Dekoi
217 views6 hrs ago
Commander
Size: 100Est cost: $119.70Salt sum: 39.15
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{"ops":[{"insert":"Thematically - The Spot is frantically trying to be seen, but he keeps falling back to the bottom of the library. The deck is all the different universes and holes he goes through on his journey and the bizarre creatures he encounters. Including a hippo.\n\nPractically - the deck is centered around a janky interaction between Sakashima's protege and The Spot, Living portal. It goes as follows:\n-Protege's cascade finds The Spot (the only cmc 5 or less creature)\n-Protege copies The Spot\n-The Spot dies due to legend rule\n-The Spot's ETB exiles Protege and another card from the graveyard\n-The Spot's death trigger puts those cards back in hand and him on the bottom of the library\n-Protege Spot's ETB exiles 2 cards forever\nAs a result at instant speed 1 threat has been taken care of and 1 card has been returned from graveyard to hand. This can then be repeated again since Protege is back in hand and The Spot is back at the bottom.\nSince the deck can't have cmc 5 or lower cards for the interaction to work anyway, Keruga can be a companion. \nWe want to agressively mulligan for Protege or one of the 4 tutors. Turns 1 through 5 should be spent tutoring Protege, cycling, removing threats, casting Sefris, getting Keruga to hand. After that we can slowly grind opponents down with The Spot and boardwipes and occasionaly drop late game bombs, namely Omniscience and Herald of the forgotten. \n\nSynergies:\nSefris and cycling\nSefris and the combo\nThe combo and Radiant solar, Fractured realm, Martyr's bond\nRooms and Fear of sleep paralysis, Promising stairs, Keruga\n\nThings that like to be put back to hand:\nCycling cards to cycle even more\nRadiant solar\nThe 2 transmute cards. After finding the combo, they can be used to find Radiant solar, Fear of sleep paralysis, Martyr's bond or one of the 5 board wipes.\n"}]}
Commander
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Wizard

Commander
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Copy
Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Copy
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Draw
Meat Locker
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Draw
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Find Protege
Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker

Netherborn Phalanx
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Horror

Find Protege
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I have holes in my hand
I have holes in my hand
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I won't be JUST A JOKE TO YOU!
I won't be JUST A JOKE TO YOU!
(CTRL to add secondary)
Land
Land
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Multiversal journey
Sakashima's Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Creature - Shapeshifter

The Spot, Living Portal
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
Legendary Creature - Human Scientist Villain

Multiversal journey
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Oops a hole
Oops a hole
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Recursion
Polluted Cistern
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Recursion
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Removal
Cramped Vents
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Deceit
When this creature enters, if was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
When this creature enters, if was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke
Creature - Elemental Incarnation

Emptiness
When this creature enters, if was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
When this creature enters, if was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke
Creature - Elemental Incarnation

Removal
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Room payoff
Central Elevator
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Fear of Sleep Paralysis
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Creature Enchantment - Nightmare

Room payoff
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Split (by holes ofc)
Split (by holes ofc)
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The crucible of our connection
The crucible of our connection
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Sideboard
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo

Sideboard
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Maybeboard
Enigma Sphinx
Flying
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Thematically - The Spot is frantically trying to be seen, but he keeps falling back to the bottom of the library. The deck is all the different universes and holes he goes through on his journey and the bizarre creatures he encounters. Including a hippo.\n\nPractically - the deck is centered around a janky interaction between Sakashima's protege and The Spot, Living portal. It goes as follows:\n-Protege's cascade finds The Spot (the only cmc 5 or less creature)\n-Protege copies The Spot\n-The Spot dies due to legend rule\n-The Spot's ETB exiles Protege and another card from the graveyard\n-The Spot's death trigger puts those cards back in hand and him on the bottom of the library\n-Protege Spot's ETB exiles 2 cards forever\nAs a result at instant speed 1 threat has been taken care of and 1 card has been returned from graveyard to hand. This can then be repeated again since Protege is back in hand and The Spot is back at the bottom.\nSince the deck can't have cmc 5 or lower cards for the interaction to work anyway, Keruga can be a companion. \nWe want to agressively mulligan for Protege or one of the 4 tutors. Turns 1 through 5 should be spent tutoring Protege, cycling, removing threats, casting Sefris, getting Keruga to hand. After that we can slowly grind opponents down with The Spot and boardwipes and occasionaly drop late game bombs, namely Omniscience and Herald of the forgotten. \n\nSynergies:\nSefris and cycling\nSefris and the combo\nThe combo and Radiant solar, Fractured realm, Martyr's bond\nRooms and Fear of sleep paralysis, Promising stairs, Keruga\n\nThings that like to be put back to hand:\nCycling cards to cycle even more\nRadiant solar\nThe 2 transmute cards. After finding the combo, they can be used to find Radiant solar, Fear of sleep paralysis, Martyr's bond or one of the 5 board wipes.\n"}]}

























































