Devots88
1.5k views14 days ago
Commander
Size: 100Salt sum: 46.66
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" has searched for many things over the years: combo pieces, silver bullets, legendary locks, and the occasional suspicious pile of cards pretending not to be a toolbox. For this deck, I wanted to send her back to the battlefield and ask a much simpler question: what would happen if Sisay simply did what a captain is supposed to do? "},{"attributes":{"color":"#000000","bold":true},"insert":"Recruit soldiers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The idea goes back to the early years of Commander. Around 2011, I was already trying to make a white-green Soldier deck work, mostly because "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" had completely won me over. She attacked, brought an army with her, and made every combat step feel like the beginning of a campaign. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" gave the list that perfect “army-in-a-can” feeling, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" carried something more personal: the memory of starting Magic during the Onslaught era, when Soldier lords felt like cards you could build a whole identity around."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"From there, Selesnya made sense. White gave the troops, green gave them scale, and Captain Sisay gave the deck a commander with both the colors and the story to hold everything together. She could come from an older era of Magic while still calling in soldiers, legends, lands, and battlefield orders from every era that followed.."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The chain of command"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"On the table, that structure becomes literal. The regular Soldiers establish the line; Captain Sisay brings in the officers."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Myrel, Shield of Argive"},{"attributes":{"color":"#000000"},"insert":" is the most important recruit after Captain Sisay. She shields the decisive turn, multiplies the board, and makes every attack feel like another enlistment drive. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" all help the deck keep its formation long enough to become dangerous. When the table grows out of control, "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" gives Captain Sisay one clean emergency order. When the army has reached critical mass, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" turns the final attack into a charge few boards can absorb."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is also where "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Clachan’s Heart // Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" becomes one of the coolest new recruits in the deck. She eventually becomes a legendary Soldier, she brings bodies with her, and her green side works like a Selesnya-flavored "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":"on legs, turning the rest of the board into green or white mana. The deck already had reasons to care about untapping Captain Sisay; Brigid makes those same lines even better. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":" can become Gideon and untap an important creature while keeping it safe. "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" can untap another creature when she attacks. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" gives haste and untaps the equipped creature at the beginning of combat. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" pushes the idea further by untapping a creature or land, which can mean another Captain Sisay search, more Brigid mana, or an extra use of a land powered by the board."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The manabase follows the same logic, and this is where old "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" does something very specific. She does not scale with colors or tutor by mana value; she simply taps to find legendary cards. In this deck, that means she can put legendary lands into hand when the battlefield calls for them: "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" for mana, "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" for devotion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" for the Soldier count, "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":" for card draw, "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" for interaction, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" for enchantment recursion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" for haste, "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" for combat defense, "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" for fixing and protection, and "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" to help key legends survive."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier front line"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier core keeps the list grounded. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ballyrush Banneret"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" make the army cheaper to deploy, while the latter, "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":" turn small bodies into real pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":" fits especially well because it rewards both halves of the deck: the legendary officers and the wider nonlegendary force."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The token makers keep the board populated from several angles. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" brings multiple Soldiers and strengthens the team. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" still carries the original spirit of the list, attacking and building the board at the same time. "},{"attributes":{"color":"#000000","italic":true},"insert":"Brimaz, King of Oreskos"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Precinct Captain"},{"attributes":{"color":"#000000"},"insert":" reward combat with more creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":"adds three Soldiers at a time and gives the deck a safety valve against oversized threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" pushes the token plan harder by doubling token creation, adding Soldiers herself, and turning a wide board into a flying attack when the game reaches its closing turns. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" can wipe the battlefield and leave a new army behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":"looks whimsical, but the changelings count as Soldiers and later help the deck turn creature tokens into mana."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A few Soldiers do more than fill the curve. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aerial Extortionist"},{"attributes":{"color":"#000000"},"insert":" brings removal and card advantage on a Soldier body. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bounty Agent"},{"attributes":{"color":"#000000"},"insert":" gives the army a way to answer legendary threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" is both a recruit and a recruiter: it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" for card flow, "},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":" for mana, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" for a cheap body and a Clue. Later, its sacrifice ability can protect the turn that matters, keeping opponents away from noncreature interaction while the army attacks, Captain Sisay taps for another legendary card, or a key spell resolves."