316 views51 days ago
Commander
Size: 93Salt sum: 21.66
 avatar

LoreMagus102

316 views51 days ago
Commander
Size: 93Salt sum: 21.66

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Constructed from the LoreHold Legacies Preconstructed Deck, and expanded with cards from other related sets such as Lost Caverns, and Dominaria-The Brother's War. The Deck Functions around "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" , specifically "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" and "},{"insert":{"card-link":"Quintorius, Field Historian"}},{"insert":" (my copy of Field Historian is in a different language from the rest of the deck. I might trade it for the english copy later on.) the deck is themed around the spirits of History and Archeology, using cards such as "},{"insert":{"card-link":"Reconstruct History"}},{"insert":" and "},{"insert":{"card-link":"Wake the Past"}},{"insert":" to conduct the archeological theme. the deck uses a healthy combination of spirits and artifacts because of the importance of history to the deck's function. "},{"insert":{"card-link":"Returned Pastcaller"}},{"insert":" is a spirit that takes a stone form and helps recover Wake the past or Reconstruct History, which then allows Quintorius and "},{"insert":{"card-link":"Blood Age General"}},{"insert":" to generate value. "},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" is a flavorful inclusion that gains value from "},{"insert":{"card-link":"Lorehold Excavation"}},{"insert":" and "},{"insert":{"card-link":"Thrilling Discovery"}},{"insert":" , exiling cards from either the graveyard or library which will strengthen Laelia. Additionally, Quintorius Loremaster creates a token spirit when you exile a card with him at the end of the turn. this cycles with generating smaller spirits and spirit tokens, that "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" can sacrifice to recur spells which he exiled from the graveyard himself. Lorehold Excavation and "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" generate addition value early into the game by sourcing additional lands and building up the graveyard for Quintorius. "},{"insert":{"card-link":"Semester's End"}},{"insert":" and "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" create midgame value and provide sustainability against more aggressive strategies. the new set enhances the possibilities, but forces thinning to optimize the deck's function. first off, "},{"insert":{"card-link":"Spirit of Resilience"}},{"insert":" adds to the benefit of graveyard recursion, similar to Laelia. Interestingly, Quintorius Kand gains a new purpose whenever the commander is absent from the board because of the passive effect of "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" if I make use of the "},{"insert":{"card-link":"Flashback"}},{"insert":" spell in addition to the Flashback mechanic. Because of the Legend rule, it is impossible to stack the effects of the Quintorius Loremaster card with the passive damage effect of the planeswalker card. The same rule applies for Field Historian Quintorius, who is essentially an anthem card for the spirit tokens and creatures throughout the deck. That same Quintorius Loremaster is in conflict with Quintorius History Chaser as well, since each version of the planeswalker will passively generate a 3/2 spirit token, Loremaster in particular only generates this token once during your turn, while the other three versions can generate this value multiple times in a single turn cycle. Loremaster has the best board state value if he's able to stay on the field for multiple turn cycles, though you do need to invest a large amount of spirits and mana to utilize this value effectively. As of this point in time, I cannot think of or justify reason to remove any of the four Quintorius cards from the deck list. It is especially difficult to justify doing so in Commander specifically since each of them act as a core element of the deck's main strategy, and it is currently hard to guarantee that I'll draw a Quintorius consistently across multiple games. Quintorius Loremaster and Quintorius Kand