fenrir1026
1.3k views2 months ago
Commander
Size: 100Salt sum: 37.07
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Essence of Witherbloom"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a Golgari 'Affinity for Creatues'/'Token Swarm' Commander deck built around Witherbloom, the Balancer."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWitherbloom, the Balancer is a 5/5 flying deathtouch Elder Dragon that costs {6}{B}{G} but has affinity for creatures, reducing its cost by 1 for each creature you control. More importantly, it grants affinity for creatures to every instant and sorcery spell you cast. This turns board width into direct mana efficiency, making removal, draw, and especially your X-spells dramatically cheaper as your creature count rises.\n\nThe deck builds wide boards through token generation and sacrifice value, using death triggers for draw, drain, mana, and counters while recurring key pieces to keep the engine running. As the board grows, your interaction and finishers become absurdly efficient, creating a snowball where more creatures enable bigger plays that further expand the board and drain opponents. It blends classic Golgari aristocrats with token proliferation and life-based payoffs, distinguished by the affinity twist that makes every creature count toward spell power.\n\nCore Themes and Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aristocrats Sacrifice Engine"},{"insert":"\nSacrifice outlets like Priest of Forgotten Gods ({T}, sacrifice two other creatures: any number of target players each lose 2 life and sacrifice a creature, you add {B}{B} and draw a card), Warren Soultrader (pay 1 life and sacrifice another creature to create a Treasure), Yahenni, Undying Partisan (sacrifice another creature for indestructible until end of turn), Woe Strider (sacrifice another for scry 1), and Smothering Abomination (draw a card whenever you sacrifice a creature, though it forces an upkeep sacrifice) convert deaths into resources.\n\nPayoffs such as Blood Artist (whenever a creature dies, target player loses 1 life and you gain 1 life), Cauldron of Essence (whenever a creature you control dies, each opponent loses 1 life and you gain 1 life; {1}{B}{G}, {T}, sacrifice a creature: reanimate target creature), Dina, Essence Brewer (whenever you sacrifice a creature, draw a card once per turn; {2}, {T}, sacrifice another: gain X life and put X +1/+1 counters on target creature where X is its power), Arnyn, Deathbloom Botanist (whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life), and Gorma, the Gullet (whenever another creature you control dies, put a +1/+1 counter on Gorma; nontoken creatures you control enter with an additional +1/+1 counter for each creature that died under your control this turn) turn the engine into drain, draw, and board growth. Mazirek, Kraul Death Priest adds a +1/+1 counter to each creature you control whenever a player sacrifices another permanent.\n\n"},{"attributes":{"bold":true},"insert":"Token Generation and Proliferation"},{"insert":"\nToken makers including Awakening Zone (create a 0/1 Eldrazi Spawn with \"{T}, sacrifice this token: add {C}\" at the beginning of your upkeep), Beledros Witherbloom (create a 1/1 black and green Pest with \"When this token dies, you gain 1 life\" at the beginning of each upkeep), Mycoloth (devour 2; create a 1/1 green Saproling for each +1/+1 counter on it at the beginning of your upkeep), Ribtruss Roaster (devour 1; create that many 1/1 black and green Pests with lifegain on death at the beginning of your end step), Sedgemoor Witch (magecraft — whenever you cast or copy an instant or sorcery, create a 1/1 black and green Pest with lifegain on death), Sprout Swarm (convoke; create a 1/1 green Saproling, buyback {3}), For the Common Good (create X token copies of target token you control, then tokens you control gain indestructible until your next turn), Awaken the Woods (create X 1/1 green Forest Dryad land creatures), and Dread Summons (mill X, create tapped 2/2 black Zombies for each creature card milled) build the wide boards that fuel affinity discounts.\n\nChatterfang, Squirrel General, adds that many 1/1 green Squirrel tokens whenever one or more tokens would be created under your control. Primal Vigor doubles both token creation and +1/+1 counter placement. Professor Dellian Fel provides lifegain and an emblem that turns all your lifegain into matching drain on a target opponent. Twitching Doll, Topiary Lecturer, and Warden of the Grove add scalable ramp and counter support that rewards the growing board.