87 views20 days ago
Commander
Size: 100Est cost: $163.72Salt sum: 33.63
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IsaBaguette

87 views20 days ago
Commander
Size: 100Est cost: $163.72Salt sum: 33.63

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{"ops":[{"insert":"This deck plays a lot of BAD CARDS!!!! (except for the ramp.) Playing a 6-mana commander with an etb ability isn't great, but we're ALSO playing 2+ mana blink spells (a.k.a. BAD CARDS!!) We can use some (BAD) lands to sneak more value out of our commanders etb, such as all 3 bridges and ANY other artifact lands (that are playable in conjunction with our commander) and eventually, play one of the few \"good\" cards in our deck, being a Cryptolith Rite effect, to help us ramp into some big expensive beaters! (They're good cards... right??) NOPE! We have MORE \"BAD CARDS\" in a TON of expensive artifact creatures, to hopefully start swinging big with 8-mana 4/5 fliers and such to eventually win the game!\n\nIn all seriousness, this deck does run a pretty cool gameplan. It takes a few steps to get there, but plays pretty smoothly. While there are a somewhat low number of lands within the deck, our absurd ramp package does somewhat make up for it, as it helps accelerate our gameplan IMMENSELY in just a few turns! Ideally, we're ramping and getting a ton of cheap artifacts/artifact creatures out early and use the mana from those creatures to then cast our commander, gaining around 3-5 little creature tokens. After this, we can simply blink our commander once or twice and gain a TON of little dudes. From there, with any sort of Cryptolith Rite effect, we suddenly turn our board state up to 1,000, and can ramp some decently hefty creatures out, all to eventually close out the game (hopefully!)\n\nNOTE: \nShardless Agent IS a ramp piece, but should NOT be played ANY time before Aang and Katara is played, as cascading into a blink spell doesn't do much until our commander is on board! Otherwise, you're just gambling that you find a mana rock before a blink spell, and there's really only one ideal outcome if there's no commander on board yet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The \"Hidden Commander(s)\" of the deck are Inga and Esika, as well as any mana-dork enabler. This is what ACTUALLY lets the deck propel into a late-game/winning board state, and is somewhat important to mulligan for (but not entirely necessary.)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Commander

Qty: 1 Price: $8.49
Aang and Katara
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
Legendary Creature - Human Avatar Ally
Aang and Katara (tle) 69

Commander

(CTRL to add secondary)

Creature

Qty: 21 Price: $30.87
Arcane Proxy
Prototype
— 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
Creature Artifact - Wizard
Arcane Proxy (bro) 75
Arcanist's Owl
Flying
When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature Artifact - Bird
Arcanist's Owl (nec) 135
Boulderbranch Golem
Prototype
— 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, you gain life equal to its power.
Creature Artifact - Golem
Boulderbranch Golem (bro) 197
Filigree Angel
Flying
When this creature enters, you gain 3 life for each artifact you control.
Creature Artifact - Angel
Filigree Angel (plst) ARB-6
Hulking Metamorph
Prototype
— 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
Creature Artifact - Shapeshifter
Hulking Metamorph (bro) 79
Iron-Craw Crusher
Prototype
— 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Whenever this creature attacks, target attacking creature gets +X/+0 until end of turn, where X is this creature's power.
Creature Artifact - Wurm
Iron-Craw Crusher (bro) 200
Meandering Towershell
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Creature - Turtle
Meandering Towershell (plst) KTK-141
Mirrorshell Crab
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Channel —
, Discard this card: Counter target spell or ability unless its controller pays
.
Creature Artifact - Crab
Mirrorshell Crab (neo) 63
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (otc) 262
Platinum Emperion
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
Creature Artifact - Golem
Platinum Emperion (uma) 233
Rootwire Amalgam
Prototype
— 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
Creature Artifact - Golem
Rootwire Amalgam (bro) 203
Rust Goliath
Prototype
— 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Reach, trample
Creature Artifact - Construct
Rust Goliath (bro) 204
Sharding Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Creature Artifact - Sphinx
Sharding Sphinx (moc) 235
Spotter Thopter
Prototype
— 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
When this creature enters, scry X, where X is its power.
Creature Artifact - Thopter
Spotter Thopter (bro) 80
Steelclad Serpent
This creature can't attack unless you control another artifact.
Creature Artifact - Serpent
Steelclad Serpent (ala) 59
Tapestry Warden
Vigilance
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Each creature you control with toughness greater than its power stations permanents using its toughness rather than its power.
Creature Artifact - Soldier Robot
Tapestry Warden (eoe) 209
Thundering Tanadon
(
can be paid with either
or 2 life.)
Trample
Creature Artifact - Beast Phyrexian
Thundering Tanadon (nph) 122
Torrential Gearhulk
Flash
When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature Artifact - Construct
Torrential Gearhulk (fic) 272
Verdurous Gearhulk
Trample
When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
Creature Artifact - Construct
Verdurous Gearhulk (mic) 145
Wickerfolk Thresher
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature Artifact - Scarecrow
Wickerfolk Thresher (dsk) 207
Woodcaller Automaton
Prototype
— 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
Creature Artifact - Construct
Woodcaller Automaton (bro) 292

