Lycanplant
3.6k views26 days ago
Commander
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{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"THIS DECK IS UNDER CONSTRUCTION!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI've been meaning to update this deck for a hot moment. I've learned more on how to better build and curve a deck. Getting more synergy pieces on the board and being more intentional with the cards in the deck. Everything needs to build up to the goal: swinging with spirits for the win!\n\n"},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" wants three things: 1, get cards into the graveyard; 2, get cards out of the graveyard(s) to make 3/2 spirits; 3, to buff up your spirits to swing "},{"attributes":{"bold":true},"insert":"HARD. "},{"insert":"There are two subthemes to the deck, discard and spirit tribal. There's a sprinkle of treasure tokens present, but we're not focusing on that as much\n\nThe +1 on "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" nets you two cards in your hand and graveyard. While you discard and mill, the deck has vastly more native support for discarding. I decided to lean heavily into discarding verses milling because of this. You can be more intentional with the cards you're putting into the graveyard. Putting the select targets you want to recur immediately or will recur soon. The static ability to create 3/2 spirits is whenever \""},{"attributes":{"italic":true},"insert":"one or more"},{"insert":"\" cards leave the graveyard. That means we want multiple instances of cards leaving the graveyard verses one massive instance. I focused on singular, repeatable instances of a card leaving the graveyard versus multiple. Lastly we have the -4 ability, \""},{"attributes":{"italic":true},"insert":"spirits you control gain double strike and vigilance until end of turn"},{"insert":"\". This is our equivalent of commander damage. We're either winning the game this turn or killing the major threat on the table. "},{"attributes":{"italic":true,"bold":true},"insert":"DO NOT"},{"insert":" expect using this ability more than twice before someone nukes Quintorius\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"First step is discarding, that's how we're putting fuel into the graveyard. We have things that allow us to discard and things that benefit from discarding. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"REPEATABLE DISCARD --> 6 sources"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Outside of "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" we have 7 other methods of repeatable discarding. We're primarily using Quintorius to discard, but it helps having other options\n"},{"insert":{"card-link":"Currency Converter"}},{"insert":" allows us to \""},{"attributes":{"italic":true},"insert":"pay {2} and tap to draw a card and then discard a card"},{"insert":"\". Honestly we won't be using this ability much. The real utility comes from the passive and other tap ability. "},{"attributes":{"italic":true},"insert":"\"Whenever you discard a card, you may exile that card from the graveyard\", "},{"insert":"allows us to immediately get that discard card out of the library. This works with "},{"attributes":{"bold":true},"insert":"any"},{"insert":" card you discard. This is important to note. We want to be intentional with the card we discard. \""},{"attributes":{"italic":true},"insert":"Tap: put a card exiled with this artifact into your graveyard. If it's a land card, create a treasure token. If it's a nonland card, create a 2/2 black Rogue creature token."},{"insert":"\" Honestly, you will most likely never create that 2/2 black Rogue creature token. It's a blocker and that's it-- has no synergy with the deck. What we want to do is exile lands, create a 3/2 spirit, tap Currency Converter, and create a treasure token. For "},{"attributes":{"bold":true},"insert":"0"},{"insert":" mana we are getting a 3/2 spirit "},{"attributes":{"bold":true},"insert":"AND"},{"insert":" a treasure token. We can do this once per turn cycle!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can use Currency Converter's {T} for as long as you have the artifact. It doesn't need to be immediately, but using it immediately makes it easier to track cards entering and leaving. It also reduces the risk of permanently losing cards from someone removing the artifact"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" allows us to pay {1} whenever we attack to discard then draw a card. Pretty cheap discard cost, but we have to discard before we draw. More importantly is the Pray ability: "},{"attributes":{"italic":true},"insert":"\""},{"attributes":{"background":"#232323","color":"#e3e3e3","italic":true},"insert":"Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn\". "},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":"Basically we can cast any one creature card we discard that turn. Use "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" +1 to discard a creature card in your hand (or a creature card that was milled) and then immediately cast it that main phase. You've cast the creature you wanted to AND got a 3/2 spirit with it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"YOU HAVE TO CAST THE CREATURE CARD THAT SAME TURN"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" is very similar to "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":". The big difference is Conspiracy Theorist lets us cast any nonland card while Banon only lets us cast creature cards. If you have an artifact, enchantment, instant, or sorcery you want to cast Conspiracy Theorist lets us cast it and get a 3/2 spirit. Because this is an attack trigger, you can do this during combat. Before declared blockers, if someone tries to boardwipe you, and you have a protection spell in hand, you can pay {1} to discard that protection spell, then pay to cast it, and now you got a 3/2 spirit out of the interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"EX: you declare attackers. Opponent casts "},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" in response. You can pay the {1} to discard "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", exile it from your graveyard, get a 3/2 spirit, then pay {1}{W} to cast Dawn's Truce to protect your