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Commander
Size: 100Est cost: $440.22Salt sum: 59.63
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Arklem

905 views5 days ago
Commander
Size: 100Est cost: $440.22Salt sum: 59.63

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{"ops":[{"insert":"Yasharn, Implacable Earth — Nerd Slasher 4.1"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Selesnya Prison-Control / Hatebears Toolbox / Artifact-Free Stax"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nerd Slasher"},{"insert":" is not a generic Selesnya goodstuff deck, and it is not a pure Gaddock Teeg deck either.\nThis is a Selesnya prison-control toolbox built around "},{"attributes":{"bold":true},"insert":"Yasharn, Implacable Earth"},{"insert":", using hatebears, layered restrictions, artifact shutdown, commander disruption, graveyard hate, protection creatures, selective removal, and combat finishers to make opponents play the game on uncomfortable terms.\nYasharn is the center of the deck. When he enters the battlefield, he searches for a "},{"attributes":{"bold":true},"insert":"Forest"},{"insert":" card and a "},{"attributes":{"bold":true},"insert":"Plains"},{"insert":" card, reveals them, and puts them into your hand. His static ability stops players from paying life or sacrificing nonland permanents to cast spells or activate abilities.\nThis means Yasharn does several things at once:\nHe is a mana stabilizer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He is a prison piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He attacks sacrifice engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He attacks life-payment lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He weakens Treasure, Food, Clue, Blood, and Map token value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He supports a basic-heavy mana base."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He gives the deck a consistent commander-based resource engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck wants to do something very simple, but very unpleasant:\nDevelop mana through lands, dorks, and enchant-land ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play the correct hate piece for the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shut down artifact mana and artifact value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Restrict spell volume, commanders, graveyards, tutors, ETB lines, and creature abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the hate pieces that matter most."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards through small creature value and combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then win through "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":", or a board full of boosted hatebears."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nerd Slasher is at its best when opponents still technically have options — but none of those options are clean.\nCore Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built on six main pillars:\nYasharn as the prison commander"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Layered hate instead of one hard lock"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact-free asymmetry"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature toolbox and silver bullets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection and board discipline"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat inevitability after disruption"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Yasharn as the Prison Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn is the reason the deck works. His enter-the-battlefield trigger gives the deck consistency by finding a Forest and a Plains. This helps hit land drops, supports future commander tax, and gives the deck a stable foundation in longer games.\nHis static ability is the real prison text. Yasharn stops players from paying life or sacrificing nonland permanents to cast spells or activate abilities. This attacks many common Commander resources.\nImportant resources affected by Yasharn:\nTreasure tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Food tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clue tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blood tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Map tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice outlets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life-payment engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aristocrats engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some combo lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This changes the entire economy of the game. Yasharn does not stop everything by himself, but he makes many normal Commander play patterns much more awkward. The key question every turn cycle is:\n“Which opponent’s plan does Yasharn make worse, and what hate piece completes the cage?”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes the correct play is to cast Yasharn as soon as possible. Sometimes the better play is to deploy "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" first. Yasharn does not need to be fast. He needs to make the table fair while the rest of the deck makes fair play miserable.\n2. Layered Hate Instead of One Hard Lock"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not rely on one single prison piece. It uses many different hate effects that attack different parts of Commander.\nImportant hate pieces include:\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Priest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala, Keeper of Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards are not all attacking the same thing. That is the point. "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" attacks commanders and cast-from-outside-hand lines. "},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":" attacks expensive noncreature spells and X spells. "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects attack spell volume. "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" attack artifacts. "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" attacks graveyards. "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":" attacks searching. "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":" attacks creature abilities. "},{"attributes":{"bold":true},"insert":"Containment Priest"},{"insert":" attacks cheat-into-play lines. "},{"attributes":{"bold":true},"insert":"Thalia"},{"insert":" effects tax and delay opponents.\nOne hatebear is annoying. Two hatebears are restrictive. Three or more hate pieces begin to feel like the table is playing through a maze. Nerd Slasher is not trying to stop one thing. It is trying to make every opponent’s plan slightly worse until their turns become inefficient, predictable, and fragile.\n3. Artifact-Free Asymmetry"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version of Nerd Slasher is intentionally built without artifact dependency. That is one of the most important identity choices in the deck.\nThe deck does not rely on "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", Signets, Talismans, Equipment engines, or artifact value. Instead, it develops through lands, mana creatures, enchant-land ramp, and Yasharn. This makes "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" close to one-sided.\nThese cards shut down activated abilities of artifacts, including mana abilities. That means many opposing cards suddenly stop functioning:\nSol Ring"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Signets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treasures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clues"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Food"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blood"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maps"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment equip abilities"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact combo pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact value engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is one of the cleanest asymmetries in the deck. Opponents draw mana rocks that no longer make mana. You draw mana dorks, land ramp, "},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Three Visits"},{"insert":", and Yasharn. This is not a drawback. This is the plan.\n4. Creature Toolbox and Silver Bullets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nerd Slasher is not just a hatebear pile. It is a toolbox deck. The deck uses creature tutors and flexible silver bullets to find the correct answer for the current table.\nImportant toolbox cards include:\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"insert":" finds the exact creature at instant speed. "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":" turns the wrong creature in hand into the right creature for the board. "},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"insert":" stacks the next three creature draws. "},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"insert":" finds key enchantments. This package makes the deck much less random. You are not only hoping to naturally draw the correct hate piece. You are trying to select the correct form of suffering.\n5. Protection and Board Discipline"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A prison deck often loses when the table removes exactly one key card. Nerd Slasher plays several protection tools to make that harder.\nImportant protection pieces include:\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessings"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards protect the deck’s most important creatures and help the prison board survive.\nSylvan Safekeeper"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" is one of the most important updates in this version. He gives the deck cheap, repeatable protection for key creatures. The cost is sacrificing a land. That cost is real, but Yasharn makes it more manageable because he naturally puts lands into your hand.\nMost importantly, Yasharn does not stop Safekeeper. Yasharn stops sacrificing nonland permanents. Sylvan Safekeeper sacrifices lands. This means Safekeeper works perfectly with the commander.\nA single Safekeeper can protect:\n"},{"attributes":{"bold":true},"insert":"Yasharn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not sacrifice lands casually. But if one land protects the hate piece that keeps an opponent from winning, that is usually a good trade.\n6. Combat Inevitability After Disruption"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not win by combo. It wins by making the game slow enough that its small creatures become lethal.\nThe main closing tools are:\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl, Heart of Krosa"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A board full of hatebears, dorks, and utility creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck often starts by attacking for small amounts of damage. That damage matters. A few turns later, the same small board can become lethal through a pump effect.\nThis is the core finishing pattern:\nSlow the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the prison."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw through combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Build a board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn the corner."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"End the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not need to be the fastest deck at the table. It needs to make everyone else slow enough.\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nerd Slasher does not win in only one way.\nThe main win paths are:\nCombat after disruption"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prison attrition"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact shutdown advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat draw snowball"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Selective reset and rebuild"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Late-game overrun finish"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Combat After Disruption"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the most common path. You slow the table down with hate pieces, then start attacking with small creatures. At first, the damage may not look serious. A mana dork, Thalia, Drannith Magistrate, Mother of Runes, or Yasharn attack does not usually scare the whole table.\nBut once opponents are restricted, every point of damage becomes more important. The deck does not need to kill everyone in one explosive turn. It can build pressure while making opponents play under taxes, restrictions, tapped permanents, and disabled engines.\nThis is the basic pattern:\nYou develop mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You deploy the correct hate piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponents lose tempo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You protect the hate piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You attack with small creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You draw cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You find a finisher."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The small creatures become lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually, combat damage becomes unavoidable.\n2. Prison Attrition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes the deck wins because opponents cannot execute their plans efficiently. "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":" slow down spell-chain decks. "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" attacks commander-reliant decks. "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" shuts down graveyard decks. "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" attack artifact economy. "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":" interferes with searching. "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":" shuts down creature-based activated abilities. "},{"attributes":{"bold":true},"insert":"Containment Priest"},{"insert":" attacks cheat-into-play strategies. "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" attacks opposing ETB engines.\nThis path does not always look dramatic. It often feels like opponents are always one mana short, one spell short, one turn late, or one answer away from functioning. That is exactly where Nerd Slasher wants them.\n3. Artifact Shutdown Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the most important win paths in the current version. Many Commander decks use artifacts as glue. They keep hands because they have Sol Ring, Signets, Talismans, Treasures, Clues, Food, Equipment, or value artifacts. Nerd Slasher attacks that glue directly.\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" turn many artifact boards into decoration. The deck continues operating through:\nBasic lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana dorks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yasharn’s land search"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates a major tempo difference. Opponents may have cards on the battlefield, but those cards do not work. You keep playing. That difference wins games.\n4. Combat Draw Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has several ways to turn small creatures into cards.\nThe most important value engines are:\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Augur of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minas Tirith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards solve one of the biggest prison problems. It is not enough to slow opponents down. You also need cards. "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" are especially important because they reward attacking. This means your hatebears are not only prison pieces. They become card-draw engines.\nIf the table is slowed down and your small creatures start drawing cards, the deck becomes very hard to escape.\n5. Selective Reset and Rebuild"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nerd Slasher does not rely on many huge symmetrical board wipes. Instead, it uses selective control. "},{"attributes":{"bold":true},"insert":"Slaughter the Strong"},{"insert":" is a low-cost board control spell that works under Gaddock Teeg. It is strong against creature-heavy boards and can often leave Yasharn alive. "},{"attributes":{"bold":true},"insert":"Winds of Abandon"},{"insert":" can be spot removal early or a one-sided board wipe later.\nThis matters because the deck wants to keep its own prison board intact when possible.\nThe deck also has recovery and protection tools:\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sevinne’s Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessings"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a deck that wants to reset the game over and over. It wants to remove exactly what lets opponents escape.\n6. Late-Game Overrun Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At some point, the deck needs to stop being polite.\nThe strongest late-game finishers are:\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl, Heart of Krosa"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" turns a wide board of small creatures into lethal pressure. "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":" turns excess mana into a direct kill condition. "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":" gives the team +3/+3 and trample every combat. "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":" pumps your board while shrinking or killing opposing creatures.\nThis is how the deck avoids the classic prison problem. It does not just lock the table. It kills the table after the lock has done its job.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about mana, setup, and the first relevant hate piece.