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Relic Seeker"},{"attributes":{"color":"#000000"},"insert":" plays the same role for the equipment package. Once renowned, it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" to turn tokens into cards, "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" to protect or accelerate Captain Sisay or Myrel, "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":" to keep land drops flowing, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" to give haste and untap Captain Sisay, Brigid, or another key creature."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Lieutenant Kirtar"},{"attributes":{"color":"#000000"},"insert":", probably the strangest recruit in the list. He captures the deck beautifully: old, flavorful, useful, slightly forgotten, and exactly the kind of card that makes the list feel like a long-running Commander project rather than a solved shell."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Mana for the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Farseek"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Land Tax"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Keeper of the Accord"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":" help the deck reach the turns where several plans overlap."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The creature-count mana engines give the army a second purpose. "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" belongs here because the deck naturally fills the battlefield with creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Growing Rites of Itlimoc"},{"attributes":{"color":"#000000"},"insert":" digs for another body before becoming another army-powered land. "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" can name Soldier and convert the front line into colored mana. "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" rewards the deck for building a board full of white permanents. As already mentioned, "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" adds the same kind of effect from the creature slot, which makes the untap package much more than a cute trick."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Deserted Temple"},{"attributes":{"color":"#000000"},"insert":" gives extra use to Cradle, Nykthos, Three Tree City, or even "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" when haste matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" quietly joins that same conversation, since untapping a land can be just as important as untapping Captain Sisay or Brigid once the board is developed. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":" also belongs here as much as in the token package: once the deck has bodies, it lets creature tokens help cast spells, activate key abilities, and keep protection available after committing to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The rest of the manabase keeps the colors stable: "},{"attributes":{"color":"#000000","italic":true},"insert":"Command Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Bountiful Promenade"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Canopy Vista"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Temple Garden"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Savannah"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Lush Portico"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Windswept Heath"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flooded Strand"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Plains"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Forest"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Keeping cards moving"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Of course, a go-wide deck needs more than bodies. It needs to keep drawing while those bodies arrive, attack, and sometimes die."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" turns expendable tokens into real resources. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mentor of the Meek"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Tocasia’s Welcome"},{"attributes":{"color":"#000000"},"insert":" reward the steady stream of small creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" gives the deck an early body and a delayed card. "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" taxes the table from turn one. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Library"},{"attributes":{"color":"#000000"},"insert":" improves selection and keeps the hand full when life total allows it."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Combat also becomes card flow. "},{"attributes":{"color":"#000000","italic":true},"insert":"Firemane Commando"},{"attributes":{"color":"#000000"},"insert":" rewards attacking with multiple creatures, which the deck already wants to do. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" protects the combat step and draws when pumped creatures connect. "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":"follows that same logic from the land slot. Both "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":" can turn into cards once mana becomes less urgent."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Recycling the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has a small but important recursion package, mostly because a Soldier army does not always get to keep its best orders the first time around."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Bala Ged Recovery"},{"attributes":{"color":"#000000"},"insert":" gives the list a clean way to recover whatever the game has already traded away: a protection spell, a removal piece, a lost anthem, or one of the key creatures that keeps the army moving. "},{"attributes":{"color":"#000000","italic":true},"insert":"Court of Ardenvale"},{"attributes":{"color":"#000000"},"insert":" plays a longer game, bringing back small permanents turn after turn, and becoming much more ambitious once the monarchy stays under control. In a list full of cheap creatures, utility permanents, and early engines, that steady recovery matters."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The legendary recursion pieces fit especially well with Captain Sisay’s plan. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" brings back important enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mistveil Plains"},{"attributes":{"color":"#000000"},"insert":" lets the deck tuck key cards from the graveyard back into the library, which matters more than usual when the commander can search for specific legendary pieces again. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bow of Nylea"},{"attributes":{"color":"#000000"},"insert":" works from another angle, recycling up to four cards into the library while also giving attacking creatures deathtouch, adding counters, gaining life, or picking off small fliers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Protection and staying power"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck wins by keeping a board, so its protection has to come from several directions. "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" helps Captain Sisay or Myrel get to work immediately. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":" protects the player and the army from targeted pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":" gives the tokens a way through damage-based removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Some protection happens before a creature even reaches the battlefield. "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":" helps cast the legendary recruits through countermagic. "},{"attributes":{"color":"#000000","italic":true},"insert":"Cavern of Souls"},{"attributes":{"color":"#000000"},"insert":" does similar work from the manabase, usually naming Soldier so the deck’s main creature type can resolve safely, although naming Human can matter when certain non-Soldier creatures need to get through."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also needs to survive the turns when the whole board is at risk. "},{"attributes":{"color":"#000000","italic":true},"insert":"Heroic Intervention"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":" help the deck survive sweepers. Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Teferi’s Protection"},{"attributes":{"color":"#000000"},"insert":". Mechanically, it is one of the true game-changers in the deck: the card that lets the army disappear for a turn, ignore the disaster, and come back ready to attack. It also feels right here on flavor. Captain Sisay belongs to the Weatherlight story, and Teferi is one of the great names tied to that era of Magic; having his protection cover Sisay’s army gives the card more meaning than just another emergency button."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" deserves special mention because, as seen earlier with Brigid and the mana lands, she does more than make combat awkward. Untapped creatures become harder to remove, and tapped creatures become dangerous attackers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The lands add another layer. "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" can save a key creature. "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" protects legendary creatures from damage. "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" fixes mana for legends and can shield one when the timing matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" buys time against a dangerous attacker."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The enchantments have their own safety net. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sterling Grove"},{"attributes":{"color":"#000000"},"insert":" shields the enchantment package and can find the right piece. As noted in the recursion section, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" lets those pieces come back after removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Interaction without leaving the battlefield"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has enough teeth for a strong bracket 3, combat-heavy table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura Shards"},{"attributes":{"color":"#000000"},"insert":" has been part of the list since the beginning, and every Soldier entering the battlefield can become another answer to artifacts and enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura of Silence"},{"attributes":{"color":"#000000"},"insert":" adds tax and removal in the same space. "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" add interaction from the land slots. "},{"attributes":{"color":"#000000","italic":true},"insert":"Swords to Plowshares"},{"attributes":{"color":"#000000"},"insert":" handles creatures cleanly, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Song of the Dryads"},{"attributes":{"color":"#000000"},"insert":" answers almost anything in a very Selesnya way."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The broader answers give the deck room to recover when combat alone cannot solve the table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Austere Command"},{"attributes":{"color":"#000000"},"insert":" offers flexible sweeping. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" clears creatures while rebuilding. The two Elspeths, already introduced as token engines, also contribute here: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" keeps large creatures under control with her -3, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":"can remove a relevant opposing creature without leaving the token plan behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" rewards the legendary structure of the deck by leaving many of Captain Sisay’s officers behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Reclamation"},{"attributes":{"color":"#000000"},"insert":" answers artifacts and enchantments or cycles when mana smoothing matters more. "},{"attributes":{"color":"#000000","italic":true},"insert":"Stone of Erech"},{"attributes":{"color":"#000000"},"insert":" attacks graveyard strategies from a legendary slot."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The soft pressure pieces slow the table without turning the deck into a prison shell. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"color":"#000000"},"insert":" taxes noncreature spells. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"color":"#000000"},"insert":" delays blockers, haste creatures, and nonbasic lands. "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":" adds another light tax before replacing itself. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" makes combat turns safer by limiting what opponents can do during them. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" can play the same role for one decisive turn, which often matters more than another permanent tax effect."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"How the campaign ends"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Most games end through combat. The deck builds wide, reinforces the army with "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":", or "},{"attributes":{"color":"#000000","italic":true},"insert":"Gavony Township"},{"attributes":{"color":"#000000"},"insert":", then attacks until the table has to answer the board. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The planeswalkers help turn that pressure into a closing sequence: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" can put counters on the whole army and give it flying for the turn, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" threatens an emblem that makes every creature larger and evasive for the rest of the game."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If the board survives, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" gives the army the final set of orders: haste, flying, vigilance, trample, first strike, and protection from black and red. At that point, the recruitment office closes for the day and the captain of the Weatherlight stops interviewing candidates."},{"insert":"\n"}]}
Anthem
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(Ctrl to add secondary)
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(Ctrl to add secondary)
Charitable Levy
Noncreature spells cost more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Ramp
(Ctrl to add secondary)
Bow of Nylea
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(Ctrl to add secondary)
