FortniteBalls
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Commander
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{"ops":[{"insert":"Gameplan for this deck is pretty simple: \n-> Push for a turn 2 "},{"insert":{"card-link":"Malcolm, Keen-Eyed Navigator"}},{"insert":" if possible, or turn 3 protected, cast "},{"insert":{"card-link":"Kediss, Emberclaw Familiar"}},{"insert":", and swing making three treasures. Since Malcolm is three mana, you'll want to set up on turn 1 using a "},{"insert":{"card-link":"Strike It Rich"}},{"insert":" , or hold a ritual for turn 2 like "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":" . \n-> Once Malcolm/Kediss online, we can combo out in a few ways....\n"},{"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":" and "},{"insert":{"card-link":"Malcolm, Keen-Eyed Navigator"}},{"insert":" is the de-facto combo here. Basically, swing in with both on the field, having at least two mana open to activate Glint-horn, discarding a card will trigger his damage effect and ping all opponents for 1 damage, then Malcolm triggers making three treasures. Continue until all the shorties are fried. Alternatively, this can be done after combat damage for Malcolm has resolved if you're short on mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" (or some other pinger on treasure entry) +"},{"insert":{"card-link":"Trickery Charm"}},{"insert":" (or some other type changer) and "},{"insert":{"card-link":"Malcolm, Keen-Eyed Navigator"}},{"insert":" . Here, we want both Malcolm and Fireweaver on the battlefield, then cast the charm targeting the Fireweaver, changing it's type to Pirate (Pirateweaver). Moving to combat, Malcolm will make a treaure and the now Pirateweaver will ping the table - since it's a pirate it triggers Malcolm... rinse and repeat MWAHAHA. "},{"insert":{"card-link":"Spyglass Siren"}},{"insert":" and "},{"insert":{"card-link":"Fanatical Firebrand"}},{"insert":" are ways to get an artifact into play and trigger the infinite if you can't get in with Malcolm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" + "},{"insert":{"card-link":"Curiosity"}},{"insert":" is a classic combo. Cast Niv and attach Curiosity. As long as you can draw a card, Niv will trigger dealing 1 damage to all opponents, then triggering Curiosity, and drawing you a card. Repeat until everyone is CHOPPED LIVER."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDoes this deck fold to removal?? Yes. Hold up mana for a counter PLEASE (or just ball). Some free spells like "},{"insert":{"card-link":"Commandeer"}},{"insert":" or "},{"insert":{"card-link":"Flare of Duplication"}},{"insert":" might help you in a pinch. Can always use poor Kediss as Flare Fodder.\n\n"},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" is in here too as a great way to "},{"insert":{"card-link":"Silence"}},{"insert":" on a budget. I ALWAYS forget he has flash. While 5 mana is steep, if you hold up mana on someone's end step and flash him in, you can combo off scott free (who's scott?)\n\nNOW WALK THE PLANK\n"}]}
Commander
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Commander
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Card Advantage
Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Yusri, Fortune's Flame
Flying
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Legendary Creature - Efreet

Card Advantage
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Extra Turn
Alchemist's Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery

Extra Turn
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Interaction
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Interaction
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Pingers
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Pingers
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Pirate
Pirate
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Resource Advantage
Resource Advantage
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Tutor
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Tutor
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Type Change
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Type Change
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Maybeboard
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Gameplan for this deck is pretty simple: \n-> Push for a turn 2 "},{"insert":{"card-link":"Malcolm, Keen-Eyed Navigator"}},{"insert":" if possible, or turn 3 protected, cast "},{"insert":{"card-link":"Kediss, Emberclaw Familiar"}},{"insert":", and swing making three treasures. Since Malcolm is three mana, you'll want to set up on turn 1 using a "},{"insert":{"card-link":"Strike It Rich"}},{"insert":" , or hold a ritual for turn 2 like "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":" . \n-> Once Malcolm/Kediss online, we can combo out in a few ways....\n"},{"insert":{"card-link":"Glint-Horn Buccaneer"}},{"insert":" and "},{"insert":{"card-link":"Malcolm, Keen-Eyed Navigator"}},{"insert":" is the de-facto combo here. Basically, swing in with both on the field, having at least two mana open to activate Glint-horn, discarding a card will trigger his damage effect and ping all opponents for 1 damage, then Malcolm triggers making three treasures. Continue until all the shorties are fried. Alternatively, this can be done after combat damage for Malcolm has resolved if you're short on mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" (or some other pinger on treasure entry) +"},{"insert":{"card-link":"Trickery Charm"}},{"insert":" (or some other type changer) and "},{"insert":{"card-link":"Malcolm, Keen-Eyed Navigator"}},{"insert":" . Here, we want both Malcolm and Fireweaver on the battlefield, then cast the charm targeting the Fireweaver, changing it's type to Pirate (Pirateweaver). Moving to combat, Malcolm will make a treaure and the now Pirateweaver will ping the table - since it's a pirate it triggers Malcolm... rinse and repeat MWAHAHA. "},{"insert":{"card-link":"Spyglass Siren"}},{"insert":" and "},{"insert":{"card-link":"Fanatical Firebrand"}},{"insert":" are ways to get an artifact into play and trigger the infinite if you can't get in with Malcolm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" + "},{"insert":{"card-link":"Curiosity"}},{"insert":" is a classic combo. Cast Niv and attach Curiosity. As long as you can draw a card, Niv will trigger dealing 1 damage to all opponents, then triggering Curiosity, and drawing you a card. Repeat until everyone is CHOPPED LIVER."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDoes this deck fold to removal?? Yes. Hold up mana for a counter PLEASE (or just ball). Some free spells like "},{"insert":{"card-link":"Commandeer"}},{"insert":" or "},{"insert":{"card-link":"Flare of Duplication"}},{"insert":" might help you in a pinch. Can always use poor Kediss as Flare Fodder.\n\n"},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" is in here too as a great way to "},{"insert":{"card-link":"Silence"}},{"insert":" on a budget. I ALWAYS forget he has flash. While 5 mana is steep, if you hold up mana on someone's end step and flash him in, you can combo off scott free (who's scott?)\n\nNOW WALK THE PLANK\n"}]}









































































