WM101
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Commander
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{"ops":[{"insert":"Theme: Mishra using summoned copies of all the dinosaurs/dragons he's probably dug up along w/ those ancient war machine(s) made by his commander ability before he got corrupted by the Phyrexians.\n\nAn artifact aristocrat (sacrificing artifacts for value) leaning deck that's low to the ground (See: Average mana value/mana curve) and wants to summon as many dinosaurs/dragons as possible while using your once a turn artifact creature spawn (The WarForm) as a tool box of sorts. Deck colors are mostly even but lean more towards red & black a little bit more than blue; I use the precon as a jumping off point but it's basically a huge overhaul.\n\nWincons:\n-Creature Damage via Dinosaurs on the ground + Dragons in the air\n-Lithoform Engine/Strionic Resonator out-value your opponents by coping and multi-copying abilities & ETBs\n-Dramatic Reversal X Isochron Scepter Infinite mana burn spell (Comet Storm/J's Immolating Inferno)\n-Vorpal sword attached to any creature but ones w/ evasion from Skulk (Ingenious prodigy), Access Tunnel (Tap 3 any color to make creature w/ PWR3 or less unblockable) or Rogue's Passage (Tap 4, Creature Unlbockable)\n\nCmdr/Warform Engine Protection: \nStandard, albeit small, package for Mishra & you can make the engine indestructible by copying Darksteel relic (Which also gets your artifact count up for free) or Darksteel Citadel\n\nDraw:\nGood single use spells that take advantage of easily scrapable artifacts in the deck/created by the deck & repeatable draw in Bident of Thassa, Farid, Black Market Connections and Any creature/artifact spell 2CMC or mess copied by Isochron Scepter\n\nRamp:\nCopying dread drone's ability is pretty dope, you can make the Warfarm a copy of Thran Dynamo to cast a big threat/burn spell. Use machine god's effigy/cursed mirror to copy Trumpeting Carnosaur's Discover 5 ability as well while you're at it. \n\nRemoval/Grave hate: \nLow amount of spells as you'll be relying more on artifact engine plays to pull you ahead while only using these to deal w/ threats to your/the tables life totals. Repeatable grave hate if you copy Soul-guide lantern's ETB to compliment Ghost Quarter & Demo. Field in that department.\nYou can pry lightning bolt from my cold, dead hands; copy it with Isochron Scepter. You know you want to. \n\nDino-Sweepers Sub theme: \nThe Deck runs no board wipes because I'm not a COWARD but does include one back-breaking sweeper in Cresting Mosasaurus which is further justified by 3x of the dinos in the deck \n(Marauding Brinefang in blue, Seismic Monstrasaur in red, and Rampaging Spiketail in black) that you're more than happy to cycle in the early/mid game to make your land drops if you have no play or are coasting not wanting to over-commit to the board. The deck runs a MINIMUM amount of lands at 37 w/ many of them being easily blow-up-able artifact lands; so they help to say the least. Anyway, you and anyone else playing dinos get to go \"lol\" as Mosasaur bounces every other non-dino creature to hand which minimum is a bounce but maximum forces high card handed opponents to make some tough decisions come their discard step.\n\nFlyers/Evasion: \nMixed bag of artifact synergy & cool owls :] \n\nThanks for reading my primer! \n"}]}
Mishra, Eminent One
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Creature - Human Artificer

Commander
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Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur

Marauding Brinefang
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur

Dino 'Sweeper' sub-theme
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Farid, Enterprising Salvager
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
Legendary Creature - Human Soldier

Oni-Cult Anvil
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
Artifact

Draw
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Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Finisher
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Arcbound Condor
Flying
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Creature Artifact - Bird

Blast-Furnace Hellkite
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)
Flying, double strike
Creatures attacking your opponents have double strike.
Flying, double strike
Creatures attacking your opponents have double strike.
Creature - Dragon

Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Creature - Human Wizard

Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Bat Warlock

Flyers/Evasion
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Protection
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard

Ramp
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Jaya Ballard, Task Mage
, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Legendary Creature - Human Spellshaper

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Removal
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Map
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map

Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Theme: Mishra using summoned copies of all the dinosaurs/dragons he's probably dug up along w/ those ancient war machine(s) made by his commander ability before he got corrupted by the Phyrexians.\n\nAn artifact aristocrat (sacrificing artifacts for value) leaning deck that's low to the ground (See: Average mana value/mana curve) and wants to summon as many dinosaurs/dragons as possible while using your once a turn artifact creature spawn (The WarForm) as a tool box of sorts. Deck colors are mostly even but lean more towards red & black a little bit more than blue; I use the precon as a jumping off point but it's basically a huge overhaul.\n\nWincons:\n-Creature Damage via Dinosaurs on the ground + Dragons in the air\n-Lithoform Engine/Strionic Resonator out-value your opponents by coping and multi-copying abilities & ETBs\n-Dramatic Reversal X Isochron Scepter Infinite mana burn spell (Comet Storm/J's Immolating Inferno)\n-Vorpal sword attached to any creature but ones w/ evasion from Skulk (Ingenious prodigy), Access Tunnel (Tap 3 any color to make creature w/ PWR3 or less unblockable) or Rogue's Passage (Tap 4, Creature Unlbockable)\n\nCmdr/Warform Engine Protection: \nStandard, albeit small, package for Mishra & you can make the engine indestructible by copying Darksteel relic (Which also gets your artifact count up for free) or Darksteel Citadel\n\nDraw:\nGood single use spells that take advantage of easily scrapable artifacts in the deck/created by the deck & repeatable draw in Bident of Thassa, Farid, Black Market Connections and Any creature/artifact spell 2CMC or mess copied by Isochron Scepter\n\nRamp:\nCopying dread drone's ability is pretty dope, you can make the Warfarm a copy of Thran Dynamo to cast a big threat/burn spell. Use machine god's effigy/cursed mirror to copy Trumpeting Carnosaur's Discover 5 ability as well while you're at it. \n\nRemoval/Grave hate: \nLow amount of spells as you'll be relying more on artifact engine plays to pull you ahead while only using these to deal w/ threats to your/the tables life totals. Repeatable grave hate if you copy Soul-guide lantern's ETB to compliment Ghost Quarter & Demo. Field in that department.\nYou can pry lightning bolt from my cold, dead hands; copy it with Isochron Scepter. You know you want to. \n\nDino-Sweepers Sub theme: \nThe Deck runs no board wipes because I'm not a COWARD but does include one back-breaking sweeper in Cresting Mosasaurus which is further justified by 3x of the dinos in the deck \n(Marauding Brinefang in blue, Seismic Monstrasaur in red, and Rampaging Spiketail in black) that you're more than happy to cycle in the early/mid game to make your land drops if you have no play or are coasting not wanting to over-commit to the board. The deck runs a MINIMUM amount of lands at 37 w/ many of them being easily blow-up-able artifact lands; so they help to say the least. Anyway, you and anyone else playing dinos get to go \"lol\" as Mosasaur bounces every other non-dino creature to hand which minimum is a bounce but maximum forces high card handed opponents to make some tough decisions come their discard step.\n\nFlyers/Evasion: \nMixed bag of artifact synergy & cool owls :] \n\nThanks for reading my primer! \n"}]}










































































