Evensong
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Commander
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{"ops":[{"insert":"This is an intentionally less annoying version of Atraxa flicker. Most people optimizing for flicker would use Panharmonicon-type doubler effects to repeat ETBs. Unfortunately, resolving Atraxa three times in a row--or worse, your "},{"attributes":{"italic":true},"insert":"entire board of ETBs three times in a row"},{"insert":"--is a PITA for everyone. No one likes watching solitaire!\n\nInstead, I focus on high-quality flicker sources and ETB effects in the 99, which move the game along and create a wider variety of splashy plays. We pack a variety of card types (including a Battle) to get as many cards as possible out of our Atraxa ETBs. For any given effect, though, we favor an ETB creature over an instant/sorcery for the flicker value.\n\nThanks to the variety of flicker sources and payoffs, the deck WON'T be crippled if Atraxa gets removed often... and she usually will be!\n\nPriority order of card types to get into your hand:\n"},{"attributes":{"bold":true},"insert":"Flicker sources and ramp:"},{"insert":" These get the Atraxa engine running. Our card draw package is slimmer than usual with her in the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite hand size:"},{"insert":" We want one of these early on to avoid discarding our Atraxa pulls."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flicker payoffs: "},{"insert":"Grab these from your Atraxa ETBs. Think Craterhoof, Malcator, or Titan of Industry depending on what the situation calls for. (Filter by \"Categories (Multiple)\" to see the payoff cards together.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo aid the removal package, grab Eternal Witness whenever it appears. Enjoy casting Path or Counterspell four times in a game.\n\nHow do we win?\n"},{"attributes":{"bold":true},"insert":"FLICKER VALUE CITY:"},{"insert":" Atraxa flicks through your deck until you have creatures, finishers, and enough removal to get them through. Craterhoof, Armada Wurm, Magister Sphinx, and Malcator are great flicker targets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"OMNISCIENCE HAND-DUMP:"},{"insert":" How 'bout I cast "},{"attributes":{"italic":true},"insert":"every spell"},{"insert":" from my Atraxa ETBs? Convince your opponents to scoop. (Atraxa nets you more cards than you can cast normally, so Omniscience becomes "},{"attributes":{"italic":true},"insert":"necessary"},{"insert":", after a fashion.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"PROTECT THE BOMB:"},{"insert":" Protect Atraxa and gas her up (some boots, Sword of H&H, Craterhoof) to get Voltron kills."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Commander
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Blink
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Draw
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Evasion
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Nissa, Ascended Animist
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.)
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
−1: Destroy target artifact or enchantment.
−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Legendary Planeswalker - Nissa

Finisher
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Ramp
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Recursion
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Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Removal
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Malcator, Purity Overseer
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
Legendary Creature - Wizard Elephant Phyrexian

Old One Eye
Trample
Other creatures you control have trample.
When Old One Eye enters, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
Other creatures you control have trample.
When Old One Eye enters, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
Legendary Creature - Tyranid

Tokens
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Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is an intentionally less annoying version of Atraxa flicker. Most people optimizing for flicker would use Panharmonicon-type doubler effects to repeat ETBs. Unfortunately, resolving Atraxa three times in a row--or worse, your "},{"attributes":{"italic":true},"insert":"entire board of ETBs three times in a row"},{"insert":"--is a PITA for everyone. No one likes watching solitaire!\n\nInstead, I focus on high-quality flicker sources and ETB effects in the 99, which move the game along and create a wider variety of splashy plays. We pack a variety of card types (including a Battle) to get as many cards as possible out of our Atraxa ETBs. For any given effect, though, we favor an ETB creature over an instant/sorcery for the flicker value.\n\nThanks to the variety of flicker sources and payoffs, the deck WON'T be crippled if Atraxa gets removed often... and she usually will be!\n\nPriority order of card types to get into your hand:\n"},{"attributes":{"bold":true},"insert":"Flicker sources and ramp:"},{"insert":" These get the Atraxa engine running. Our card draw package is slimmer than usual with her in the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite hand size:"},{"insert":" We want one of these early on to avoid discarding our Atraxa pulls."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flicker payoffs: "},{"insert":"Grab these from your Atraxa ETBs. Think Craterhoof, Malcator, or Titan of Industry depending on what the situation calls for. (Filter by \"Categories (Multiple)\" to see the payoff cards together.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo aid the removal package, grab Eternal Witness whenever it appears. Enjoy casting Path or Counterspell four times in a game.\n\nHow do we win?\n"},{"attributes":{"bold":true},"insert":"FLICKER VALUE CITY:"},{"insert":" Atraxa flicks through your deck until you have creatures, finishers, and enough removal to get them through. Craterhoof, Armada Wurm, Magister Sphinx, and Malcator are great flicker targets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"OMNISCIENCE HAND-DUMP:"},{"insert":" How 'bout I cast "},{"attributes":{"italic":true},"insert":"every spell"},{"insert":" from my Atraxa ETBs? Convince your opponents to scoop. (Atraxa nets you more cards than you can cast normally, so Omniscience becomes "},{"attributes":{"italic":true},"insert":"necessary"},{"insert":", after a fashion.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"PROTECT THE BOMB:"},{"insert":" Protect Atraxa and gas her up (some boots, Sword of H&H, Craterhoof) to get Voltron kills."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
































































































