\nStrong early cards include:\n"},{"attributes":{"bold":true},"insert":"Arbor Elf"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avacyn’s Pilgrim"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Three Visits"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal early game is not necessarily fast. The ideal early game is relevant.\nTurn 1"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Land, mana dork, "},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":".\nTurn 2"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hatebear, "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":", ramp spell, protection piece, or "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":".\nTurn 3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn setup, "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":", value engine, or another hate piece.\nTurn 4"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Often Yasharn. But not always. Do not cast Yasharn automatically if another hate piece matters more. Against artifact-heavy decks, "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" may matter first. Against commander-reliant decks, "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" may matter first. Against graveyard decks, "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" may matter first. Against spell-chain decks, "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":" may matter first.\nThe biggest early-game mistake is playing hate pieces randomly. The deck is strongest when the first hate piece attacks the most dangerous plan at the table.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The mid game is where the deck starts to feel oppressive. This is the stage where one hate piece becomes two or three.\nYour main questions are:\nWhich opponent is closest to doing something unfair?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which hate piece stops that line?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need Yasharn now, or another prison piece first?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need to protect Gaddock, Drannith, Ouphe, or Linvala?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should I tutor now or wait?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need cards, removal, or pressure?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Am I safe from a board wipe?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it time to attack or keep building?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Important mid-game cards include:\n"},{"attributes":{"bold":true},"insert":"Yasharn, Implacable Earth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aura Shards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala, Keeper of Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not empty your hand just because you can. Hatebears decks are vulnerable to sweepers. Your board may look small, but it can be very important. Losing three or four hate pieces at once can give opponents the window they were waiting for.\nUse protection carefully. Sometimes saving "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" is stronger than saving a random value creature. Sometimes protecting "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" is worth sacrificing a land to "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":". Sometimes holding "},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":" is better than playing another stax creature. The deck rewards patience.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the late game, the deck wants to convert disruption into a win.\nYou are looking for:\nA restricted table"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A protected hate piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A stable mana base"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A draw engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A wide enough board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enough protection to survive the final turn cycle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not stay defensive forever. Once opponents are slowed, start ending the game. If opponents get too many draw steps, someone will eventually find a board wipe, removal spell, or escape route.\nThe best Nerd Slasher games are won when you recognize the moment when the deck changes roles:\nFrom prison player"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"To combat player"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"To executioner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Yasharn + Sacrifice and Life-Payment Hate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn stops players from paying life or sacrificing nonland permanents to cast spells or activate abilities. This shuts off many lines that Commander players often treat as normal resources.\nImportant affected resources include:\nTreasures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Food"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clues"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blood tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Map tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice outlets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life-payment value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some combo engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some aristocrats lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yasharn is not just value. He is a rule change.\nYasharn + Sylvan Safekeeper"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the cleanest synergies in the deck. Yasharn stops sacrificing nonland permanents. Sylvan Safekeeper sacrifices lands. That means Safekeeper still works while Yasharn is on the battlefield.\nThis gives the deck a repeatable way to protect key creatures without using mana.\nA common pattern:\nOpponent targets "},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yasharn"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You sacrifice a land to "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The creature gains shroud."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The removal fails."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The cage stays closed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The cost is real. The effect is often worth it.\nCollector Ouphe + Stony Silence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the artifact slasher package. Both cards stop activated abilities of artifacts from being activated. Because the deck no longer relies on artifacts, this package is close to one-sided. Collector Ouphe is a creature, so it can be found by creature tutors. Stony Silence is an enchantment, so it can be found by "},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"insert":".\nTogether, they attack one of the most common Commander resources: artifact mana. This package is one of the main reasons the deck can avoid Sol Ring and still feel powerful.\nRule of Law Effects + Thalia"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":" restrict spell volume. "},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"insert":" taxes noncreature spells. Together, these effects make opponents’ turns smaller and more predictable.\nThis package is especially strong against:\nStorm"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spellslinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascade-style turns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheap cantrip engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fast combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decks that need to cast several spells in one turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is built to function under these restrictions because many of its individual creatures are meaningful on their own.\nDrannith Magistrate + Commander Dependency"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" is one of the strongest hatebears in the deck. Many Commander decks rely heavily on casting their commander. Drannith stops that. He also interferes with cast-from-exile, cast-from-graveyard, and similar lines.\nWith protection from "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sigarda"},{"insert":", "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":", Drannith can become extremely difficult for some decks to escape.\nGaddock Teeg + Low-Curve Prison"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":" restricts noncreature spells with mana value 4 or greater and noncreature X spells. This is very powerful, but it creates deckbuilding tension. Nerd Slasher is built to reduce that tension. Many of the most important effects are creatures, enchantments below four mana, cheap interaction, or creature-based finishers.\nGaddock Teeg is not the commander, but he is one of the deck’s strongest silver bullets. Play him when he hurts opponents more than he hurts you.\nLinvala + Creature-Ability Decks"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala, Keeper of Silence"},{"insert":" shuts down activated abilities of creatures your opponents control.\nThis matters against:\nMana dorks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utility creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature combo pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commanders with activated abilities"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value creatures that do more than attack and block"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Linvala does not stop your own creatures. Your "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", and mana dorks still function normally. That asymmetry is very powerful.\nLoxodon Gatekeeper + Thalia, Heretic Cathar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards attack tempo. "},{"attributes":{"bold":true},"insert":"Thalia, Heretic Cathar"},{"insert":" makes opposing creatures and nonbasic lands enter tapped. "},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"insert":" makes opposing artifacts, creatures, and lands enter tapped. Together, they make opponents play one turn behind.\nThis is especially strong against:\nHaste creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Token decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana rocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Greedy manabases"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decks trying to stabilize with blockers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decks that need untapped mana immediately"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a hard lock. It is a delay engine. And in a prison deck, one turn of delay can be enough.\nAura Shards + Creature Density"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":" is one of the most powerful engines in the deck. Every creature entering your battlefield can destroy an artifact or enchantment. This turns normal development into removal.\nExamples include:\nA mana dork can destroy a Sol Ring."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A hatebear can destroy a Rhystic Study."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yasharn can destroy an artifact engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Knight of Autumn can remove one permanent with its own trigger and another with Aura Shards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Guardian of Faith can enter while also triggering Aura Shards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A value creature can become removal without losing pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The key is discipline. Do not destroy random artifacts just because you can. Destroy the pieces that allow opponents to escape.\nMoon-Blessed Cleric + Enchantment Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"insert":" gives the deck access to important enchantments.\nIt can find:\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" against artifacts"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" against graveyards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" against spell-chain decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":" against artifact/enchantment engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"insert":" for card flow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" as a finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kenrith’s Transformation"},{"insert":" as removal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This makes Moon-Blessed Cleric more than a small value creature. It is a flexible prison tutor.\nFauna Shaman + Silver Bullets"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":" turns the wrong creature into the right creature. That is exactly what a toolbox prison deck wants.\nShe can find:\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Priest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fauna Shaman gives the deck flexibility without needing to draw every answer naturally.\nEladamri’s Call + Instant-Speed Precision"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"insert":" is one of the cleanest cards in the deck. At instant speed, it finds the creature you need most. This matters because you do not have to decide too early. You can wait, watch the table, and then find the correct answer.\nPossible targets include:\nA hatebear"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A protection piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A removal creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A value creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Knight of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sylvan Safekeeper before a key turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eladamri’s Call turns the deck from guessing into selection.\nCongregation at Dawn + Topdeck Engineering"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"insert":" does not draw cards directly. It stacks three creatures on top of your library. That means it rewards planning.\nUseful piles can look like:\nHatebear into protection into finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal creature into value creature into finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drannith Magistrate into Gaddock Teeg into Linvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Guardian of Faith into Elesh Norn into Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sylvan Safekeeper into Mirror Entity into Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It becomes stronger when paired with draw engines such as "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"insert":", "},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Kutzil"},{"insert":".\nTocasia’s Welcome / Welcoming Vampire / Enduring Innocence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the small-creature card-flow package. Many creatures in the deck have power 2 or less.\nImportant triggers include:\nMana dorks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hatebears"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utility creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That means normal development can become card advantage. "},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"insert":" is especially useful because if it dies as a creature, it can return as an enchantment. That makes it more resilient than it looks. This package helps the deck avoid a common prison problem: building a cage, then running out of cards.\nToski + Expendable Hatebears"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":" turns small attacks into cards. The deck has many creatures that opponents do not always want to block. Once Toski is on the battlefield, every successful hit matters.\nToski is especially good after the table is already restricted. If opponents are slowed by Rule of Law effects, artifact shutdown, tapped permanents, or removal pressure, they may struggle to both defend and rebuild.\nOhran Frostfang + Wide Combat"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" gives attacking creatures deathtouch and draws cards when your creatures deal combat damage to players. This makes combat awkward for opponents. If they block, they lose creatures. If they do not block, you draw cards.\nOhran is not just a draw engine. It is a combat control card. It also makes small creatures much more threatening.\nKutzil + Pump Effects"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"insert":" has two important jobs. First, he protects your turn by stopping opponents from casting spells during your turn. Second, he draws cards when your creatures with power greater than their base power deal combat damage to players.\nThis works well with:\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kutzil helps the deck move from prison into pressure safely.\nMirror Entity + Wide Board"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":" is one of the deck’s best finishers. It turns every mana dork, hatebear, and utility creature into a real threat. The card is cheap to cast, easy to tutor, and can sit on the battlefield until the right moment.\nMirror Entity is especially dangerous with:\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A wide board of small creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It gives the deck a compact win condition without needing an infinite combo.\nBeastmaster Ascension + Hatebear Army"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" turns a board of small creatures into lethal damage. The deck naturally plays many creatures that do not look scary by themselves. Once Beastmaster Ascension is active, those creatures become a serious clock.\nThis is one of the cleanest ways for the deck to end the game after slowing the table down. It also works well under Gaddock Teeg because it costs only three mana.