1.1k views43 hrs ago
Commander
Size: 100Salt sum: 23.74
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Alexandro_mtg

1.1k views43 hrs ago
Commander
Size: 100Salt sum: 23.74

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{"ops":[{"insert":"Hi guys, this is my personal Mycotyrant build. It's meant to be a budget build thanks to the fact that self mill cards are usually dirt cheap (except a few cards), but it still kicks ass at B2/B3 tables (verified this in endless EdhPlay.com games where i intentionally joined B3 lobbies).\n\n The strategy here is pretty simple: first prepare the mill, then bring out the mycotyrant to make the tokens which we can sacrifice to many of our cards to generate additional value (in this specific build, mainly card draw and recursion). Once we have enough fungi, we can just swing with them and the mycotyrant (trust me, they'll be more than enough to take out your opponents).\nThe order i prioritize my plays is: 1) repeated mill ("},{"insert":{"card-link":"Crawling Infestation"}},{"insert":" , "},{"insert":{"card-link":"Return of the Mole Man"}},{"insert":"..play these as soon as you can) 2) the mycotyrant 3) burst mill effects (cards like "},{"insert":{"card-link":"Glowspore Shaman"}},{"insert":", "},{"insert":{"card-link":"Undead Butler"}},{"insert":", etc.... Please don't ever play these cards before the mycotyrant is out unless you are desperate, they contribute almost nothing to the strategy without him) 4) effects that sac the tokens for value ("},{"insert":{"card-link":"Keskit, the Flesh Sculptor"}},{"insert":" , "},{"insert":{"card-link":"Victimize"}},{"insert":" , "},{"insert":{"card-link":"Hell's Caretaker"}},{"insert":"...)\n\nNow that we've got the strategy out of the way, let me highlight some deckbuilding choices I made:\n- In the card draw section, you will see the absence of cards like "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" (which they draw a lot of cards in a single go), but instead put many repeated card draw effects. That's because a lot of the times when you play those cards, you will not have any more mana and are gonna have to discard most of them at end of turn (which does not trigger the mycotyrant, cuz discarding cards happens during the cleanup step which is after the beginning of the end step). \n- You will se that this deck is full of creatures (42 of 'em). That's because there are many effects that care about creatures in the graveyard (like "},{"insert":{"card-link":"Splinterfright"}},{"insert":", "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":", "},{"insert":{"card-link":"Winter, Tormented Loner"}},{"insert":" etc). Also because it is way easier to recur creatures from graveyards than anything else, and also like this you'll be able to recur what the situation needs you to (need more card draw? Recur "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":"! Need more Ramp? Recur "},{"insert":{"card-link":"Skull Prophet"}},{"insert":" or "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":"! You can even recur removal like "},{"insert":{"card-link":"Shriekmaw"}},{"insert":" or "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" or a board wipe like "},{"insert":{"card-link":"Massacre Girl"}},{"insert":"!)\n- You will see that this deck has very little ramp. Not even "},{"insert":{"card-link":"Sol Ring"}},{"insert":". That's because most of our repeated mill is at either 3 mana ("},{"insert":{"card-link":"Nyx Weaver"}},{"insert":","},{"insert":{"card-link":"Out of the Tombs"}},{"insert":") or 2 ("},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" , "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":") so most 2-mana mana rocks (like "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Golgari Signet"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Resilience"}},{"insert":")will not ramp us towards anything. However I could see the case being made for 1-mana mana dorks like "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" or "},{"insert":{"card-link":"Elves of Deep Shadow"}},{"insert":".\n- Finally, I discarded the entire Saproling part of the Mycotyrant. One piece of mill will always be better and synergize more with the rest of the deck than any Saproling creating cards. If you really want to include some Saproling cards (which I strongly advise not to do) you could think about putting "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" or "},{"insert":{"card-link":"Brightcap Badger // Fungus Frolic"}},{"insert":".\n\nThis being said, I hope you enjoy my decklist. I created a maybeboard of expensive upgrades for those who have a bigger wallet than mine. If you read all of this, you're actually a goat. Trust me when I say that I've been updating this deck since last year and is my favorite deck of all time. Of course, if you have any suggestions let me know with a comment. Now go on and create the biggest fungus your opponents will ever see!!\n"}]}
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Legendary Creature - Elder Fungus
The Mycotyrant (plci) 235p

Commander

(Ctrl to add secondary)
Ayara, First of Locthwain
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Legendary Creature - Elf Noble
Ayara, First of Locthwain (peld) 75p
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (plst) DMU-84
Dockside Chef
, Sacrifice an artifact or creature: Draw a card.
Creature Enchantment - Human Citizen
Dockside Chef (neo) 93
Keskit, the Flesh Sculptor
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer Phyrexian
Keskit, the Flesh Sculptor (moc) 254
Priest of Forgotten Gods
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add
and draw a card. (Activate only as an instant.)
Creature - Human Cleric
Priest of Forgotten Gods (soc) 225
Sivriss, Nightmare Speaker
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Cleric Snake Warlock
Sivriss, Nightmare Speaker (clb) 148
Smothering Abomination
Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
Creature - Eldrazi
Smothering Abomination (soc) 226

