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Commander
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Devots88

1.5k views14 days ago
Commander
Size: 100Salt sum: 46.66

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{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" has searched for many things over the years: combo pieces, silver bullets, legendary locks, and the occasional suspicious pile of cards pretending not to be a toolbox. For this deck, I wanted to send her back to the battlefield and ask a much simpler question: what would happen if Sisay simply did what a captain is supposed to do? "},{"attributes":{"color":"#000000","bold":true},"insert":"Recruit soldiers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The idea goes back to the early years of Commander. Around 2011, I was already trying to make a white-green Soldier deck work, mostly because "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" had completely won me over. She attacked, brought an army with her, and made every combat step feel like the beginning of a campaign. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" gave the list that perfect “army-in-a-can” feeling, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" carried something more personal: the memory of starting Magic during the Onslaught era, when Soldier lords felt like cards you could build a whole identity around."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"From there, Selesnya made sense. White gave the troops, green gave them scale, and Captain Sisay gave the deck a commander with both the colors and the story to hold everything together. She could come from an older era of Magic while still calling in soldiers, legends, lands, and battlefield orders from every era that followed.."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The chain of command"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"On the table, that structure becomes literal. The regular Soldiers establish the line; Captain Sisay brings in the officers."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Myrel, Shield of Argive"},{"attributes":{"color":"#000000"},"insert":" is the most important recruit after Captain Sisay. She shields the decisive turn, multiplies the board, and makes every attack feel like another enlistment drive. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" all help the deck keep its formation long enough to become dangerous. When the table grows out of control, "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" gives Captain Sisay one clean emergency order. When the army has reached critical mass, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" turns the final attack into a charge few boards can absorb."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is also where "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Clachan’s Heart // Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" becomes one of the coolest new recruits in the deck. She eventually becomes a legendary Soldier, she brings bodies with her, and her green side works like a Selesnya-flavored "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":"on legs, turning the rest of the board into green or white mana. The deck already had reasons to care about untapping Captain Sisay; Brigid makes those same lines even better. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":" can become Gideon and untap an important creature while keeping it safe. "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" can untap another creature when she attacks. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" gives haste and untaps the equipped creature at the beginning of combat. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" pushes the idea further by untapping a creature or land, which can mean another Captain Sisay search, more Brigid mana, or an extra use of a land powered by the board."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The manabase follows the same logic, and this is where old "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" does something very specific. She does not scale with colors or tutor by mana value; she simply taps to find legendary cards. In this deck, that means she can put legendary lands into hand when the battlefield calls for them: "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" for mana, "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" for devotion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" for the Soldier count, "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":" for card draw, "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" for interaction, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" for enchantment recursion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" for haste, "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" for combat defense, "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" for fixing and protection, and "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" to help key legends survive."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier front line"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier core keeps the list grounded. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ballyrush Banneret"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" make the army cheaper to deploy, while the latter, "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":" turn small bodies into real pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":" fits especially well because it rewards both halves of the deck: the legendary officers and the wider nonlegendary force."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The token makers keep the board populated from several angles. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" brings multiple Soldiers and strengthens the team. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" still carries the original spirit of the list, attacking and building the board at the same time. "},{"attributes":{"color":"#000000","italic":true},"insert":"Brimaz, King of Oreskos"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Precinct Captain"},{"attributes":{"color":"#000000"},"insert":" reward combat with more creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":"adds three Soldiers at a time and gives the deck a safety valve against oversized threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" pushes the token plan harder by doubling token creation, adding Soldiers herself, and turning a wide board into a flying attack when the game reaches its closing turns. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" can wipe the battlefield and leave a new army behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":"looks whimsical, but the changelings count as Soldiers and later help the deck turn creature tokens into mana."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A few Soldiers do more than fill the curve. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aerial Extortionist"},{"attributes":{"color":"#000000"},"insert":" brings removal and card advantage on a Soldier body. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bounty Agent"},{"attributes":{"color":"#000000"},"insert":" gives the army a way to answer legendary threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" is both a recruit and a recruiter: it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" for card flow, "},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":" for mana, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" for a cheap body and a Clue. Later, its sacrifice ability can protect the turn that matters, keeping opponents away from noncreature interaction while the army attacks, Captain Sisay taps for another legendary card, or a key spell resolves."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Relic Seeker"},{"attributes":{"color":"#000000"},"insert":" plays the same role for the equipment package. Once renowned, it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" to turn tokens into cards, "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" to protect or accelerate Captain Sisay or Myrel, "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":" to keep land drops flowing, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" to give haste and untap Captain Sisay, Brigid, or another key creature."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Lieutenant Kirtar"},{"attributes":{"color":"#000000"},"insert":", probably the strangest recruit in the list. He captures the deck beautifully: old, flavorful, useful, slightly forgotten, and exactly the kind of card that makes the list feel like a long-running Commander project rather than a solved shell."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Mana for the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Farseek"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Land Tax"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Keeper of the Accord"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":" help the deck reach the turns where several plans overlap."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The creature-count mana engines give the army a second purpose. "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" belongs here because the deck naturally fills the battlefield with creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Growing Rites of Itlimoc"},{"attributes":{"color":"#000000"},"insert":" digs for another body before becoming another army-powered land. "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" can name Soldier and convert the front line into colored mana. "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" rewards the deck for building a board full of white permanents. As already mentioned, "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" adds the same kind of effect from the creature slot, which makes the untap package much more than a cute trick."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Deserted Temple"},{"attributes":{"color":"#000000"},"insert":" gives extra use to Cradle, Nykthos, Three Tree City, or even "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" when haste matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" quietly joins that same conversation, since untapping a land can be just as important as untapping Captain Sisay or Brigid once the board is developed. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":" also belongs here as much as in the token package: once the deck has bodies, it lets creature tokens help cast spells, activate key abilities, and keep protection available after committing to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The rest of the manabase keeps the colors stable: "},{"attributes":{"color":"#000000","italic":true},"insert":"Command Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Bountiful Promenade"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Canopy Vista"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Temple Garden"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Savannah"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Lush Portico"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Windswept Heath"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flooded Strand"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Plains"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Forest"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Keeping cards moving"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Of course, a go-wide deck needs more than bodies. It needs to keep drawing while those bodies arrive, attack, and sometimes die."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" turns expendable tokens into real resources. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mentor of the Meek"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Tocasia’s Welcome"},{"attributes":{"color":"#000000"},"insert":" reward the steady stream of small creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" gives the deck an early body and a delayed card. "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" taxes the table from turn one. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Library"},{"attributes":{"color":"#000000"},"insert":" improves selection and keeps the hand full when life total allows it."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Combat also becomes card flow. "},{"attributes":{"color":"#000000","italic":true},"insert":"Firemane Commando"},{"attributes":{"color":"#000000"},"insert":" rewards attacking with multiple creatures, which the deck already wants to do. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" protects the combat step and draws when pumped creatures connect. "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":"follows that same logic from the land slot. Both "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":" can turn into cards once mana becomes less urgent."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Recycling the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has a small but important recursion package, mostly because a Soldier army does not always get to keep its best orders the first time around."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Bala Ged Recovery"},{"attributes":{"color":"#000000"},"insert":" gives the list a clean way to recover whatever the game has already traded away: a protection spell, a removal piece, a lost anthem, or one of the key creatures that keeps the army moving. "},{"attributes":{"color":"#000000","italic":true},"insert":"Court of Ardenvale"},{"attributes":{"color":"#000000"},"insert":" plays a longer game, bringing back small permanents turn after turn, and becoming much more ambitious once the monarchy stays under control. In a list full of cheap creatures, utility permanents, and early engines, that steady recovery matters."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The legendary recursion pieces fit especially well with Captain Sisay’s plan. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" brings back important enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mistveil Plains"},{"attributes":{"color":"#000000"},"insert":" lets the deck tuck key cards from the graveyard back into the library, which matters more than usual when the commander can search for specific legendary pieces again. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bow of Nylea"},{"attributes":{"color":"#000000"},"insert":" works from another angle, recycling up to four cards into the library while also giving attacking creatures deathtouch, adding counters, gaining life, or picking off small fliers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Protection and staying power"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck wins by keeping a board, so its protection has to come from several directions. "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" helps Captain Sisay or Myrel get to work immediately. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":" protects the player and the army from targeted pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":" gives the tokens a way through damage-based removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Some protection happens before a creature even reaches the battlefield. "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":" helps cast the legendary recruits through countermagic. "},{"attributes":{"color":"#000000","italic":true},"insert":"Cavern of Souls"},{"attributes":{"color":"#000000"},"insert":" does similar work from the manabase, usually naming Soldier so the deck’s main creature type can resolve safely, although naming Human can matter when certain non-Soldier creatures need to get through."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also needs to survive the turns when the whole board is at risk. "},{"attributes":{"color":"#000000","italic":true},"insert":"Heroic Intervention"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":" help the deck survive sweepers. Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Teferi’s Protection"},{"attributes":{"color":"#000000"},"insert":". Mechanically, it is one of the true game-changers in the deck: the card that lets the army disappear for a turn, ignore the disaster, and come back ready to attack. It also feels right here on flavor. Captain Sisay belongs to the Weatherlight story, and Teferi is one of the great names tied to that era of Magic; having his protection cover Sisay’s army gives the card more meaning than just another emergency button."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" deserves special mention because, as seen earlier with Brigid and the mana lands, she does more than make combat awkward. Untapped creatures become harder to remove, and tapped creatures become dangerous attackers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The lands add another layer. "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" can save a key creature. "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" protects legendary creatures from damage. "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" fixes mana for legends and can shield one when the timing matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" buys time against a dangerous attacker."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The enchantments have their own safety net. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sterling Grove"},{"attributes":{"color":"#000000"},"insert":" shields the enchantment package and can find the right piece. As noted in the recursion section, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" lets those pieces come back after removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Interaction without leaving the battlefield"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has enough teeth for a strong bracket 3, combat-heavy table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura Shards"},{"attributes":{"color":"#000000"},"insert":" has been part of the list since the beginning, and every Soldier entering the battlefield can become another answer to artifacts and enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura of Silence"},{"attributes":{"color":"#000000"},"insert":" adds tax and removal in the same space. "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" add interaction from the land slots. "},{"attributes":{"color":"#000000","italic":true},"insert":"Swords to Plowshares"},{"attributes":{"color":"#000000"},"insert":" handles creatures cleanly, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Song of the Dryads"},{"attributes":{"color":"#000000"},"insert":" answers almost anything in a very Selesnya way."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The broader answers give the deck room to recover when combat alone cannot solve the table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Austere Command"},{"attributes":{"color":"#000000"},"insert":" offers flexible sweeping. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" clears creatures while rebuilding. The two Elspeths, already introduced as token engines, also contribute here: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" keeps large creatures under control with her -3, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":"can remove a relevant opposing creature without leaving the token plan behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" rewards the legendary structure of the deck by leaving many of Captain Sisay’s officers behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Reclamation"},{"attributes":{"color":"#000000"},"insert":" answers artifacts and enchantments or cycles when mana smoothing matters more. "},{"attributes":{"color":"#000000","italic":true},"insert":"Stone of Erech"},{"attributes":{"color":"#000000"},"insert":" attacks graveyard strategies from a legendary slot."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The soft pressure pieces slow the table without turning the deck into a prison shell. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"color":"#000000"},"insert":" taxes noncreature spells. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"color":"#000000"},"insert":" delays blockers, haste creatures, and nonbasic lands. "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":" adds another light tax before replacing itself. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" makes combat turns safer by limiting what opponents can do during them. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" can play the same role for one decisive turn, which often matters more than another permanent tax effect."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"How the campaign ends"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Most games end through combat. The deck builds wide, reinforces the army with "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":", or "},{"attributes":{"color":"#000000","italic":true},"insert":"Gavony Township"},{"attributes":{"color":"#000000"},"insert":", then attacks until the table has to answer the board. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The planeswalkers help turn that pressure into a closing sequence: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" can put counters on the whole army and give it flying for the turn, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" threatens an emblem that makes every creature larger and evasive for the rest of the game."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If the board survives, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" gives the army the final set of orders: haste, flying, vigilance, trample, first strike, and protection from black and red. At that point, the recruitment office closes for the day and the captain of the Weatherlight stops interviewing candidates."},{"insert":"\n"}]}
Captain Sisay
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Legendary Creature - Human Soldier
Captain Sisay (v11) 2