\nKamahl + Late-Game Pressure"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl, Heart of Krosa"},{"insert":" gives the deck a repeatable overrun-style finish. At the beginning of combat on your turn, he gives your creatures +3/+3 and trample. That is exactly what a board of hatebears wants in the late game.\nKamahl can also animate lands, but use that ability carefully. Animating lands into a board wipe can be disastrous. Kamahl is here to finish games, not to create a combo.\nElesh Norn, Grand Cenobite + Board Domination"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" is one of the deck’s most powerful top-end cards. She pumps your creatures and shrinks opposing creatures. Against token decks, mana dorks, small commanders, and utility creature boards, she can completely change the game.\nShe is both a finisher and a board-control piece.\nImportant Rules Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Yasharn and Sacrificing Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn stops players from sacrificing nonland permanents to cast spells or activate abilities. He does not stop sacrificing lands. That means "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" works normally with Yasharn on the battlefield.\nSylvan Safekeeper Gives Shroud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sylvan Safekeeper gives shroud, not hexproof. Shroud means the creature cannot be targeted by opponents or by you. This can matter. After you give a creature shroud, you cannot target it with your own Mother of Runes or other targeted effects that turn. Use Safekeeper carefully.\nCollector Ouphe and Stony Silence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Collector Ouphe and Stony Silence stop activated abilities of artifacts. They also stop mana abilities of artifacts. They do not remove static abilities or triggered abilities from artifacts. They also do not stop non-artifact mana abilities.\nGaddock Teeg and Winds of Abandon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gaddock Teeg does not stop the normal mode of Winds of Abandon. However, he does stop the overload mode because overload is an alternative cost for a noncreature spell with mana value 6. Sequence carefully.\nGaddock Teeg and X Spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gaddock Teeg stops noncreature spells with X in their mana costs. This matters for many Commander staples. It is also why the deck prefers tutors like "},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"insert":" over X-spell tutors.\nRest in Peace and Your Own Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rest in Peace exiles graveyards and exiles cards that would go to graveyards. This can interfere with:\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sevinne’s Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some long-game recursion lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That is acceptable when graveyards are dangerous. Do not cast Rest in Peace automatically if it hurts you more than it hurts the table.\nElesh Norn, Mother of Machines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Elesh Norn, Mother of Machines stops opposing ETB triggers and doubles your own. This is powerful, but it changes sequencing.\nShe can double useful triggers like:\n"},{"attributes":{"bold":true},"insert":"Yasharn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She also makes opposing ETB decks miserable. Be aware that she draws attention.\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck requires careful threat assessment. You are not the table police. You are building a cage that benefits you first.\nAsk these questions:\nWhich opponent is closest to doing something unfair?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does this spell break my prison?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does this remove the hate piece that matters most?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does this player need their commander to function?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the graveyard actually dangerous right now?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Are artifacts enabling someone’s mana or combo?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is a board wipe likely?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can another player answer this instead?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Am I slowing the right opponent?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it time to stop controlling and start killing?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck becomes much stronger when you stop playing hate pieces randomly and start playing them surgically. Against graveyard decks, prioritize "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":". Against artifact decks, prioritize "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":", "},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Claim"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Krosan Grip"},{"insert":". Against commander-reliant decks, prioritize "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":". Against spell-chain decks, prioritize "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":". Against tutor-heavy decks, prioritize "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":". Against creature-ability decks, prioritize "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":". Against go-wide creature decks, preserve "},{"attributes":{"bold":true},"insert":"Slaughter the Strong"},{"insert":", "},{"attributes":{"bold":true},"insert":"Winds of Abandon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":", or combat control through "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":".\nThe strongest Nerd Slasher games are not the games where you cast every hate piece. They are the games where you cast the right hate piece.\nWeak Points"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Wrong Hate at the Wrong Time"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays many silver bullets. That means sometimes you will draw the wrong one. "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" is excellent against graveyards, but weak against creature stompy. "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" is brutal against artifact-heavy decks, but less relevant against decks with few artifacts. "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects are powerful against spell-chain decks, but weaker against decks that play one large creature per turn.\nThis is the natural price of playing a varied prison toolbox.\nBoard Wipes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is creature-heavy. Board wipes can be dangerous.\nImportant protection and recovery tools include:\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessings"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sevinne’s Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not overcommit unless you can protect or rebuild.\nCreature-Heavy Midrange"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some decks do not care much about Rule of Law, Stony Silence, or Rest in Peace. They simply play efficient creatures and attack.\nAgainst those decks, the important cards are:\n"},{"attributes":{"bold":true},"insert":"Slaughter the Strong"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Winds of Abandon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes you must become the combat deck earlier than expected.\nTargeted Removal on Key Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many games depend on one important hatebear. If opponents remove it at the right time, they may escape. This is why the protection package matters so much.\nUse "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sigarda"},{"insert":", "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kutzil"},{"insert":", "},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" carefully. Do not waste protection on replaceable creatures if a key lock piece is more important.\nInternal Tension"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck intentionally contains some internal tension.\nImportant tensions include:\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":" restricts some of your own cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" weakens some recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects restrict your own spell volume."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" can cost you lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" affects ETB sequencing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" make artifact cards unattractive in future upgrades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is normal. The goal is not to remove all tension. The goal is to make sure the tension hurts opponents more than it hurts you.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep Hands With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Two or three lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one green source"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One early ramp piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One early hatebear or prison piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One piece of removal, protection, draw, or tutor access"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A path to Yasharn or a meaningful turn-two / turn-three play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong Opening Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arbor Elf"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avacyn’s Pilgrim"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Three Visits"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Claim"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be Careful With Hands That Have"},{"attributes":{"header":2},"insert":"\n"},{"insert":"No green source"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only tapped lands and no early ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Too many expensive cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No early play before turn three"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only reactive removal and no development"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple finishers but no mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hate pieces that do not matter against the visible table"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No way to produce white when your hand is white-heavy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A hand with "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Valor’s Reach"},{"insert":", and only two lands may look powerful, but it is usually too slow. This deck wants to start with pressure, not with dreams.\nPiloting Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not play hate pieces randomly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify the most dangerous axis at the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Yasharn as both mana stabilization and prison pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize early green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not overcommit into obvious board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the hate piece that actually matters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Sylvan Safekeeper carefully because lands are resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that Safekeeper gives shroud, not hexproof."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast Rest in Peace automatically if you need your graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Gaddock Teeg when he hurts opponents more than you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep track of your own Rule of Law effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not forget to attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Toski and Ohran to turn small creatures into cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Aura Shards surgically, not emotionally."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move from prison to pressure when opponents are slowed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not let the game stay locked forever if you have a lethal line."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes the correct play is not another hatebear — it is a finisher."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 Statement"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a Selesnya prison-control / hatebears toolbox deck built around "},{"attributes":{"bold":true},"insert":"Yasharn, Implacable Earth"},{"insert":". The deck slows the table down with hatebears, Rule of Law effects, artifact shutdown, graveyard hate, commander disruption, tutor disruption, creature-ability hate, ETB hate, and protected combat.\nIt then wins through creature pressure, incremental draw, and finishers such as "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":".\nIt is not an infinite combo deck. It does not try to win out of nowhere. However, it is intentionally disruptive and can be frustrating for decks that rely heavily on artifacts, graveyards, commanders, sacrifice engines, life payment, spell chains, or activated abilities.\nThe deck is tuned for focused casual Commander: stronger than a precon, interactive, prison-oriented, combat-based, and skill-testing.\nFlex Slots / Tactical Test Box"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are cards close to the main deck that can rotate in after real games, depending on the local meta.\nReclamation Sage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature-based artifact/enchantment answer. It is currently outside the main deck because "},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"insert":" is more flexible, and the deck already has strong artifact/enchantment interaction through "},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Claim"},{"insert":", "},{"attributes":{"bold":true},"insert":"Krosan Grip"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":". Bring it back if artifact/enchantment engines are consistently a problem.\nWinter Moon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong land-prison piece against greedy mana bases. It is especially good against decks with many nonbasic lands and few basics. It does not conflict with Stony Silence or Collector Ouphe because its ability is static, not activated. Bring it back if multicolor nonbasic-heavy decks dominate the table.\nVryn Wingmare"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong tax creature for noncreature spells. It is currently outside the main build because the deck already has many spell-volume restrictions, and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" gives a more important second axis of attack. Bring it back if spellslinger, storm, or blue control decks are common.\nSpirit of the Labyrinth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A powerful draw-hate creature. It is dangerous in this list because it can conflict with your own draw package: "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"insert":". Bring it back only if opposing card draw engines are a major problem.\nSoulless Jailer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A graveyard/exile hate creature. It is useful against reanimation, cast-from-graveyard lines, and noncreature spells cast from exile. It can conflict with some of your own recursion, so it should be used as a meta card rather than an automatic inclusion. Bring it in if graveyard/exile-cast decks are common.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nerd Slasher is a deck about making the table uncomfortable. It starts with small decisions: which hate piece matters, when to cast Yasharn, when to protect Drannith, when to hold removal, when to tutor, when to attack, and when to stop being polite.\nThen the cage begins to close.\nOne card shuts down artifacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card stops commanders."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card limits spell volume."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card erases graveyards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card protects the key hatebear."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card turns small attacks into card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At first, the deck may look like a board of small, annoying creatures. Then "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" turns mana rocks into decoration. Then "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" keeps commanders locked away. Then "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" deletes graveyard plans. Then "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" makes explosive turns impossible. Then "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" protects the one creature everyone needed to kill. Then "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":" turns the board sideways and ends the game.\nNerd Slasher does not ask:\n“How fast can I win?”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It asks:\nWhat resource does this opponent rely on?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which rule can I change?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which hate piece matters right now?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which creature must survive?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When do I stop controlling and start killing?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes you win because opponents cannot use their artifacts. Sometimes you win because commanders stay trapped. Sometimes you win because a graveyard deck loses its graveyard. Sometimes you win because a spell-heavy deck is forced to play one spell per turn. Sometimes you win because a single protected hatebear buys five turns.\nAnd sometimes the whole game can be explained in one sentence:\n“You can still play Magic — just not the way you wanted.”"},{"attributes":{"header":2},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar
Yasharn, Implacable Earth (znr) 240

