185 views31 days ago
Commander
Size: 100Salt sum: 32.22
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Aplysian

185 views31 days ago
Commander
Size: 100Salt sum: 32.22

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{"ops":[{"attributes":{"bold":true},"insert":"🍬 Trick or Treat: The Ultimate Kingmaker Traitor 🗡️"},{"insert":"\n\nMost Zur decks seek to lock out the table, tutor a fast combo finish, or build Zur into a \"voltron\" style creature. This deck plays a much more sinister game: "},{"attributes":{"bold":true},"insert":"We take the role of helpful advisor, build a king, protect them, and then betray them to steal all they have built."},{"insert":"\n\nThe plan isn't to beat three players—it's to pick "},{"attributes":{"bold":true},"insert":"one player"},{"insert":", turn their favorite creature into an unkillable \"Raid Boss,\" and let them sweep the rest of the table while we sit comfortably behind a massive pillowfort. Once it's down to a 1v1, "},{"attributes":{"bold":true},"insert":"we spring the trap"},{"insert":" and pull the rug out from under them for the win (the trick).\n\n"},{"attributes":{"bold":true},"insert":"🍭 Phase 1: The Treats (Building the Monster)"},{"insert":"\nWe find the player with the most threatening or interesting creature and load it up with \"gifts\":\n"},{"attributes":{"bold":true},"insert":"Forced Aggro & Evasion: "},{"insert":{"card-link":"Vow of Flight"}},{"insert":", "},{"insert":{"card-link":"Vow of Torment"}},{"insert":", "},{"insert":{"card-link":"Parasitic Impetus"}},{"insert":", "},{"insert":{"card-link":"Coercive Impetus"}},{"insert":" and "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" pump their power and grant evasion, but legally prohibit them from swinging in our direction.\n"},{"attributes":{"bold":true},"insert":"Diplomatic Buffs:"},{"insert":" Cards like "},{"insert":{"card-link":"Orzhov Advokist"}},{"insert":", "},{"insert":{"card-link":"Nils, Discipline Enforcer"}},{"insert":", and "},{"insert":{"card-link":"Love Song of Night and Day"}},{"insert":", and "},{"insert":{"card-link":"Scriv, the Obligator"}},{"insert":" provide incentive and deterrent to attacking us\n"},{"attributes":{"bold":true},"insert":"Guaranteed Survival:"},{"insert":"*We protect *their* creature from the rest of the table using "},{"insert":{"card-link":"Curator's Ward"}},{"insert":" , "},{"insert":{"card-link":"Shielded by Faith"}},{"insert":", "},{"insert":{"card-link":"Benevolent Blessing"}},{"insert":", "},{"insert":{"card-link":"Vanishing"}},{"insert":" , and more. They get to keep their dream threat alive while taking out our shared enemies.\n\n"},{"attributes":{"bold":true},"insert":"🏰 Phase 2: The Security Guard (Pillowforting)"},{"insert":"\nWhile our custom-built monster is tearing through the table, we ensure the other two opponents can't retaliate against us:\n"},{"attributes":{"bold":true},"insert":"Taxing the Field"},{"insert":": As we dump Auras onto the Raid Boss, "},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" turns our field into an impenetrable tax wall.\n"},{"attributes":{"bold":true},"insert":"Tenuous Alliances"},{"insert":":"},{"insert":{"card-link":"Tenuous Truce"}},{"insert":", "},{"insert":{"card-link":"Love Song of Night and Day"}},{"insert":", and other treats keeps our \"partner\" happy and drawing cards while ensuring they remain incentivized to leave us for last.\n\n 🎃 "},{"attributes":{"bold":true},"insert":"Phase 3: The Ultimate Trick (The Regicide)"},{"insert":"\nOnce the rest of the pods are eliminated and it's time for the final showdown, we trigger the sting:\n"},{"attributes":{"bold":true},"insert":"The Payload:"},{"insert":" Before or during the endgame, we slip "},{"insert":{"card-link":"Banewasp Affliction"}},{"insert":", "},{"insert":{"card-link":"Dying Wish"}},{"insert":"(using "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":") , or "},{"insert":{"card-link":"Death Watch"}},{"insert":" onto their massive, 20+ power monster.\n"},{"attributes":{"bold":true},"insert":"The Detonators:"},{"insert":" We execute our own creation with spot removal ("},{"insert":{"card-link":"Go for the Throat"}},{"insert":", "},{"insert":{"card-link":"Seal of Doom"}},{"insert":", or "},{"insert":{"card-link":"Parallax Dementia"}},{"insert":"). The moment their giant monster dies, the death triggers deal lethal damage directly to their face, instantly winning us the game (or drastically swinging it in our favor). We can then instantly put all of those auras back on the battlefield with "},{"insert":{"card-link":"Eiganjo Dynastorian // Replenish"}},{"insert":", "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":", or"},{"insert":{"card-link":"Hourglass of the Lost"}},{"insert":". These are also useful if our king gets taken down before our plan comes to fruition (got to have contingencies).\n Alternatively, cards like "},{"insert":{"card-link":"Eyes Everywhere"}},{"insert":" or "},{"insert":{"card-link":"Eriette of the Charmed Apple"}},{"insert":" drain them out or take control of their fully-loaded creature right when they think they've won.\n\n"},{"attributes":{"bold":true},"insert":"Cool Tech: "},{"insert":"\nAura spells only target when they are on the stack (such as when you cast one from hand) , but Zur puts them directly on the battlefield to be attatched as you like. This bypasses shroud and hexproof! We still have "},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":" and "},{"insert":{"card-link":"Shay Cormac"}},{"insert":" if we need to strip protection for something in our hand though. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It always sucks when your commander is removed. Nothing would endear us more to our \"partner\" than giving back their commander for two mana. What a treat! "},{"insert":{"card-link":"Immortal Obligation"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":" and "},{"insert":{"card-link":"Heliod, the Radiant Dawn // Heliod, the Warped Eclipse"}},{"insert":" allow us to hold mana up to flash in auras"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}
Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (dmr) 206

