HarvestWind
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Commander
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{"ops":[{"insert":"COMMANDER DECK PRIMER: ZIMONE, ALL-QUESTIONING\nSimic | Fractals, +1/+1 counters, and a legally dubious relationship with the legend rule\n\nTHE COMMANDER\nZimone, All-Questioning ({1}{G}{U}, 1/1 Human Wizard) skips office hours and goes\nstraight to the math: at the beginning of your end step, if a land entered the\nbattlefield under your control this turn and you control a prime number of lands,\nshe creates Primo, the Indivisible -- a legendary 0/0 green and blue Fractal token --\nthen puts that many +1/+1 counters on it. Yes, prime numbers. The reminder list is\nright on the card. In this deck, your mana base and your board state are the same\nresource, and every ramp spell is secretly a growth spell.\n\nTHE GAME PLAN\nTurns 1-3: Ramp. Hard. Sol Ring, Arcane Signet, Nature's Lore, Three Visits,\nKodama's Reach, Rampant Growth, Roamer's Routine, Khalni Heart Expedition -- plus\nfaculty like Lotus Cobra, Sutina, Troyan, Gutsy Explorer, and Zimone, Quandrix\nProdigy (land drops from hand, cards off the top). Deploy Zimone on curve.\n\nTurns 4 and up: Feed the machine. Each turn, drop a land, make sure your land count\nis prime, and collect a fresh Primo at end step. Ramp spells conveniently jump you\nfrom 4 to 5 or 6 to 7 lands, so \"doing mana development\" and \"doing number theory\"\nare the same activity. Zimone's Experiment and Embrace the Paradox find extra land\ndrops; Reclaim the Wastes recovers; Sutina returns a land on attack to nudge the\ncount by one while throwing a counter on something.\n\nMUTATE AND THE LEGEND-RULE LOOPHOLE\nPrimo is legendary, and the legend rule frowns on a second one. The workaround is\nbeautiful: every mutate creature here (Gemrazer, Auspicious Starrix, Dreamtail\nHeron, Archipelagore, Glowstone Recluse, Parcelbeast, Migratory Greathorn, Pouncing\nShoreshark, Essence Symbiote) must target a non-Human creature you own. Zimone\nherself is Human, but Primo qualifies. Mutate ON TOP of Primo and the merged\ncreature takes the top card's name and type: it is now a Gemrazer, it is not\nlegendary, and the legend rule no longer has an opinion about it. The counters and\nabilities underneath remain. Your disguised Primo is free to spawn Primo number two,\nthree, and four at future end steps -- each mutation buries another legendary token\nunder a legal fiction. What the dean calls fraud, we call research.\n\nSUPPORTING CAST\nCounter inflation: Hardened Scales, Kami of Whispered Hopes, and Ozolith, the\nShattered Spire each sneak an extra +1/+1 counter onto every payout. Innkeeper's\nTalent levels up into doubling counters (with ward {1} protection along the way),\nand Fangs of Kalonia doubles again, with an overloaded encore for the whole team.\nGlowstone Recluse and Essence Symbiote add counters on every mutate trigger.\n\nFractal factory, second shift: Emil, Vastlands Roamer mints Fractals scaled to your\nland variety and gives countered creatures trample. Additive Evolution makes a 3/3\nFractal on arrival. Applied Geometry copies your best non-Aura permanent as a 0/0\nFractal with six counters -- copying Ozolith gives you a very tall art project.\nFractal Anomaly asks how many cards you drew this turn, so cast it after Embrace the\nParadox or Stock Up for instant homework credit.\n\nCard advantage: Armorcraft Judge, Deepwood Denizen, Bred for the Hunt, Garruk's\nUprising, and Excavation convert counters and land drops into cards, because a\nbigger library is just a longer syllabus.\n\nREMOVAL AND TEMPO\nBeast Within, Oversimplify, Quandrix Command, Rapid Hybridization, Sawtusk\nDemolisher, Souvenir Snatcher, and Insidious Fungus handle permanents; River's\nRebuke handles moods. The bounce suite (Erratic Portal, Crystal Shard, Arrester's\nAdmonition, Aether Mutation, Pouncing Shoreshark, plus Archipelagore's tap-lock)\ndoubles as prime-count adjustment and tempo. Aether Mutation bounces a threat and\nleaves Saproling witnesses.\n\nWINNING\nThe Fractal stacks are enormous; make them inevitable. Herald of Secret Streams\nmakes every countered creature unblockable, Emil adds trample, Spry and Mighty\nturns your biggest power gap into cards and trample, and Rogue's Passage handles\ngatekeepers. Auspicious Starrix mutating repeatedly empties your library onto the\nbattlefield as a bonus round. The final exam is one unblockable, multi-digit,\nmutated Fractal attacking through a locked board.\n\nTROUBLESHOOTING\nMissed a prime? Sutina returns a land and Excavation sacrifices one -- count on the\nfly, literally. Out of lands in hand? Experiment, Embrace, Parcelbeast, and Migratory\nGreathorn refill. Wraths hurt, since tokens and counters leave together, but the\nramp engine guarantees the next Primo is bigger. Mutate needs non-Human targets, so\nkeep a fresh Primo around as a landing pad.\n\nCLOSING ARGUMENT\nZimone asks questions. This deck answers exactly one: how many +1/+1 counters can\nyou legally hide under a Gemrazer? Stay prime, stay paradoxical.\n\n"}]}
Commander
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard

Commander
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Bounce
Bounce
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Counters
Fangs of Kalonia
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Counters
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Creature
Creature
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Draw
Auspicious Starrix
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Creature - Beast Elk

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Migratory Greathorn
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Beast

Parcelbeast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature - Beast Elemental

Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Ramp
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Removal
Archipelagore
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature - Leviathan

Gemrazer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast

Pouncing Shoreshark
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Creature - Beast Shark

Sawtusk Demolisher
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast

Souvenir Snatcher
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Creature - Bird

Removal
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Sorcery
Zimone's Experiment
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"COMMANDER DECK PRIMER: ZIMONE, ALL-QUESTIONING\nSimic | Fractals, +1/+1 counters, and a legally dubious relationship with the legend rule\n\nTHE COMMANDER\nZimone, All-Questioning ({1}{G}{U}, 1/1 Human Wizard) skips office hours and goes\nstraight to the math: at the beginning of your end step, if a land entered the\nbattlefield under your control this turn and you control a prime number of lands,\nshe creates Primo, the Indivisible -- a legendary 0/0 green and blue Fractal token --\nthen puts that many +1/+1 counters on it. Yes, prime numbers. The reminder list is\nright on the card. In this deck, your mana base and your board state are the same\nresource, and every ramp spell is secretly a growth spell.\n\nTHE GAME PLAN\nTurns 1-3: Ramp. Hard. Sol Ring, Arcane Signet, Nature's Lore, Three Visits,\nKodama's Reach, Rampant Growth, Roamer's Routine, Khalni Heart Expedition -- plus\nfaculty like Lotus Cobra, Sutina, Troyan, Gutsy Explorer, and Zimone, Quandrix\nProdigy (land drops from hand, cards off the top). Deploy Zimone on curve.\n\nTurns 4 and up: Feed the machine. Each turn, drop a land, make sure your land count\nis prime, and collect a fresh Primo at end step. Ramp spells conveniently jump you\nfrom 4 to 5 or 6 to 7 lands, so \"doing mana development\" and \"doing number theory\"\nare the same activity. Zimone's Experiment and Embrace the Paradox find extra land\ndrops; Reclaim the Wastes recovers; Sutina returns a land on attack to nudge the\ncount by one while throwing a counter on something.\n\nMUTATE AND THE LEGEND-RULE LOOPHOLE\nPrimo is legendary, and the legend rule frowns on a second one. The workaround is\nbeautiful: every mutate creature here (Gemrazer, Auspicious Starrix, Dreamtail\nHeron, Archipelagore, Glowstone Recluse, Parcelbeast, Migratory Greathorn, Pouncing\nShoreshark, Essence Symbiote) must target a non-Human creature you own. Zimone\nherself is Human, but Primo qualifies. Mutate ON TOP of Primo and the merged\ncreature takes the top card's name and type: it is now a Gemrazer, it is not\nlegendary, and the legend rule no longer has an opinion about it. The counters and\nabilities underneath remain. Your disguised Primo is free to spawn Primo number two,\nthree, and four at future end steps -- each mutation buries another legendary token\nunder a legal fiction. What the dean calls fraud, we call research.\n\nSUPPORTING CAST\nCounter inflation: Hardened Scales, Kami of Whispered Hopes, and Ozolith, the\nShattered Spire each sneak an extra +1/+1 counter onto every payout. Innkeeper's\nTalent levels up into doubling counters (with ward {1} protection along the way),\nand Fangs of Kalonia doubles again, with an overloaded encore for the whole team.\nGlowstone Recluse and Essence Symbiote add counters on every mutate trigger.\n\nFractal factory, second shift: Emil, Vastlands Roamer mints Fractals scaled to your\nland variety and gives countered creatures trample. Additive Evolution makes a 3/3\nFractal on arrival. Applied Geometry copies your best non-Aura permanent as a 0/0\nFractal with six counters -- copying Ozolith gives you a very tall art project.\nFractal Anomaly asks how many cards you drew this turn, so cast it after Embrace the\nParadox or Stock Up for instant homework credit.\n\nCard advantage: Armorcraft Judge, Deepwood Denizen, Bred for the Hunt, Garruk's\nUprising, and Excavation convert counters and land drops into cards, because a\nbigger library is just a longer syllabus.\n\nREMOVAL AND TEMPO\nBeast Within, Oversimplify, Quandrix Command, Rapid Hybridization, Sawtusk\nDemolisher, Souvenir Snatcher, and Insidious Fungus handle permanents; River's\nRebuke handles moods. The bounce suite (Erratic Portal, Crystal Shard, Arrester's\nAdmonition, Aether Mutation, Pouncing Shoreshark, plus Archipelagore's tap-lock)\ndoubles as prime-count adjustment and tempo. Aether Mutation bounces a threat and\nleaves Saproling witnesses.\n\nWINNING\nThe Fractal stacks are enormous; make them inevitable. Herald of Secret Streams\nmakes every countered creature unblockable, Emil adds trample, Spry and Mighty\nturns your biggest power gap into cards and trample, and Rogue's Passage handles\ngatekeepers. Auspicious Starrix mutating repeatedly empties your library onto the\nbattlefield as a bonus round. The final exam is one unblockable, multi-digit,\nmutated Fractal attacking through a locked board.\n\nTROUBLESHOOTING\nMissed a prime? Sutina returns a land and Excavation sacrifices one -- count on the\nfly, literally. Out of lands in hand? Experiment, Embrace, Parcelbeast, and Migratory\nGreathorn refill. Wraths hurt, since tokens and counters leave together, but the\nramp engine guarantees the next Primo is bigger. Mutate needs non-Human targets, so\nkeep a fresh Primo around as a landing pad.\n\nCLOSING ARGUMENT\nZimone asks questions. This deck answers exactly one: how many +1/+1 counters can\nyou legally hide under a Gemrazer? Stay prime, stay paradoxical.\n\n"}]}

































