Commander

(CTRL to add secondary)

Anthem

Qty: 2 Price: $31.48
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (sld) 209

Anthem

(CTRL to add secondary)

Creature

Qty: 1 Price: $4.49
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (vow) 46

Creature

(CTRL to add secondary)

Draw

Qty: 6 Price: $34.44
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (dsc) 171
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (pdsk) 6s
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (otc) 199
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (bro) 30
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 197

Draw

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Finisher

Qty: 1 Price: $3.99
Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid
Kamahl, Heart of Krosa (cmr) 237

Finisher

(CTRL to add secondary)

Instant

Qty: 2 Price: $33.98
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (brc) 78

Instant

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Land

Qty: 37 Price: $47.25
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (znr) 258Branchloft Pathway // Boulderloft Pathway (znr) 258
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (bro) 259
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (plst) BFZ-234
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fdc) 3
Forest
(
: Add
.)
Basic Land - Forest
Forest (9ed) 348
Forest
(
: Add
.)
Basic Land - Forest
Forest (9ed) 349
Forest
(
: Add
.)
Basic Land - Forest
Forest (9ed) 350
Forest
(
: Add
.)
Basic Land - Forest
Forest (tsp) 301
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 93
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 94
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 95
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 82
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 83
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (one) 257
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (fic) 432
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268

Land

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Protection

Qty: 5 Price: $57.95
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (big) 2
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (afr) 18
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ulg) 14
Sigarda, Font of Blessings
Flying
Other permanents you control have hexproof.
You may look at the top card of your library any time.
You may cast Angel spells and Human spells from the top of your library.
Legendary Creature - Angel
Sigarda, Font of Blessings (mat) 47
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Ramp

Qty: 10 Price: $30.00
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (pw21) 1
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (plst) MM3-119
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (p30a) 3
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (dom) 168
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (5ed) 316
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (wot) 63
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (tsb) 89
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 184

Ramp

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Recursion

Qty: 2 Price: $3.38
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (uma) 163
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (cmm) 55

Recursion

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Removal

Qty: 11 Price: $40.89
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) INV-233
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c19) 157
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (mh1) 11
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (wot) 3
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (eld) 164
Knight of Autumn
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
Creature - Knight Dryad
Knight of Autumn (grn) 183
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (tsp) 202
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (wwk) 108
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (2xm) 25
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (clb) 43
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (a25) 35

Removal

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Sorcery

Qty: 1 Price: $6.99
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (mh1) 37