Draw

(Ctrl to add secondary)
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (kld) 243
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (c18) 238
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dmc) 204
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (psos) 253p
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (tsr) 277
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c21) 288
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 273
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ddj) 80
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (bro) 264
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (cmm) 1015
Q Continuum
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gets +1/+1 and gains vigilance until end of turn.
• Surveil 1.
: Add
.
Land
Q Continuum (trk) 290
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 271
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (ddm) 78
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (m20) 254
Temporal Anomaly
: Add
.
,
, Sacrifice this land: Mill four cards. You may put a permanent card from among them into your hand. Create a tapped Planet land token named New Planet with "
: Add one mana of any color."
Land
Temporal Anomaly (trk) 302
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Unexplored Territory
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Unexplored Territory (trk) 303
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (tmc) 81
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (otc) 340
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (otc) 341

Land

(Ctrl to add secondary)
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment
Cemetery Tampering (dsc) 135
Circle of the Land Druid
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
Creature - Druid Gnome
Circle of the Land Druid (clb) 220
Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment
Crawling Infestation (cmm) 281
Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment
Crawling Sensation (soi) 199
Crop Sigil
At the beginning of your upkeep, you may mill a card.
Delirium —
, Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment
Crop Sigil (emn) 153
Deadbridge Chant
When this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Enchantment
Deadbridge Chant (dsc) 215
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (plst) MKC-128
Egon, God of Death
Deathtouch
At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
Legendary Creature - God
Egon, God of Death // Throne of Death (khm) 306Egon, God of Death // Throne of Death (khm) 306
Incarnation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Sorcery
Incarnation Technique (c21) 41
Kagha, Shadow Archdruid
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Legendary Creature - Elf Druid
Kagha, Shadow Archdruid (clb) 279
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust —
: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock
Liliana the Repentant (fra) 231
Lluwen, Imperfect Naturalist
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
,
, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Legendary Creature - Elf Druid
Lluwen, Imperfect Naturalist (ecl) 232
Nyx Weaver
Reach
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this creature: Return target card from your graveyard to your hand.
Creature Enchantment - Spider
Nyx Weaver (plst) JOU-153
Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant
Old Rutstein (vow) 244
Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror
Old Stickfingers (pmid) 234p
Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment
Out of the Tombs (40k) 46
Patchwork Beastie
Delirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard.
At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
Creature Artifact - Beast
Patchwork Beastie (dsk) 195
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (soc) 354
Return of the Mole Man
Landfall — Whenever a land you control enters, you may mill two cards.
, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Enchantment
Return of the Mole Man (msc) 729
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (m3c) 244
Seedship Broodtender
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Insect Citizen
Seedship Broodtender (eoe) 227
Splinterfright
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Elemental
Splinterfright (c20) 191
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (mb2) 48
Tato Farmer
Landfall — Whenever a land you control enters, you may get two rad counters.
: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.
Creature - Zombie Mutant Peasant
Tato Farmer (pip) 86
Town Greeter
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Creature - Human Citizen
Town Greeter (fin) 209
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay
. If you do, transform Trystan.
Legendary Creature - Elf Druid
Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 199Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 199
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 395
Undead Butler
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature - Zombie
Undead Butler (fdc) 130
Vash, Freelance Archaeologist
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever a card leaves your graveyard, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Rogue Scientist
Vash, Freelance Archaeologist (trk) 255

Mill

(Ctrl to add secondary)
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "
: Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Creature - Druid Plant
Dune Chanter (otc) 31
Molt Tender
: Mill a card. (Put the top card of your library into your graveyard.)
, Exile a card from your graveyard: Add one mana of any color.
Creature - Druid Insect
Molt Tender (dft) 171
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (dsc) 198
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (iko) 206

Ramp

(Ctrl to add secondary)
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (uma) 163
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (psos) 85p
Hell's Caretaker
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
Creature - Horror
Hell's Caretaker (plst) A25-92
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga
The Mending of Dominaria (plst) DOM-173
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (plst) MOC-270
Whisper, Blood Liturgist
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Cleric
Whisper, Blood Liturgist (cmm) 198

Recursion

(Ctrl to add secondary)
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (pmkm) 187p
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (mic) 133
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel
Chatterfang, Squirrel General (mh2) 151
Deadly Brew
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Sorcery
Deadly Brew (fdn) 654
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (blc) 274
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
Sorcery
Immoral Bargain (soc) 95
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (dsc) 146
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (drc) 45
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Shriekmaw (afc) 110
Skyfisher Spider
Reach
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
Creature - Spider
Skyfisher Spider (blc) 261
Winter, Tormented Loner
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.
Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
Legendary Creature - Human Warlock
Winter, Tormented Loner (fra) 307

