Spyden
458 views7 days ago
Commander
Size: 100Salt sum: 45.47
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Updated 8/17/2026 - no new cards from Marvel or Hobbit\n\nDecks placed under limitations are difficult 2 bracket.\n\nRelaxing a little here, This deck is built with one purpose: to follow the same restrictions/features that Yennet, Cryptic Sovereign has. That means that every card in this deck adheres to the following restrictions:\n\nOnly cards with Odd CMCs allowed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The name of the card must have an odd number of words."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each word in the name of the card must have an odd number of letters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The text of the card effects box must be an odd number of words "},{"attributes":{"italic":true},"insert":"per paragraph."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is seen in Yennet - 3 words in the \"first line\", 35 words in the \"second line\"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Paragraphs in an effect box are treated as separate, unless the card is modal (Choose one), as the text under a modal effect are tied to the choice."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If the card is a creature, both power and toughness must be odd."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If the card has flavor text, the number of words in the flavor text must be odd."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yennet's flavor text also includes only words with odd numbers of letters. This restriction is ignored for the purposes of this deck."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Any numbers (like +1/+1, or 3), symbols (like Mana cost symbols), letters that represent symbols (like X), and reminder text are ignored for the purposes of counting words."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is done to avoid trying to decide how many words it counts as. For example - in Mathise, Surge Channeler, \"3\" is easy to parse, but \"d20\" isn't, and so both are ignored as \"words\" for the purposes of word count - leading to a total word count of 35."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Hyphens join two words to become one word, just like an apostrophe combines two words to become one, and so are treated as one word."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat this means, after a decent amount of searching, is that the cards included here (main deck and maybeboard), are the VAST MAJORITY of cards that follow all of the restrictions above. There aren't many. I have checked many of the alternate versions and different prints of cards and have included ones that pass the restrictions.\n\nThere is one exception, and that is the card \"Oddly Uneven\", which was too perfect of a card not to include to highlight the theme.\n\nWith all of this said, this is a highly variable deck that has cards that fit Bracket 4 - Worldslayer -, a tutor that can fetch said Worldslayer, Extra Turn possibilities in Expropriate, some Un-set cards (because I was desperate for any cards), plenty of removal/counters and not many creatures to capitalize on it. I'm setting this at Bracket 2 but it is hard to categorize it its current state.\n\nAs I mentioned, there are likely a few more cards that could make this list, but think of this as an early start on what I will continue to update with cards that I find that can truly be called a disciple of Yennet, Cryptic Sovereign.\n\n...What, you want a game plan? Ok\nGet Yennet out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack to play cards for free"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"See what happens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win? (probably not)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat said, there are a few cards to highlight:\nRiver Song's Diary and any of the equipment are the primary artifacts to tutor, though Astrolabe and Gingerbrute may be handy in a pinch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arena's ability doesn't require the creature to be untapped to use it. This allows for post-combat shenanigans and for Tiger-seal to find use when lounging."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flickerwisp can work to retrigger Triskelavus, and Zordiark if needed, (or maybe one of you're opponent's cards...) and it can also work to save a Land from being destroyed if you want to Worldslayer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The bounce spells are also useful to save creatures from the same devasting sword."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis deck is not currently made to win. I'll keep fiddling with it to increase it's chances, especially as I find more disciples to add to the pool of cards that could be in the 99.\n\nIf you find any cards that meet the conditions, leave a comment here, and I'll check and add it.\n"}]}
Commander
Commander
(CTRL to add secondary)
Build
River Song's Diary
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.
At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.
Artifact - Book

The Prima Vista
Flying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Triskelavus
Flying
This creature enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."
This creature enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."
Creature Artifact - Construct

Build
(CTRL to add secondary)
Early
Equipoise
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Enchantment

Scalpelexis
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Creature - Beast

Early
(CTRL to add secondary)
Lands
Lands
(CTRL to add secondary)
Midgame
Archipelagore
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature - Leviathan

Defossilize
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery

Enter the God-Eternals
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery

Mishra's War Machine
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
Creature Artifact - Juggernaut

