DylanBBQ
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Commander
Size: 100Salt sum: 44.68
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{"ops":[{"insert":"Punish your opponents for literally just playing the game. Draw a card? take damage. Play a land? Take damage. Starting your turn? Take damage. Play a creature? Take damage. Breathe? You guessed it, take damage. Hold your breath instead? Believe it or not that also makes you take damage! \nYou WILL NOT make any friends playing this deck lmao, but you will put endless pressure on your opponents so they will have to be careful about how they go about taking care of you, but THEY WILL TRY THEIR ALL. \nI have a number of combos in the deck that are split into 2 main combos as they either revolve around either Wound Reflection or Peer Into The Abyss.\n\nWound Reflection can be used to double the life loss of either Grievous Wound or Heartless Hidetsugu. GW will take out target player you enchant on the next end step after they take any damage if Wound Reflection is in play as all loss of life that occurred that turn to opponents is doubled at the end step. HH just needs to be tapped for his activated ability in order to deal damage to everyone equal to half their total remaining life, so with WR in play, that end step will cause everyone besides yourself to go down to 0 IF their starting life total was an even number, if it was an odd number they will survive with 1 health remaining (and hopefully die simply by starting their next turn.) I am hoping to also add in a copy of Mjolnir, Hammer of Thor as HH is Worthy and as long as you are the only one with a odd life total, tapping him will cause you to win. \n\nPeer into the Abyss can be used to cause target player to lose the game as long as a few prerequisites are met. Peer will cause target player to draw cards equal to half the number of cards in their deck and lose half their life, rounded up each time. Not only can this be paired with Wound reflection as it doubles that lifeloss at endstep, but it combos with our many draw punishment creatures like Fate Unraveler, Kederekt parasite, Scrawling Crawler, Razorkin Needlehead, Sheoldred the Apocalypse, and the planeswalker Ob Nixilis, the Hate-Twisted. Peer first makes target player lose half their life, then they draw half their library. all of the triggered abilities then go onto the stack and that player loses a life for each card drawn. As long as their remaining life and cards in deck are the same number, that player will lose. if you have 2 of these triggers going on from 2 separate burn sources, OR you have Sheoldred, the Apocalypse in play, they will be taking 2 damage for each card drawn so that opponent could have as little as half as many cards remaining in deck as they do remaining life and they'd still lose. Peer can also be targeted at yourself if you have Psychosis Crawler in play. You lose half your life, then draw half your deck. PC then adds onto the stack a trigger for each card you drew which is \"Whenever you draw a card, each opponent loses 1 life.\" Yes that means as long as your remaining cards in deck are equal to TWICE the highest number in remaining life totals among your opponents, you win the game as your opponents will lose life equal to all of the drawn cards. WARNING if there are any blue player on the field, you WILL GET COUNTERED! Make sure to save that pyroblast or duress, or maybe try to bait out a counter first. If you get countered while targeting yourself with Peer, sure you'll draw half your deck and have so many crazy plays right there in hand, but losing half your life could possibly mean wraps for you right there as you opponents will NOT be happy you just tried to blow them all up, and chances are you don't have enough mana to do anything worthwhile after casting a 7 drop like Peer. You will get jumped for the next 3 turns and you it won't be pretty lmaoo.\n\nOther than that have fun with this strong group-slug, make sure to laugh and prepare for moans and groans from all sides every time you play a card because there really isn't much for politics that you can use in your favor, after all you are the giant demon feeding on everyone's fear and pain.\n"}]}
Burn
Chandra, Awakened Inferno
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Legendary Planeswalker - Chandra

Gleeful Arsonist
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Human Wizard

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Burn
(CTRL to add secondary)
Burn Modifiers
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Burn Modifiers
(CTRL to add secondary)
Drain
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Drain
(CTRL to add secondary)
Land
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Land
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Not today Blue
Not today Blue
(CTRL to add secondary)
Ramp
Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Ramp
(CTRL to add secondary)
Recursion
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Recursion
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God

Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Punish your opponents for literally just playing the game. Draw a card? take damage. Play a land? Take damage. Starting your turn? Take damage. Play a creature? Take damage. Breathe? You guessed it, take damage. Hold your breath instead? Believe it or not that also makes you take damage! \nYou WILL NOT make any friends playing this deck lmao, but you will put endless pressure on your opponents so they will have to be careful about how they go about taking care of you, but THEY WILL TRY THEIR ALL. \nI have a number of combos in the deck that are split into 2 main combos as they either revolve around either Wound Reflection or Peer Into The Abyss.\n\nWound Reflection can be used to double the life loss of either Grievous Wound or Heartless Hidetsugu. GW will take out target player you enchant on the next end step after they take any damage if Wound Reflection is in play as all loss of life that occurred that turn to opponents is doubled at the end step. HH just needs to be tapped for his activated ability in order to deal damage to everyone equal to half their total remaining life, so with WR in play, that end step will cause everyone besides yourself to go down to 0 IF their starting life total was an even number, if it was an odd number they will survive with 1 health remaining (and hopefully die simply by starting their next turn.) I am hoping to also add in a copy of Mjolnir, Hammer of Thor as HH is Worthy and as long as you are the only one with a odd life total, tapping him will cause you to win. \n\nPeer into the Abyss can be used to cause target player to lose the game as long as a few prerequisites are met. Peer will cause target player to draw cards equal to half the number of cards in their deck and lose half their life, rounded up each time. Not only can this be paired with Wound reflection as it doubles that lifeloss at endstep, but it combos with our many draw punishment creatures like Fate Unraveler, Kederekt parasite, Scrawling Crawler, Razorkin Needlehead, Sheoldred the Apocalypse, and the planeswalker Ob Nixilis, the Hate-Twisted. Peer first makes target player lose half their life, then they draw half their library. all of the triggered abilities then go onto the stack and that player loses a life for each card drawn. As long as their remaining life and cards in deck are the same number, that player will lose. if you have 2 of these triggers going on from 2 separate burn sources, OR you have Sheoldred, the Apocalypse in play, they will be taking 2 damage for each card drawn so that opponent could have as little as half as many cards remaining in deck as they do remaining life and they'd still lose. Peer can also be targeted at yourself if you have Psychosis Crawler in play. You lose half your life, then draw half your deck. PC then adds onto the stack a trigger for each card you drew which is \"Whenever you draw a card, each opponent loses 1 life.\" Yes that means as long as your remaining cards in deck are equal to TWICE the highest number in remaining life totals among your opponents, you win the game as your opponents will lose life equal to all of the drawn cards. WARNING if there are any blue player on the field, you WILL GET COUNTERED! Make sure to save that pyroblast or duress, or maybe try to bait out a counter first. If you get countered while targeting yourself with Peer, sure you'll draw half your deck and have so many crazy plays right there in hand, but losing half your life could possibly mean wraps for you right there as you opponents will NOT be happy you just tried to blow them all up, and chances are you don't have enough mana to do anything worthwhile after casting a 7 drop like Peer. You will get jumped for the next 3 turns and you it won't be pretty lmaoo.\n\nOther than that have fun with this strong group-slug, make sure to laugh and prepare for moans and groans from all sides every time you play a card because there really isn't much for politics that you can use in your favor, after all you are the giant demon feeding on everyone's fear and pain.\n"}]}






























































