Commander

(Ctrl to add secondary)
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30

"Problem" Support

(Ctrl to add secondary)
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10

Aura Moving

(Ctrl to add secondary)
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (pip) 155
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (dsk) 7
Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature - Wizard Kor
Kor Spiritdancer (soc) 152
Optimistic Scavenger
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Creature - Human Scout
Optimistic Scavenger (dsk) 21
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (mkc) 77
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling
Scriv, the Obligator (soc) 9

Buff Stack

(Ctrl to add secondary)
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (plst) 8ED-72
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Creature - Human Scout
Entity Tracker (dsk) 290
Eyes Everywhere
At the beginning of your upkeep, scry 1.
: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Enchantment
Eyes Everywhere (rvr) 43
Hateful Eidolon
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
Creature Enchantment - Spirit
Hateful Eidolon (soc) 215
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Enchantment - Saga
Love Song of Night and Day (cmm) 827
Ordeal of Thassa
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, draw two cards.
Enchantment - Aura
Ordeal of Thassa (ths) 58
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Tenuous Truce
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Enchantment - Aura
Tenuous Truce (blc) 159
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend
: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Waterbender Ascension (tla) 79

Draw

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Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384

Enchantment

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Gutter Skulker
This creature can't be blocked as long as it's attacking alone.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Gutter Skulker // Gutter Shortcut (vow) 62Gutter Skulker // Gutter Shortcut (vow) 62

Evasion

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Banewasp Affliction
Enchant creature
When enchanted creature dies, that creature's controller loses life equal to its toughness.
Enchantment - Aura
Banewasp Affliction (ala) 65
Death Watch
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Enchantment - Aura
Death Watch (vis) 57
Dying Wish
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Enchantment - Aura
Dying Wish (gtc) 64
Tainted Remedy
If an opponent would gain life, that player loses that much life instead.
Enchantment
Tainted Remedy (ori) 120

Finisher

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Coercive Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Enchantment - Aura
Coercive Impetus (soc) 24
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature - Human Warlock
Eriette of the Charmed Apple (soc) 307
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura
Ghoulish Impetus (soc) 214
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock
Killian, Decisive Mentor (soc) 4
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.
Legendary Creature - Human Cleric
Nils, Discipline Enforcer (soc) 158
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment - Aura
Parasitic Impetus (soc) 222
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (soc) 161
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (dsc) 104
Vow of Flight
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Flight (cmr) 105
Vow of Torment
Enchant creature
Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Vow of Torment (cmr) 159

Fog

(Ctrl to add secondary)
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361

Hexproof/Indestructible Remover

(Ctrl to add secondary)
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Desolate Mire
,
: Add
.
Land
Desolate Mire (soc) 367
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 483
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Obscura Storefront
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Obscura Storefront (dsc) 291
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh2) 481
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh2) 485
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Umbral Expanse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp
Umbral Expanse (soc) 60
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