Obzedat, Ghost Council
When Obzedat enters, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
Legendary Creature - Spirit Advisor

Midgame
(CTRL to add secondary)
Powerplay
Powerplay
(CTRL to add secondary)
Removal and Counter
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment

Removal and Counter
(CTRL to add secondary)
And Other Disciples
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment

Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

And Other Disciples
(CTRL to add secondary)
Odd but not allowed
Dargo, the Shipwrecker
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
Trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Giant Pirate

Goddric, Cloaked Reveler
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Legendary Creature - Human Noble

Stonewright
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."
As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."
Creature - Human Shaman

Odd but not allowed
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Updated 8/17/2026 - no new cards from Marvel or Hobbit\n\nDecks placed under limitations are difficult 2 bracket.\n\nRelaxing a little here, This deck is built with one purpose: to follow the same restrictions/features that Yennet, Cryptic Sovereign has. That means that every card in this deck adheres to the following restrictions:\n\nOnly cards with Odd CMCs allowed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The name of the card must have an odd number of words."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each word in the name of the card must have an odd number of letters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The text of the card effects box must be an odd number of words "},{"attributes":{"italic":true},"insert":"per paragraph."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is seen in Yennet - 3 words in the \"first line\", 35 words in the \"second line\"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Paragraphs in an effect box are treated as separate, unless the card is modal (Choose one), as the text under a modal effect are tied to the choice."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"If the card is a creature, both power and toughness must be odd."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If the card has flavor text, the number of words in the flavor text must be odd."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yennet's flavor text also includes only words with odd numbers of letters. This restriction is ignored for the purposes of this deck."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Any numbers (like +1/+1, or 3), symbols (like Mana cost symbols), letters that represent symbols (like X), and reminder text are ignored for the purposes of counting words."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is done to avoid trying to decide how many words it counts as. For example - in Mathise, Surge Channeler, \"3\" is easy to parse, but \"d20\" isn't, and so both are ignored as \"words\" for the purposes of word count - leading to a total word count of 35."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Hyphens join two words to become one word, just like an apostrophe combines two words to become one, and so are treated as one word."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat this means, after a decent amount of searching, is that the cards included here (main deck and maybeboard), are the VAST MAJORITY of cards that follow all of the restrictions above. There aren't many. I have checked many of the alternate versions and different prints of cards and have included ones that pass the restrictions.\n\nThere is one exception, and that is the card \"Oddly Uneven\", which was too perfect of a card not to include to highlight the theme.\n\nWith all of this said, this is a highly variable deck that has cards that fit Bracket 4 - Worldslayer -, a tutor that can fetch said Worldslayer, Extra Turn possibilities in Expropriate, some Un-set cards (because I was desperate for any cards), plenty of removal/counters and not many creatures to capitalize on it. I'm setting this at Bracket 2 but it is hard to categorize it its current state.\n\nAs I mentioned, there are likely a few more cards that could make this list, but think of this as an early start on what I will continue to update with cards that I find that can truly be called a disciple of Yennet, Cryptic Sovereign.\n\n...What, you want a game plan? Ok\nGet Yennet out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack to play cards for free"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"See what happens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win? (probably not)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat said, there are a few cards to highlight:\nRiver Song's Diary and any of the equipment are the primary artifacts to tutor, though Astrolabe and Gingerbrute may be handy in a pinch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arena's ability doesn't require the creature to be untapped to use it. This allows for post-combat shenanigans and for Tiger-seal to find use when lounging."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flickerwisp can work to retrigger Triskelavus, and Zordiark if needed, (or maybe one of you're opponent's cards...) and it can also work to save a Land from being destroyed if you want to Worldslayer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The bounce spells are also useful to save creatures from the same devasting sword."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis deck is not currently made to win. I'll keep fiddling with it to increase it's chances, especially as I find more disciples to add to the pool of cards that could be in the 99.\n\nIf you find any cards that meet the conditions, leave a comment here, and I'll check and add it.\n"}]}













































































































































