Alexandro_mtg
1.1k views43 hrs ago
Commander
Size: 100Salt sum: 23.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Hi guys, this is my personal Mycotyrant build. It's meant to be a budget build thanks to the fact that self mill cards are usually dirt cheap (except a few cards), but it still kicks ass at B2/B3 tables (verified this in endless EdhPlay.com games where i intentionally joined B3 lobbies).\n\n The strategy here is pretty simple: first prepare the mill, then bring out the mycotyrant to make the tokens which we can sacrifice to many of our cards to generate additional value (in this specific build, mainly card draw and recursion). Once we have enough fungi, we can just swing with them and the mycotyrant (trust me, they'll be more than enough to take out your opponents).\nThe order i prioritize my plays is: 1) repeated mill ("},{"insert":{"card-link":"Crawling Infestation"}},{"insert":" , "},{"insert":{"card-link":"Return of the Mole Man"}},{"insert":"..play these as soon as you can) 2) the mycotyrant 3) burst mill effects (cards like "},{"insert":{"card-link":"Glowspore Shaman"}},{"insert":", "},{"insert":{"card-link":"Undead Butler"}},{"insert":", etc.... Please don't ever play these cards before the mycotyrant is out unless you are desperate, they contribute almost nothing to the strategy without him) 4) effects that sac the tokens for value ("},{"insert":{"card-link":"Keskit, the Flesh Sculptor"}},{"insert":" , "},{"insert":{"card-link":"Victimize"}},{"insert":" , "},{"insert":{"card-link":"Hell's Caretaker"}},{"insert":"...)\n\nNow that we've got the strategy out of the way, let me highlight some deckbuilding choices I made:\n- In the card draw section, you will see the absence of cards like "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" (which they draw a lot of cards in a single go), but instead put many repeated card draw effects. That's because a lot of the times when you play those cards, you will not have any more mana and are gonna have to discard most of them at end of turn (which does not trigger the mycotyrant, cuz discarding cards happens during the cleanup step which is after the beginning of the end step). \n- You will se that this deck is full of creatures (42 of 'em). That's because there are many effects that care about creatures in the graveyard (like "},{"insert":{"card-link":"Splinterfright"}},{"insert":", "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":", "},{"insert":{"card-link":"Winter, Tormented Loner"}},{"insert":" etc). Also because it is way easier to recur creatures from graveyards than anything else, and also like this you'll be able to recur what the situation needs you to (need more card draw? Recur "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":"! Need more Ramp? Recur "},{"insert":{"card-link":"Skull Prophet"}},{"insert":" or "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":"! You can even recur removal like "},{"insert":{"card-link":"Shriekmaw"}},{"insert":" or "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" or a board wipe like "},{"insert":{"card-link":"Massacre Girl"}},{"insert":"!)\n- You will see that this deck has very little ramp. Not even "},{"insert":{"card-link":"Sol Ring"}},{"insert":". That's because most of our repeated mill is at either 3 mana ("},{"insert":{"card-link":"Nyx Weaver"}},{"insert":","},{"insert":{"card-link":"Out of the Tombs"}},{"insert":") or 2 ("},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" , "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":") so most 2-mana mana rocks (like "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Golgari Signet"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Resilience"}},{"insert":")will not ramp us towards anything. However I could see the case being made for 1-mana mana dorks like "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" or "},{"insert":{"card-link":"Elves of Deep Shadow"}},{"insert":".\n- Finally, I discarded the entire Saproling part of the Mycotyrant. One piece of mill will always be better and synergize more with the rest of the deck than any Saproling creating cards. If you really want to include some Saproling cards (which I strongly advise not to do) you could think about putting "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" or "},{"insert":{"card-link":"Brightcap Badger // Fungus Frolic"}},{"insert":".\n\nThis being said, I hope you enjoy my decklist. I created a maybeboard of expensive upgrades for those who have a bigger wallet than mine. If you read all of this, you're actually a goat. Trust me when I say that I've been updating this deck since last year and is my favorite deck of all time. Of course, if you have any suggestions let me know with a comment. Now go on and create the biggest fungus your opponents will ever see!!\n"}]}
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Legendary Creature - Elder Fungus

Commander
(Ctrl to add secondary)
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Keskit, the Flesh Sculptor
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer Phyrexian

Sivriss, Nightmare Speaker
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Cleric Snake Warlock

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment

Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment

Crop Sigil
At the beginning of your upkeep, you may mill a card.
Delirium — , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Delirium — , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment

Kagha, Shadow Archdruid
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Legendary Creature - Elf Druid

Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Lluwen, Imperfect Naturalist
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
, , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
, , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Legendary Creature - Elf Druid

Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant

Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror

Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment

Return of the Mole Man
Landfall — Whenever a land you control enters, you may mill two cards.
, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Enchantment

Seedship Broodtender
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Insect Citizen

Town Greeter
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Creature - Human Citizen

Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Legendary Creature - Elf Druid


Vash, Freelance Archaeologist
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever a card leaves your graveyard, draw a card. This ability triggers only once each turn.
Whenever a card leaves your graveyard, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Rogue Scientist

Mill
(Ctrl to add secondary)
Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Ramp
(Ctrl to add secondary)
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga

Recursion
(Ctrl to add secondary)
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Skyfisher Spider
Reach
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
Creature - Spider

Removal
(Ctrl to add secondary)
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Overlord of the Balemurk
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hi guys, this is my personal Mycotyrant build. It's meant to be a budget build thanks to the fact that self mill cards are usually dirt cheap (except a few cards), but it still kicks ass at B2/B3 tables (verified this in endless EdhPlay.com games where i intentionally joined B3 lobbies).\n\n The strategy here is pretty simple: first prepare the mill, then bring out the mycotyrant to make the tokens which we can sacrifice to many of our cards to generate additional value (in this specific build, mainly card draw and recursion). Once we have enough fungi, we can just swing with them and the mycotyrant (trust me, they'll be more than enough to take out your opponents).\nThe order i prioritize my plays is: 1) repeated mill ("},{"insert":{"card-link":"Crawling Infestation"}},{"insert":" , "},{"insert":{"card-link":"Return of the Mole Man"}},{"insert":"..play these as soon as you can) 2) the mycotyrant 3) burst mill effects (cards like "},{"insert":{"card-link":"Glowspore Shaman"}},{"insert":", "},{"insert":{"card-link":"Undead Butler"}},{"insert":", etc.... Please don't ever play these cards before the mycotyrant is out unless you are desperate, they contribute almost nothing to the strategy without him) 4) effects that sac the tokens for value ("},{"insert":{"card-link":"Keskit, the Flesh Sculptor"}},{"insert":" , "},{"insert":{"card-link":"Victimize"}},{"insert":" , "},{"insert":{"card-link":"Hell's Caretaker"}},{"insert":"...)\n\nNow that we've got the strategy out of the way, let me highlight some deckbuilding choices I made:\n- In the card draw section, you will see the absence of cards like "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" (which they draw a lot of cards in a single go), but instead put many repeated card draw effects. That's because a lot of the times when you play those cards, you will not have any more mana and are gonna have to discard most of them at end of turn (which does not trigger the mycotyrant, cuz discarding cards happens during the cleanup step which is after the beginning of the end step). \n- You will se that this deck is full of creatures (42 of 'em). That's because there are many effects that care about creatures in the graveyard (like "},{"insert":{"card-link":"Splinterfright"}},{"insert":", "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":", "},{"insert":{"card-link":"Winter, Tormented Loner"}},{"insert":" etc). Also because it is way easier to recur creatures from graveyards than anything else, and also like this you'll be able to recur what the situation needs you to (need more card draw? Recur "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":"! Need more Ramp? Recur "},{"insert":{"card-link":"Skull Prophet"}},{"insert":" or "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":"! You can even recur removal like "},{"insert":{"card-link":"Shriekmaw"}},{"insert":" or "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" or a board wipe like "},{"insert":{"card-link":"Massacre Girl"}},{"insert":"!)\n- You will see that this deck has very little ramp. Not even "},{"insert":{"card-link":"Sol Ring"}},{"insert":". That's because most of our repeated mill is at either 3 mana ("},{"insert":{"card-link":"Nyx Weaver"}},{"insert":","},{"insert":{"card-link":"Out of the Tombs"}},{"insert":") or 2 ("},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" , "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":") so most 2-mana mana rocks (like "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Golgari Signet"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Resilience"}},{"insert":")will not ramp us towards anything. However I could see the case being made for 1-mana mana dorks like "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" or "},{"insert":{"card-link":"Elves of Deep Shadow"}},{"insert":".\n- Finally, I discarded the entire Saproling part of the Mycotyrant. One piece of mill will always be better and synergize more with the rest of the deck than any Saproling creating cards. If you really want to include some Saproling cards (which I strongly advise not to do) you could think about putting "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" or "},{"insert":{"card-link":"Brightcap Badger // Fungus Frolic"}},{"insert":".\n\nThis being said, I hope you enjoy my decklist. I created a maybeboard of expensive upgrades for those who have a bigger wallet than mine. If you read all of this, you're actually a goat. Trust me when I say that I've been updating this deck since last year and is my favorite deck of all time. Of course, if you have any suggestions let me know with a comment. Now go on and create the biggest fungus your opponents will ever see!!\n"}]}























































































