LoreMagus102
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Commander
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{"ops":[{"insert":"Constructed from the LoreHold Legacies Preconstructed Deck, and expanded with cards from other related sets such as Lost Caverns, and Dominaria-The Brother's War. The Deck Functions around "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" , specifically "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" and "},{"insert":{"card-link":"Quintorius, Field Historian"}},{"insert":" (my copy of Field Historian is in a different language from the rest of the deck. I might trade it for the english copy later on.) the deck is themed around the spirits of History and Archeology, using cards such as "},{"insert":{"card-link":"Reconstruct History"}},{"insert":" and "},{"insert":{"card-link":"Wake the Past"}},{"insert":" to conduct the archeological theme. the deck uses a healthy combination of spirits and artifacts because of the importance of history to the deck's function. "},{"insert":{"card-link":"Returned Pastcaller"}},{"insert":" is a spirit that takes a stone form and helps recover Wake the past or Reconstruct History, which then allows Quintorius and "},{"insert":{"card-link":"Blood Age General"}},{"insert":" to generate value. "},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" is a flavorful inclusion that gains value from "},{"insert":{"card-link":"Lorehold Excavation"}},{"insert":" and "},{"insert":{"card-link":"Thrilling Discovery"}},{"insert":" , exiling cards from either the graveyard or library which will strengthen Laelia. Additionally, Quintorius Loremaster creates a token spirit when you exile a card with him at the end of the turn. this cycles with generating smaller spirits and spirit tokens, that "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" can sacrifice to recur spells which he exiled from the graveyard himself. Lorehold Excavation and "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" generate addition value early into the game by sourcing additional lands and building up the graveyard for Quintorius. "},{"insert":{"card-link":"Semester's End"}},{"insert":" and "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" create midgame value and provide sustainability against more aggressive strategies. the new set enhances the possibilities, but forces thinning to optimize the deck's function. first off, "},{"insert":{"card-link":"Spirit of Resilience"}},{"insert":" adds to the benefit of graveyard recursion, similar to Laelia. Interestingly, Quintorius Kand gains a new purpose whenever the commander is absent from the board because of the passive effect of "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" if I make use of the "},{"insert":{"card-link":"Flashback"}},{"insert":" spell in addition to the Flashback mechanic. Because of the Legend rule, it is impossible to stack the effects of the Quintorius Loremaster card with the passive damage effect of the planeswalker card. The same rule applies for Field Historian Quintorius, who is essentially an anthem card for the spirit tokens and creatures throughout the deck. That same Quintorius Loremaster is in conflict with Quintorius History Chaser as well, since each version of the planeswalker will passively generate a 3/2 spirit token, Loremaster in particular only generates this token once during your turn, while the other three versions can generate this value multiple times in a single turn cycle. Loremaster has the best board state value if he's able to stay on the field for multiple turn cycles, though you do need to invest a large amount of spirits and mana to utilize this value effectively. As of this point in time, I cannot think of or justify reason to remove any of the four Quintorius cards from the deck list. It is especially difficult to justify doing so in Commander specifically since each of them act as a core element of the deck's main strategy, and it is currently hard to guarantee that I'll draw a Quintorius consistently across multiple games. Quintorius Loremaster and Quintorius Kand are especially important for their synergy with Laelia and Spirit of Resilience, while the other two versions of Quintorius draw their synergy to recursion enablers in the same manner as Laelia and Resilience do. "},{"insert":{"card-link":"Charging Strifeknight"}},{"insert":" and "},{"insert":{"card-link":"Restoration Seminar"}},{"insert":" are tempting inclusions over previously evaluated items like "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" or "},{"insert":{"card-link":"Caparocti Sunborn"}},{"insert":" , which give allegiant benefits to artifact cards, but the strength of the deck is in recursion and spirit tokens, so Crystal Barricade's player-hexproof is a strong sideboard benefit, but there's not enough space for "},{"insert":{"card-link":"Startled Relic Sloth"}},{"insert":" or "},{"insert":{"card-link":"Relic Retriever"}},{"insert":" . "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" and "},{"insert":{"card-link":"Living History"}},{"insert":" are thematic and beneficial to the spirit-token core and recursion cycle, but "},{"insert":{"card-link":"Student of Warfare"}},{"insert":" , "},{"insert":{"card-link":"Yotian Medic"}},{"insert":" , "},{"insert":{"card-link":"Relic Sloth"}},{"insert":" and "},{"insert":{"card-link":"Intrusive Packbeast"}},{"insert":" lose their place in the decklist in the Secrets of Strixhaven release because their contribution is felt less when compared with the newer cards like "},{"insert":{"card-link":"Tablet of Discovery"}},{"insert":" or "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" . Meanwhile "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" and "},{"insert":{"card-link":"Lorehold Command"}},{"insert":" were considered respectively, but they hold less purpose for me when compared to "},{"insert":{"card-link":"Geological Appraiser"}},{"insert":" from lost caverns and "},{"insert":{"card-link":"Essence of Antiquity"}},{"insert":" from Murders at Karlov Manor. "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":" was previously considered for city's blessing and "},{"insert":{"card-link":"Unstable Glyphbridge // Sandswirl Wanderglyph"}},{"insert":" for the archeological theme and the board control ability of the card. Similarly to Caparocti Sunborn, however, neither of the two Wanderglypgh creatures seem to retain high synergy with the evolving decklist. "},{"insert":{"card-link":"Illustrious Historian"}},{"insert":" doesn't have inherent value, unless located in the graveyard and the recursion engine is in full gear, compared to "},{"insert":{"card-link":"Make Your Mark"}},{"insert":" or "},{"insert":{"card-link":"Fuming Effigy"}},{"insert":" . Both "},{"insert":{"card-link":"Goldfury Strider"}},{"insert":" and "},{"insert":{"card-link":"Bronze Guardian"}},{"insert":" hold value outside of their artifact synergy, though costly combos like "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" with "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" have more potential with quintorius but Tocasia's welcome could be a non-bo since spirit tokens fit the power requirement but cost no mana inherently. evaluating further, "},{"insert":{"card-link":"Trusty Packbeast"}},{"insert":" and "},{"insert":{"card-link":"Digsite Engineer"}},{"insert":" fall short without more artifacts like "},{"insert":{"card-link":"Digsite Conservator"}},{"insert":" but "},{"insert":{"card-link":"Thousand Moons Infantry"}},{"insert":" and "},{"insert":{"card-link":"Story Seeker"}},{"insert":" will lose their places over keeping "},{"insert":{"card-link":"Excavation Technique"}},{"insert":" and "},{"insert":{"card-link":"Stonebound Mentor"}},{"insert":". another card worth considering is "},{"insert":{"card-link":"Stonebinder's Familiar"}},{"insert":". I feel like the deck is too cluttered to justify "},{"insert":{"card-link":"Excava, the Risen Past"}},{"insert":" , and while I considered "},{"insert":{"card-link":"Excavation Elephant"}},{"insert":" or "},{"insert":{"card-link":"Excavation Explosion"}},{"insert":" for the precon upgrade around the time of lost caverns, neither had enough value for their inclusion to begin with. \n"}]}
Commander
Quintorius, Loremaster
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Legendary Creature - Cleric Elephant