\n\n"},{"attributes":{"bold":true},"insert":"Life Drain and X-Spell Finishers"},{"insert":"\nWith a large creature count, X-spells like Exsanguinate (each opponent loses X life and you gain that much) and Torment of Hailfire (repeat X times: each opponent loses 3 life unless they sacrifice a nonland permanent or discard a card) become extremely cheap or nearly free thanks to affinity, serving as primary win conditions for massive life swings or one-sided pressure.\n\nProfessor Dellian Fel’s emblem (\"Whenever you gain life, target opponent loses that much life\") amplifies every lifegain trigger from Blood Artist, Cauldron of Essence, High Market, or your own spells into additional drain. Triumph of the Hordes offers a combat finish by giving your creatures +1/+1, trample, and infect until end of turn.\n\n"},{"attributes":{"bold":true},"insert":"Recursion and Resilience"},{"insert":"\nNether Traitor recurs itself from the graveyard whenever another creature dies (you may pay {B} to return it). Wight of the Reliquary grows +1/+1 for each creature card in your graveyard and sacrifices another creature to search for a land. Grave Researcher // Reanimate surveils 1 each upkeep and, when prepared, lets you cast a copy of Reanimate (target creature from the graveyard to the battlefield under your control; you lose life equal to its mana value). Cauldron of Essence reanimates when you sacrifice a creature. Pull Through the Weft returns up to two nonland permanents from the graveyard to hand and up to two lands to the battlefield tapped. These pieces keep the engine running through removal and repeated sacrifice.\n\n"},{"attributes":{"bold":true},"insert":"Notable Infinite Combos"},{"insert":"\nWarren Soultrader + Chatterfang, Squirrel General + Blood Artist (or Cauldron of Essence / Arnyn, Deathbloom Botanist) + any creature to start the chain: Pay 1 life and sacrifice a creature to Warren Soultrader to create a Treasure. Chatterfang creates an additional 1/1 Squirrel token. Sacrifice the Squirrel back to Warren Soultrader. Each death triggers Blood Artist for 1 life loss and 1 life gain. Repeat for infinite Treasure tokens (colored mana), infinite drain and lifegain, and infinite ETB/LTB/death/sacrifice triggers. Enhanced by Professor Dellian Fel’s emblem (turning lifegain into matching drain) and Mazirek (adding counters on each sacrifice).\n\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"insert":"\nEarly game: Ramp with Elvish Mystic, Topiary Lecturer, Cultivate, and artifacts while deploying early token generators like Awakening Zone or Sedgemoor Witch and sac outlets like Priest of Forgotten Gods or Warren Soultrader to begin building a wide board and extracting value. \n\nMid game: Widen the board with Mycoloth, Ribtruss Roaster, Beledros Witherbloom, and Chatterfang while recurring with Nether Traitor and Wight of the Reliquary; use affordable interaction and start discounting larger spells as creature count rises.\n\nLate game: With a massive board, cast Exsanguinate, Torment of Hailfire, or other interaction at a steep discount to drain or clear the way, closing via life loss, token swarms, or Triumph of the Hordes. Resilience comes from recursion (Nether Traitor recurs on deaths), indestructible (Yahenni, Alesha’s Legacy), and self-fueling loops, though the deck can struggle against fast disruption before the board is wide or against heavy graveyard hate.\n\n"},{"attributes":{"bold":true},"insert":"Summary"},{"insert":"\nWitherbloom’s Feast excels at converting a wide board of tokens and creatures into overwhelming spell efficiency and life-drain pressure, with resilient recursion and layered value that creates explosive turns once established. It performs best in mid-to-long games where you can develop your creature count and then leverage affinity for backbreaking X-spells and interaction. The deck offers strong inevitability and interaction but can be vulnerable to early board wipes or disruption before the affinity engine is online, and it requires careful management of sacrifice fodder and life on some lines. Overall, it delivers a satisfying Golgari aristocrats experience with a distinctive spell-discount twist—building a teeming swarm, sacrificing for advantage, and watching your finishers become absurdly cheap as the board grows.\n"}]}
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
, , Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
, , Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad

Draw (Repeatable)
(Ctrl to add secondary)
Enabler (Reanimate)
(Ctrl to add secondary)
Interaction (Removal)
(Ctrl to add secondary)
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Multiplier (Tokens)
(Ctrl to add secondary)
Payoff (Drain)
(Ctrl to add secondary)
Payoff (Tokens)
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Sac Outlet (Enabler)
(Ctrl to add secondary)
Ribtruss Roaster
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
Creature - Druid Troll

Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature - Human Squirrel Hero

Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Token Generator (Enabler)
(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Utility
(Ctrl to add secondary)
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Sideboard
(Ctrl to add secondary)
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact

Rat King, Verminister
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Legendary Creature - Avatar Rat

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Essence of Witherbloom"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a Golgari 'Affinity for Creatues'/'Token Swarm' Commander deck built around Witherbloom, the Balancer."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWitherbloom, the Balancer is a 5/5 flying deathtouch Elder Dragon that costs {6}{B}{G} but has affinity for creatures, reducing its cost by 1 for each creature you control. More importantly, it grants affinity for creatures to every instant and sorcery spell you cast. This turns board width into direct mana efficiency, making removal, draw, and especially your X-spells dramatically cheaper as your creature count rises.\n\nThe deck builds wide boards through token generation and sacrifice value, using death triggers for draw, drain, mana, and counters while recurring key pieces to keep the engine running. As the board grows, your interaction and finishers become absurdly efficient, creating a snowball where more creatures enable bigger plays that further expand the board and drain opponents. It blends classic Golgari aristocrats with token proliferation and life-based payoffs, distinguished by the affinity twist that makes every creature count toward spell power.\n\nCore Themes and Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aristocrats Sacrifice Engine"},{"insert":"\nSacrifice outlets like Priest of Forgotten Gods ({T}, sacrifice two other creatures: any number of target players each lose 2 life and sacrifice a creature, you add {B}{B} and draw a card), Warren Soultrader (pay 1 life and sacrifice another creature to create a Treasure), Yahenni, Undying Partisan (sacrifice another creature for indestructible until end of turn), Woe Strider (sacrifice another for scry 1), and Smothering Abomination (draw a card whenever you sacrifice a creature, though it forces an upkeep sacrifice) convert deaths into resources.\n\nPayoffs such as Blood Artist (whenever a creature dies, target player loses 1 life and you gain 1 life), Cauldron of Essence (whenever a creature you control dies, each opponent loses 1 life and you gain 1 life; {1}{B}{G}, {T}, sacrifice a creature: reanimate target creature), Dina, Essence Brewer (whenever you sacrifice a creature, draw a card once per turn; {2}, {T}, sacrifice another: gain X life and put X +1/+1 counters on target creature where X is its power), Arnyn, Deathbloom Botanist (whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life), and Gorma, the Gullet (whenever another creature you control dies, put a +1/+1 counter on Gorma; nontoken creatures you control enter with an additional +1/+1 counter for each creature that died under your control this turn) turn the engine into drain, draw, and board growth. Mazirek, Kraul Death Priest adds a +1/+1 counter to each creature you control whenever a player sacrifices another permanent.\n\n"},{"attributes":{"bold":true},"insert":"Token Generation and Proliferation"},{"insert":"\nToken makers including Awakening Zone (create a 0/1 Eldrazi Spawn with \"{T}, sacrifice this token: add {C}\" at the beginning of your upkeep), Beledros Witherbloom (create a 1/1 black and green Pest with \"When this token dies, you gain 1 life\" at the beginning of each upkeep), Mycoloth (devour 2; create a 1/1 green Saproling for each +1/+1 counter on it at the beginning of your upkeep), Ribtruss Roaster (devour 1; create that many 1/1 black and green Pests with lifegain on death at the beginning of your end step), Sedgemoor Witch (magecraft — whenever you cast or copy an instant or sorcery, create a 1/1 black and green Pest with lifegain on death), Sprout Swarm (convoke; create a 1/1 green Saproling, buyback {3}), For the Common Good (create X token copies of target token you control, then tokens you control gain indestructible until your next turn), Awaken the Woods (create X 1/1 green Forest Dryad land creatures), and Dread Summons (mill X, create tapped 2/2 black Zombies for each creature card milled) build the wide boards that fuel affinity discounts.