are especially important for their synergy with Laelia and Spirit of Resilience, while the other two versions of Quintorius draw their synergy to recursion enablers in the same manner as Laelia and Resilience do. "},{"insert":{"card-link":"Charging Strifeknight"}},{"insert":" and "},{"insert":{"card-link":"Restoration Seminar"}},{"insert":" are tempting inclusions over previously evaluated items like "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" or "},{"insert":{"card-link":"Caparocti Sunborn"}},{"insert":" , which give allegiant benefits to artifact cards, but the strength of the deck is in recursion and spirit tokens, so Crystal Barricade's player-hexproof is a strong sideboard benefit, but there's not enough space for "},{"insert":{"card-link":"Startled Relic Sloth"}},{"insert":" or "},{"insert":{"card-link":"Relic Retriever"}},{"insert":" . "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" and "},{"insert":{"card-link":"Living History"}},{"insert":" are thematic and beneficial to the spirit-token core and recursion cycle, but "},{"insert":{"card-link":"Student of Warfare"}},{"insert":" , "},{"insert":{"card-link":"Yotian Medic"}},{"insert":" , "},{"insert":{"card-link":"Relic Sloth"}},{"insert":" and "},{"insert":{"card-link":"Intrusive Packbeast"}},{"insert":" lose their place in the decklist in the Secrets of Strixhaven release because their contribution is felt less when compared with the newer cards like "},{"insert":{"card-link":"Tablet of Discovery"}},{"insert":" or "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" . Meanwhile "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" and "},{"insert":{"card-link":"Lorehold Command"}},{"insert":" were considered respectively, but they hold less purpose for me when compared to "},{"insert":{"card-link":"Geological Appraiser"}},{"insert":" from lost caverns and "},{"insert":{"card-link":"Essence of Antiquity"}},{"insert":" from Murders at Karlov Manor. "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":" was previously considered for city's blessing and "},{"insert":{"card-link":"Unstable Glyphbridge // Sandswirl Wanderglyph"}},{"insert":" for the archeological theme and the board control ability of the card. Similarly to Caparocti Sunborn, however, neither of the two Wanderglypgh creatures seem to retain high synergy with the evolving decklist. "},{"insert":{"card-link":"Illustrious Historian"}},{"insert":" doesn't have inherent value, unless located in the graveyard and the recursion engine is in full gear, compared to "},{"insert":{"card-link":"Make Your Mark"}},{"insert":" or "},{"insert":{"card-link":"Fuming Effigy"}},{"insert":" . Both "},{"insert":{"card-link":"Goldfury Strider"}},{"insert":" and "},{"insert":{"card-link":"Bronze Guardian"}},{"insert":" hold value outside of their artifact synergy, though costly combos like "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" with "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" have more potential with quintorius but Tocasia's welcome could be a non-bo since spirit tokens fit the power requirement but cost no mana inherently. evaluating further, "},{"insert":{"card-link":"Trusty Packbeast"}},{"insert":" and "},{"insert":{"card-link":"Digsite Engineer"}},{"insert":" fall short without more artifacts like "},{"insert":{"card-link":"Digsite Conservator"}},{"insert":" but "},{"insert":{"card-link":"Thousand Moons Infantry"}},{"insert":" and "},{"insert":{"card-link":"Story Seeker"}},{"insert":" will lose their places over keeping "},{"insert":{"card-link":"Excavation Technique"}},{"insert":" and "},{"insert":{"card-link":"Stonebound Mentor"}},{"insert":". another card worth considering is "},{"insert":{"card-link":"Stonebinder's Familiar"}},{"insert":". I feel like the deck is too cluttered to justify "},{"insert":{"card-link":"Excava, the Risen Past"}},{"insert":" , and while I considered "},{"insert":{"card-link":"Excavation Elephant"}},{"insert":" or "},{"insert":{"card-link":"Excavation Explosion"}},{"insert":" for the precon upgrade around the time of lost caverns, neither had enough value for their inclusion to begin with. \n"}]}

