Frydendahl
1.8k views26 days ago
Commander
Size: 100Salt sum: 51.89
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{"ops":[{"attributes":{"bold":true},"insert":"Introduction: "},{"insert":"\nReki turns every legendary spell into a cantrip. This deck leans heavily into that, chaining legends together to generate continuous card advantage while developing a rapidly growing board state that we leverage for big mana payoffs.\n\nThe primary gameplan is not pure storm, but the deck can reach high spell counts in ideal situations (7+), enabling occasional storm-style turns with dedicated payoffs like "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" . More often, though, the deck wins by converting repeated legendary spells into overwhelming board presence, exponential mana production, and efficient card flow.\n\nBecause Reki supplies us with consistent draw, the deck is resilient against interaction and can rebuild quickly after disruption. We also run multiple protection effects and recursion engines to support this.\n\n"},{"attributes":{"bold":true},"insert":"Gameplan:"},{"insert":"\nOur main goal is getting Reki out ASAP - ideally on turn two. The deck runs a concentrated ramp package specifically to support this. Establishing Reki early is what converts every subsequent play into sustained advantage. \n\nAn ideal opening hand includes (i.e., what we mulligan for - don't be afraid to mulligan quite agressively either): \n~3 lands "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"turn 1 ramp into Reki"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":" a cheap legendary spell to start the draw engine"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":" protection or follow-up ramp "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nFrom there, the deck transitions into a compounding engine: each legend replacing itself, mana production scales with board development, and incremental advantages accumulate to a point where the deck can “pop off” and take over the game.\n\nTypically, this happens around turns 5–7, where the deck produces a high-impact turn that either wins outright, or establishes lethal pressure over the next 1-2 combat steps.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"insert":"\nThe deck closes games through flexible, overlapping lines rather than a single deterministic combo. Primary paths include: \noverwhelming combat damage via a few massive creatures (power >10)"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"explosive mana generation that feeds into a "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" /"},{"insert":{"card-link":"Genesis Wave"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"high spell count turns that leverage payoffs like "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" /"},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Overrun-style effects from a wide board of tokens like "},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing Philosophy:"},{"insert":"\nThis deck is designed to set the tempo of the game. Rather than reacting or controlling the table, it forces opponents to respond to an escalating series of threats that quickly outscale normal interaction. For that reason we don't run board wipes, and we're built to recover from them with effects like "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" /"},{"insert":{"card-link":"Gerrard's Hourglass Pendant"}},{"insert":" and recursion effects like "},{"insert":{"card-link":"Six"}},{"insert":" and "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":".\n\nEvery turn increases pressure, every spell replaces itself, and every engine compounds until the deck either wins through combat or pivots into an explosive finish. As a result, the deck can end up feeling oppressive against certain matchups, so be sure you're playing into a more competitively minded pod for best results.\n\n"},{"attributes":{"bold":true},"insert":"Notable cards and major card interactions:"},{"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" /"},{"insert":{"card-link":"Arbor Elf"}},{"insert":". As all our dudes become forests, the Ranger can bounce them to hand for protection, and the Elf can untap them - ideal with "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" who will already generate tons of mana from Ashaya's power.\n\n"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" for X = 0 can grab "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" turn 1 for Reki ramp, and shuffles back in to be reused later.\n\n"},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" /"},{"insert":{"card-link":"Sylvan Library"}},{"insert":" let's us skip the drawbacks of their draw effects, as library let's us draw 5 and return 2, and the top taps to let us draw 2, which if we can play a legend let's us recover the top. Obviously the Archive also helps "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" a ton. "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" is by far one of the strongest cards for this build!\n\n"},{"insert":{"card-link":"Natural Order"}},{"insert":" has several prime targets depending on our board, but is chiefly used for for cheating out "},{"insert":{"card-link":"Regal Force"}},{"insert":" or "},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":" for a big spike of value. Can obviously also find "},{"insert":{"card-link":"Worldspine Wurm"}},{"insert":" for putting out a massive beater early on.\n\n"},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" + "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" let's us draw an absurd amount of cards from even a nominal creature.\n\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" is borderline our second commander. We run several untap effects to utilize her ability several times per turn to generate 15+ mana. Ideally this feeds into a large storm turn.\n\n"},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" + "},{"insert":{"card-link":"Arbor Elf"}},{"insert":" let's us untap value lands like "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" and "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", or any of the lands we have enchanted with "},{"insert":{"card-link":"Wild Growth"}},{"insert":"\n\n"},{"insert":{"card-link":"Lost Jitte"}},{"insert":" similarly gains value with lands that tap for multiple mana, and with "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" it can also untap our creatures for super charging Selvala.\n\n"},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" both enables bigger storm turns for pumping out creatures cheaper, and gives a good scaling +2/+2 payoff for storming out with creature spells. "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" serves a similar function.\n\n"},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" + "},{"insert":{"card-link":"Six"}},{"insert":" becomes a consistent recursion and draw engine that can recover our key interaction and protection spells.\n\n"},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" is mainly here for graveyard hate, but it can go absolutely ballistic with exiling our own "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" or "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" with Selvala in play. With a "},{"insert":{"card-link":"Myojin of Towering Might"}},{"insert":", exiling a "},{"insert":{"card-link":"Cankerbloom"}},{"insert":" can let all our dudes proliferate to make several Indestructible counters to make a really large creature or boost a wide board.\n\n"},{"insert":{"card-link":"Constant Mists"}},{"insert":" + "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" can effectively give us a storm count equal to the number of lands we can tap for green, as we can keep saccing the lands we tap to buy it back. If "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is out, we can do the same with all our non-token forest creatures.\n\nIf we have "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" out, we can bounce "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" to its own ability to untap "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" . This can go infinite if Selvala taps for 4+ mana. Besides infinite mana, it can give us infinite triggers for storm outlets like "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" , "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" , "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" or"},{"insert":{"card-link":"Essence Warden"}},{"insert":" .\n\n"},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" let's us turn "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" into a creature so we can more easily untap it. Together with "},{"insert":{"card-link":"Benefactor's Draught"}},{"insert":" he can also animate all our lands for an overrun push. He also protects our board by threatening to turn opponents' lands into creatures so they'd die during a board wipe.\n\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" is mostly here as a removal piece for creatures and planeswalkers. It can also become a very strong manasink later on (potentially game ending), and if we have a wide board with counters from "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":", we can exile the ballista with "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" to let our entire board shoot. As we can play the ballista for X=0, it's super easy to put in the graveyard from hand. With "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" it can also function as a board wipe if we attack or tap the ballista first.\n\n"},{"insert":{"card-link":"Prismatic Vista"}},{"insert":" might seem like an odd inclusion in a mono-green deck, but with "},{"insert":{"card-link":"Erinis, Gloom Stalker"}},{"insert":" it can quickly become a second ramp piece. It also let's us shuffle the library if we are stuck with dead draws from "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":"/"},{"insert":{"card-link":"Sylvan Library"}},{"insert":". Finally, it gives us two land drops for "},{"insert":{"card-link":"Nissa, Resurgent Animist"}},{"insert":".\n"}]}
Draw
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Kolvori, God of Kinship
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - God


Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant

Draw
(CTRL to add secondary)
Finisher
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Myojin of Towering Might
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Legendary Creature - Spirit

Renata, Called to the Hunt
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Each other creature you control enters with an additional +1/+1 counter on it.
Legendary Creature Enchantment - Demigod

Finisher
(CTRL to add secondary)
General Ramp
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

General Ramp
(CTRL to add secondary)
Interaction
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Interaction
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
(CTRL to add secondary)
Recursion
Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
(CTRL to add secondary)
Reki Ramp
Reki Ramp
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Gerrard's Hourglass Pendant
Flash
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
If a player would begin an extra turn, that player skips that turn instead.
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Legendary Artifact

Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Introduction: "},{"insert":"\nReki turns every legendary spell into a cantrip. This deck leans heavily into that, chaining legends together to generate continuous card advantage while developing a rapidly growing board state that we leverage for big mana payoffs.\n\nThe primary gameplan is not pure storm, but the deck can reach high spell counts in ideal situations (7+), enabling occasional storm-style turns with dedicated payoffs like "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" . More often, though, the deck wins by converting repeated legendary spells into overwhelming board presence, exponential mana production, and efficient card flow.\n\nBecause Reki supplies us with consistent draw, the deck is resilient against interaction and can rebuild quickly after disruption. We also run multiple protection effects and recursion engines to support this.\n\n"},{"attributes":{"bold":true},"insert":"Gameplan:"},{"insert":"\nOur main goal is getting Reki out ASAP - ideally on turn two. The deck runs a concentrated ramp package specifically to support this. Establishing Reki early is what converts every subsequent play into sustained advantage. \n\nAn ideal opening hand includes (i.e., what we mulligan for - don't be afraid to mulligan quite agressively either): \n~3 lands "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"turn 1 ramp into Reki"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":" a cheap legendary spell to start the draw engine"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":" protection or follow-up ramp "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nFrom there, the deck transitions into a compounding engine: each legend replacing itself, mana production scales with board development, and incremental advantages accumulate to a point where the deck can “pop off” and take over the game.\n\nTypically, this happens around turns 5–7, where the deck produces a high-impact turn that either wins outright, or establishes lethal pressure over the next 1-2 combat steps.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"insert":"\nThe deck closes games through flexible, overlapping lines rather than a single deterministic combo. Primary paths include: \noverwhelming combat damage via a few massive creatures (power >10)"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"explosive mana generation that feeds into a "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" /"},{"insert":{"card-link":"Genesis Wave"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"high spell count turns that leverage payoffs like "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" /"},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Overrun-style effects from a wide board of tokens like "},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing Philosophy:"},{"insert":"\nThis deck is designed to set the tempo of the game. Rather than reacting or controlling the table, it forces opponents to respond to an escalating series of threats that quickly outscale normal interaction. For that reason we don't run board wipes, and we're built to recover from them with effects like "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" /"},{"insert":{"card-link":"Gerrard's Hourglass Pendant"}},{"insert":" and recursion effects like "},{"insert":{"card-link":"Six"}},{"insert":" and "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":".\n\nEvery turn increases pressure, every spell replaces itself, and every engine compounds until the deck either wins through combat or pivots into an explosive finish. As a result, the deck can end up feeling oppressive against certain matchups, so be sure you're playing into a more competitively minded pod for best results.\n\n"},{"attributes":{"bold":true},"insert":"Notable cards and major card interactions:"},{"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" /"},{"insert":{"card-link":"Arbor Elf"}},{"insert":". As all our dudes become forests, the Ranger can bounce them to hand for protection, and the Elf can untap them - ideal with "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" who will already generate tons of mana from Ashaya's power.\n\n"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" for X = 0 can grab "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" turn 1 for Reki ramp, and shuffles back in to be reused later.