board"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"You can use any instant discard effect, such as "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" or "},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":", to discard a protection spell, use Conspiracy Theorist to then take it out of the graveyard, get a 3/2 spirit, and play your protection spell"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"NOTE: this only works with one instance of discarding. If you discard 2 cards due to one effect, like "},{"insert":{"card-link":"Pursue the Past"}},{"insert":", then you have to pick 1 of those cards"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"YOU HAVE TO CAST THE NONLAND CARD THAT SAME TURN"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\t**"},{"attributes":{"bold":true},"insert":"NOTE: "},{"insert":"You can only use one of these discard methods per discard. "},{"insert":{"card-link":"Containment Construct"}},{"insert":", in my opinion, is the best between the four. You can play whatever you discard and get a 3/2 spirit as a bonus. "},{"insert":{"card-link":"Currency Converter"}},{"insert":" is the second best for lands. "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" is second for anything nonland. "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" is third for creatures. If you discard a creature and mill one with "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" +1, you can use Conspiracy Theorist to play the discard creature and "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" for the milled creature. \n\t\t\t• I would only have one of these in play at a time, maybe two if you're really discarding a lot. Keeping some in hand helps with boardwipe recovery\n\n"},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" lets you discard for free whenever you attack. Inti itself doesn't have to attack, but you do need to declare an attacker. You get to discard, put a +1/+1 counter on an attacking creature, and give that creature trample"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whenever you discard, you "},{"attributes":{"bold":true},"insert":"have "},{"insert":"to exile the top card of your library. This isn't a may ability. The impulsive card advantage can either be a blessing or a curse. If you can't cast/play the card "},{"attributes":{"bold":true},"insert":"that"},{"insert":" turn then it's exiled forever"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Wait to cast/play anything when Inti is on the field until your second main phase. This includes land drops. It'll give you a better chance to play that impulse card"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hardened Academic"}},{"insert":" lets us discard a card to give the bird lifelink. It's simple and repeatable"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":" lets us discard a card to blink it. This is an awesome combat and protection trick"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat: if Fleeting Spirit has first or double strike, you can discard a card before normal combat damage is dealt. First strike goes first, blink, and avoid taking any combat damage. This keeps Fleeting Spirit alive. Not only that, but if you exile 3 cards to give it first strike, then use it to block, you can discard to blink it. Fleeting Spirit will still block the creature. Really good work around for large creatures-- you also get a 3/2 Spirit from it"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"ONE-TIME DISCARD --> 4 sources"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To get things out of the graveyard we have to put things in it. I focused on the one-time discard either being baked into another card as a secondary trait or a form of card filtering. I avoided cards that leave us with a net loss of cards in hand like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":". The goal is to discard and draw to where we have 7 or more cards in hand at our endstep. The more cards you have the more options you have. We want to filter cards through discarding\n\t\t• "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" leaves us with 1 less card in hand. We lose 1 card by casting it, draw 2 cards which puts us up by 1, then discard 2 which leaves us with 1 less card in hand\n\t\t• -1 + 2 - 2 = -1\n"},{"insert":{"card-link":"Joshua, Phoenix's Dominant // Phoenix, Warden of Fire"}},{"insert":" and "},{"insert":{"card-link":"Tersa Lightshatter"}},{"insert":" technically leave us net negative in cards in hand, but that's not a big deal since we are playing a creature. Both of them allow us to discard cards on ETB if we want to. Both of them have recur effects later in the game. So overall the net negative cards in hand at the moment isn't harmful"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rubble Rouser"}},{"insert":" also technically leaves us net negative in card in hand. The big difference is we can exile cards from our graveyard to gain {R} and ping each opponent for 1. Getting a {R} and a 3/2 spirit is awesome benefit"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yidaro, Wandering Monster"}},{"insert":" is a fun cycle card. When we pay 1{R} to cycle it, it gets discard to the graveyard, then immediately leaves the graveyard and is shuffled into our library, then we get to draw a card. So for 1{R} you get a card and a 3/2 Spirit at instant speed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"DISCARD PAYOFFS --> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Containment Construct"}},{"insert":" is similair to "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" and "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" but without any card type restriction. We can play "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card that we discard. This includes land drops. I typically use this to discard land drops, play them with this effect, and get a 3/2 spirit as a bonus"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can use this effect on an opponent's turn too. Using an instant discard effect like "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" or "},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":", to discard an instant, play it, and get a 3/2 spirit asa bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This works whenever we discard a card. So if we used "},{"insert":{"card-link":"Pursue the Past"}},{"insert":" to discard a land and an artifact, you can use this effect on each card, play both cards, and get a 3/2 spirit per card! "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" is an awesome resource engine. Anytime we discard a card we get to pick one of the 3 modes. We can only use 1 mode per turn. This includes discarding during our turn's end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All 3 modes are solid. I typically either draw another card or create a treasure. 