Sorcery

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Stax

Qty: 17 Price: $117.63
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 4
Archon of Valor's Reach
Flying, vigilance, trample
As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
Creature - Archon
Archon of Valor's Reach (bbd) 74
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (tsr) 5
Collector Ouphe
Activated abilities of artifacts can't be activated.
Creature - Ouphe
Collector Ouphe (mh1) 158
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (uma) 11
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Eidolon of Rhetoric
Each player can't cast more than one spell each turn.
Creature Enchantment - Spirit
Eidolon of Rhetoric (j22) 54
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 416
Gaddock Teeg
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with
in their mana costs can't be cast.
Legendary Creature - Advisor Kithkin
Gaddock Teeg (plst) UMA-199
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (jmp) 119
Loxodon Gatekeeper
Artifacts, creatures, and lands your opponents control enter tapped.
Creature - Soldier Elephant
Loxodon Gatekeeper (plst) RAV-25
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (acr) 156
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (10e) 37
Stony Silence
Activated abilities of artifacts can't be activated.
Enchantment
Stony Silence (isd) 36
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (mul) 7
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (inr) 351

Stax

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Tutor

Qty: 4 Price: $26.76
Congregation at Dawn
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Instant
Congregation at Dawn (rav) 198
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (pls) 106
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (afr) 26

Tutor

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Trophy Emblems

Qty: 1 Price: $0.00
Nerd Slasher
Awarded to a player defeated by Nerd Slasher.