Commander

(Ctrl to add secondary)
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Creature - Human Soldier
Field Marshal (csp) 5
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 15
King Darien XLVIII
Other creatures you control get +1/+1.
: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Soldier
King Darien XLVIII (dmu) 204
Valiant Veteran
Other Soldiers you control get +1/+1.
, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Creature - Soldier Kor
Valiant Veteran (dmu) 38

Anthem

(Ctrl to add secondary)
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (soc) 145
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (isd) 21
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c14) 268
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (ema) 187
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (soi) 44
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Draw

(Ctrl to add secondary)
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (pneo) 266p
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (bbd) 81
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (pbfz) 234p
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c13) 281
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ody) 320
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (chk) 275
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Flagstones of Trokair
: Add
.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Land
Flagstones of Trokair (tsp) 272
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (7ed) 330★
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (isd) 239
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (chk) 277
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (ima) 240
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (nem) 141
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (shm) 275
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Plains
(
: Add
.)
Basic Land - Plains
Plains (inv) 331
Plains
(
: Add
.)
Basic Land - Plains
Plains (inv) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (7ed) 341★
Plains
(
: Add
.)
Basic Land - Plains
Plains (ody) 331
Plains
(
: Add
.)
Basic Land - Plains
Plains (ody) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (ody) 333
Plains
(
: Add
.)
Basic Land - Plains
Plains (ody) 334
Plains
(
: Add
.)
Basic Land - Plains
Plains (ons) 331
Plains
(
: Add
.)
Basic Land - Plains
Plains (ons) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (ons) 333
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (2ed) 281
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (akh) 247
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rtr) 248
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ons) 328
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Land

(Ctrl to add secondary)
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (m13) 200
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cmd) 253
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mid) 197
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (pdom) 35p
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (inv) 278
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (c17) 8

Protection

(Ctrl to add secondary)
Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost
less to cast.
Creature - Soldier Kithkin
Ballyrush Banneret (mor) 1
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (cn2) 176
Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
Legendary Creature - Warrior Kithkin
Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 7Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 7
Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (m13) 170
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (pxtc) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (pxtc) 191
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (cmr) 27
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (bbd) 94
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (c17) 181
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (ori) 240

Ramp

(Ctrl to add secondary)
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Bow of Nylea
Attacking creatures you control have deathtouch.
,
: Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment
Bow of Nylea (ths) 153
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267

Recursion

(Ctrl to add secondary)
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (ncc) 11
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (c15) 60
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) INV-233
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (cmd) 8
Bounty Agent
Vigilance
, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Creature - Human Soldier
Bounty Agent (grn) 2
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (plst) C15-3
Lieutenant Kirtar
Flying
, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Legendary Creature - Soldier Bird
Lieutenant Kirtar (ody) 29
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (c14) 78
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (c14) 47
Stone of Erech
If a creature an opponent controls would die, exile it instead.
,
, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Legendary Artifact
Stone of Erech (ltr) 251
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ddf) 22
Sylvan Reclamation
Exile up to two target artifacts and/or enchantments.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Sylvan Reclamation (c16) 44
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Legendary Sorcery
Urza's Ruinous Blast (dom) 39

Removal

(Ctrl to add secondary)
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (wmc) 2015
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (emn) 46
Thalia, the Survivor
Lifelink
Noncreature spells your opponents cast cost
more to cast.
Legendary Creature - Human Soldier
Thalia, the Survivor (fra) 205

Stax

(Ctrl to add secondary)
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat
Brimaz, King of Oreskos (bng) 5
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m10) 6
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (ddo) 1
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (mbs) 8
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (pbro) 18p
Precinct Captain
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Precinct Captain (rtr) 17

Tokens

(Ctrl to add secondary)
Relic Seeker
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Relic Seeker (ori) 29

Tutor

(Ctrl to add secondary)
Kytheon, Hero of Akros
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
: Kytheon gains indestructible until end of turn.
Legendary Creature - Human Soldier
Kytheon, Hero of Akros // Gideon, Battle-Forged (pori) 23sKytheon, Hero of Akros // Gideon, Battle-Forged (pori) 23s
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
Taranika, Akroan Veteran
Vigilance
Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Legendary Creature - Human Soldier
Taranika, Akroan Veteran (pthb) 39p