3 damage to each opponent is solid. You'll want to give it some thought when you pick the mode"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This stacks with effects like "},{"insert":{"card-link":"Containment Construct"}},{"insert":", "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":", and "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Surly Badgersaur"}},{"insert":" really benefits from discarding, something we're going to always be doing. There's no limitation to how many times the boon can trigger. It will also trigger per card discard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" does stack with Surly Badgersaur too"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This stacks with effects like "},{"insert":{"card-link":"Containment Construct"}},{"insert":", "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":", and "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\t\t"},{"attributes":{"bold":true},"insert":"Honorable Mention: "},{"insert":{"card-link":"Anger"}},{"insert":" is not necessarily a discard payoff, but it pays to discard it. With it in the graveyard, all of our creatures gain haste\n\nNow that we have ways to discard and methods to benefit from it. It's time to focus on the biggest chunk of the deck-- getting things out of the graveyard. Those 3/2 spirits are our wincon. That's how we're going to make the most of "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":"'s -4 ability. Think of the 3/2 spirits as a substitute for commander damage. It's a bonus that the -4 ability works for any spirit"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"CARD(S) LEAVE THE GRAVEYARD --> 30"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We have a total of ~30 ways for us to get cards out of the graveyard. This is our bread and butter\n\t• 12 cards that return cards to the battlefield\n\t• 3 cards that return cards to our hand\n\t• 3 cards that let us play cards we have discarded\n\t• 3 from the graveyard by casting\n\t• 6 cards that exile cards from our graveyard\n\t• 4 cards that do something unique\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"TO THE BATTLEFIELD --> 12"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" lets us return target creature from our graveyard to the battlefield during our upkeep. The criteria is that we need to have seven or more Plains in play. It is possible to active this effect regularly, but it's a late game one. I've included all the viable Plains in this deck's landbase"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" is primarily for boardwipe recovery. It's also just solid in late game, around turn 8 or later"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Just be mindful of opponent's open mana and cards in hand. You're most likely going to tap out for this and use all of your treasure tokens. Having this spell countered will heavily set you back. Play this when opponents are tapped out, have low cards in hand, or have spend cards responding to other threats"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Joshua, Phoenix's Dominant // Phoenix, Warden of Fire"}},{"insert":" back side lets us return creature cards with "},{"attributes":{"bold":true},"insert":"total"},{"insert":" mava value 6 or less from our graveyard to the battlefield. It's on the 3rd and last chapter. It's a bit slower but still effective"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hourglass of the Lost"}},{"insert":" is a mana rock that gets a time counter everytime we tap it. You can select any amount of time counters for the reanimate effect. If there's 7 time counters, you can choose 5"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" let's us pick "},{"attributes":{"bold":true},"insert":"any"},{"insert":" permanent card with mana value 3 or less to return to the battlefield. This includes lands! The flashback lets us pick 2 permanents. So we get a 3/2 spirit from the flashback and a 3/2 from the spell's effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venerable Warsinger"}},{"insert":" let's us return any creature from our graveyard to the battlefield based on its combat damage "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" or "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" help increase that combat damage along with add an additional bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lion Sash"}},{"insert":" will buff Venerable Warsinger whenever we use the exile ability"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":"'s backup ability lets us give Venerable Warsinger flying and an additional reanimate ability"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":" requires us to keep 'the monarch' effect for an entire turn cycle. At the very least it lets us draw an additional turn when we play it and a card to our hand the following upkeep. If we keep or get the monarch back, then that card goes to the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Excava, the Risen Past"}},{"insert":" triggers on attack. It has haste, so we get someone back to the battlefield the same turn we cast it. Just make sure to cast it main phase 1, before combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note that all cards are now 1/1 spirits with flying. It's great with artifact or enchantment cards. We get the benefits again plus another attacking body. "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" has a high chance of being removed. We can recur it with Excava"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" also has a high chance of being removed. We now get a 3/3 spirit with flying, protection from green and white, plus the equipment's bonuses "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":" returns nonland permanents based on its power. The backup lets us either give it a +1/+ counter or give another creature its ability for that turn. I personally give another creature with larger power its ability if I have someone more than 4 mana in the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" or "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" help increase that cpoweralong with add an additional bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lion Sash"}},{"insert":" will buff Venerable Warsinger whenever we use the exile ability"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" is a late game reanimate ability using landfall. As long as we play a Plains, the nonland permanent goes straight to the battlefield. Otherwise the card goes to our hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hofri Ghostforge"}},{"insert":" is a lategame buff and protection piece. Basically whenever a nontoken creature dies, that creature goes to the graveyard, we exile it, and then make a token copy. This gives us a 3/2 spirit and the creature back. When the token creature dies, the original creature in exile returns to the graveyard. Meaning we can recur it through other means"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can swing for damage without worrying about anything dying or our boardstate shrinking"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Restoration Seminar"}},{"insert":" is another high mana spell that someone will want to counter. We get to immediately return a nonland permanent to the battlefield the moment it resolves. After that, it repeats during each of our upkeeps. So it's an indefinite repeating effect when it resolves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be incredibly mindful of open mana and cards in hand when casting. Wait until it's safe to cast. This is a spell we have no way of recurring once it is countered "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"RETURN TO HAND --> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" returns to our hand from the graveyard during our upkeep. If you need something to discard, but nothing you want to recur, then this is the card! Guaranteed to get us a 3/2 spirit our next turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Light and Shadow"}},{"insert":"'s primary function is to return high cmc creature cards from the graveyard to our hand. Anything above 4 cmc is harder to recur. There are a couple creatures that recur higher cmc creatures with more power: "},{"insert":{"card-link":"Venerable Warsinger"}},{"insert":" and"},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":". The protection is nice and the lifegain is the cherry on top"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":" will return a card to our hand more often than the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"FROM DISCARD --> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" lets you cast a creature you discard or mill once per turn on your turn-- just as long as the creature never hit the battlefield "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" is a bit more flexible. Whenever you discard one or more nonland cards, you can cast one of them this turn. This wording allows us to cast a nonland card per instance of discarding. So if we use "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":"'s +1, discard a nonland, we can then cast it from the graveyard. During combat, if we attack with Conspiracy Theorist, we can pay {1} and discard a card, then we can cast that card during our second main. This deck discards in small, multiple instances, so we can make use of this effect efficiently. Note we have to cast the card the same turn we use this effect "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Containment Construct"}},{"insert":" is the most flexible out of the three. Whenever we discard "},{"attributes":{"bold":true},"insert":"a"},{"insert":" card, we can exile it from our graveyard, and cast it this turn. This means we can cast every single card we discard and get a 3/2 spirit. Just make sure you can cast any card you discard when this card is out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"FROM GRAVEYARD TO BATTLEFIELD BY CASTING--> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Katilda, Dawnhart Martyr // Katilda's Rising Dawn"}},{"insert":" lets us cast it from the graveyard for 3WW. It'll return to the battlefield as an Aura. It's useful when we need a big hitter"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tersa Lightshatter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Serra Paragon"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"EXILE FROM GRAVEYARD --> 6"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Mines of Moria"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lion Sash"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Summoner's Sending"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Augusta, Order Returned"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rubble Rouser"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"UNIQUE FROM GRAVEYARD --> 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Mistveil Plains"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Currency Converter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vanguard of the Restless"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yidaro, Wandering Monster"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius

Commander
(CTRL to add secondary)
Boardwipe
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Boardwipe
(CTRL to add secondary)
Card(s) Leave Graveyard
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel

Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Excava, the Risen Past
Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Spirit Horse

Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon

Hofri Ghostforge
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature - Cleric Dwarf

Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock


Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature - Wizard Orc

Venerable Warsinger
Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Creature - Cleric Spirit

Yidaro, Wandering Monster
Trample, haste
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Legendary Creature - Dinosaur Turtle

Card(s) Leave Graveyard
(CTRL to add secondary)
Discard
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Discard
(CTRL to add secondary)
Discard Payoff
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Discard Payoff
(CTRL to add secondary)
Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Spirit Token
Spirit Token
(CTRL to add secondary)
Support
Support
(CTRL to add secondary)
Treasure Token
Treasure Token
(CTRL to add secondary)
Don't Have but Might Add
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Don't Have but Might Add
(CTRL to add secondary)
Maybeboard
Argentum Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
Creature Artifact - Masticore Phyrexian

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"THIS DECK IS UNDER CONSTRUCTION!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI've been meaning to update this deck for a hot moment. I've learned more on how to better build and curve a deck. Getting more synergy pieces on the board and being more intentional with the cards in the deck. Everything needs to build up to the goal: swinging with spirits for the win!\n\n"},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" wants three things: 1, get cards into the graveyard; 2, get cards out of the graveyard(s) to make 3/2 spirits; 3, to buff up your spirits to swing "},{"attributes":{"bold":true},"insert":"HARD. "},{"insert":"There are two subthemes to the deck, discard and spirit tribal. There's a sprinkle of treasure tokens present, but we're not focusing on that as much\n\nThe +1 on "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" nets you two cards in your hand and graveyard. While you discard and mill, the deck has vastly more native support for discarding. I decided to lean heavily into discarding verses milling because of this. You can be more intentional with the cards you're putting into the graveyard. Putting the select targets you want to recur immediately or will recur soon. The static ability to create 3/2 spirits is whenever \""},{"attributes":{"italic":true},"insert":"one or more"},{"insert":"\" cards leave the graveyard. That means we want multiple instances of cards leaving the graveyard verses one massive instance. I focused on singular, repeatable instances of a card leaving the graveyard versus multiple. Lastly we have the -4 ability, \""},{"attributes":{"italic":true},"insert":"spirits you control gain double strike and vigilance until end of turn"},{"insert":"\". This is our equivalent of commander damage. We're either winning the game this turn or killing the major threat on the table. "},{"attributes":{"italic":true,"bold":true},"insert":"DO NOT"},{"insert":" expect using this ability more than twice before someone nukes Quintorius\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"First step is discarding, that's how we're putting fuel into the graveyard. We have things that allow us to discard and things that benefit from discarding. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"REPEATABLE DISCARD --> 6 sources"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Outside of "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" we have 7 other methods of repeatable discarding. We're primarily using Quintorius to discard, but it helps having other options\n"},{"insert":{"card-link":"Currency Converter"}},{"insert":" allows us to \""},{"attributes":{"italic":true},"insert":"pay {2} and tap to draw a card and then discard a card"},{"insert":"\". Honestly we won't be using this ability much. The real utility comes from the passive and other tap ability. "},{"attributes":{"italic":true},"insert":"\"Whenever you discard a card, you may exile that card from the graveyard\", "},{"insert":"allows us to immediately get that discard card out of the library. This works with "},{"attributes":{"bold":true},"insert":"any"},{"insert":" card you discard. This is important to note. We want to be intentional with the card we discard. \""},{"attributes":{"italic":true},"insert":"Tap: put a card exiled with this artifact into your graveyard. If it's a land card, create a treasure token. If it's a nonland card, create a 2/2 black Rogue creature token."},{"insert":"\" Honestly, you will most likely never create that 2/2 black Rogue creature token. It's a blocker and that's it-- has no synergy with the deck. What we want to do is exile lands, create a 3/2 spirit, tap Currency Converter, and create a treasure token. For "},{"attributes":{"bold":true},"insert":"0"},{"insert":" mana we are getting a 3/2 spirit "},{"attributes":{"bold":true},"insert":"AND"},{"insert":" a treasure token. We can do this once per turn cycle!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can use Currency Converter's {T} for as long as you have the artifact. It doesn't need to be immediately, but using it immediately makes it easier to track cards entering and leaving. It also reduces the risk of permanently losing cards from someone removing the artifact"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" allows us to pay {1} whenever we attack to discard then draw a card. Pretty cheap discard cost, but we have to discard before we draw. More importantly is the Pray ability: "},{"attributes":{"italic":true},"insert":"\""},{"attributes":{"background":"#232323","color":"#e3e3e3","italic":true},"insert":"Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn\". "},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":"Basically we can cast any one creature card we discard that turn. Use "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" +1 to discard a creature card in your hand (or a creature card that was milled) and then immediately cast it that main phase. You've cast the creature you wanted to AND got a 3/2 spirit with it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"YOU HAVE TO CAST THE CREATURE CARD THAT SAME TURN"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" is very similar to "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":". The big difference is Conspiracy Theorist lets us cast any nonland card while Banon only lets us cast creature cards. If you have an artifact, enchantment, instant, or sorcery you want to cast Conspiracy Theorist lets us cast it and get a 3/2 spirit. Because this is an attack trigger, you can do this during combat. Before declared blockers, if someone tries to boardwipe you, and you have a protection spell in hand, you can pay {1} to discard that protection spell, then pay to cast it, and now you got a 3/2 spirit out of the interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"EX: you declare attackers. Opponent casts "},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" in response. You can pay the {1} to discard "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":", exile it from your graveyard, get a 3/2 spirit, then pay {1}{W} to cast Dawn's Truce to protect your board"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"You can use any instant discard effect, such as "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" or "},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":", to discard a protection spell, use Conspiracy Theorist to then take it out of the graveyard, get a 3/2 spirit, and play your protection spell"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"NOTE: this only works with one instance of discarding. If you discard 2 cards due to one effect, like "},{"insert":{"card-link":"Pursue the Past"}},{"insert":", then you have to pick 1 of those cards"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"YOU HAVE TO CAST THE NONLAND CARD THAT SAME TURN"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\t**"},{"attributes":{"bold":true},"insert":"NOTE: "},{"insert":"You can only use one of these discard methods per discard. "},{"insert":{"card-link":"Containment Construct"}},{"insert":", in my opinion, is the best between the four. You can play whatever you discard and get a 3/2 spirit as a bonus. "},{"insert":{"card-link":"Currency Converter"}},{"insert":" is the second best for lands. "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" is second for anything nonland. "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" is third for creatures. If you discard a creature and mill one with "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" +1, you can use Conspiracy Theorist to play the discard creature and "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" for the milled creature. \n\t\t\t• I would only have one of these in play at a time, maybe two if you're really discarding a lot. Keeping some in hand helps with boardwipe recovery\n\n"},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" lets you discard for free whenever you attack. Inti itself doesn't have to attack, but you do need to declare an attacker. You get to discard, put a +1/+1 counter on an attacking creature, and give that creature trample"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Whenever you discard, you "},{"attributes":{"bold":true},"insert":"have "},{"insert":"to exile the top card of your library. This isn't a may ability. The impulsive card advantage can either be a blessing or a curse. If you can't cast/play the card "},{"attributes":{"bold":true},"insert":"that"},{"insert":" turn then it's exiled forever"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Wait to cast/play anything when Inti is on the field until your second main phase. This includes land drops. It'll give you a better chance to play that impulse card"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hardened Academic"}},{"insert":" lets us discard a card to give the bird lifelink. It's simple and repeatable"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":" lets us discard a card to blink it. This is an awesome combat and protection trick"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat: if Fleeting Spirit has first or double strike, you can discard a card before normal combat damage is dealt. First strike goes first, blink, and avoid taking any combat damage. This keeps Fleeting Spirit alive. Not only that, but if you exile 3 cards to give it first strike, then use it to block, you can discard to blink it. Fleeting Spirit will still block the creature. Really good work around for large creatures-- you also get a 3/2 Spirit from it"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"ONE-TIME DISCARD --> 4 sources"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To get things out of the graveyard we have to put things in it. I focused on the one-time discard either being baked into another card as a secondary trait or a form of card filtering. I avoided cards that leave us with a net loss of cards in hand like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":". The goal is to discard and draw to where we have 7 or more cards in hand at our endstep. The more cards you have the more options you have. We want to filter cards through discarding\n\t\t• "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" leaves us with 1 less card in hand. We lose 1 card by casting it, draw 2 cards which puts us up by 1, then discard 2 which leaves us with 1 less card in hand\n\t\t• -1 + 2 - 2 = -1\n"},{"insert":{"card-link":"Joshua, Phoenix's Dominant // Phoenix, Warden of Fire"}},{"insert":" and "},{"insert":{"card-link":"Tersa Lightshatter"}},{"insert":" technically leave us net negative in cards in hand, but that's not a big deal since we are playing a creature. Both of them allow us to discard cards on ETB if we want to. Both of them have recur effects later in the game. So overall the net negative cards in hand at the moment isn't harmful"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rubble Rouser"}},{"insert":" also technically leaves us net negative in card in hand. The big difference is we can exile cards from our graveyard to gain {R} and ping each opponent for 1. Getting a {R} and a 3/2 spirit is awesome benefit"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yidaro, Wandering Monster"}},{"insert":" is a fun cycle card. When we pay 1{R} to cycle it, it gets discard to the graveyard, then immediately leaves the graveyard and is shuffled into our library, then we get to draw a card. So for 1{R} you get a card and a 3/2 Spirit at instant speed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"DISCARD PAYOFFS --> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Containment Construct"}},{"insert":" is similair to "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" and "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" but without any card type restriction. We can play "},{"attributes":{"italic":true},"insert":"any"},{"insert":" card that we discard. This includes land drops. I typically use this to discard land drops, play them with this effect, and get a 3/2 spirit as a bonus"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can use this effect on an opponent's turn too. Using an instant discard effect like "},{"insert":{"card-link":"Hardened Academic"}},{"insert":" or "},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":", to discard an instant, play it, and get a 3/2 spirit asa bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This works whenever we discard a card. So if we used "},{"insert":{"card-link":"Pursue the Past"}},{"insert":" to discard a land and an artifact, you can use this effect on each card, play both cards, and get a 3/2 spirit per card! "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" is an awesome resource engine. Anytime we discard a card we get to pick one of the 3 modes. We can only use 1 mode per turn. This includes discarding during our turn's end step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All 3 modes are solid. I typically either draw another card or create a treasure. 3 damage to each opponent is solid. You'll want to give it some thought when you pick the mode"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This stacks with effects like "},{"insert":{"card-link":"Containment Construct"}},{"insert":", "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":", and "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Surly Badgersaur"}},{"insert":" really benefits from discarding, something we're going to always be doing. There's no limitation to how many times the boon can trigger. It will also trigger per card discard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" does stack with Surly Badgersaur too"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"This stacks with effects like "},{"insert":{"card-link":"Containment Construct"}},{"insert":", "},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":", and "},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\t\t"},{"attributes":{"bold":true},"insert":"Honorable Mention: "},{"insert":{"card-link":"Anger"}},{"insert":" is not necessarily a discard payoff, but it pays to discard it. With it in the graveyard, all of our creatures gain haste\n\nNow that we have ways to discard and methods to benefit from it. It's time to focus on the biggest chunk of the deck-- getting things out of the graveyard. Those 3/2 spirits are our wincon. That's how we're going to make the most of "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":"'s -4 ability. Think of the 3/2 spirits as a substitute for commander damage. It's a bonus that the -4 ability works for any spirit"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"CARD(S) LEAVE THE GRAVEYARD --> 30"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We have a total of ~30 ways for us to get cards out of the graveyard. This is our bread and butter\n\t• 12 cards that return cards to the battlefield\n\t• 3 cards that return cards to our hand\n\t• 3 cards that let us play cards we have discarded\n\t• 3 from the graveyard by casting\n\t• 6 cards that exile cards from our graveyard\n\t• 4 cards that do something unique\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"TO THE BATTLEFIELD --> 12"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" lets us return target creature from our graveyard to the battlefield during our upkeep. The criteria is that we need to have seven or more Plains in play. It is possible to active this effect regularly, but it's a late game one. I've included all the viable Plains in this deck's landbase"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":" is primarily for boardwipe recovery. It's also just solid in late game, around turn 8 or later"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Just be mindful of opponent's open mana and cards in hand. You're most likely going to tap out for this and use all of your treasure tokens. Having this spell countered will heavily set you back. Play this when opponents are tapped out, have low cards in hand, or have spend cards responding to other threats"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Joshua, Phoenix's Dominant // Phoenix, Warden of Fire"}},{"insert":" back side lets us return creature cards with "},{"attributes":{"bold":true},"insert":"total"},{"insert":" mava value 6 or less from our graveyard to the battlefield. It's on the 3rd and last chapter. It's a bit slower but still effective"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hourglass of the Lost"}},{"insert":" is a mana rock that gets a time counter everytime we tap it. You can select any amount of time counters for the reanimate effect. If there's 7 time counters, you can choose 5"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" let's us pick "},{"attributes":{"bold":true},"insert":"any"},{"insert":" permanent card with mana value 3 or less to return to the battlefield. This includes lands! The flashback lets us pick 2 permanents. So we get a 3/2 spirit from the flashback and a 3/2 from the spell's effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venerable Warsinger"}},{"insert":" let's us return any creature from our graveyard to the battlefield based on its combat damage "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" or "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" help increase that combat damage along with add an additional bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lion Sash"}},{"insert":" will buff Venerable Warsinger whenever we use the exile ability"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":"'s backup ability lets us give Venerable Warsinger flying and an additional reanimate ability"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":" requires us to keep 'the monarch' effect for an entire turn cycle. At the very least it lets us draw an additional turn when we play it and a card to our hand the following upkeep. If we keep or get the monarch back, then that card goes to the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Excava, the Risen Past"}},{"insert":" triggers on attack. It has haste, so we get someone back to the battlefield the same turn we cast it. Just make sure to cast it main phase 1, before combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note that all cards are now 1/1 spirits with flying. It's great with artifact or enchantment cards. We get the benefits again plus another attacking body. "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" has a high chance of being removed. We can recur it with Excava"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" also has a high chance of being removed. We now get a 3/3 spirit with flying, protection from green and white, plus the equipment's bonuses "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":" returns nonland permanents based on its power. The backup lets us either give it a +1/+ counter or give another creature its ability for that turn. I personally give another creature with larger power its ability if I have someone more than 4 mana in the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" or "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" help increase that cpoweralong with add an additional bonus"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lion Sash"}},{"insert":" will buff Venerable Warsinger whenever we use the exile ability"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" is a late game reanimate ability using landfall. As long as we play a Plains, the nonland permanent goes straight to the battlefield. Otherwise the card goes to our hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hofri Ghostforge"}},{"insert":" is a lategame buff and protection piece. Basically whenever a nontoken creature dies, that creature goes to the graveyard, we exile it, and then make a token copy. This gives us a 3/2 spirit and the creature back. When the token creature dies, the original creature in exile returns to the graveyard. Meaning we can recur it through other means"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We can swing for damage without worrying about anything dying or our boardstate shrinking"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Restoration Seminar"}},{"insert":" is another high mana spell that someone will want to counter. We get to immediately return a nonland permanent to the battlefield the moment it resolves. After that, it repeats during each of our upkeeps. So it's an indefinite repeating effect when it resolves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be incredibly mindful of open mana and cards in hand when casting. Wait until it's safe to cast. This is a spell we have no way of recurring once it is countered "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"RETURN TO HAND --> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" returns to our hand from the graveyard during our upkeep. If you need something to discard, but nothing you want to recur, then this is the card! Guaranteed to get us a 3/2 spirit our next turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Light and Shadow"}},{"insert":"'s primary function is to return high cmc creature cards from the graveyard to our hand. Anything above 4 cmc is harder to recur. There are a couple creatures that recur higher cmc creatures with more power: "},{"insert":{"card-link":"Venerable Warsinger"}},{"insert":" and"},{"insert":{"card-link":"Guardian Scalelord"}},{"insert":". The protection is nice and the lifegain is the cherry on top"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":" will return a card to our hand more often than the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"FROM DISCARD --> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Banon, the Returners' Leader"}},{"insert":" lets you cast a creature you discard or mill once per turn on your turn-- just as long as the creature never hit the battlefield "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conspiracy Theorist"}},{"insert":" is a bit more flexible. Whenever you discard one or more nonland cards, you can cast one of them this turn. This wording allows us to cast a nonland card per instance of discarding. So if we use "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":"'s +1, discard a nonland, we can then cast it from the graveyard. During combat, if we attack with Conspiracy Theorist, we can pay {1} and discard a card, then we can cast that card during our second main. This deck discards in small, multiple instances, so we can make use of this effect efficiently. Note we have to cast the card the same turn we use this effect "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Containment Construct"}},{"insert":" is the most flexible out of the three. Whenever we discard "},{"attributes":{"bold":true},"insert":"a"},{"insert":" card, we can exile it from our graveyard, and cast it this turn. This means we can cast every single card we discard and get a 3/2 spirit. Just make sure you can cast any card you discard when this card is out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"FROM GRAVEYARD TO BATTLEFIELD BY CASTING--> 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Katilda, Dawnhart Martyr // Katilda's Rising Dawn"}},{"insert":" lets us cast it from the graveyard for 3WW. It'll return to the battlefield as an Aura. It's useful when we need a big hitter"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tersa Lightshatter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Serra Paragon"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"EXILE FROM GRAVEYARD --> 6"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Mines of Moria"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fleeting Spirit"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lion Sash"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Summoner's Sending"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Augusta, Order Returned"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rubble Rouser"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"UNIQUE FROM GRAVEYARD --> 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Mistveil Plains"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Currency Converter"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vanguard of the Restless"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yidaro, Wandering Monster"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"}]}









































