Commander

Qty: 1 Price: $0.49
Quintorius, Loremaster
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
,
, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Legendary Creature - Cleric Elephant
Quintorius, Loremaster (mom) 250

Commander

(CTRL to add secondary)

Anthem

Qty: 1 Price: $0.35
Blood Age General
: Attacking Spirits get +1/+0 until end of turn.
Creature - Warrior Spirit
Blood Age General (stx) 93

Anthem

(CTRL to add secondary)

Burn

Qty: 1 Price: $0.35
Fuming Effigy
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
Creature - Spirit
Fuming Effigy (stx) 103

Burn

(CTRL to add secondary)

Counters

Qty: 2 Price: $0.70
Martyr's Soul
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
Creature - Soldier Spirit
Martyr's Soul (mh1) 19
Triumph of Gerrard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Enchantment - Saga
Triumph of Gerrard (dom) 38

Counters

(CTRL to add secondary)

Creature

Qty: 8 Price: $2.94
Ageless Guardian
Creature - Soldier Spirit
Ageless Guardian (stx) 8
D'Avenant Trapper
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Creature - Human Archer
D'Avenant Trapper (dom) 11
Garrison Excavator
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
Creature - Orc Sorcerer
Garrison Excavator (sos) 116
Lorehold Pledgemage
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Creature - Shaman Kor
Lorehold Pledgemage (stx) 201
Loxodon Partisan
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature - Soldier Elephant
Loxodon Partisan (mbs) 12
Practiced Scrollsmith
First strike
When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
Creature - Cleric Dwarf
Practiced Scrollsmith (sos) 210
Spirit of Resilience
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
Creature - Warrior Spirit
Spirit of Resilience (soc) 85
Stonerise Spirit
Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.
Creature - Bird Spirit
Stonerise Spirit (stx) 32

Creature

(CTRL to add secondary)

Draw

Qty: 8 Price: $6.76
Daring Discovery
Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Daring Discovery (lci) 142
Geological Appraiser
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature - Human Artificer
Geological Appraiser (lci) 150
Kayla's Reconstruction
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Kayla's Reconstruction (bro) 10
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (c21) 53
Prophetic Prism
When this artifact enters, draw a card.
,
: Add one mana of any color.
Artifact
Prophetic Prism (one) 238
Stonebound Mentor
Whenever one or more cards leave your graveyard, scry 1.
Creature - Spirit Advisor
Stonebound Mentor (stx) 239
Thrilling Discovery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Sorcery
Thrilling Discovery (otc) 245
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (pbro) 30p

Draw

(CTRL to add secondary)

Land

Qty: 36 Price: $17.18
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (ddt) 59
Lorehold Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Lorehold Campus (stx) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (xln) 272
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (rix) 195
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (stx) 372
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (stx) 373
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 399
Plains
(
: Add
.)
Basic Land - Plains
Plains (xln) 261
Plains
(
: Add
.)
Basic Land - Plains
Plains (rix) 192
Plains
(
: Add
.)
Basic Land - Plains
Plains (m20) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (c19) 288
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 366
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 367
Stone Quarry
This land enters tapped.
: Add
or
.
Land
Stone Quarry (akh) 274
Study Hall
: Add
.
,
: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Land
Study Hall (c21) 80
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (m21) 259

Land

(CTRL to add secondary)

Mill

Qty: 2 Price: $0.70
Excavated Wall
Defender
,
: Mill a card. (Put the top card of your library into your graveyard.)
Creature Artifact - Wall
Excavated Wall (stx) 255
Lorehold Excavation
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Enchantment
Lorehold Excavation (stx) 200

Mill

(CTRL to add secondary)

Proliferate

Qty: 1 Price: $0.49
Grateful Apparition
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spirit
Grateful Apparition (war) 17

Proliferate

(CTRL to add secondary)

Protection

Qty: 5 Price: $5.61
Bronze Guardian
Double strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Other artifacts you control have ward
.
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem
Bronze Guardian (c21) 13
Forbidding Spirit
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Cleric Spirit
Forbidding Spirit (rna) 9
Master Warcraft
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Instant
Master Warcraft (rav) 250
Pentarch Ward
Enchant creature
As this Aura enters, choose a color.
When this Aura enters, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Enchantment - Aura
Pentarch Ward (plst) IMA-27
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Semester's End (moc) 204

Protection

(CTRL to add secondary)