\n\n"},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" /"},{"insert":{"card-link":"Sylvan Library"}},{"insert":" let's us skip the drawbacks of their draw effects, as library let's us draw 5 and return 2, and the top taps to let us draw 2, which if we can play a legend let's us recover the top. Obviously the Archive also helps "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" a ton. "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" is by far one of the strongest cards for this build!\n\n"},{"insert":{"card-link":"Natural Order"}},{"insert":" has several prime targets depending on our board, but is chiefly used for for cheating out "},{"insert":{"card-link":"Regal Force"}},{"insert":" or "},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":" for a big spike of value. Can obviously also find "},{"insert":{"card-link":"Worldspine Wurm"}},{"insert":" for putting out a massive beater early on.\n\n"},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" + "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" let's us draw an absurd amount of cards from even a nominal creature.\n\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" is borderline our second commander. We run several untap effects to utilize her ability several times per turn to generate 15+ mana. Ideally this feeds into a large storm turn.\n\n"},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" + "},{"insert":{"card-link":"Arbor Elf"}},{"insert":" let's us untap value lands like "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" and "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", or any of the lands we have enchanted with "},{"insert":{"card-link":"Wild Growth"}},{"insert":"\n\n"},{"insert":{"card-link":"Lost Jitte"}},{"insert":" similarly gains value with lands that tap for multiple mana, and with "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" it can also untap our creatures for super charging Selvala.\n\n"},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" both enables bigger storm turns for pumping out creatures cheaper, and gives a good scaling +2/+2 payoff for storming out with creature spells. "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" serves a similar function.\n\n"},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" + "},{"insert":{"card-link":"Six"}},{"insert":" becomes a consistent recursion and draw engine that can recover our key interaction and protection spells.\n\n"},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" is mainly here for graveyard hate, but it can go absolutely ballistic with exiling our own "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" or "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" with Selvala in play. With a "},{"insert":{"card-link":"Myojin of Towering Might"}},{"insert":", exiling a "},{"insert":{"card-link":"Cankerbloom"}},{"insert":" can let all our dudes proliferate to make several Indestructible counters to make a really large creature or boost a wide board.\n\n"},{"insert":{"card-link":"Constant Mists"}},{"insert":" + "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":" can effectively give us a storm count equal to the number of lands we can tap for green, as we can keep saccing the lands we tap to buy it back. If "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" is out, we can do the same with all our non-token forest creatures.\n\nIf we have "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" out, we can bounce "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" to its own ability to untap "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" . This can go infinite if Selvala taps for 4+ mana. Besides infinite mana, it can give us infinite triggers for storm outlets like "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":" , "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" , "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":" or"},{"insert":{"card-link":"Essence Warden"}},{"insert":" .\n\n"},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" let's us turn "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" into a creature so we can more easily untap it. Together with "},{"insert":{"card-link":"Benefactor's Draught"}},{"insert":" he can also animate all our lands for an overrun push. He also protects our board by threatening to turn opponents' lands into creatures so they'd die during a board wipe.\n\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" is mostly here as a removal piece for creatures and planeswalkers. It can also become a very strong manasink later on (potentially game ending), and if we have a wide board with counters from "},{"insert":{"card-link":"Defiler of Vigor"}},{"insert":", we can exile the ballista with "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" to let our entire board shoot. As we can play the ballista for X=0, it's super easy to put in the graveyard from hand. With "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" it can also function as a board wipe if we attack or tap the ballista first.\n\n"},{"insert":{"card-link":"Prismatic Vista"}},{"insert":" might seem like an odd inclusion in a mono-green deck, but with "},{"insert":{"card-link":"Erinis, Gloom Stalker"}},{"insert":" it can quickly become a second ramp piece. It also let's us shuffle the library if we are stuck with dead draws from "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":"/"},{"insert":{"card-link":"Sylvan Library"}},{"insert":". Finally, it gives us two land drops for "},{"insert":{"card-link":"Nissa, Resurgent Animist"}},{"insert":".\n"}]}
























































