(Ctrl to add secondary)
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (j22) 143
Callaphe, Beloved of the Sea
Callaphe's power is equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost
more to cast."
Legendary Creature Enchantment - Demigod
Callaphe, Beloved of the Sea (thb) 45
Curator's Ward
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Enchantment - Aura
Curator's Ward (dom) 49
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (soc) 172
Vanishing
Enchant creature
: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Enchantment - Aura
Vanishing (vis) 48

Protection

(Ctrl to add secondary)
Michiko's Reign of Truth
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Michiko's Reign of Truth // Portrait of Michiko (neo) 29Michiko's Reign of Truth // Portrait of Michiko (neo) 29

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Hourglass of the Lost
: Add
. Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Hourglass of the Lost (m3c) 92
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (soc) 157
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Restoration of Eiganjo // Architect of Restoration (neo) 34The Restoration of Eiganjo // Architect of Restoration (neo) 34

Ramp

(Ctrl to add secondary)
Bruna, Light of Alabaster
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Legendary Creature - Angel
Bruna, Light of Alabaster (c18) 170
Eiganjo Dynastorian
Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Advisor Fox
Eiganjo Dynastorian // Replenish (soc) 13
Hanna, Ship's Navigator
,
: Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Artificer
Hanna, Ship's Navigator (cmm) 340
Heliod, the Radiant Dawn
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Enchantment - God
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17
Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Instant
Immortal Obligation (mkc) 10
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (pip) 165
Nomad Mythmaker
,
: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Creature - Human Cleric Nomad
Nomad Mythmaker (plst) 10E-30

Recursion

(Ctrl to add secondary)
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (j25) 447
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (fdc) 32
Lilting Refrain
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Counter target spell unless its controller pays
, where X is the number of verse counters on this enchantment.
Enchantment
Lilting Refrain (usg) 83
Parallax Dementia
Enchant creature
Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Enchantment - Aura
Parallax Dementia (nem) 62
Seal from Existence
Ward
(Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Seal from Existence (mom) 35
Seal of Doom
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Enchantment
Seal of Doom (plst) C15-135
Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue
Shay Cormac (acr) 65

Removal

(Ctrl to add secondary)
Telepathy
Your opponents play with their hands revealed.
Enchantment
Telepathy (m10) 74

Stax

(Ctrl to add secondary)
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80
Invasion of Theros
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Battle - Siege
Invasion of Theros // Ephara, Ever-Sheltering (mom) 23Invasion of Theros // Ephara, Ever-Sheltering (mom) 23

Tutor

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Creature Bond
Enchant creature
When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Enchantment - Aura
Creature Bond (4ed) 66
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura
Security Bypass (snc) 59
Yume, Chronicler of Valor
The first spell you cast during each of your turns has assist. When you cast that spell, if another player spent mana to cast it, you and that player each draw a card. (As you cast a spell with assist, you may choose another player. They may pay some or all of the generic mana in the spell's cost.)
Legendary Creature - Human Druid
Yume, Chronicler of Valor (mbc) 6

Maybeboard

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Deck Info

Deck stats

47 pips - 38 cards
23 mana - 23 cards
17 pips - 16 cards
15 mana - 15 cards
18 pips - 18 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"🍬 Trick or Treat: The Ultimate Kingmaker Traitor 🗡️"},{"insert":"\n\nMost Zur decks seek to lock out the table, tutor a fast combo finish, or build Zur into a \"voltron\" style creature. This deck plays a much more sinister game: "},{"attributes":{"bold":true},"insert":"We take the role of helpful advisor, build a king, protect them, and then betray them to steal all they have built."},{"insert":"\n\nThe plan isn't to beat three players—it's to pick "},{"attributes":{"bold":true},"insert":"one player"},{"insert":", turn their favorite creature into an unkillable \"Raid Boss,\" and let them sweep the rest of the table while we sit comfortably behind a massive pillowfort. Once it's down to a 1v1, "},{"attributes":{"bold":true},"insert":"we spring the trap"},{"insert":" and pull the rug out from under them for the win (the trick).\n\n"},{"attributes":{"bold":true},"insert":"🍭 Phase 1: The Treats (Building the Monster)"},{"insert":"\nWe find the player with the most threatening or interesting creature and load it up with \"gifts\":\n"},{"attributes":{"bold":true},"insert":"Forced Aggro & Evasion: "},{"insert":{"card-link":"Vow of Flight"}},{"insert":", "},{"insert":{"card-link":"Vow of Torment"}},{"insert":", "},{"insert":{"card-link":"Parasitic Impetus"}},{"insert":", "},{"insert":{"card-link":"Coercive Impetus"}},{"insert":" and "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" pump their power and grant evasion, but legally prohibit them from swinging in our direction.\n"},{"attributes":{"bold":true},"insert":"Diplomatic Buffs:"},{"insert":" Cards like "},{"insert":{"card-link":"Orzhov Advokist"}},{"insert":", "},{"insert":{"card-link":"Nils, Discipline Enforcer"}},{"insert":", and "},{"insert":{"card-link":"Love Song of Night and Day"}},{"insert":", and "},{"insert":{"card-link":"Scriv, the Obligator"}},{"insert":" provide incentive and deterrent to attacking us\n"},{"attributes":{"bold":true},"insert":"Guaranteed Survival:"},{"insert":"*We protect *their* creature from the rest of the table using "},{"insert":{"card-link":"Curator's Ward"}},{"insert":" , "},{"insert":{"card-link":"Shielded by Faith"}},{"insert":", "},{"insert":{"card-link":"Benevolent Blessing"}},{"insert":", "},{"insert":{"card-link":"Vanishing"}},{"insert":" , and more. They get to keep their dream threat alive while taking out our shared enemies.\n\n"},{"attributes":{"bold":true},"insert":"🏰 Phase 2: The Security Guard (Pillowforting)"},{"insert":"\nWhile our custom-built monster is tearing through the table, we ensure the other two opponents can't retaliate against us:\n"},{"attributes":{"bold":true},"insert":"Taxing the Field"},{"insert":": As we dump Auras onto the Raid Boss, "},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" turns our field into an impenetrable tax wall.\n"},{"attributes":{"bold":true},"insert":"Tenuous Alliances"},{"insert":":"},{"insert":{"card-link":"Tenuous Truce"}},{"insert":", "},{"insert":{"card-link":"Love Song of Night and Day"}},{"insert":", and other treats keeps our \"partner\" happy and drawing cards while ensuring they remain incentivized to leave us for last.\n\n 🎃 "},{"attributes":{"bold":true},"insert":"Phase 3: The Ultimate Trick (The Regicide)"},{"insert":"\nOnce the rest of the pods are eliminated and it's time for the final showdown, we trigger the sting:\n"},{"attributes":{"bold":true},"insert":"The Payload:"},{"insert":" Before or during the endgame, we slip "},{"insert":{"card-link":"Banewasp Affliction"}},{"insert":", "},{"insert":{"card-link":"Dying Wish"}},{"insert":"(using "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":") , or "},{"insert":{"card-link":"Death Watch"}},{"insert":" onto their massive, 20+ power monster.\n"},{"attributes":{"bold":true},"insert":"The Detonators:"},{"insert":" We execute our own creation with spot removal ("},{"insert":{"card-link":"Go for the Throat"}},{"insert":", "},{"insert":{"card-link":"Seal of Doom"}},{"insert":", or "},{"insert":{"card-link":"Parallax Dementia"}},{"insert":"). The moment their giant monster dies, the death triggers deal lethal damage directly to their face, instantly winning us the game (or drastically swinging it in our favor). We can then instantly put all of those auras back on the battlefield with "},{"insert":{"card-link":"Eiganjo Dynastorian // Replenish"}},{"insert":", "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":", or"},{"insert":{"card-link":"Hourglass of the Lost"}},{"insert":". These are also useful if our king gets taken down before our plan comes to fruition (got to have contingencies).\n Alternatively, cards like "},{"insert":{"card-link":"Eyes Everywhere"}},{"insert":" or "},{"insert":{"card-link":"Eriette of the Charmed Apple"}},{"insert":" drain them out or take control of their fully-loaded creature right when they think they've won.\n\n"},{"attributes":{"bold":true},"insert":"Cool Tech: "},{"insert":"\nAura spells only target when they are on the stack (such as when you cast one from hand) , but Zur puts them directly on the battlefield to be attatched as you like. This bypasses shroud and hexproof! We still have "},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":" and "},{"insert":{"card-link":"Shay Cormac"}},{"insert":" if we need to strip protection for something in our hand though. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It always sucks when your commander is removed. Nothing would endear us more to our \"partner\" than giving back their commander for two mana. What a treat! "},{"insert":{"card-link":"Immortal Obligation"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":" and "},{"insert":{"card-link":"Heliod, the Radiant Dawn // Heliod, the Warped Eclipse"}},{"insert":" allow us to hold mana up to flash in auras"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}
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