JDGhost
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Commander
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{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is a focused Bant Ally tribal build led by Katara, the Fearless, designed around a self-scaling ETB engine. Every major piece of the deck is built around Allies entering the battlefield and triggering abilities — creating tokens, placing counters, drawing cards, gaining life, or generating value — with Katara doubling those triggers to rapidly compound the board state. The deck starts with efficient Allies and mana development, then snowballs through repeated Ally ETBs into a wide, heavily upgraded army. Once the board reaches critical mass, the deck converts that growth into a decisive combat step through Craterhoof Behemoth, Akroma's Will, or Sokka's Charge. Avatar mechanics like airbend and waterbend add protection, recursion, and utility, allowing the deck to preserve its engine while staying fully on theme.\n\n"},{"attributes":{"bold":true},"insert":"The deck's identity is the chain:"},{"insert":"\n\nAlly enters → doubled trigger → board/resources grow → more Allies enter → more triggers → exponential scaling → combat conversion.\n\nAlly tokens are part of the trigger fuel source. \n\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Core Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Establish the Engine:"},{"insert":"\n Deploy early Allies such as Hada Freeblade, Kazandu Blademaster, and low-cost value creatures to begin building incremental advantage. Prioritize creatures that reward future Ally entries, as each additional Ally becomes significantly more impactful once Katara is active.\n\n"},{"attributes":{"bold":true},"insert":"Cast Katara and Scale:"},{"insert":"\n Once Katara, the Fearless enters, every Ally triggered ability is doubled. From this point onward, each Ally ETB compounds the board state — counters become larger, token generators create wider boards, draw engines generate more resources, and utility effects provide additional protection or value.\n\n"},{"attributes":{"bold":true},"insert":"Build Critical Mass:"},{"insert":"\n The deck scales through overlapping Ally engines rather than individual threats. Cards like Turntimber Ranger, Hada Freeblade, Earth King's Lieutenant, South Pole Voyager, Sea Gate Loremaster, and Aang and Katara turn every future Ally into multiple effects, allowing the deck to grow exponentially.\n\n"},{"attributes":{"bold":true},"insert":"Protect the Investment:"},{"insert":"\n Use Avatar-themed interaction and protection to preserve the board. Airbend effects from cards like Appa, Steadfast Guardian and Aang, Swift Savior can protect key Allies, reset ETB triggers, or dodge removal, while Heroic Intervention and Waterbender's Restoration help recover from board wipes.\n\n"},{"attributes":{"bold":true},"insert":"Convert Advantage Into Victory:"},{"insert":"\n Once enough Allies and tokens are established, finish through overwhelming combat damage. Craterhoof Behemoth, Akroma's Will, Sokka's Charge, and United Front turn the accumulated board advantage into a lethal attack.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mulligan Priorities:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":"\n2–3 lands with appropriate colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A turn 1–3 Ally or ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early engine pieces such as Hada Freeblade, Sokka, Lateral Strategist, or draw engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":"\nHands filled with finishers but no early development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High-cost token makers without supporting Allies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands lacking early creature plays or reliable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Key Tips:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Deck Scales With Itself:"},{"insert":"\n The primary engine is not individual cards, but the interaction between Ally ETBs and doubled triggers. Each Ally increases the value of every future Ally, causing the board state to grow faster over time.\n\n"},{"attributes":{"bold":true},"insert":"Prioritize Ally Density:"},{"insert":"\n The deck performs best when it maintains a high concentration of Allies. Non-Allies should either accelerate the engine, protect the board, provide card advantage, or act as a finisher.\n\n"},{"attributes":{"bold":true},"insert":"Use Airbend as Protection and Value:"},{"insert":"\n Airbend effects can protect important creatures from removal while also allowing ETB creatures to be replayed for additional value.\n\n"},{"attributes":{"bold":true},"insert":"Waterbend as Resource Conversion:"},{"insert":"\n Waterbend allows excess creatures and artifacts to become mana, turning a developed board into additional cards, protection, or recovery.\n\n"},{"attributes":{"bold":true},"insert":"Katara Doubles Everything:"},{"insert":"\n Always consider trigger order when multiple Allies enter. With Katara active, sequencing matters — doubling token creation, counters, card draw, and utility effects can dramatically change the outcome of a turn.\n\n"},{"attributes":{"bold":true},"insert":"Captain Sisay as a Toolbox:"},{"insert":"\n Captain Sisay provides flexible access to legendary finishers and engine pieces, allowing the deck to find the correct tool for the current board state.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Top 10 Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Katara, the Fearless"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turntimber Ranger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aang and Katara"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hada Freeblade"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sea Gate Loremaster"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kindred Discovery"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth King's Lieutenant"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"United Front"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sokka's Charge"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"}]}
Bounce | ETB | Re-Trigger
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally

Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Bounce | ETB | Re-Trigger
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Disruption
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Disruption
(CTRL to add secondary)
Draw
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Legendary Creature - Human Avatar Ally


Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Ally Rebel

Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

Draw
(CTRL to add secondary)
Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Waterbender's Restoration
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant - Lesson

Protection
(CTRL to add secondary)
Ramp
The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature - Human Ally Noble

Ramp
(CTRL to add secondary)
Tokens | Go Wide
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Legendary Creature - Human Warrior Ally

Tokens | Go Wide
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Sideboard
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Toph's power is equal to the number of +1/+1 counters on lands you control.
Legendary Creature - Human Warrior Ally

Sideboard
(CTRL to add secondary)
Maybeboard
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Legendary Creature - Human Avatar Ally

