149 views30 hrs ago
Commander
Size: 100Est cost: $590.38Salt sum: 43.43
Droxics998
149 views30 hrs ago
Commander
Size: 100Est cost: $590.38Salt sum: 43.43
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Commander
Commander
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Add
Firkraag, Cunning Instigator
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
Legendary Creature - Dragon

Vengeful Ancestor
Flying
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature - Dragon Spirit

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Artifact
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Sorcery
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Cut
Cut
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"This deck is an Izzet spellslinger and combat-manipulation strategy helmed by "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Red Death, Shipwrecker"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". The primary game plan revolves around using Red Death to goad problematic threats, generate red mana, and force opponents to draw cards, which feeds into group-slug payoffs like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Iron Maiden"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sphinx's Tutelage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". While the deck can win through incremental burn from spellslinger payoffs like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Guttersnipe"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Niv-Mizzet, Parun"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", its true finishing power lies in two highly efficient infinite combos. The deck utilizes a pirate subtheme to enable the "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malcolm, Keen-Eyed Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" combo, alongside the classic "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" lines. Red Death acts as a reliable early-game ramp piece and political tool, but the deck's core combo engines function completely independently of the command zone."},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Early Ramp & Politics:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Deploy 2-CMC mana rocks and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Red Death, Shipwrecker"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to establish a mana advantage. Use Red Death to goad early threats and deflect aggression."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Card Advantage Engine:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Set up draw engines like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rhystic Study"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Howling Mine"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Niv-Mizzet, Parun"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to dig through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Assemble Combo 1 (Pirates):"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Deploy "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malcolm, Keen-Eyed Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". Move to combat, attack with Glint-Horn, and pay {1}{R} to discard a card. Glint-Horn deals 1 damage to each opponent, triggering Malcolm to create a Treasure for each opponent damaged. Use the Treasures to activate Glint-Horn again, looting through your deck and burning the table infinitely."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Assemble Combo 2 (Clones):"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Cast "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Twinflame"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Heat Shimmer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" targeting any creature. Hold priority and flash in "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", copying the spell. Have the copy target Dualcaster Mage, creating a hasty token copy of it, which copies the spell again. Repeat for infinite hasty Dualcasters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2-3 lands, a 2-CMC mana rock, and early card selection ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ponder"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Preordain"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") or a combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hands cluttered with expensive payoffs ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Blasphemous Act"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Crackle with Power"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") without the mana or draw engines to support them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Glint-Horn Math:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The Glint-Horn combo requires you to have more cards in your library than your opponents' highest life total, and you need at least two opponents alive to net/break even on mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Red Death Untaps:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sting, the Glinting Dagger"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriar's Seal"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to untap Red Death, allowing you to goad multiple creatures and generate extra red mana each turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Instant Speed Wins:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The Dualcaster Mage combo can be initiated at instant speed if you copy an opponent's spell or use a flash enabler, though this list primarily relies on sorcery-speed clone spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Creature Removal:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Both primary combos rely on fragile creatures ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"). A well-timed removal spell in response to a combo trigger will completely stop the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Rule of Law Effects:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Stax pieces that limit players to one spell per turn completely shut down the Dualcaster Mage combo and severely hinder the spellslinger backup plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Aggro/Swarm:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" While Red Death can goad single large threats, the deck struggles against wide token boards unless it draws "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Blasphemous Act"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Propaganda"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Cards like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" turn off "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Treasure Cruise"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dig Through Time"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mystic Sanctuary"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", slightly reducing the deck's card advantage potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" One half of the primary infinite damage/mana combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Malcolm, Keen-Eyed Navigator"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The other half of the primary combo, generating the necessary treasures to loop Glint-Horn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Enables the secondary infinite creature combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Twinflame"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The cheapest enabler for the Dualcaster Mage combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Heat Shimmer"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Redundant enabler for the Dualcaster Mage combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Niv-Mizzet, Parun"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" A massive draw engine and removal tool that synergizes perfectly with the deck's wheel and cantrip effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Generates explosive mana during spellslinger turns, turning cantrips into rituals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Untaps Red Death every combat, maximizing goad control and mana generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Disrupt Decorum"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" A powerful board-control tool that buys the deck an entire turn cycle to assemble a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Solve the Equation"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The deck's only true tutor, critical for finding Twinflame or a counterspell to protect a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck features a massive draw package generating over 60 Draw Engine Points (including "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rhystic Study"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Windfall"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and numerous cantrips), but it severely lacks targeted search, scoring only 4 Tutor Points via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Solve the Equation"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". This heavy reliance on drawing into combos rather than tutoring them places it firmly in the 6 bracket."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 7/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck boasts 2 distinct, highly efficient combos (Glint-Horn/Malcolm and Dualcaster/Twinflame) that provide excellent inevitability. However, its recursion profile is extremely low (relying almost entirely on "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mystic Sanctuary"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), preventing it from scoring higher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck contains exactly 10 pieces of interaction, including 3 counterspells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Counterspell"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Negate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Arcane Denial"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and standard removal. Because it runs 1-3 counterspells but 0 free spells, the Density Reconciliation modifier caps the final score at Base (7) minus 1."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck generates a solid 30 Fast Mana Points through a high density of 2-CMC rocks and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". However, without tutors to reliably assemble its 4-5 mana combos early, the calculated execution turn defaults to Turn 6, aligning perfectly with its Consistency cap."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"\n"}]}



















































