Commander
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Counters
Triumph of Gerrard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Enchantment - Saga

Counters
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Creature
Creature
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Draw
Daring Discovery
Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Geological Appraiser
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Lorehold Excavation
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Enchantment

Mill
(CTRL to add secondary)
Protection
Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Protection
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Pump
Pump
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Ramp
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Recursion
Idol of Endurance
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield.
, : Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
, : Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
Artifact

Venerable Warsinger
Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Creature - Cleric Spirit

Recursion
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removable value loss
removable value loss
(CTRL to add secondary)
Removal
Unstable Glyphbridge
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Removal
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Sorcery
Antiquities on the Loose
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Tokens
Tokens
(CTRL to add secondary)
Sideboard
Osgir, the Reconstructor
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Legendary Creature - Artificer Giant

Sideboard
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Maybeboard
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
Legendary Planeswalker - Quintorius

Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Constructed from the LoreHold Legacies Preconstructed Deck, and expanded with cards from other related sets such as Lost Caverns, and Dominaria-The Brother's War. The Deck Functions around "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" , specifically "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" and "},{"insert":{"card-link":"Quintorius, Field Historian"}},{"insert":" (my copy of Field Historian is in a different language from the rest of the deck. I might trade it for the english copy later on.) the deck is themed around the spirits of History and Archeology, using cards such as "},{"insert":{"card-link":"Reconstruct History"}},{"insert":" and "},{"insert":{"card-link":"Wake the Past"}},{"insert":" to conduct the archeological theme. the deck uses a healthy combination of spirits and artifacts because of the importance of history to the deck's function. "},{"insert":{"card-link":"Returned Pastcaller"}},{"insert":" is a spirit that takes a stone form and helps recover Wake the past or Reconstruct History, which then allows Quintorius and "},{"insert":{"card-link":"Blood Age General"}},{"insert":" to generate value. "},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" is a flavorful inclusion that gains value from "},{"insert":{"card-link":"Lorehold Excavation"}},{"insert":" and "},{"insert":{"card-link":"Thrilling Discovery"}},{"insert":" , exiling cards from either the graveyard or library which will strengthen Laelia. Additionally, Quintorius Loremaster creates a token spirit when you exile a card with him at the end of the turn. this cycles with generating smaller spirits and spirit tokens, that "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" can sacrifice to recur spells which he exiled from the graveyard himself. Lorehold Excavation and "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" generate addition value early into the game by sourcing additional lands and building up the graveyard for Quintorius. "},{"insert":{"card-link":"Semester's End"}},{"insert":" and "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" create midgame value and provide sustainability against more aggressive strategies. the new set enhances the possibilities, but forces thinning to optimize the deck's function. first off, "},{"insert":{"card-link":"Spirit of Resilience"}},{"insert":" adds to the benefit of graveyard recursion, similar to Laelia. Interestingly, Quintorius Kand gains a new purpose whenever the commander is absent from the board because of the passive effect of "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" if I make use of the "},{"insert":{"card-link":"Flashback"}},{"insert":" spell in addition to the Flashback mechanic. Because of the Legend rule, it is impossible to stack the effects of the Quintorius Loremaster card with the passive damage effect of the planeswalker card. The same rule applies for Field Historian Quintorius, who is essentially an anthem card for the spirit tokens and creatures throughout the deck. That same Quintorius Loremaster is in conflict with Quintorius History Chaser as well, since each version of the planeswalker will passively generate