Pump

Qty: 4 Price: $1.40
Ghost Warden
: Target creature gets +1/+1 until end of turn.
Creature - Spirit
Ghost Warden (gpt) 5
Goldfury Strider
Trample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Creature Artifact - Golem
Goldfury Strider (lci) 152
Lithomancer's Focus
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
Instant
Lithomancer's Focus (bfz) 38
Trailblazing Historian
Haste
: Another target creature gains haste until end of turn.
Creature - Human Shaman
Trailblazing Historian (mom) 168

Pump

(CTRL to add secondary)

Ramp

Qty: 2 Price: $3.14
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (c21) 12
Inscribed Tablet
,
, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact
Inscribed Tablet (dmu) 232

Ramp

(CTRL to add secondary)

Recursion

Qty: 6 Price: $2.62
Idol of Endurance
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield.
,
: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
Artifact
Idol of Endurance (m21) 23
Reconstruct History
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Sorcery
Reconstruct History (stx) 222
Returned Pastcaller
Flying
When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Creature - Cleric Spirit
Returned Pastcaller (stx) 224
Trusty Packbeast
When this creature enters, return target artifact card from your graveyard to your hand.
Creature - Beast
Trusty Packbeast (cmr) 53
Venerable Warsinger
Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Creature - Cleric Spirit
Venerable Warsinger (stx) 246
Wake the Past
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Sorcery
Wake the Past (c21) 75

Recursion

(CTRL to add secondary)

removable value loss

Qty: 4 Price: $1.40
Ghostly Sentinel
Flying, vigilance
Creature - Spirit Kor
Ghostly Sentinel (bfz) 28
Illustrious Historian
, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Creature - Human Shaman
Illustrious Historian (stx) 109
Relic Sloth
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
Creature - Beast Sloth
Relic Sloth (stx) 223
Story Seeker
Lifelink
Creature - Cleric Dwarf
Story Seeker (khm) 34

removable value loss

(CTRL to add secondary)

Removal

Qty: 3 Price: $1.33
Excavation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Sorcery
Excavation Technique (c21) 16
Unstable Glyphbridge
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41
Vanish into Eternity
This spell costs
more to cast if it targets a creature.
Exile target nonland permanent.
Instant
Vanish into Eternity (one) 36

Removal

(CTRL to add secondary)

Sorcery

Qty: 4 Price: $1.68
Antiquities on the Loose
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Antiquities on the Loose (sos) 7
Borrowed Knowledge
Choose one —
• Discard your hand, then draw cards equal to the number of cards in target opponent's hand.
• Discard your hand, then draw cards equal to the number of cards discarded this way.
Sorcery
Borrowed Knowledge (sos) 178
Dig Site Inventory
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dig Site Inventory (sos) 10
Pursue the Past
You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Pursue the Past (sos) 216

Sorcery

(CTRL to add secondary)

Tokens

Qty: 4 Price: $2.34
Digsite Engineer
Whenever you cast an artifact spell, you may pay
. If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Creature - Artificer Dwarf
Digsite Engineer (c21) 15
Make Your Mark
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Instant
Make Your Mark (stx) 204
Quintorius, Field Historian
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Legendary Creature - Cleric Elephant
Quintorius, Field Historian (stx) 220
Usher of the Fallen
Boast —
: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Warrior Spirit
Usher of the Fallen (khm) 35

Tokens

(CTRL to add secondary)

Sideboard

Qty: 5 Price: $8.77
Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tbro) 5
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 296
Human Warrior
Creature Token - Human Warrior
Human Warrior (tkhm) 3
Osgir, the Reconstructor
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
,
, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Legendary Creature - Artificer Giant
Osgir, the Reconstructor (c21) 8
Spirit
Creature Token - Spirit
Spirit (tstx) 6