You've been slashed!
Legendary Artifact - Trophy Emblem

Trophy Emblems

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Deck Info

Deck stats

48 pips - 40 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
37 pips - 32 cards
28 mana - 28 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Yasharn, Implacable Earth — Nerd Slasher 4.1"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Selesnya Prison-Control / Hatebears Toolbox / Artifact-Free Stax"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nerd Slasher"},{"insert":" is not a generic Selesnya goodstuff deck, and it is not a pure Gaddock Teeg deck either.\nThis is a Selesnya prison-control toolbox built around "},{"attributes":{"bold":true},"insert":"Yasharn, Implacable Earth"},{"insert":", using hatebears, layered restrictions, artifact shutdown, commander disruption, graveyard hate, protection creatures, selective removal, and combat finishers to make opponents play the game on uncomfortable terms.\nYasharn is the center of the deck. When he enters the battlefield, he searches for a "},{"attributes":{"bold":true},"insert":"Forest"},{"insert":" card and a "},{"attributes":{"bold":true},"insert":"Plains"},{"insert":" card, reveals them, and puts them into your hand. His static ability stops players from paying life or sacrificing nonland permanents to cast spells or activate abilities.\nThis means Yasharn does several things at once:\nHe is a mana stabilizer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He is a prison piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He attacks sacrifice engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He attacks life-payment lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He weakens Treasure, Food, Clue, Blood, and Map token value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He supports a basic-heavy mana base."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He gives the deck a consistent commander-based resource engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck wants to do something very simple, but very unpleasant:\nDevelop mana through lands, dorks, and enchant-land ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play the correct hate piece for the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shut down artifact mana and artifact value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Restrict spell volume, commanders, graveyards, tutors, ETB lines, and creature abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the hate pieces that matter most."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards through small creature value and combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Then win through "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":", or a board full of boosted hatebears."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nerd Slasher is at its best when opponents still technically have options — but none of those options are clean.\nCore Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built on six main pillars:\nYasharn as the prison commander"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Layered hate instead of one hard lock"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact-free asymmetry"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature toolbox and silver bullets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection and board discipline"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat inevitability after disruption"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Yasharn as the Prison Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn is the reason the deck works. His enter-the-battlefield trigger gives the deck consistency by finding a Forest and a Plains. This helps hit land drops, supports future commander tax, and gives the deck a stable foundation in longer games.\nHis static ability is the real prison text. Yasharn stops players from paying life or sacrificing nonland permanents to cast spells or activate abilities. This attacks many common Commander resources.\nImportant resources affected by Yasharn:\nTreasure tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Food tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clue tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blood tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Map tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice outlets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life-payment engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aristocrats engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some combo lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This changes the entire economy of the game. Yasharn does not stop everything by himself, but he makes many normal Commander play patterns much more awkward. The key question every turn cycle is:\n“Which opponent’s plan does Yasharn make worse, and what hate piece completes the cage?”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes the correct play is to cast Yasharn as soon as possible. Sometimes the better play is to deploy "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" first. Yasharn does not need to be fast. He needs to make the table fair while the rest of the deck makes fair play miserable.\n2. Layered Hate Instead of One Hard Lock"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not rely on one single prison piece. It uses many different hate effects that attack different parts of Commander.\nImportant hate pieces include:\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Priest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala, Keeper of Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards are not all attacking the same thing. That is the point. "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" attacks commanders and cast-from-outside-hand lines. "},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":" attacks expensive noncreature spells and X spells. "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects attack spell volume. "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" attack artifacts. "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" attacks graveyards. "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":" attacks searching. "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":" attacks creature abilities. "},{"attributes":{"bold":true},"insert":"Containment Priest"},{"insert":" attacks cheat-into-play lines. "},{"attributes":{"bold":true},"insert":"Thalia"},{"insert":" effects tax and delay opponents.\nOne hatebear is annoying. Two hatebears are restrictive. Three or more hate pieces begin to feel like the table is playing through a maze. Nerd Slasher is not trying to stop one thing. It is trying to make every opponent’s plan slightly worse until their turns become inefficient, predictable, and fragile.\n3. Artifact-Free Asymmetry"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version of Nerd Slasher is intentionally built without artifact dependency. That is one of the most important identity choices in the deck.\nThe deck does not rely on "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", Signets, Talismans, Equipment engines, or artifact value. Instead, it develops through lands, mana creatures, enchant-land ramp, and Yasharn. This makes "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" close to one-sided.\nThese cards shut down activated abilities of artifacts, including mana abilities. That means many opposing cards suddenly stop functioning:\nSol Ring"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Signets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treasures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clues"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Food"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blood"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maps"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Equipment equip abilities"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact combo pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact value engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is one of the cleanest asymmetries in the deck. Opponents draw mana rocks that no longer make mana. You draw mana dorks, land ramp, "},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Three Visits"},{"insert":", and Yasharn. This is not a drawback. This is the plan.\n4. Creature Toolbox and Silver Bullets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nerd Slasher is not just a hatebear pile. It is a toolbox deck. The deck uses creature tutors and flexible silver bullets to find the correct answer for the current table.\nImportant toolbox cards include:\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"insert":" finds the exact creature at instant speed. "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":" turns the wrong creature in hand into the right creature for the board. "},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"insert":" stacks the next three creature draws. "},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"insert":" finds key enchantments. This package makes the deck much less random. You are not only hoping to naturally draw the correct hate piece. You are trying to select the correct form of suffering.\n5. Protection and Board Discipline"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A prison deck often loses when the table removes exactly one key card. Nerd Slasher plays several protection tools to make that harder.\nImportant protection pieces include:\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessings"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards protect the deck’s most important creatures and help the prison board survive.\nSylvan Safekeeper"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" is one of the most important updates in this version. He gives the deck cheap, repeatable protection for key creatures. The cost is sacrificing a land. That cost is real, but Yasharn makes it more manageable because he naturally puts lands into your hand.\nMost importantly, Yasharn does not stop Safekeeper. Yasharn stops sacrificing nonland permanents. Sylvan Safekeeper sacrifices lands. This means Safekeeper works perfectly with the commander.\nA single Safekeeper can protect:\n"},{"attributes":{"bold":true},"insert":"Yasharn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not sacrifice lands casually. But if one land protects the hate piece that keeps an opponent from winning, that is usually a good trade.\n6. Combat Inevitability After Disruption"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not win by combo. It wins by making the game slow enough that its small creatures become lethal.\nThe main closing tools are:\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl, Heart of Krosa"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A board full of hatebears, dorks, and utility creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck often starts by attacking for small amounts of damage. That damage matters. A few turns later, the same small board can become lethal through a pump effect.\nThis is the core finishing pattern:\nSlow the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the prison."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw through combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Build a board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn the corner."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"End the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not need to be the fastest deck at the table. It needs to make everyone else slow enough.\nHow the Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nerd Slasher does not win in only one way.\nThe main win paths are:\nCombat after disruption"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prison attrition"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact shutdown advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat draw snowball"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Selective reset and rebuild"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Late-game overrun finish"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Combat After Disruption"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the most common path. You slow the table down with hate pieces, then start attacking with small creatures. At first, the damage may not look serious. A mana dork, Thalia, Drannith Magistrate, Mother of Runes, or Yasharn attack does not usually scare the whole table.\nBut once opponents are restricted, every point of damage becomes more important. The deck does not need to kill everyone in one explosive turn. It can build pressure while making opponents play under taxes, restrictions, tapped permanents, and disabled engines.\nThis is the basic pattern:\nYou develop mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You deploy the correct hate piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponents lose tempo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You protect the hate piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You attack with small creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You draw cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You find a finisher."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The small creatures become lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eventually, combat damage becomes unavoidable.\n2. Prison Attrition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes the deck wins because opponents cannot execute their plans efficiently. "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":" slow down spell-chain decks. "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" attacks commander-reliant decks. "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" shuts down graveyard decks. "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" attack artifact economy. "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":" interferes with searching. "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":" shuts down creature-based activated abilities. "},{"attributes":{"bold":true},"insert":"Containment Priest"},{"insert":" attacks cheat-into-play strategies. "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" attacks opposing ETB engines.\nThis path does not always look dramatic. It often feels like opponents are always one mana short, one spell short, one turn late, or one answer away from functioning. That is exactly where Nerd Slasher wants them.\n3. Artifact Shutdown Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the most important win paths in the current version. Many Commander decks use artifacts as glue. They keep hands because they have Sol Ring, Signets, Talismans, Treasures, Clues, Food, Equipment, or value artifacts. Nerd Slasher attacks that glue directly.\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" turn many artifact boards into decoration. The deck continues operating through:\nBasic lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana dorks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nature’s Lore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yasharn’s land search"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates a major tempo difference. Opponents may have cards on the battlefield, but those cards do not work. You keep playing. That difference wins games.\n4. Combat Draw Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has several ways to turn small creatures into cards.\nThe most important value engines are:\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Augur of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minas Tirith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards solve one of the biggest prison problems. It is not enough to slow opponents down. You also need cards. "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" are especially important because they reward attacking. This means your hatebears are not only prison pieces. They become card-draw engines.\nIf the table is slowed down and your small creatures start drawing cards, the deck becomes very hard to escape.\n5. Selective Reset and Rebuild"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nerd Slasher does not rely on many huge symmetrical board wipes. Instead, it uses selective control. "},{"attributes":{"bold":true},"insert":"Slaughter the Strong"},{"insert":" is a low-cost board control spell that works under Gaddock Teeg. It is strong against creature-heavy boards and can often leave Yasharn alive. "},{"attributes":{"bold":true},"insert":"Winds of Abandon"},{"insert":" can be spot removal early or a one-sided board wipe later.\nThis matters because the deck wants to keep its own prison board intact when possible.\nThe deck also has recovery and protection tools:\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sevinne’s Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessings"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a deck that wants to reset the game over and over. It wants to remove exactly what lets opponents escape.\n6. Late-Game Overrun Finish"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At some point, the deck needs to stop being polite.\nThe strongest late-game finishers are:\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl, Heart of Krosa"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" turns a wide board of small creatures into lethal pressure. "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":" turns excess mana into a direct kill condition. "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":" gives the team +3/+3 and trample every combat. "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":" pumps your board while shrinking or killing opposing creatures.\nThis is how the deck avoids the classic prison problem. It does not just lock the table. It kills the table after the lock has done its job.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about mana, setup, and the first relevant hate piece.\nStrong early cards include:\n"},{"attributes":{"bold":true},"insert":"Arbor Elf"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avacyn’s Pilgrim"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Three Visits"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal early game is not necessarily fast. The ideal early game is relevant.