a 3/2 spirit token, Loremaster in particular only generates this token once during your turn, while the other three versions can generate this value multiple times in a single turn cycle. Loremaster has the best board state value if he's able to stay on the field for multiple turn cycles, though you do need to invest a large amount of spirits and mana to utilize this value effectively. As of this point in time, I cannot think of or justify reason to remove any of the four Quintorius cards from the deck list. It is especially difficult to justify doing so in Commander specifically since each of them act as a core element of the deck's main strategy, and it is currently hard to guarantee that I'll draw a Quintorius consistently across multiple games. Quintorius Loremaster and Quintorius Kand are especially important for their synergy with Laelia and Spirit of Resilience, while the other two versions of Quintorius draw their synergy to recursion enablers in the same manner as Laelia and Resilience do. "},{"insert":{"card-link":"Charging Strifeknight"}},{"insert":" and "},{"insert":{"card-link":"Restoration Seminar"}},{"insert":" are tempting inclusions over previously evaluated items like "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" or "},{"insert":{"card-link":"Caparocti Sunborn"}},{"insert":" , which give allegiant benefits to artifact cards, but the strength of the deck is in recursion and spirit tokens, so Crystal Barricade's player-hexproof is a strong sideboard benefit, but there's not enough space for "},{"insert":{"card-link":"Startled Relic Sloth"}},{"insert":" or "},{"insert":{"card-link":"Relic Retriever"}},{"insert":" . "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" and "},{"insert":{"card-link":"Living History"}},{"insert":" are thematic and beneficial to the spirit-token core and recursion cycle, but "},{"insert":{"card-link":"Student of Warfare"}},{"insert":" , "},{"insert":{"card-link":"Yotian Medic"}},{"insert":" , "},{"insert":{"card-link":"Relic Sloth"}},{"insert":" and "},{"insert":{"card-link":"Intrusive Packbeast"}},{"insert":" lose their place in the decklist in the Secrets of Strixhaven release because their contribution is felt less when compared with the newer cards like "},{"insert":{"card-link":"Tablet of Discovery"}},{"insert":" or "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" . Meanwhile "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" and "},{"insert":{"card-link":"Lorehold Command"}},{"insert":" were considered respectively, but they hold less purpose for me when compared to "},{"insert":{"card-link":"Geological Appraiser"}},{"insert":" from lost caverns and "},{"insert":{"card-link":"Essence of Antiquity"}},{"insert":" from Murders at Karlov Manor. "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":" was previously considered for city's blessing and "},{"insert":{"card-link":"Unstable Glyphbridge // Sandswirl Wanderglyph"}},{"insert":" for the archeological theme and the board control ability of the card. Similarly to Caparocti Sunborn, however, neither of the two Wanderglypgh creatures seem to retain high synergy with the evolving decklist. "},{"insert":{"card-link":"Illustrious Historian"}},{"insert":" doesn't have inherent value, unless located in the graveyard and the recursion engine is in full gear, compared to "},{"insert":{"card-link":"Make Your Mark"}},{"insert":" or "},{"insert":{"card-link":"Fuming Effigy"}},{"insert":" . Both "},{"insert":{"card-link":"Goldfury Strider"}},{"insert":" and "},{"insert":{"card-link":"Bronze Guardian"}},{"insert":" hold value outside of their artifact synergy, though costly combos like "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" with "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" have more potential with quintorius but Tocasia's welcome could be a non-bo since spirit tokens fit the power requirement but cost no mana inherently. evaluating further, "},{"insert":{"card-link":"Trusty Packbeast"}},{"insert":" and "},{"insert":{"card-link":"Digsite Engineer"}},{"insert":" fall short without more artifacts like "},{"insert":{"card-link":"Digsite Conservator"}},{"insert":" but "},{"insert":{"card-link":"Thousand Moons Infantry"}},{"insert":" and "},{"insert":{"card-link":"Story Seeker"}},{"insert":" will lose their places over keeping "},{"insert":{"card-link":"Excavation Technique"}},{"insert":" and "},{"insert":{"card-link":"Stonebound Mentor"}},{"insert":". another card worth considering is "},{"insert":{"card-link":"Stonebinder's Familiar"}},{"insert":". I feel like the deck is too cluttered to justify "},{"insert":{"card-link":"Excava, the Risen Past"}},{"insert":" , and while I considered "},{"insert":{"card-link":"Excavation Elephant"}},{"insert":" or "},{"insert":{"card-link":"Excavation Explosion"}},{"insert":" for the precon upgrade around the time of lost caverns, neither had enough value for their inclusion to begin with. \n"}]}






































































