's it. It is filled to the brim with every 1 mana cycler in temur, all the good cantrips, and draw. This deck has no interaction. The only plan is play shared fate and hope your opponent didn't have an answer in hand because they won't draw one from your deck. Luckily for us, in casual pods no one plays much removal especially enchant removal, so our odds of this sticking if it resolves and lasts more than a turn are pretty high. Also the average CMC is a lie, you wont play a single spell for over two mana other than flubs and shared fate, cause all the spells with a cmc higher than that you are just meant to cycle out. And finally I should mention that the cards in the deck for the most part specifically make you draw so that shared fate is triggered. I can't run any sleight of hand/stock up effects because if my opponent draws those from shared fate they get to search their library, not mine, for an answer and they might find one. So at the end of the day what we really want to know, is the deck any good? No. But is it funny? For me at least. But it might make you a little salty to be on the receiving end.\n"}]}

































