Creature

(CTRL to add secondary)

Land

Qty: 37 Price: $16.81
Ancient Den
: Add
.
Artifact Land
Ancient Den (eoc) 148
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Tanglepool Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Tanglepool Bridge (drc) 175
Thornglint Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Thornglint Bridge (mh2) 258
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (dsc) 319
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Ramp

Qty: 21 Price: $81.41
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Copper Myr
: Add
.
Creature Artifact - Myr
Copper Myr (som) 146
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (nec) 153
Inga and Esika
Creatures you control have vigilance and "
: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature - Human God
Inga and Esika (mom) 229
Jace's Sanctum
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Enchantment
Jace's Sanctum (c19) 88
Millikin
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (soc) 351
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (cmm) 967
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Human Rogue
Shardless Agent (mh2) 292
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (nec) 158
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368
Urza, Lord Protector
Artifact, instant, and sorcery spells you cast cost
less to cast.
: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
Legendary Creature - Human Artificer
Urza, Lord Protector (bro) 225

Ramp

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Deck Info

Deck stats

20 pips - 16 cards
21 mana - 21 cards
25 pips - 19 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
15 pips - 11 cards
19 mana - 19 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck plays a lot of BAD CARDS!!!! (except for the ramp.) Playing a 6-mana commander with an etb ability isn't great, but we're ALSO playing 2+ mana blink spells (a.k.a. BAD CARDS!!) We can use some (BAD) lands to sneak more value out of our commanders etb, such as all 3 bridges and ANY other artifact lands (that are playable in conjunction with our commander) and eventually, play one of the few \"good\" cards in our deck, being a Cryptolith Rite effect, to help us ramp into some big expensive beaters! (They're good cards... right??) NOPE! We have MORE \"BAD CARDS\" in a TON of expensive artifact creatures, to hopefully start swinging big with 8-mana 4/5 fliers and such to eventually win the game!\n\nIn all seriousness, this deck does run a pretty cool gameplan. It takes a few steps to get there, but plays pretty smoothly. While there are a somewhat low number of lands within the deck, our absurd ramp package does somewhat make up for it, as it helps accelerate our gameplan IMMENSELY in just a few turns! Ideally, we're ramping and getting a ton of cheap artifacts/artifact creatures out early and use the mana from those creatures to then cast our commander, gaining around 3-5 little creature tokens. After this, we can simply blink our commander once or twice and gain a TON of little dudes. From there, with any sort of Cryptolith Rite effect, we suddenly turn our board state up to 1,000, and can ramp some decently hefty creatures out, all to eventually close out the game (hopefully!)\n\nNOTE: \nShardless Agent IS a ramp piece, but should NOT be played ANY time before Aang and Katara is played, as cascading into a blink spell doesn't do much until our commander is on board! Otherwise, you're just gambling that you find a mana rock before a blink spell, and there's really only one ideal outcome if there's no commander on board yet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The \"Hidden Commander(s)\" of the deck are Inga and Esika, as well as any mana-dork enabler. This is what ACTUALLY lets the deck propel into a late-game/winning board state, and is somewhat important to mulligan for (but not entirely necessary.)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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