fishxsea
735 views30 days ago
Commander
Size: 100Salt sum: 53.76
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This deck is built around turning creature casts into explosive land acceleration, then converting those lands into overwhelming advantage through recursion and synergy. "},{"attributes":{"bold":true},"insert":{"card-link":"Pearl Medallion"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Cloud Key"}},{"attributes":{"bold":true},"insert":" "},{"insert":"alongside pieces like "},{"insert":{"card-link":"Whitemane Lion"}},{"insert":" , "},{"insert":{"card-link":"Kor Skyfisher"}},{"insert":" , and "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" repeatedly trigger "},{"insert":{"card-link":"Karametra, God of Harvests"}},{"insert":" effectively pulling every land from your deck onto the battlefield in a single turn.\nThose lands immediately become resources through cards like "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" and "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":", generating massive mana or treasures, while "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":", "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":", "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" , and "},{"insert":{"card-link":"Baloth Prime"}},{"insert":" turn those land drops and sacrifices into a threatening board state. Warp "},{"attributes":{"bold":true},"insert":{"card-link":"Exalted Sunborn"}},{"attributes":{"bold":true},"insert":" "},{"insert":"in to get double token generation and then bounce it back to your hand using "},{"insert":{"card-link":"Whitemane Lion"}},{"insert":". \nThe deck leans into sacrificing its own lands for value with cards like "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":", and "},{"insert":{"card-link":"Scapeshift"}},{"insert":", only to recover them all at once using "},{"attributes":{"bold":true},"insert":{"card-link":"Splendid Reclamation"}},{"attributes":{"bold":true},"insert":","},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Aftermath Analyst"}},{"attributes":{"bold":true},"insert":", "},{"insert":"or"},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":", or replay them from the graveyard with "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" or "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":". This creates massive second waves of landfall triggers.\nCard advantage engines like "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" an "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":"allow you to potentially draw your entire deck in a single turn, while "},{"insert":{"card-link":"Greater Good"}},{"insert":" lets you convert creatures into cards as you loop them, often assembling multiple win conditions at once. From there, you can overwhelm opponents with massive token swarms, generate lethal damage via "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":", or mill the table outright using "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" as lands repeatedly enter the battlefield. Protect your \"win\" turn with "},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" and "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" (casted in that order).\n"}]}
Commander
Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Commander
(CTRL to add secondary)
Bounce
Bounce
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Dorks
Dorks
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Landfall
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Landfall
(CTRL to add secondary)
Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Ramp
(CTRL to add secondary)
Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sacrifice
Sacrifice
(CTRL to add secondary)
Tokens
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Tokens
(CTRL to add secondary)
Tutor
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Tutor
(CTRL to add secondary)
Wincon
Wincon
(CTRL to add secondary)
Maybeboard
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around turning creature casts into explosive land acceleration, then converting those lands into overwhelming advantage through recursion and synergy. "},{"attributes":{"bold":true},"insert":{"card-link":"Pearl Medallion"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Cloud Key"}},{"attributes":{"bold":true},"insert":" "},{"insert":"alongside pieces like "},{"insert":{"card-link":"Whitemane Lion"}},{"insert":" , "},{"insert":{"card-link":"Kor Skyfisher"}},{"insert":" , and "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" or "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" repeatedly trigger "},{"insert":{"card-link":"Karametra, God of Harvests"}},{"insert":" effectively pulling every land from your deck onto the battlefield in a single turn.\nThose lands immediately become resources through cards like "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" and "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":", generating massive mana or treasures, while "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":", "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":", "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" , and "},{"insert":{"card-link":"Baloth Prime"}},{"insert":" turn those land drops and sacrifices into a threatening board state. Warp "},{"attributes":{"bold":true},"insert":{"card-link":"Exalted Sunborn"}},{"attributes":{"bold":true},"insert":" "},{"insert":"in to get double token generation and then bounce it back to your hand using "},{"insert":{"card-link":"Whitemane Lion"}},{"insert":". \nThe deck leans into sacrificing its own lands for value with cards like "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":", and "},{"insert":{"card-link":"Scapeshift"}},{"insert":", only to recover them all at once using "},{"attributes":{"bold":true},"insert":{"card-link":"Splendid Reclamation"}},{"attributes":{"bold":true},"insert":","},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Aftermath Analyst"}},{"attributes":{"bold":true},"insert":", "},{"insert":"or"},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":", or replay them from the graveyard with "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" or "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":". This creates massive second waves of landfall triggers.\nCard advantage engines like "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" an "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":"allow you to potentially draw your entire deck in a single turn, while "},{"insert":{"card-link":"Greater Good"}},{"insert":" lets you convert creatures into cards as you loop them, often assembling multiple win conditions at once. From there, you can overwhelm opponents with massive token swarms, generate lethal damage via "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":", or mill the table outright using "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" as lands repeatedly enter the battlefield. Protect your \"win\" turn with "},{"insert":{"card-link":"Frenzied Baloth"}},{"insert":" and "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" (casted in that order).\n"}]}































