Aang's Journey
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson

Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Legendary Creature - Ally Bison

Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
Creatures you control with +1/+1 counters on them have trample.
Creature - Mole Badger

Bumi, King of Three Trials
When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard —
• Put three +1/+1 counters on Bumi.
• Target player scries 3.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
• Put three +1/+1 counters on Bumi.
• Target player scries 3.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Ally Noble

Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature - Human Soldier Ally

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery

Gideon, Ally of Zendikar
+1: Until end of turn, Gideon becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."
Legendary Planeswalker - Gideon

Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Ally Peasant

Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura

Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Legendary Creature - Human Advisor Ally

Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior Ally

Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend .
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Sorcery - Lesson

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Legendary Creature - Human Ally Performer

Unlucky Cabbage Merchant
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Creature - Human Citizen

Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchanted creature doesn't untap during its controller's untap step.
Waterbend : Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment - Aura

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is a focused Bant Ally tribal build led by Katara, the Fearless, designed around a self-scaling ETB engine. Every major piece of the deck is built around Allies entering the battlefield and triggering abilities — creating tokens, placing counters, drawing cards, gaining life, or generating value — with Katara doubling those triggers to rapidly compound the board state. The deck starts with efficient Allies and mana development, then snowballs through repeated Ally ETBs into a wide, heavily upgraded army. Once the board reaches critical mass, the deck converts that growth into a decisive combat step through Craterhoof Behemoth, Akroma's Will, or Sokka's Charge. Avatar mechanics like airbend and waterbend add protection, recursion, and utility, allowing the deck to preserve its engine while staying fully on theme.\n\n"},{"attributes":{"bold":true},"insert":"The deck's identity is the chain:"},{"insert":"\n\nAlly enters → doubled trigger → board/resources grow → more Allies enter → more triggers → exponential scaling → combat conversion.\n\nAlly tokens are part of the trigger fuel source. \n\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Core Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Establish the Engine:"},{"insert":"\n Deploy early Allies such as Hada Freeblade, Kazandu Blademaster, and low-cost value creatures to begin building incremental advantage. Prioritize creatures that reward future Ally entries, as each additional Ally becomes significantly more impactful once Katara is active.\n\n"},{"attributes":{"bold":true},"insert":"Cast Katara and Scale:"},{"insert":"\n Once Katara, the Fearless enters, every Ally triggered ability is doubled. From this point onward, each Ally ETB compounds the board state — counters become larger, token generators create wider boards, draw engines generate more resources, and utility effects provide additional protection or value.\n\n"},{"attributes":{"bold":true},"insert":"Build Critical Mass:"},{"insert":"\n The deck scales through overlapping Ally engines rather than individual threats. Cards like Turntimber Ranger, Hada Freeblade, Earth King's Lieutenant, South Pole Voyager, Sea Gate Loremaster, and Aang and Katara turn every future Ally into multiple effects, allowing the deck to grow exponentially.\n\n"},{"attributes":{"bold":true},"insert":"Protect the Investment:"},{"insert":"\n Use Avatar-themed interaction and protection to preserve the board. Airbend effects from cards like Appa, Steadfast Guardian and Aang, Swift Savior can protect key Allies, reset ETB triggers, or dodge removal, while Heroic Intervention and Waterbender's Restoration help recover from board wipes.\n\n"},{"attributes":{"bold":true},"insert":"Convert Advantage Into Victory:"},{"insert":"\n Once enough Allies and tokens are established, finish through overwhelming combat damage. Craterhoof Behemoth, Akroma's Will, Sokka's Charge, and United Front turn the accumulated board advantage into a lethal attack.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mulligan Priorities:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":"\n2–3 lands with appropriate colors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A turn 1–3 Ally or ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early engine pieces such as Hada Freeblade, Sokka, Lateral Strategist, or draw engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":"\nHands filled with finishers but no early development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High-cost token makers without supporting Allies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands lacking early creature plays or reliable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Key Tips:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Deck Scales With Itself:"},{"insert":"\n The primary engine is not individual cards, but the interaction between Ally ETBs and doubled triggers. Each Ally increases the value of every future Ally, causing the board state to grow faster over time.\n\n"},{"attributes":{"bold":true},"insert":"Prioritize Ally Density:"},{"insert":"\n The deck performs best when it maintains a high concentration of Allies. Non-Allies should either accelerate the engine, protect the board, provide card advantage, or act as a finisher.\n\n"},{"attributes":{"bold":true},"insert":"Use Airbend as Protection and Value:"},{"insert":"\n Airbend effects can protect important creatures from removal while also allowing ETB creatures to be replayed for additional value.\n\n"},{"attributes":{"bold":true},"insert":"Waterbend as Resource Conversion:"},{"insert":"\n Waterbend allows excess creatures and artifacts to become mana, turning a developed board into additional cards, protection, or recovery.\n\n"},{"attributes":{"bold":true},"insert":"Katara Doubles Everything:"},{"insert":"\n Always consider trigger order when multiple Allies enter. With Katara active, sequencing matters — doubling token creation, counters, card draw, and utility effects can dramatically change the outcome of a turn.\n\n"},{"attributes":{"bold":true},"insert":"Captain Sisay as a Toolbox:"},{"insert":"\n Captain Sisay provides flexible access to legendary finishers and engine pieces, allowing the deck to find the correct tool for the current board state.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Top 10 Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Katara, the Fearless"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turntimber Ranger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aang and Katara"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hada Freeblade"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sea Gate Loremaster"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kindred Discovery"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth King's Lieutenant"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"United Front"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sokka's Charge"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"}]}

















































































































































































