\nTurn 1"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Land, mana dork, "},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":".\nTurn 2"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hatebear, "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":", ramp spell, protection piece, or "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":".\nTurn 3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn setup, "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":", value engine, or another hate piece.\nTurn 4"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Often Yasharn. But not always. Do not cast Yasharn automatically if another hate piece matters more. Against artifact-heavy decks, "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" may matter first. Against commander-reliant decks, "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" may matter first. Against graveyard decks, "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" may matter first. Against spell-chain decks, "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":" may matter first.\nThe biggest early-game mistake is playing hate pieces randomly. The deck is strongest when the first hate piece attacks the most dangerous plan at the table.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The mid game is where the deck starts to feel oppressive. This is the stage where one hate piece becomes two or three.\nYour main questions are:\nWhich opponent is closest to doing something unfair?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which hate piece stops that line?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need Yasharn now, or another prison piece first?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need to protect Gaddock, Drannith, Ouphe, or Linvala?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should I tutor now or wait?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I need cards, removal, or pressure?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Am I safe from a board wipe?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it time to attack or keep building?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Important mid-game cards include:\n"},{"attributes":{"bold":true},"insert":"Yasharn, Implacable Earth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aura Shards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala, Keeper of Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not empty your hand just because you can. Hatebears decks are vulnerable to sweepers. Your board may look small, but it can be very important. Losing three or four hate pieces at once can give opponents the window they were waiting for.\nUse protection carefully. Sometimes saving "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" is stronger than saving a random value creature. Sometimes protecting "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" is worth sacrificing a land to "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":". Sometimes holding "},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":" is better than playing another stax creature. The deck rewards patience.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the late game, the deck wants to convert disruption into a win.\nYou are looking for:\nA restricted table"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A protected hate piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A stable mana base"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A draw engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A wide enough board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enough protection to survive the final turn cycle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not stay defensive forever. Once opponents are slowed, start ending the game. If opponents get too many draw steps, someone will eventually find a board wipe, removal spell, or escape route.\nThe best Nerd Slasher games are won when you recognize the moment when the deck changes roles:\nFrom prison player"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"To combat player"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"To executioner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Yasharn + Sacrifice and Life-Payment Hate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn stops players from paying life or sacrificing nonland permanents to cast spells or activate abilities. This shuts off many lines that Commander players often treat as normal resources.\nImportant affected resources include:\nTreasures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Food"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clues"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blood tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Map tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice outlets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life-payment value"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some combo engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some aristocrats lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yasharn is not just value. He is a rule change.\nYasharn + Sylvan Safekeeper"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the cleanest synergies in the deck. Yasharn stops sacrificing nonland permanents. Sylvan Safekeeper sacrifices lands. That means Safekeeper still works while Yasharn is on the battlefield.\nThis gives the deck a repeatable way to protect key creatures without using mana.\nA common pattern:\nOpponent targets "},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yasharn"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You sacrifice a land to "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The creature gains shroud."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The removal fails."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The cage stays closed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The cost is real. The effect is often worth it.\nCollector Ouphe + Stony Silence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the artifact slasher package. Both cards stop activated abilities of artifacts from being activated. Because the deck no longer relies on artifacts, this package is close to one-sided. Collector Ouphe is a creature, so it can be found by creature tutors. Stony Silence is an enchantment, so it can be found by "},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"insert":".\nTogether, they attack one of the most common Commander resources: artifact mana. This package is one of the main reasons the deck can avoid Sol Ring and still feel powerful.\nRule of Law Effects + Thalia"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":" restrict spell volume. "},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"insert":" taxes noncreature spells. Together, these effects make opponents’ turns smaller and more predictable.\nThis package is especially strong against:\nStorm"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spellslinger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cascade-style turns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheap cantrip engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fast combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decks that need to cast several spells in one turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is built to function under these restrictions because many of its individual creatures are meaningful on their own.\nDrannith Magistrate + Commander Dependency"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" is one of the strongest hatebears in the deck. Many Commander decks rely heavily on casting their commander. Drannith stops that. He also interferes with cast-from-exile, cast-from-graveyard, and similar lines.\nWith protection from "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sigarda"},{"insert":", "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":", Drannith can become extremely difficult for some decks to escape.\nGaddock Teeg + Low-Curve Prison"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":" restricts noncreature spells with mana value 4 or greater and noncreature X spells. This is very powerful, but it creates deckbuilding tension. Nerd Slasher is built to reduce that tension. Many of the most important effects are creatures, enchantments below four mana, cheap interaction, or creature-based finishers.\nGaddock Teeg is not the commander, but he is one of the deck’s strongest silver bullets. Play him when he hurts opponents more than he hurts you.\nLinvala + Creature-Ability Decks"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala, Keeper of Silence"},{"insert":" shuts down activated abilities of creatures your opponents control.\nThis matters against:\nMana dorks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utility creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature combo pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commanders with activated abilities"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value creatures that do more than attack and block"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Linvala does not stop your own creatures. Your "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", and mana dorks still function normally. That asymmetry is very powerful.\nLoxodon Gatekeeper + Thalia, Heretic Cathar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards attack tempo. "},{"attributes":{"bold":true},"insert":"Thalia, Heretic Cathar"},{"insert":" makes opposing creatures and nonbasic lands enter tapped. "},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"insert":" makes opposing artifacts, creatures, and lands enter tapped. Together, they make opponents play one turn behind.\nThis is especially strong against:\nHaste creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Token decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana rocks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creature ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Greedy manabases"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decks trying to stabilize with blockers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decks that need untapped mana immediately"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not a hard lock. It is a delay engine. And in a prison deck, one turn of delay can be enough.\nAura Shards + Creature Density"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":" is one of the most powerful engines in the deck. Every creature entering your battlefield can destroy an artifact or enchantment. This turns normal development into removal.\nExamples include:\nA mana dork can destroy a Sol Ring."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A hatebear can destroy a Rhystic Study."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yasharn can destroy an artifact engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Knight of Autumn can remove one permanent with its own trigger and another with Aura Shards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Guardian of Faith can enter while also triggering Aura Shards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A value creature can become removal without losing pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The key is discipline. Do not destroy random artifacts just because you can. Destroy the pieces that allow opponents to escape.\nMoon-Blessed Cleric + Enchantment Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"insert":" gives the deck access to important enchantments.\nIt can find:\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" against artifacts"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" against graveyards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" against spell-chain decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":" against artifact/enchantment engines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"insert":" for card flow"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" as a finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kenrith’s Transformation"},{"insert":" as removal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This makes Moon-Blessed Cleric more than a small value creature. It is a flexible prison tutor.\nFauna Shaman + Silver Bullets"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":" turns the wrong creature into the right creature. That is exactly what a toolbox prison deck wants.\nShe can find:\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Priest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Linvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fauna Shaman gives the deck flexibility without needing to draw every answer naturally.\nEladamri’s Call + Instant-Speed Precision"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"insert":" is one of the cleanest cards in the deck. At instant speed, it finds the creature you need most. This matters because you do not have to decide too early. You can wait, watch the table, and then find the correct answer.\nPossible targets include:\nA hatebear"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A protection piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A removal creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A value creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Knight of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sylvan Safekeeper before a key turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eladamri’s Call turns the deck from guessing into selection.\nCongregation at Dawn + Topdeck Engineering"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"insert":" does not draw cards directly. It stacks three creatures on top of your library. That means it rewards planning.\nUseful piles can look like:\nHatebear into protection into finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal creature into value creature into finisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drannith Magistrate into Gaddock Teeg into Linvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Guardian of Faith into Elesh Norn into Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sylvan Safekeeper into Mirror Entity into Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It becomes stronger when paired with draw engines such as "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"insert":", "},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Kutzil"},{"insert":".\nTocasia’s Welcome / Welcoming Vampire / Enduring Innocence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the small-creature card-flow package. Many creatures in the deck have power 2 or less.\nImportant triggers include:\nMana dorks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hatebears"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utility creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gaddock Teeg"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That means normal development can become card advantage. "},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"insert":" is especially useful because if it dies as a creature, it can return as an enchantment. That makes it more resilient than it looks. This package helps the deck avoid a common prison problem: building a cage, then running out of cards.\nToski + Expendable Hatebears"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":" turns small attacks into cards. The deck has many creatures that opponents do not always want to block. Once Toski is on the battlefield, every successful hit matters.\nToski is especially good after the table is already restricted. If opponents are slowed by Rule of Law effects, artifact shutdown, tapped permanents, or removal pressure, they may struggle to both defend and rebuild.\nOhran Frostfang + Wide Combat"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" gives attacking creatures deathtouch and draws cards when your creatures deal combat damage to players. This makes combat awkward for opponents. If they block, they lose creatures. If they do not block, you draw cards.\nOhran is not just a draw engine. It is a combat control card. It also makes small creatures much more threatening.\nKutzil + Pump Effects"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil, Malamet Exemplar"},{"insert":" has two important jobs. First, he protects your turn by stopping opponents from casting spells during your turn. Second, he draws cards when your creatures with power greater than their base power deal combat damage to players.\nThis works well with:\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kutzil helps the deck move from prison into pressure safely.\nMirror Entity + Wide Board"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":" is one of the deck’s best finishers. It turns every mana dork, hatebear, and utility creature into a real threat. The card is cheap to cast, easy to tutor, and can sit on the battlefield until the right moment.\nMirror Entity is especially dangerous with:\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kutzil"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A wide board of small creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It gives the deck a compact win condition without needing an infinite combo.\nBeastmaster Ascension + Hatebear Army"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" turns a board of small creatures into lethal damage. The deck naturally plays many creatures that do not look scary by themselves. Once Beastmaster Ascension is active, those creatures become a serious clock.\nThis is one of the cleanest ways for the deck to end the game after slowing the table down. It also works well under Gaddock Teeg because it costs only three mana.\nKamahl + Late-Game Pressure"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl, Heart of Krosa"},{"insert":" gives the deck a repeatable overrun-style finish. At the beginning of combat on your turn, he gives your creatures +3/+3 and trample. That is exactly what a board of hatebears wants in the late game.\nKamahl can also animate lands, but use that ability carefully. Animating lands into a board wipe can be disastrous. Kamahl is here to finish games, not to create a combo.\nElesh Norn, Grand Cenobite + Board Domination"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" is one of the deck’s most powerful top-end cards. She pumps your creatures and shrinks opposing creatures. Against token decks, mana dorks, small commanders, and utility creature boards, she can completely change the game.\nShe is both a finisher and a board-control piece.\nImportant Rules Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Yasharn and Sacrificing Lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Yasharn stops players from sacrificing nonland permanents to cast spells or activate abilities. He does not stop sacrificing lands. That means "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" works normally with Yasharn on the battlefield.\nSylvan Safekeeper Gives Shroud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sylvan Safekeeper gives shroud, not hexproof. Shroud means the creature cannot be targeted by opponents or by you. This can matter. After you give a creature shroud, you cannot target it with your own Mother of Runes or other targeted effects that turn. Use Safekeeper carefully.\nCollector Ouphe and Stony Silence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Collector Ouphe and Stony Silence stop activated abilities of artifacts. They also stop mana abilities of artifacts. They do not remove static abilities or triggered abilities from artifacts. They also do not stop non-artifact mana abilities.\nGaddock Teeg and Winds of Abandon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gaddock Teeg does not stop the normal mode of Winds of Abandon. However, he does stop the overload mode because overload is an alternative cost for a noncreature spell with mana value 6. Sequence carefully.\nGaddock Teeg and X Spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gaddock Teeg stops noncreature spells with X in their mana costs. This matters for many Commander staples. It is also why the deck prefers tutors like "},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Congregation at Dawn"},{"insert":" over X-spell tutors.\nRest in Peace and Your Own Graveyard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rest in Peace exiles graveyards and exiles cards that would go to graveyards. This can interfere with:\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sevinne’s Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some long-game recursion lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That is acceptable when graveyards are dangerous. Do not cast Rest in Peace automatically if it hurts you more than it hurts the table.\nElesh Norn, Mother of Machines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Elesh Norn, Mother of Machines stops opposing ETB triggers and doubles your own. This is powerful, but it changes sequencing.\nShe can double useful triggers like:\n"},{"attributes":{"bold":true},"insert":"Yasharn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moon-Blessed Cleric"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She also makes opposing ETB decks miserable. Be aware that she draws attention.\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck requires careful threat assessment. You are not the table police. You are building a cage that benefits you first.\nAsk these questions:\nWhich opponent is closest to doing something unfair?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does this spell break my prison?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does this remove the hate piece that matters most?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does this player need their commander to function?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the graveyard actually dangerous right now?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Are artifacts enabling someone’s mana or combo?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is a board wipe likely?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can another player answer this instead?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Am I slowing the right opponent?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it time to stop controlling and start killing?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck becomes much stronger when you stop playing hate pieces randomly and start playing them surgically. Against graveyard decks, prioritize "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":". Against artifact decks, prioritize "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":", "},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Claim"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Krosan Grip"},{"insert":". Against commander-reliant decks, prioritize "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":". Against spell-chain decks, prioritize "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":", "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"insert":". Against tutor-heavy decks, prioritize "},{"attributes":{"bold":true},"insert":"Aven Mindcensor"},{"insert":". Against creature-ability decks, prioritize "},{"attributes":{"bold":true},"insert":"Linvala"},{"insert":". Against go-wide creature decks, preserve "},{"attributes":{"bold":true},"insert":"Slaughter the Strong"},{"insert":", "},{"attributes":{"bold":true},"insert":"Winds of Abandon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":", or combat control through "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":".\nThe strongest Nerd Slasher games are not the games where you cast every hate piece. They are the games where you cast the right hate piece.\nWeak Points"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Wrong Hate at the Wrong Time"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck plays many silver bullets. That means sometimes you will draw the wrong one. "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" is excellent against graveyards, but weak against creature stompy. "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" is brutal against artifact-heavy decks, but less relevant against decks with few artifacts. "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects are powerful against spell-chain decks, but weaker against decks that play one large creature per turn.\nThis is the natural price of playing a varied prison toolbox.\nBoard Wipes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is creature-heavy. Board wipes can be dangerous.\nImportant protection and recovery tools include:\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessings"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sevinne’s Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not overcommit unless you can protect or rebuild.\nCreature-Heavy Midrange"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some decks do not care much about Rule of Law, Stony Silence, or Rest in Peace. They simply play efficient creatures and attack.\nAgainst those decks, the important cards are:\n"},{"attributes":{"bold":true},"insert":"Slaughter the Strong"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Winds of Abandon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Loxodon Gatekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kamahl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes you must become the combat deck earlier than expected.\nTargeted Removal on Key Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Many games depend on one important hatebear. If opponents remove it at the right time, they may escape. This is why the protection package matters so much.\nUse "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sigarda"},{"insert":", "},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kutzil"},{"insert":", "},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" carefully. Do not waste protection on replaceable creatures if a key lock piece is more important.\nInternal Tension"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck intentionally contains some internal tension.\nImportant tensions include:\n"},{"attributes":{"bold":true},"insert":"Gaddock Teeg"},{"insert":" restricts some of your own cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" weakens some recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects restrict your own spell volume."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" can cost you lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" affects ETB sequencing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" make artifact cards unattractive in future upgrades."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is normal. The goal is not to remove all tension. The goal is to make sure the tension hurts opponents more than it hurts you.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep Hands With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Two or three lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one green source"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One early ramp piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One early hatebear or prison piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One piece of removal, protection, draw, or tutor access"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A path to Yasharn or a meaningful turn-two / turn-three play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong Opening Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arbor Elf"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avacyn’s Pilgrim"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fyndhorn Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Three Visits"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deafening Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stony Silence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri’s Call"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Claim"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be Careful With Hands That Have"},{"attributes":{"header":2},"insert":"\n"},{"insert":"No green source"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only tapped lands and no early ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Too many expensive cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No early play before turn three"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Only reactive removal and no development"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple finishers but no mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hate pieces that do not matter against the visible table"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No way to produce white when your hand is white-heavy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A hand with "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Valor’s Reach"},{"insert":", and only two lands may look powerful, but it is usually too slow. This deck wants to start with pressure, not with dreams.\nPiloting Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not play hate pieces randomly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Identify the most dangerous axis at the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Yasharn as both mana stabilization and prison pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Prioritize early green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not overcommit into obvious board wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the hate piece that actually matters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Sylvan Safekeeper carefully because lands are resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember that Safekeeper gives shroud, not hexproof."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not cast Rest in Peace automatically if you need your graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Gaddock Teeg when he hurts opponents more than you."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep track of your own Rule of Law effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not forget to attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Toski and Ohran to turn small creatures into cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Aura Shards surgically, not emotionally."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move from prison to pressure when opponents are slowed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not let the game stay locked forever if you have a lethal line."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes the correct play is not another hatebear — it is a finisher."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 Statement"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a Selesnya prison-control / hatebears toolbox deck built around "},{"attributes":{"bold":true},"insert":"Yasharn, Implacable Earth"},{"insert":". The deck slows the table down with hatebears, Rule of Law effects, artifact shutdown, graveyard hate, commander disruption, tutor disruption, creature-ability hate, ETB hate, and protected combat.\nIt then wins through creature pressure, incremental draw, and finishers such as "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":".\nIt is not an infinite combo deck. It does not try to win out of nowhere. However, it is intentionally disruptive and can be frustrating for decks that rely heavily on artifacts, graveyards, commanders, sacrifice engines, life payment, spell chains, or activated abilities.\nThe deck is tuned for focused casual Commander: stronger than a precon, interactive, prison-oriented, combat-based, and skill-testing.\nFlex Slots / Tactical Test Box"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are cards close to the main deck that can rotate in after real games, depending on the local meta.\nReclamation Sage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature-based artifact/enchantment answer. It is currently outside the main deck because "},{"attributes":{"bold":true},"insert":"Knight of Autumn"},{"insert":" is more flexible, and the deck already has strong artifact/enchantment interaction through "},{"attributes":{"bold":true},"insert":"Aura Shards"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Claim"},{"insert":", "},{"attributes":{"bold":true},"insert":"Krosan Grip"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":". Bring it back if artifact/enchantment engines are consistently a problem.\nWinter Moon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong land-prison piece against greedy mana bases. It is especially good against decks with many nonbasic lands and few basics. It does not conflict with Stony Silence or Collector Ouphe because its ability is static, not activated. Bring it back if multicolor nonbasic-heavy decks dominate the table.\nVryn Wingmare"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong tax creature for noncreature spells. It is currently outside the main build because the deck already has many spell-volume restrictions, and "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" gives a more important second axis of attack. Bring it back if spellslinger, storm, or blue control decks are common.\nSpirit of the Labyrinth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A powerful draw-hate creature. It is dangerous in this list because it can conflict with your own draw package: "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", "},{"attributes":{"bold":true},"insert":"Welcoming Vampire"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tocasia’s Welcome"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Enduring Innocence"},{"insert":". Bring it back only if opposing card draw engines are a major problem.\nSoulless Jailer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A graveyard/exile hate creature. It is useful against reanimation, cast-from-graveyard lines, and noncreature spells cast from exile. It can conflict with some of your own recursion, so it should be used as a meta card rather than an automatic inclusion. Bring it in if graveyard/exile-cast decks are common.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nerd Slasher is a deck about making the table uncomfortable. It starts with small decisions: which hate piece matters, when to cast Yasharn, when to protect Drannith, when to hold removal, when to tutor, when to attack, and when to stop being polite.\nThen the cage begins to close.\nOne card shuts down artifacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card stops commanders."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card limits spell volume."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card erases graveyards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card protects the key hatebear."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Another card turns small attacks into card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At first, the deck may look like a board of small, annoying creatures. Then "},{"attributes":{"bold":true},"insert":"Stony Silence"},{"insert":" turns mana rocks into decoration. Then "},{"attributes":{"bold":true},"insert":"Drannith Magistrate"},{"insert":" keeps commanders locked away. Then "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" deletes graveyard plans. Then "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" makes explosive turns impossible. Then "},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"insert":" protects the one creature everyone needed to kill. Then "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mirror Entity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kamahl"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Elesh Norn"},{"insert":" turns the board sideways and ends the game.\nNerd Slasher does not ask:\n“How fast can I win?”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It asks:\nWhat resource does this opponent rely on?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which rule can I change?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which hate piece matters right now?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which creature must survive?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When do I stop controlling and start killing?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sometimes you win because opponents cannot use their artifacts. Sometimes you win because commanders stay trapped. Sometimes you win because a graveyard deck loses its graveyard. Sometimes you win because a spell-heavy deck is forced to play one spell per turn. Sometimes you win because a single protected hatebear buys five turns.\nAnd sometimes the whole game can be explained in one sentence:\n“You can still play Magic — just not the way you wanted.”"},{"attributes":{"header":2},"insert":"\n"}]}
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