Kamuna
580 views16 days ago
Custom
Size: 60
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"First of all, the price of about 1400$ isn't accurate, that is just the price for expensive designs, the actual price is at about 150$. \n\nEvery card has a deliberate place in this deck:\nBaral is the commander to make spells cheaper and emptying the library with each counterspell cast.\n\nSince the deck usually takes time to build up creatures, I removed Propaganda and Aetherize from the Sideboard and added them to the core deck.\n\nTalrand and Alandra use card draw and spellcasting to create flying board presence. It's usually not a win condition by itself but helps secure board presence without getting overwhelmed combat wise late game. \n\nExtraplanar Lens and High Tide give explosive turns. Five mana can be worth 15 . Turnabout and Frantic Search use this to cheat and untap lands for more mana.\n\nI purposely didn't overload on removal, only countering the most necessary cards, not everything.\n\nTeferi's Ageless Insight and Thought Reflection effectively multiply card draw. Even though Thought Reflection might seem expensive manawise, it is totally feasible with mana acceleration and often wins games. \n\nFinishers are Psychosis Crawler, Laboratory Maniac, Jace and Thassa's Oracle..If you're budget conscious, you could remove Oracle, which only slightly lowers consistency.\n\nBeside a lot of card draw, there are two more cards I love in this deck: \n\nArchmage Emeritus makes every instant and sorcery cast a draw spell. That creates enormous advantage with card draw multipliers.\n\nWindfall can be a finisher itself if played on a fifteen card hand, then multiplied with card draw engines possibly drawing 30 cards.\n\nEven though I earlier praised Lier, I ultimately decided to move him to the sideboard after some playtesting. Most of the time he is just win-more and not really stabilizing. I instead added Eluge and Rogue's Passage for longer taking games, since I've purposely decided not to design this deck for cEDH.\n\nI've also replaced Spell Pierce with Flusterstorm, since Flusterstorm is just the straightup better version with the only downside of not countering enchantments. But it reliably protects combo turns and deserves the slot.\n\nIf you have any recommendations for any budget additions, I'm happy to hear them in the comments. \n For my 100 card non budget decklist, see here: https://archidekt.com/decks/24446844/draw_of_death_commander\n"}]}
Draw
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Draw
(CTRL to add secondary)
Finisher
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Sideboard
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add . Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
+1: Add . Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
Legendary Planeswalker - Chandra

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"First of all, the price of about 1400$ isn't accurate, that is just the price for expensive designs, the actual price is at about 150$. \n\nEvery card has a deliberate place in this deck:\nBaral is the commander to make spells cheaper and emptying the library with each counterspell cast.\n\nSince the deck usually takes time to build up creatures, I removed Propaganda and Aetherize from the Sideboard and added them to the core deck.\n\nTalrand and Alandra use card draw and spellcasting to create flying board presence. It's usually not a win condition by itself but helps secure board presence without getting overwhelmed combat wise late game. \n\nExtraplanar Lens and High Tide give explosive turns. Five mana can be worth 15 . Turnabout and Frantic Search use this to cheat and untap lands for more mana.\n\nI purposely didn't overload on removal, only countering the most necessary cards, not everything.\n\nTeferi's Ageless Insight and Thought Reflection effectively multiply card draw. Even though Thought Reflection might seem expensive manawise, it is totally feasible with mana acceleration and often wins games. \n\nFinishers are Psychosis Crawler, Laboratory Maniac, Jace and Thassa's Oracle..If you're budget conscious, you could remove Oracle, which only slightly lowers consistency.\n\nBeside a lot of card draw, there are two more cards I love in this deck: \n\nArchmage Emeritus makes every instant and sorcery cast a draw spell. That creates enormous advantage with card draw multipliers.\n\nWindfall can be a finisher itself if played on a fifteen card hand, then multiplied with card draw engines possibly drawing 30 cards.\n\nEven though I earlier praised Lier, I ultimately decided to move him to the sideboard after some playtesting. Most of the time he is just win-more and not really stabilizing. I instead added Eluge and Rogue's Passage for longer taking games, since I've purposely decided not to design this deck for cEDH.\n\nI've also replaced Spell Pierce with Flusterstorm, since Flusterstorm is just the straightup better version with the only downside of not countering enchantments. But it reliably protects combo turns and deserves the slot.\n\nIf you have any recommendations for any budget additions, I'm happy to hear them in the comments. \n For my 100 card non budget decklist, see here: https://archidekt.com/decks/24446844/draw_of_death_commander\n"}]}










