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 10 Price: $22.08
Colossus of the Blood Age
When this creature enters, it deals 3 damage to each opponent and you gain 3 life.
When this creature dies, discard any number of cards, then draw that many cards plus one.
Creature Artifact - Construct
Colossus of the Blood Age (sos) 181
Essence of Antiquity
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Creature Artifact - Golem
Essence of Antiquity (mkm) 15
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Living History
When this enchantment enters, create a 2/2 red and white Spirit creature token.
Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.
Enchantment
Living History (sos) 121
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add
for each card exiled this way. You may play those cards this turn.
Legendary Planeswalker - Quintorius
Quintorius Kand (lci) 238
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius
Quintorius, History Chaser (soc) 7
Relic Retriever
First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Spirit Monkey
Relic Retriever (soc) 35
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

53 pips - 44 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
31 pips - 26 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Constructed from the LoreHold Legacies Preconstructed Deck, and expanded with cards from other related sets such as Lost Caverns, and Dominaria-The Brother's War. The Deck Functions around "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" , specifically "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" and "},{"insert":{"card-link":"Quintorius, Field Historian"}},{"insert":" (my copy of Field Historian is in a different language from the rest of the deck. I might trade it for the english copy later on.) the deck is themed around the spirits of History and Archeology, using cards such as "},{"insert":{"card-link":"Reconstruct History"}},{"insert":" and "},{"insert":{"card-link":"Wake the Past"}},{"insert":" to conduct the archeological theme. the deck uses a healthy combination of spirits and artifacts because of the importance of history to the deck's function. "},{"insert":{"card-link":"Returned Pastcaller"}},{"insert":" is a spirit that takes a stone form and helps recover Wake the past or Reconstruct History, which then allows Quintorius and "},{"insert":{"card-link":"Blood Age General"}},{"insert":" to generate value. "},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" is a flavorful inclusion that gains value from "},{"insert":{"card-link":"Lorehold Excavation"}},{"insert":" and "},{"insert":{"card-link":"Thrilling Discovery"}},{"insert":" , exiling cards from either the graveyard or library which will strengthen Laelia. Additionally, Quintorius Loremaster creates a token spirit when you exile a card with him at the end of the turn. this cycles with generating smaller spirits and spirit tokens, that "},{"insert":{"card-link":"Quintorius, Loremaster"}},{"insert":" can sacrifice to recur spells which he exiled from the graveyard himself. Lorehold Excavation and "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" generate addition value early into the game by sourcing additional lands and building up the graveyard for Quintorius. "},{"insert":{"card-link":"Semester's End"}},{"insert":" and "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" create midgame value and provide sustainability against more aggressive strategies. the new set enhances the possibilities, but forces thinning to optimize the deck's function. first off, "},{"insert":{"card-link":"Spirit of Resilience"}},{"insert":" adds to the benefit of graveyard recursion, similar to Laelia. Interestingly, Quintorius Kand gains a new purpose whenever the commander is absent from the board because of the passive effect of "},{"insert":{"card-link":"Quintorius Kand"}},{"insert":" if I make use of the "},{"insert":{"card-link":"Flashback"}},{"insert":" spell in addition to the Flashback mechanic. Because of the Legend rule, it is impossible to stack the effects of the Quintorius Loremaster card with the passive damage effect of the planeswalker card. The same rule applies for Field Historian Quintorius, who is essentially an anthem card for the spirit tokens and creatures throughout the deck. That same Quintorius Loremaster is in conflict with Quintorius History Chaser as well, since each version of the planeswalker will passively generate a 3/2 spirit token, Loremaster in particular only generates this token once during your turn, while the other three versions can generate this value multiple times in a single turn cycle. Loremaster has the best board state value if he's able to stay on the field for multiple