149 views30 hrs ago
Commander
Size: 100Est cost: $590.38Salt sum: 43.43
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Droxics998

149 views30 hrs ago
Commander
Size: 100Est cost: $590.38Salt sum: 43.43

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Commander

Qty: 1 Price: $0.69
Red Death, Shipwrecker
Alluring Eyes —
: Goad target creature an opponent controls. That player draws a card. You add
. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Crab Mutant
Red Death, Shipwrecker (pip) 116

Commander

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Add

Qty: 5 Price: $38.95
Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon
Bothersome Quasit (clb) 628
Firkraag, Cunning Instigator
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
Legendary Creature - Dragon
Firkraag, Cunning Instigator (clb) 648
Repercussion
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Enchantment
Repercussion (wot) 48
Vengeful Ancestor
Flying
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature - Dragon Spirit
Vengeful Ancestor (afc) 304
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131

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Artifact

Qty: 17 Price: $99.83
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 55
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (sld) 7046
Iron Maiden
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
Iron Maiden (sld) 2185
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (drc) 79
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (drc) 135
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 409
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c20) 254
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (pip) 251

Artifact

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Creature

Qty: 14 Price: $80.26
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Broadside Bombardiers
Menace, haste
Boast — Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Goblin Pirate
Broadside Bombardiers (lcc) 54
Captain Howler, Sea Scourge
Ward—
, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Legendary Creature - Pirate Shark
Captain Howler, Sea Scourge (dft) 361
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (c21) 165
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (j22) 539
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (tdc) 217
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 295
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren
Malcolm, Keen-Eyed Navigator (spg) 2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (rvr) 438
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (blc) 282
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (cmm) 644
Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Creature - Human Monk
Third Path Iconoclast (tdc) 307

Creature

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Enchantment

Qty: 4 Price: $81.27
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (fdn) 587
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (sld) 1633★
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sphinx's Tutelage
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
Enchantment
Sphinx's Tutelage (spg) 75

Enchantment

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Instant

Qty: 9 Price: $18.52
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (soc) 187
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (pza) 4
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (eoc) 49
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (sld) 1638★
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (stx) 348
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (soc) 201

Instant

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Land

Qty: 37 Price: $183.39
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (exp) 32
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7029
Desolate Lighthouse
: Add
.
,
: Draw a card, then discard a card.
Land
Desolate Lighthouse (sld) 352
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (fic) 389
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (pip) 495
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (who) 498
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (cmm) 1000
Island
(
: Add
.)
Basic Land - Island
Island (acr) 103
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (m3c) 350
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (acr) 108
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (sld) 1536
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 289Riverglide Pathway // Lavaglide Pathway (znr) 289
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (eoc) 179
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (sld) 129
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (dbl) 532
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (ltc) 333
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (pip) 305

Land

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Sorcery

Qty: 13 Price: $87.47
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (soc) 238
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (mkc) 151
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (tdc) 213
Fast Forward
This spell costs
less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Fast Forward (tmc) 24
Heat Shimmer
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Sorcery
Heat Shimmer (2xm) 130
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Spectacular Showdown (clb) 634
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (fic) 298
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (sld) 2182

Sorcery

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Cut

Qty: 5 Price: $2.27
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (soc) 309
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (pip) 313
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (m3c) 195

Cut

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Maybeboard

Qty: 3 Price: $8.17
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (blc) 270
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 240
Wondrous Crucible
Permanents you control have ward
.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Artifact
Wondrous Crucible (brc) 20