\n\nChatterfang, Squirrel General, adds that many 1/1 green Squirrel tokens whenever one or more tokens would be created under your control. Primal Vigor doubles both token creation and +1/+1 counter placement. Professor Dellian Fel provides lifegain and an emblem that turns all your lifegain into matching drain on a target opponent. Twitching Doll, Topiary Lecturer, and Warden of the Grove add scalable ramp and counter support that rewards the growing board.\n\n"},{"attributes":{"bold":true},"insert":"Life Drain and X-Spell Finishers"},{"insert":"\nWith a large creature count, X-spells like Exsanguinate (each opponent loses X life and you gain that much) and Torment of Hailfire (repeat X times: each opponent loses 3 life unless they sacrifice a nonland permanent or discard a card) become extremely cheap or nearly free thanks to affinity, serving as primary win conditions for massive life swings or one-sided pressure.\n\nProfessor Dellian Fel’s emblem (\"Whenever you gain life, target opponent loses that much life\") amplifies every lifegain trigger from Blood Artist, Cauldron of Essence, High Market, or your own spells into additional drain. Triumph of the Hordes offers a combat finish by giving your creatures +1/+1, trample, and infect until end of turn.\n\n"},{"attributes":{"bold":true},"insert":"Recursion and Resilience"},{"insert":"\nNether Traitor recurs itself from the graveyard whenever another creature dies (you may pay {B} to return it). Wight of the Reliquary grows +1/+1 for each creature card in your graveyard and sacrifices another creature to search for a land. Grave Researcher // Reanimate surveils 1 each upkeep and, when prepared, lets you cast a copy of Reanimate (target creature from the graveyard to the battlefield under your control; you lose life equal to its mana value). Cauldron of Essence reanimates when you sacrifice a creature. Pull Through the Weft returns up to two nonland permanents from the graveyard to hand and up to two lands to the battlefield tapped. These pieces keep the engine running through removal and repeated sacrifice.\n\n"},{"attributes":{"bold":true},"insert":"Notable Infinite Combos"},{"insert":"\nWarren Soultrader + Chatterfang, Squirrel General + Blood Artist (or Cauldron of Essence / Arnyn, Deathbloom Botanist) + any creature to start the chain: Pay 1 life and sacrifice a creature to Warren Soultrader to create a Treasure. Chatterfang creates an additional 1/1 Squirrel token. Sacrifice the Squirrel back to Warren Soultrader. Each death triggers Blood Artist for 1 life loss and 1 life gain. Repeat for infinite Treasure tokens (colored mana), infinite drain and lifegain, and infinite ETB/LTB/death/sacrifice triggers. Enhanced by Professor Dellian Fel’s emblem (turning lifegain into matching drain) and Mazirek (adding counters on each sacrifice).\n\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"insert":"\nEarly game: Ramp with Elvish Mystic, Topiary Lecturer, Cultivate, and artifacts while deploying early token generators like Awakening Zone or Sedgemoor Witch and sac outlets like Priest of Forgotten Gods or Warren Soultrader to begin building a wide board and extracting value. \n\nMid game: Widen the board with Mycoloth, Ribtruss Roaster, Beledros Witherbloom, and Chatterfang while recurring with Nether Traitor and Wight of the Reliquary; use affordable interaction and start discounting larger spells as creature count rises.\n\nLate game: With a massive board, cast Exsanguinate, Torment of Hailfire, or other interaction at a steep discount to drain or clear the way, closing via life loss, token swarms, or Triumph of the Hordes. Resilience comes from recursion (Nether Traitor recurs on deaths), indestructible (Yahenni, Alesha’s Legacy), and self-fueling loops, though the deck can struggle against fast disruption before the board is wide or against heavy graveyard hate.\n\n"},{"attributes":{"bold":true},"insert":"Summary"},{"insert":"\nWitherbloom’s Feast excels at converting a wide board of tokens and creatures into overwhelming spell efficiency and life-drain pressure, with resilient recursion and layered value that creates explosive turns once established. It performs best in mid-to-long games where you can develop your creature count and then leverage affinity for backbreaking X-spells and interaction. The deck offers strong inevitability and interaction but can be vulnerable to early board wipes or disruption before the affinity engine is online, and it requires careful management of sacrifice fodder and life on some lines. Overall, it delivers a satisfying Golgari aristocrats experience with a distinctive spell-discount twist—building a teeming swarm, sacrificing for advantage, and watching your finishers become absurdly cheap as the board grows.\n"}]}




















































































