CFabien
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Commander
Size: 100Salt sum: 32.09
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{"ops":[{"insert":"Hey, you!\nYeah, you. Looking for a hit?\nA buddy with a bit of a twist?\nSomeone who could take care of an embarrassing problem for you?\nI’m sure I’ve got just what you need.\nYou can find anything here — as long as you know the right people and are willing to turn a blind eye to where the goods come from.\nMy informants know everything, my suppliers can find anything, and my deals benefit everyone… well, almost everyone.\nI can help a neighbor troubled by a threat, provide a henchman for a delicate mission, or even make a problem disappear for good.\nThat said, I advise you to honor our agreements.\nHonest customers leave satisfied.\nThe others sometimes find out why I keep a shotgun behind the counter.\n\nThis deck is built around commander and using the graveyard as a stockpile of goods to sell.\nNumerous effects allow you to discard, mill, or tutor creatures into the graveyard to set up the right deals.\nThe commander can then temporarily send these creatures to opponents, either to strike profitable deals or to resolve a shared threat.\nThe deck encourages table-top negotiations and one-off deals: helping a player today can help resolve another problem tomorrow.\nHowever, certain particularly dangerous creatures serve as retaliation against those who break their commitments.\nBalancing diplomacy, opportunism, and intimidation, the deck rewards both reading the table and managing resources.\nWhile other players exhaust themselves in often pointless conflicts, the deck stirs up chaos, capitalizes on opportunities created by the crisis, and seeks to emerge as the ultimate beneficiary of a world in ruins.\n"}]}
Commander
The Beamtown Bullies
Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Warrior Ogre Devil

Commander
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Approvisionnement illégal
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment

Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment

Approvisionnement illégal
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Bakchich
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege


Bakchich
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Comptoir clandestin
Dollhouse of Horrors
, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Artifact

Comptoir clandestin
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Fusil à pompe dérrière le comptoire
Fusil à pompe dérrière le comptoire
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Hommes de main
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Hommes de main
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Informateurs
Informateurs
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Land
Land
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Négoces
Négoces
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Nettoyeurs
Nettoyeurs
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Recel
Recel
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hey, you!\nYeah, you. Looking for a hit?\nA buddy with a bit of a twist?\nSomeone who could take care of an embarrassing problem for you?\nI’m sure I’ve got just what you need.\nYou can find anything here — as long as you know the right people and are willing to turn a blind eye to where the goods come from.\nMy informants know everything, my suppliers can find anything, and my deals benefit everyone… well, almost everyone.\nI can help a neighbor troubled by a threat, provide a henchman for a delicate mission, or even make a problem disappear for good.\nThat said, I advise you to honor our agreements.\nHonest customers leave satisfied.\nThe others sometimes find out why I keep a shotgun behind the counter.\n\nThis deck is built around commander and using the graveyard as a stockpile of goods to sell.\nNumerous effects allow you to discard, mill, or tutor creatures into the graveyard to set up the right deals.\nThe commander can then temporarily send these creatures to opponents, either to strike profitable deals or to resolve a shared threat.\nThe deck encourages table-top negotiations and one-off deals: helping a player today can help resolve another problem tomorrow.\nHowever, certain particularly dangerous creatures serve as retaliation against those who break their commitments.\nBalancing diplomacy, opportunism, and intimidation, the deck rewards both reading the table and managing resources.\nWhile other players exhaust themselves in often pointless conflicts, the deck stirs up chaos, capitalizes on opportunities created by the crisis, and seeks to emerge as the ultimate beneficiary of a world in ruins.\n"}]}













































