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Removal
(Ctrl to add secondary)
Stax
(Ctrl to add secondary)
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Tokens
(Ctrl to add secondary)
Relic Seeker
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier

Tutor
(Ctrl to add secondary)
Untap
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" has searched for many things over the years: combo pieces, silver bullets, legendary locks, and the occasional suspicious pile of cards pretending not to be a toolbox. For this deck, I wanted to send her back to the battlefield and ask a much simpler question: what would happen if Sisay simply did what a captain is supposed to do? "},{"attributes":{"color":"#000000","bold":true},"insert":"Recruit soldiers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The idea goes back to the early years of Commander. Around 2011, I was already trying to make a white-green Soldier deck work, mostly because "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" had completely won me over. She attacked, brought an army with her, and made every combat step feel like the beginning of a campaign. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" gave the list that perfect “army-in-a-can” feeling, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" carried something more personal: the memory of starting Magic during the Onslaught era, when Soldier lords felt like cards you could build a whole identity around."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"From there, Selesnya made sense. White gave the troops, green gave them scale, and Captain Sisay gave the deck a commander with both the colors and the story to hold everything together. She could come from an older era of Magic while still calling in soldiers, legends, lands, and battlefield orders from every era that followed.."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The chain of command"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"On the table, that structure becomes literal. The regular Soldiers establish the line; Captain Sisay brings in the officers."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Myrel, Shield of Argive"},{"attributes":{"color":"#000000"},"insert":" is the most important recruit after Captain Sisay. She shields the decisive turn, multiplies the board, and makes every attack feel like another enlistment drive. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" all help the deck keep its formation long enough to become dangerous. When the table grows out of control, "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" gives Captain Sisay one clean emergency order. When the army has reached critical mass, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" turns the final attack into a charge few boards can absorb."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is also where "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Clachan’s Heart // Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" becomes one of the coolest new recruits in the deck. She eventually becomes a legendary Soldier, she brings bodies with her, and her green side works like a Selesnya-flavored "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":"on legs, turning the rest of the board into green or white mana. The deck already had reasons to care about untapping Captain Sisay; Brigid makes those same lines even better. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":" can become Gideon and untap an important creature while keeping it safe. "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" can untap another creature when she attacks. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" gives haste and untaps the equipped creature at the beginning of combat. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" pushes the idea further by untapping a creature or land, which can mean another Captain Sisay search, more Brigid mana, or an extra use of a land powered by the board."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The manabase follows the same logic, and this is where old "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" does something very specific. She does not scale with colors or tutor by mana value; she simply taps to find legendary cards. In this deck, that means she can put legendary lands into hand when the battlefield calls for them: "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" for mana, "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" for devotion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" for the Soldier count, "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":" for card draw, "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" for interaction, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" for enchantment recursion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" for haste, "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" for combat defense, "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" for fixing and protection, and "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" to help key legends survive."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier front line"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier core keeps the list grounded. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ballyrush Banneret"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" make the army cheaper to deploy, while the latter, "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":" turn small bodies into real pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":" fits especially well because it rewards both halves of the deck: the legendary officers and the wider nonlegendary force."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The token makers keep the board populated from several angles. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" brings multiple Soldiers and strengthens the team. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" still carries the original spirit of the list, attacking and building the board at the same time. "},{"attributes":{"color":"#000000","italic":true},"insert":"Brimaz, King of Oreskos"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Precinct Captain"},{"attributes":{"color":"#000000"},"insert":" reward combat with more creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":"adds three Soldiers at a time and gives the deck a safety valve against oversized threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" pushes the token plan harder by doubling token creation, adding Soldiers herself, and turning a wide board into a flying attack when the game reaches its closing turns. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" can wipe the battlefield and leave a new army behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":"looks whimsical, but the changelings count as Soldiers and later help the deck turn creature tokens into mana."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A few Soldiers do more than fill the curve. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aerial Extortionist"},{"attributes":{"color":"#000000"},"insert":" brings removal and card advantage on a Soldier body. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bounty Agent"},{"attributes":{"color":"#000000"},"insert":" gives the army a way to answer legendary threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" is both a recruit and a recruiter: it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" for card flow, "},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":" for mana, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" for a cheap body and a Clue. Later, its sacrifice ability can protect the turn that matters, keeping opponents away from noncreature interaction while the army attacks, Captain Sisay taps for another legendary card, or a key spell resolves."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Relic Seeker"},{"attributes":{"color":"#000000"},"insert":" plays the same role for the equipment package. Once renowned, it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" to turn tokens into cards, "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" to protect or accelerate Captain Sisay or Myrel, "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":" to keep land drops flowing, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" to give haste and untap Captain Sisay, Brigid, or another key creature."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Lieutenant Kirtar"},{"attributes":{"color":"#000000"},"insert":", probably the strangest recruit in the list. He captures the deck beautifully: old, flavorful, useful, slightly forgotten, and exactly the kind of card that makes the list feel like a long-running Commander project rather than a solved shell."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Mana for the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Farseek"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Land Tax"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Keeper of the Accord"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":" help the deck reach the turns where several plans overlap."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The creature-count mana engines give the army a second purpose. "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" belongs here because the deck naturally fills the battlefield with creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Growing Rites of Itlimoc"},{"attributes":{"color":"#000000"},"insert":" digs for another body before becoming another army-powered land. "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" can name Soldier and convert the front line into colored mana. "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" rewards the deck for building a board full of white permanents. As already mentioned, "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" adds the same kind of effect from the creature slot, which makes the untap package much more than a cute trick."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Deserted Temple"},{"attributes":{"color":"#000000"},"insert":" gives extra use to Cradle, Nykthos, Three Tree City, or even "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" when haste matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" quietly joins that same conversation, since untapping a land can be just as important as untapping Captain Sisay or Brigid once the board is developed. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":" also belongs here as much as in the token package: once the deck has bodies, it lets creature tokens help cast spells, activate key abilities, and keep protection available after committing to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The rest of the manabase keeps the colors stable: "},{"attributes":{"color":"#000000","italic":true},"insert":"Command Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Bountiful Promenade"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Canopy Vista"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Temple Garden"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Savannah"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Lush Portico"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Windswept Heath"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flooded Strand"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Plains"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Forest"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Keeping cards moving"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Of course, a go-wide deck needs more than bodies. It needs to keep drawing while those bodies arrive, attack, and sometimes die."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" turns expendable tokens into real resources. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mentor of the Meek"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Tocasia’s Welcome"},{"attributes":{"color":"#000000"},"insert":" reward the steady stream of small creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" gives the deck an early body and a delayed card. "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" taxes the table from turn one. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Library"},{"attributes":{"color":"#000000"},"insert":" improves selection and keeps the hand full when life total allows it."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Combat also becomes card flow. "},{"attributes":{"color":"#000000","italic":true},"insert":"Firemane Commando"},{"attributes":{"color":"#000000"},"insert":" rewards attacking with multiple creatures, which the deck already wants to do. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" protects the combat step and draws when pumped creatures connect. "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":"follows that same logic from the land slot. Both "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":" can turn into cards once mana becomes less urgent."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Recycling the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has a small but important recursion package, mostly because a Soldier army does not always get to keep its best orders the first time around."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Bala Ged Recovery"},{"attributes":{"color":"#000000"},"insert":" gives the list a clean way to recover whatever the game has already traded away: a protection spell, a removal piece, a lost anthem, or one of the key creatures that keeps the army moving. "},{"attributes":{"color":"#000000","italic":true},"insert":"Court of Ardenvale"},{"attributes":{"color":"#000000"},"insert":" plays a longer game, bringing back small permanents turn after turn, and becoming much more ambitious once the monarchy stays under control. In a list full of cheap creatures, utility permanents, and early engines, that steady recovery matters."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The legendary recursion pieces fit especially well with Captain Sisay’s plan. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" brings back important enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mistveil Plains"},{"attributes":{"color":"#000000"},"insert":" lets the deck tuck key cards from the graveyard back into the library, which matters more than usual when the commander can search for specific legendary pieces again. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bow of Nylea"},{"attributes":{"color":"#000000"},"insert":" works from another angle, recycling up to four cards into the library while also giving attacking creatures deathtouch, adding counters, gaining life, or picking off small fliers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Protection and staying power"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck wins by keeping a board, so its protection has to come from several directions. "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" helps Captain Sisay or Myrel get to work immediately. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":" protects the player and the army from targeted pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":" gives the tokens a way through damage-based removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Some protection happens before a creature even reaches the battlefield. "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":" helps cast the legendary recruits through countermagic. "},{"attributes":{"color":"#000000","italic":true},"insert":"Cavern of Souls"},{"attributes":{"color":"#000000"},"insert":" does similar work from the manabase, usually naming Soldier so the deck’s main creature type can resolve safely, although naming Human can matter when certain non-Soldier creatures need to get through."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also needs to survive the turns when the whole board is at risk. "},{"attributes":{"color":"#000000","italic":true},"insert":"Heroic Intervention"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":" help the deck survive sweepers. Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Teferi’s Protection"},{"attributes":{"color":"#000000"},"insert":". Mechanically, it is one of the true game-changers in the deck: the card that lets the army disappear for a turn, ignore the disaster, and come back ready to attack. It also feels right here on flavor. Captain Sisay belongs to the Weatherlight story, and Teferi is one of the great names tied to that era of Magic; having his protection cover Sisay’s army gives the card more meaning than just another emergency button."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" deserves special mention because, as seen earlier with Brigid and the mana lands, she does more than make combat awkward. Untapped creatures become harder to remove, and tapped creatures become dangerous attackers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The lands add another layer. "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" can save a key creature. "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" protects legendary creatures from damage. "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" fixes mana for legends and can shield one when the timing matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" buys time against a dangerous attacker."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The enchantments have their own safety net. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sterling Grove"},{"attributes":{"color":"#000000"},"insert":" shields the enchantment package and can find the right piece. As noted in the recursion section, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" lets those pieces come back after removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Interaction without leaving the battlefield"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has enough teeth for a strong bracket 3, combat-heavy table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura Shards"},{"attributes":{"color":"#000000"},"insert":" has been part of the list since the beginning, and every Soldier entering the battlefield can become another answer to artifacts and enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura of Silence"},{"attributes":{"color":"#000000"},"insert":" adds tax and removal in the same space. "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" add interaction from the land slots. "},{"attributes":{"color":"#000000","italic":true},"insert":"Swords to Plowshares"},{"attributes":{"color":"#000000"},"insert":" handles creatures cleanly, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Song of the Dryads"},{"attributes":{"color":"#000000"},"insert":" answers almost anything in a very Selesnya way."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The broader answers give the deck room to recover when combat alone cannot solve the table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Austere Command"},{"attributes":{"color":"#000000"},"insert":" offers flexible sweeping. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" clears creatures while rebuilding. The two Elspeths, already introduced as token engines, also contribute here: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" keeps large creatures under control with her -3, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":"can remove a relevant opposing creature without leaving the token plan behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" rewards the legendary structure of the deck by leaving many of Captain Sisay’s officers behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Reclamation"},{"attributes":{"color":"#000000"},"insert":" answers artifacts and enchantments or cycles when mana smoothing matters more. "},{"attributes":{"color":"#000000","italic":true},"insert":"Stone of Erech"},{"attributes":{"color":"#000000"},"insert":" attacks graveyard strategies from a legendary slot."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The soft pressure pieces slow the table without turning the deck into a prison shell. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"color":"#000000"},"insert":" taxes noncreature spells. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"color":"#000000"},"insert":" delays blockers, haste creatures, and nonbasic lands. "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":" adds another light tax before replacing itself. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" makes combat turns safer by limiting what opponents can do during them. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" can play the same role for one decisive turn, which often matters more than another permanent tax effect."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"How the campaign ends"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Most games end through combat. The deck builds wide, reinforces the army with "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":", or "},{"attributes":{"color":"#000000","italic":true},"insert":"Gavony Township"},{"attributes":{"color":"#000000"},"insert":", then attacks until the table has to answer the board. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The planeswalkers help turn that pressure into a closing sequence: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" can put counters on the whole army and give it flying for the turn, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" threatens an emblem that makes every creature larger and evasive for the rest of the game."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If the board survives, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" gives the army the final set of orders: haste, flying, vigilance, trample, first strike, and protection from black and red. At that point, the recruitment office closes for the day and the captain of the Weatherlight stops interviewing candidates."},{"insert":"\n"}]}


























































































