TheCorruptedOne
317 views49 days ago
Commander
Size: 100Salt sum: 43.5
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{"ops":[{"insert":"One thing I noticed about certain flicker effects from around original Innistrad as it exiles something you control, then returns it to under your control (henceforth known as \"control\" flicker cards). This is something both newer flicker cards (like Ephemerate) and older cards do not have, as they explicitly say they return to their owners' control. (henceforth known as \"owner\" flicker cards).\n\nThese \"control\" type flicker cards work well with Rubinia because she steals something, then you can flicker the stolen creature to steal it permanently.\n\nThis deck tries to abuse that idea to its fullest.\n\nThere are no infinite combos and the deck is beyond slow, but it does have the ability to win via combat or approach from the second sun.\n\nThere is ramp in the form of land plays, but also ETB creatures to synergise with the repeatable flicker effects in the deck. There are some flicker cards that use the \"owner\" type rather than the \"control\" type in the deck that work very well with its ETB creatures, for example Eerie Interlude and The Mind Stone, but if you wanted to get rid of them to avoid confusion in games please feel free to. I would recommend swapped them for equivalent cards of their function, so Eerie Interlude can be swapped with Clever Concealment and The Mind Stone can be swapped with Cultivate or similar, for example.\n\nThere is a big emphasis on big mana with this deck to draw loads of cards and ways of returning from your graveyard to redo these plays. Shigeki, Jikai Visionary is phenominal late game for example.\n\nEarly game there is Academy Rector into Omniscience to offload the burden of how mana hungry this deck is, which really helps speed it up against combo players and as a deterrant for aggro. This is not easily tutorable so shouldn't be too deck warping, but you could swap it for a \"fairer\" card like Eladamri's Call, or remove Omniscience to add another powerful enchantment - Teleportation Circle (even if it is a \"owner\" type)? Mirari's Wake?\n\nThe final thing I wanted to mention in this initial text is the focus of the commander - I personally don't like building decks that rely too much on the commander so this deck can fully function completely without it. The main flicker package can be swapped for the generally stronger \"owner\" type flicker cards and you can swap Rubinia for a stronger flicker focused commander if you like. I just love the fact that you can really cause confusion with \"control\" type flicker cards with this deck, making Rubinia a menace rather than an easily-removed inconvenience.\n\nI hope you enjoy my unique twist to Rubinia and please feel free to suggest changes!\n"}]}
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
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Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Card Advantage
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Ramp
(Ctrl to add secondary)
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Wincon
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"One thing I noticed about certain flicker effects from around original Innistrad as it exiles something you control, then returns it to under your control (henceforth known as \"control\" flicker cards). This is something both newer flicker cards (like Ephemerate) and older cards do not have, as they explicitly say they return to their owners' control. (henceforth known as \"owner\" flicker cards).\n\nThese \"control\" type flicker cards work well with Rubinia because she steals something, then you can flicker the stolen creature to steal it permanently.\n\nThis deck tries to abuse that idea to its fullest.\n\nThere are no infinite combos and the deck is beyond slow, but it does have the ability to win via combat or approach from the second sun.\n\nThere is ramp in the form of land plays, but also ETB creatures to synergise with the repeatable flicker effects in the deck. There are some flicker cards that use the \"owner\" type rather than the \"control\" type in the deck that work very well with its ETB creatures, for example Eerie Interlude and The Mind Stone, but if you wanted to get rid of them to avoid confusion in games please feel free to. I would recommend swapped them for equivalent cards of their function, so Eerie Interlude can be swapped with Clever Concealment and The Mind Stone can be swapped with Cultivate or similar, for example.\n\nThere is a big emphasis on big mana with this deck to draw loads of cards and ways of returning from your graveyard to redo these plays. Shigeki, Jikai Visionary is phenominal late game for example.\n\nEarly game there is Academy Rector into Omniscience to offload the burden of how mana hungry this deck is, which really helps speed it up against combo players and as a deterrant for aggro. This is not easily tutorable so shouldn't be too deck warping, but you could swap it for a \"fairer\" card like Eladamri's Call, or remove Omniscience to add another powerful enchantment - Teleportation Circle (even if it is a \"owner\" type)? Mirari's Wake?\n\nThe final thing I wanted to mention in this initial text is the focus of the commander - I personally don't like building decks that rely too much on the commander so this deck can fully function completely without it. The main flicker package can be swapped for the generally stronger \"owner\" type flicker cards and you can swap Rubinia for a stronger flicker focused commander if you like. I just love the fact that you can really cause confusion with \"control\" type flicker cards with this deck, making Rubinia a menace rather than an easily-removed inconvenience.\n\nI hope you enjoy my unique twist to Rubinia and please feel free to suggest changes!\n"}]}
























































