turn cycles, though you do need to invest a large amount of spirits and mana to utilize this value effectively. As of this point in time, I cannot think of or justify reason to remove any of the four Quintorius cards from the deck list. It is especially difficult to justify doing so in Commander specifically since each of them act as a core element of the deck's main strategy, and it is currently hard to guarantee that I'll draw a Quintorius consistently across multiple games. Quintorius Loremaster and Quintorius Kand are especially important for their synergy with Laelia and Spirit of Resilience, while the other two versions of Quintorius draw their synergy to recursion enablers in the same manner as Laelia and Resilience do. "},{"insert":{"card-link":"Charging Strifeknight"}},{"insert":" and "},{"insert":{"card-link":"Restoration Seminar"}},{"insert":" are tempting inclusions over previously evaluated items like "},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" or "},{"insert":{"card-link":"Caparocti Sunborn"}},{"insert":" , which give allegiant benefits to artifact cards, but the strength of the deck is in recursion and spirit tokens, so Crystal Barricade's player-hexproof is a strong sideboard benefit, but there's not enough space for "},{"insert":{"card-link":"Startled Relic Sloth"}},{"insert":" or "},{"insert":{"card-link":"Relic Retriever"}},{"insert":" . "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" and "},{"insert":{"card-link":"Living History"}},{"insert":" are thematic and beneficial to the spirit-token core and recursion cycle, but "},{"insert":{"card-link":"Student of Warfare"}},{"insert":" , "},{"insert":{"card-link":"Yotian Medic"}},{"insert":" , "},{"insert":{"card-link":"Relic Sloth"}},{"insert":" and "},{"insert":{"card-link":"Intrusive Packbeast"}},{"insert":" lose their place in the decklist in the Secrets of Strixhaven release because their contribution is felt less when compared with the newer cards like "},{"insert":{"card-link":"Tablet of Discovery"}},{"insert":" or "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" . Meanwhile "},{"insert":{"card-link":"Lorehold Charm"}},{"insert":" and "},{"insert":{"card-link":"Lorehold Command"}},{"insert":" were considered respectively, but they hold less purpose for me when compared to "},{"insert":{"card-link":"Geological Appraiser"}},{"insert":" from lost caverns and "},{"insert":{"card-link":"Essence of Antiquity"}},{"insert":" from Murders at Karlov Manor. "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":" was previously considered for city's blessing and "},{"insert":{"card-link":"Unstable Glyphbridge // Sandswirl Wanderglyph"}},{"insert":" for the archeological theme and the board control ability of the card. Similarly to Caparocti Sunborn, however, neither of the two Wanderglypgh creatures seem to retain high synergy with the evolving decklist. "},{"insert":{"card-link":"Illustrious Historian"}},{"insert":" doesn't have inherent value, unless located in the graveyard and the recursion engine is in full gear, compared to "},{"insert":{"card-link":"Make Your Mark"}},{"insert":" or "},{"insert":{"card-link":"Fuming Effigy"}},{"insert":" . Both "},{"insert":{"card-link":"Goldfury Strider"}},{"insert":" and "},{"insert":{"card-link":"Bronze Guardian"}},{"insert":" hold value outside of their artifact synergy, though costly combos like "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" with "},{"insert":{"card-link":"Kayla's Reconstruction"}},{"insert":" have more potential with quintorius but Tocasia's welcome could be a non-bo since spirit tokens fit the power requirement but cost no mana inherently. evaluating further, "},{"insert":{"card-link":"Trusty Packbeast"}},{"insert":" and "},{"insert":{"card-link":"Digsite Engineer"}},{"insert":" fall short without more artifacts like "},{"insert":{"card-link":"Digsite Conservator"}},{"insert":" but "},{"insert":{"card-link":"Thousand Moons Infantry"}},{"insert":" and "},{"insert":{"card-link":"Story Seeker"}},{"insert":" will lose their places over keeping "},{"insert":{"card-link":"Excavation Technique"}},{"insert":" and "},{"insert":{"card-link":"Stonebound Mentor"}},{"insert":". another card worth considering is "},{"insert":{"card-link":"Stonebinder's Familiar"}},{"insert":". I feel like the deck is too cluttered to justify "},{"insert":{"card-link":"Excava, the Risen Past"}},{"insert":" , and while I considered "},{"insert":{"card-link":"Excavation Elephant"}},{"insert":" or "},{"insert":{"card-link":"Excavation Explosion"}},{"insert":" for the precon upgrade around the time of lost caverns, neither had enough value for their inclusion to begin with. \n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards