jazbox
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Commander
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{"ops":[{"insert":"There are some big philosophical differences in making tokens between this list and the original precon; notably, there is a lot less recursion/reanimation in this list. Your graveyard is not the resting place of your favorite cards any longer. It is a trash pile that you're intending to burn. \n\n"},{"attributes":{"bold":true},"insert":"If the original precon is the turtle (lazy and stupid), this list is trying to be the hare (fast and awesome). "},{"insert":"Instead of taking 1-3 cards out on "},{"attributes":{"italic":true},"insert":"your"},{"insert":" turn, with cards like "},{"insert":{"card-link":"Serra Paragon"}},{"insert":" and "},{"insert":{"card-link":"Sun Titan"}},{"insert":" from the original list, it tries to make 1-2 of them on every "},{"attributes":{"italic":true},"insert":"other "},{"insert":"turn (or potentially make 8+ on one of your turns). \n\nGeneral gameplan / TLDR:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea of this deck is to have a "},{"insert":{"card-link":"Bag of Holding"}},{"insert":" effect on the battlefield, "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":", and a wheel effect like "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" or at least a hand-ditching effect like "},{"insert":{"card-link":"Rites of Initiation"}},{"insert":". In an ideal world you will also have lots of cards in your hand (or a way to double your tokens) and your creatures will have haste via something like "},{"insert":{"card-link":"Anger"}},{"insert":". \n\nMaking your trash pile"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFill your yard and sculpt your hand with various rummaging/looting cards, primarily with "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" himself or with some help from cards like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some cards that mill are included such as "},{"insert":{"card-link":"Millikin"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheels"},{"insert":" are very important, and specifics are mentioned later. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBurning your trash pile:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Bag of Holding"}},{"insert":" + "},{"insert":{"card-link":"Currency Converter"}},{"insert":" : These are the two premier cards for this strategy because they are able to trigger themselves and squeeze a lot more value of the cards your burning. In a vacuum they are your primary targets to tutor because of how powerful their passive ability is."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Barkform Harvester"}},{"insert":" : Gives some false-hope that you will play some of these cards out of your graveyard again, with the added benefit of protecting against single-target graveyard removal. They are great when paired with mana-dorks that you're untapping on other people's turns but not amazing outside of that. Some land tutors (and real tutors) will shuffle your library consistently enough to make drawing them again a real possibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Goblin Welder"}},{"insert":" + "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" : The ceiling for Goblin Welder has been lowered a bit in this list since the biggest artifact is only 4cmc, although there are still shenanigans to be had that we'll get into soon. Goblin Engineer can have the same shenanigans but can get most of its value just by tutoring for one of the 4 cards listed above. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" : This should make a body for the +1/+1 counter on activation, and then can make that token into Goblin Welders, Tomb Trawlers, Mana Dorks, or cards that will be mentioned shortly that discard your entire hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" + "},{"insert":{"card-link":"Containment Construct"}},{"insert":": Backups if Bag of Holding or Currency Convertor aren't available. They will get you your Quintorius triggers alright, but the chances of playing every card exiled by them is pretty slim. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBurning trash more faster:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThere are two strategies here, with one going fast and one going "},{"attributes":{"italic":true},"insert":"even more faster"},{"insert":"...\n\nDitching your entire hand (plan A):"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWheels are ideal as they don't make you completely commit. Also doubles up as Mass Disruption for other players. There are some creative ones as well, like "},{"attributes":{"bold":true},"insert":{"card-link":"Pyretic Charge"}},{"attributes":{"bold":true},"insert":" "},{"insert":"which, if you have haste via "},{"insert":{"card-link":"Urabrask the Hidden"}},{"insert":" or "},{"insert":{"card-link":"Anger"}},{"insert":" , you could reasonably expect to attack with a half-dozen 8/3s for free (if plotted)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":" and "},{"insert":{"card-link":"Incendiary Command"}},{"insert":" will get you most of the way there, especially if you have some token doublers or if you're discarding into Bag of Holding (and you activate it before someone destroys it)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUntapping on other people's turns (plan B): "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Unwinding Clock"}},{"insert":". Preferred because it will hit a majority of the cards that do the thing (BoH, CC, etc) while also untapping your mana-dorks and artifact lands that allow you pay for the thing. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Drumbellower"}},{"insert":". Functions as a backup since it only works when you've got 2 dorks and a "},{"attributes":{"bold":true},"insert":"Barkform"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tomb Trawler"},{"insert":", or alternatively you can do some artifact loops with "},{"attributes":{"bold":true},"insert":"Goblin Welder/Goblin Engineer"},{"insert":", but it does become a lot more relevant when you have a big army of spirit tokens that you're inclined to attack with every turn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" doesn't untap anything of course but should be mentioned because this is is the strategy where it shines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtecting your Trash Pile"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIt's YOUR trash, don't let anyone else burn it. \n\n"},{"insert":{"card-link":"Feldon's Cane"}},{"insert":" can put all your trash back into your library"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" and similar protection spells will keep your incinerators safe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAt the end of the day, this deck is trying to be on the faster side, so you're hoping to end the game "},{"attributes":{"italic":true},"insert":"before"},{"insert":" too much removal comes your way\n\nDisruption"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOutside of mass disruption effects like "},{"insert":{"card-link":"Urabrask the Hidden"}},{"insert":", don't be proactive in disrupting your opponents because you don't have a lot of time to kill here. It can be relatively cheap for your opponents to wipe the board and it's even cheaper for them to wipe your graveyard. \n\nTry to only remove things that are actively sabotaging your own gameplan. Ideally, you're killing the biggest threats at the table before you need to use your trash on anything that isn't helping you make tokens. \n"}]}
Commander
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius

Commander
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Acceleration
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Acceleration
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Card Advantage
Card Advantage
(CTRL to add secondary)
Draw
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Nahiri, the Harbinger
+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Legendary Planeswalker - Nahiri

Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery

Draw
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Mass Disruption
Mass Disruption
(CTRL to add secondary)
Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
(CTRL to add secondary)
Q-Tip Enablers
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Q-Tip Enablers
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Ramp
Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Targeted Disruption
Mishra's Command
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Sorcery

Targeted Disruption
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Tutor
Tutor
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Maybeboard
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Path of the Pyromancer
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"There are some big philosophical differences in making tokens between this list and the original precon; notably, there is a lot less recursion/reanimation in this list. Your graveyard is not the resting place of your favorite cards any longer. It is a trash pile that you're intending to burn. \n\n"},{"attributes":{"bold":true},"insert":"If the original precon is the turtle (lazy and stupid), this list is trying to be the hare (fast and awesome). "},{"insert":"Instead of taking 1-3 cards out on "},{"attributes":{"italic":true},"insert":"your"},{"insert":" turn, with cards like "},{"insert":{"card-link":"Serra Paragon"}},{"insert":" and "},{"insert":{"card-link":"Sun Titan"}},{"insert":" from the original list, it tries to make 1-2 of them on every "},{"attributes":{"italic":true},"insert":"other "},{"insert":"turn (or potentially make 8+ on one of your turns). \n\nGeneral gameplan / TLDR:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea of this deck is to have a "},{"insert":{"card-link":"Bag of Holding"}},{"insert":" effect on the battlefield, "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":", and a wheel effect like "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" or at least a hand-ditching effect like "},{"insert":{"card-link":"Rites of Initiation"}},{"insert":". In an ideal world you will also have lots of cards in your hand (or a way to double your tokens) and your creatures will have haste via something like "},{"insert":{"card-link":"Anger"}},{"insert":". \n\nMaking your trash pile"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFill your yard and sculpt your hand with various rummaging/looting cards, primarily with "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" himself or with some help from cards like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some cards that mill are included such as "},{"insert":{"card-link":"Millikin"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wheels"},{"insert":" are very important, and specifics are mentioned later. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBurning your trash pile:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Bag of Holding"}},{"insert":" + "},{"insert":{"card-link":"Currency Converter"}},{"insert":" : These are the two premier cards for this strategy because they are able to trigger themselves and squeeze a lot more value of the cards your burning. In a vacuum they are your primary targets to tutor because of how powerful their passive ability is."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Barkform Harvester"}},{"insert":" : Gives some false-hope that you will play some of these cards out of your graveyard again, with the added benefit of protecting against single-target graveyard removal. They are great when paired with mana-dorks that you're untapping on other people's turns but not amazing outside of that. Some land tutors (and real tutors) will shuffle your library consistently enough to make drawing them again a real possibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Goblin Welder"}},{"insert":" + "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" : The ceiling for Goblin Welder has been lowered a bit in this list since the biggest artifact is only 4cmc, although there are still shenanigans to be had that we'll get into soon. Goblin Engineer can have the same shenanigans but can get most of its value just by tutoring for one of the 4 cards listed above. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" : This should make a body for the +1/+1 counter on activation, and then can make that token into Goblin Welders, Tomb Trawlers, Mana Dorks, or cards that will be mentioned shortly that discard your entire hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" + "},{"insert":{"card-link":"Containment Construct"}},{"insert":": Backups if Bag of Holding or Currency Convertor aren't available. They will get you your Quintorius triggers alright, but the chances of playing every card exiled by them is pretty slim. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBurning trash more faster:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThere are two strategies here, with one going fast and one going "},{"attributes":{"italic":true},"insert":"even more faster"},{"insert":"...\n\nDitching your entire hand (plan A):"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWheels are ideal as they don't make you completely commit. Also doubles up as Mass Disruption for other players. There are some creative ones as well, like "},{"attributes":{"bold":true},"insert":{"card-link":"Pyretic Charge"}},{"attributes":{"bold":true},"insert":" "},{"insert":"which, if you have haste via "},{"insert":{"card-link":"Urabrask the Hidden"}},{"insert":" or "},{"insert":{"card-link":"Anger"}},{"insert":" , you could reasonably expect to attack with a half-dozen 8/3s for free (if plotted)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":" and "},{"insert":{"card-link":"Incendiary Command"}},{"insert":" will get you most of the way there, especially if you have some token doublers or if you're discarding into Bag of Holding (and you activate it before someone destroys it)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUntapping on other people's turns (plan B): "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Unwinding Clock"}},{"insert":". Preferred because it will hit a majority of the cards that do the thing (BoH, CC, etc) while also untapping your mana-dorks and artifact lands that allow you pay for the thing. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Drumbellower"}},{"insert":". Functions as a backup since it only works when you've got 2 dorks and a "},{"attributes":{"bold":true},"insert":"Barkform"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tomb Trawler"},{"insert":", or alternatively you can do some artifact loops with "},{"attributes":{"bold":true},"insert":"Goblin Welder/Goblin Engineer"},{"insert":", but it does become a lot more relevant when you have a big army of spirit tokens that you're inclined to attack with every turn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" doesn't untap anything of course but should be mentioned because this is is the strategy where it shines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nProtecting your Trash Pile"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIt's YOUR trash, don't let anyone else burn it. \n\n"},{"insert":{"card-link":"Feldon's Cane"}},{"insert":" can put all your trash back into your library"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Restoration Magic"}},{"insert":" and similar protection spells will keep your incinerators safe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAt the end of the day, this deck is trying to be on the faster side, so you're hoping to end the game "},{"attributes":{"italic":true},"insert":"before"},{"insert":" too much removal comes your way\n\nDisruption"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOutside of mass disruption effects like "},{"insert":{"card-link":"Urabrask the Hidden"}},{"insert":", don't be proactive in disrupting your opponents because you don't have a lot of time to kill here. It can be relatively cheap for your opponents to wipe the board and it's even cheaper for them to wipe your graveyard. \n\nTry to only remove things that are actively sabotaging your own gameplan. Ideally, you're killing the biggest threats at the table before you need to use your trash on anything that isn't helping you make tokens. \n"}]}
































































