Removal

(Ctrl to add secondary)
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (5ed) 349
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (plst) M3C-102
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (pfdn) 57p
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (pwoe) 163s
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (pneo) 266p
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (pmom) 94p
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (soi) 200
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (pbro) 89p
Drown in Filth
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Sorcery
Drown in Filth (dgm) 67
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (pdsk) 176p
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (plst) BLB-253
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (peoe) 192p
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 409
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Sorcery
Lich-Knights' Conquest (woe) 380
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (a25) 96
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (psal) H13
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (ody) 302
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177
Overlord of the Balemurk
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror
Overlord of the Balemurk (pdsk) 113p
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Palantír of Orthanc (ltr) 247
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (mar) 36
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (uma) 232
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Sorcery
Quag Feast (dft) 100
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (c19) 178
Sewer Nemesis
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
Creature - Horror
Sewer Nemesis (plst) CM2-75
Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain "
: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga
Song of Freyalise (dom) 179
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (pneo) 278s
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (avr) 200
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (pgrn) 211p
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (plst) INR-137
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (prix) 151p

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
52 pips - 40 cards
34 mana - 31 cards
0 pips - 0 cards
0 mana - 5 cards
38 pips - 35 cards
28 mana - 26 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hi guys, this is my personal Mycotyrant build. It's meant to be a budget build thanks to the fact that self mill cards are usually dirt cheap (except a few cards), but it still kicks ass at B2/B3 tables (verified this in endless EdhPlay.com games where i intentionally joined B3 lobbies).\n\n The strategy here is pretty simple: first prepare the mill, then bring out the mycotyrant to make the tokens which we can sacrifice to many of our cards to generate additional value (in this specific build, mainly card draw and recursion). Once we have enough fungi, we can just swing with them and the mycotyrant (trust me, they'll be more than enough to take out your opponents).\nThe order i prioritize my plays is: 1) repeated mill ("},{"insert":{"card-link":"Crawling Infestation"}},{"insert":" , "},{"insert":{"card-link":"Return of the Mole Man"}},{"insert":"..play these as soon as you can) 2) the mycotyrant 3) burst mill effects (cards like "},{"insert":{"card-link":"Glowspore Shaman"}},{"insert":", "},{"insert":{"card-link":"Undead Butler"}},{"insert":", etc.... Please don't ever play these cards before the mycotyrant is out unless you are desperate, they contribute almost nothing to the strategy without him) 4) effects that sac the tokens for value ("},{"insert":{"card-link":"Keskit, the Flesh Sculptor"}},{"insert":" , "},{"insert":{"card-link":"Victimize"}},{"insert":" , "},{"insert":{"card-link":"Hell's Caretaker"}},{"insert":"...)\n\nNow that we've got the strategy out of the way, let me highlight some deckbuilding choices I made:\n- In the card draw section, you will see the absence of cards like "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" (which they draw a lot of cards in a single go), but instead put many repeated card draw effects. That's because a lot of the times when you play those cards, you will not have any more mana and are gonna have to discard most of them at end of turn (which does not trigger the mycotyrant, cuz discarding cards happens during the cleanup step which is after the beginning of the end step). \n- You will se that this deck is full of creatures (42 of 'em). That's because there are many effects that care about creatures in the graveyard (like "},{"insert":{"card-link":"Splinterfright"}},{"insert":", "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":", "},{"insert":{"card-link":"Winter, Tormented Loner"}},{"insert":" etc). Also because it is way easier to recur creatures from graveyards than anything else, and also like this you'll be able to recur what the situation needs you to (need more card draw? Recur "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":"! Need more Ramp? Recur "},{"insert":{"card-link":"Skull Prophet"}},{"insert":" or "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":"! You can even recur removal like "},{"insert":{"card-link":"Shriekmaw"}},{"insert":" or "},{"insert":{"card-link":"Chatterfang, Squirrel General"}},{"insert":" or a board wipe like "},{"insert":{"card-link":"Massacre Girl"}},{"insert":"!)\n- You will see that this deck has very little ramp. Not even "},{"insert":{"card-link":"Sol Ring"}},{"insert":". That's because most of our repeated mill is at either 3 mana ("},{"insert":{"card-link":"Nyx Weaver"}},{"insert":","},{"insert":{"card-link":"Out of the Tombs"}},{"insert":") or 2 ("},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" , "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":") so most 2-mana mana rocks (like "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Golgari Signet"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Resilience"}},{"insert":")will not ramp us towards anything. However I could see the case being made for 1-mana mana dorks like "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" or "},{"insert":{"card-link":"Elves of Deep Shadow"}},{"insert":".\n- Finally, I discarded the entire Saproling part of the Mycotyrant. One piece of mill will always be better and synergize more with the rest of the deck than any Saproling creating cards. If you really want to include some Saproling cards (which I strongly advise not to do) you could think about putting "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" or "},{"insert":{"card-link":"Brightcap Badger // Fungus Frolic"}},{"insert":".\n\nThis being said, I hope you enjoy my decklist. I created a maybeboard of expensive upgrades for those who have a bigger wallet than mine. If you read all of this, you're actually a goat. Trust me when I say that I've been updating this deck since last year and is my favorite deck of all time. Of course, if you have any suggestions let me know with a comment. Now go on and create the biggest fungus your opponents will ever see!!\n"}]}
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