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
32 pips - 26 cards
32 mana - 30 cards
0 pips - 0 cards
0 mana - 7 cards
36 pips - 28 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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While the deck can win through incremental burn from spellslinger payoffs like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Guttersnipe"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Niv-Mizzet, Parun"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", its true finishing power lies in two highly efficient infinite combos. The deck utilizes a pirate subtheme to enable the "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malcolm, Keen-Eyed Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" combo, alongside the classic "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" lines. Red Death acts as a reliable early-game ramp piece and political tool, but the deck's core combo engines function completely independently of the command zone."},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Early Ramp & Politics:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Deploy 2-CMC mana rocks and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Red Death, Shipwrecker"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to establish a mana advantage. Use Red Death to goad early threats and deflect aggression."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Card Advantage Engine:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Set up draw engines like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rhystic Study"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Howling Mine"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Niv-Mizzet, Parun"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to dig through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Assemble Combo 1 (Pirates):"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Deploy "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malcolm, Keen-Eyed Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". Move to combat, attack with Glint-Horn, and pay {1}{R} to discard a card. Glint-Horn deals 1 damage to each opponent, triggering Malcolm to create a Treasure for each opponent damaged. Use the Treasures to activate Glint-Horn again, looting through your deck and burning the table infinitely."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Assemble Combo 2 (Clones):"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Cast "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Twinflame"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Heat Shimmer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" targeting any creature. Hold priority and flash in "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", copying the spell. Have the copy target Dualcaster Mage, creating a hasty token copy of it, which copies the spell again. Repeat for infinite hasty Dualcasters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2-3 lands, a 2-CMC mana rock, and early card selection ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ponder"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Preordain"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") or a combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hands cluttered with expensive payoffs ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Blasphemous Act"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Crackle with Power"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") without the mana or draw engines to support them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Glint-Horn Math:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The Glint-Horn combo requires you to have more cards in your library than your opponents' highest life total, and you need at least two opponents alive to net/break even on mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Red Death Untaps:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sting, the Glinting Dagger"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Patriar's Seal"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to untap Red Death, allowing you to goad multiple creatures and generate extra red mana each turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Instant Speed Wins:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The Dualcaster Mage combo can be initiated at instant speed if you copy an opponent's spell or use a flash enabler, though this list primarily relies on sorcery-speed clone spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Creature Removal:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Both primary combos rely on fragile creatures ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"). A well-timed removal spell in response to a combo trigger will completely stop the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Rule of Law Effects:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Stax pieces that limit players to one spell per turn completely shut down the Dualcaster Mage combo and severely hinder the spellslinger backup plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Aggro/Swarm:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" While Red Death can goad single large threats, the deck struggles against wide token boards unless it draws "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Blasphemous Act"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Propaganda"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Cards like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" turn off "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Treasure Cruise"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Dig Through Time"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mystic Sanctuary"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", slightly reducing the deck's card advantage potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Glint-Horn Buccaneer"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" One half of the primary infinite damage/mana combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Malcolm, Keen-Eyed Navigator"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The other half of the primary combo, generating the necessary treasures to loop Glint-Horn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Dualcaster Mage"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Enables the secondary infinite creature combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Twinflame"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The cheapest enabler for the Dualcaster Mage combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Heat Shimmer"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Redundant enabler for the Dualcaster Mage combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Niv-Mizzet, Parun"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" A massive draw engine and removal tool that synergizes perfectly with the deck's wheel and cantrip effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Generates explosive mana during spellslinger turns, turning cantrips into rituals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Untaps Red Death every combat, maximizing goad control and mana generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Disrupt Decorum"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" A powerful board-control tool that buys the deck an entire turn cycle to assemble a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Solve the Equation"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The deck's only true tutor, critical for finding Twinflame or a counterspell to protect a win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck features a massive draw package generating over 60 Draw Engine Points (including "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rhystic Study"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Windfall"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and numerous cantrips), but it severely lacks targeted search, scoring only 4 Tutor Points via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Solve the Equation"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". This heavy reliance on drawing into combos rather than tutoring them places it firmly in the 6 bracket."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 7/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck boasts 2 distinct, highly efficient combos (Glint-Horn/Malcolm and Dualcaster/Twinflame) that provide excellent inevitability. However, its recursion profile is extremely low (relying almost entirely on "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mystic Sanctuary"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), preventing it from scoring higher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck contains exactly 10 pieces of interaction, including 3 counterspells ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Counterspell"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Negate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Arcane Denial"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and standard removal. Because it runs 1-3 counterspells but 0 free spells, the Density Reconciliation modifier caps the final score at Base (7) minus 1."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck generates a solid 30 Fast Mana Points through a high density of 2-CMC rocks and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". However, without tutors to reliably assemble its 4-5 mana combos early, the calculated execution turn defaults to Turn 6, aligning perfectly with its Consistency cap."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"\n"}]}
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