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

64 pips - 47 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
19 pips - 17 cards
19 mana - 18 cards
0 pips - 0 cards
10 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" has searched for many things over the years: combo pieces, silver bullets, legendary locks, and the occasional suspicious pile of cards pretending not to be a toolbox. For this deck, I wanted to send her back to the battlefield and ask a much simpler question: what would happen if Sisay simply did what a captain is supposed to do? "},{"attributes":{"color":"#000000","bold":true},"insert":"Recruit soldiers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The idea goes back to the early years of Commander. Around 2011, I was already trying to make a white-green Soldier deck work, mostly because "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" had completely won me over. She attacked, brought an army with her, and made every combat step feel like the beginning of a campaign. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" gave the list that perfect “army-in-a-can” feeling, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" carried something more personal: the memory of starting Magic during the Onslaught era, when Soldier lords felt like cards you could build a whole identity around."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"From there, Selesnya made sense. White gave the troops, green gave them scale, and Captain Sisay gave the deck a commander with both the colors and the story to hold everything together. She could come from an older era of Magic while still calling in soldiers, legends, lands, and battlefield orders from every era that followed.."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The chain of command"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"On the table, that structure becomes literal. The regular Soldiers establish the line; Captain Sisay brings in the officers."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Myrel, Shield of Argive"},{"attributes":{"color":"#000000"},"insert":" is the most important recruit after Captain Sisay. She shields the decisive turn, multiplies the board, and makes every attack feel like another enlistment drive. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" all help the deck keep its formation long enough to become dangerous. When the table grows out of control, "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" gives Captain Sisay one clean emergency order. When the army has reached critical mass, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" turns the final attack into a charge few boards can absorb."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is also where "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Clachan’s Heart // Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" becomes one of the coolest new recruits in the deck. She eventually becomes a legendary Soldier, she brings bodies with her, and her green side works like a Selesnya-flavored "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":"on legs, turning the rest of the board into green or white mana. The deck already had reasons to care about untapping Captain Sisay; Brigid makes those same lines even better. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kytheon, Hero of Akros"},{"attributes":{"color":"#000000"},"insert":" can become Gideon and untap an important creature while keeping it safe. "},{"attributes":{"color":"#000000","italic":true},"insert":"Taranika, Akroan Veteran"},{"attributes":{"color":"#000000"},"insert":" can untap another creature when she attacks. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" gives haste and untaps the equipped creature at the beginning of combat. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" pushes the idea further by untapping a creature or land, which can mean another Captain Sisay search, more Brigid mana, or an extra use of a land powered by the board."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The manabase follows the same logic, and this is where old "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain Sisay"},{"attributes":{"color":"#000000"},"insert":" does something very specific. She does not scale with colors or tutor by mana value; she simply taps to find legendary cards. In this deck, that means she can put legendary lands into hand when the battlefield calls for them: "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" for mana, "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" for devotion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" for the Soldier count, "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":" for card draw, "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" for interaction, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" for enchantment recursion, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" for haste, "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" for combat defense, "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" for fixing and protection, and "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" to help key legends survive."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier front line"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The Soldier core keeps the list grounded. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ballyrush Banneret"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":" make the army cheaper to deploy, while the latter, "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":" turn small bodies into real pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":" fits especially well because it rewards both halves of the deck: the legendary officers and the wider nonlegendary force."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The token makers keep the board populated from several angles. "},{"attributes":{"color":"#000000","italic":true},"insert":"Captain of the Watch"},{"attributes":{"color":"#000000"},"insert":" brings multiple Soldiers and strengthens the team. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hero of Bladehold"},{"attributes":{"color":"#000000"},"insert":" still carries the original spirit of the list, attacking and building the board at the same time. "},{"attributes":{"color":"#000000","italic":true},"insert":"Brimaz, King of Oreskos"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Precinct Captain"},{"attributes":{"color":"#000000"},"insert":" reward combat with more creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":"adds three Soldiers at a time and gives the deck a safety valve against oversized threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" pushes the token plan harder by doubling token creation, adding Soldiers herself, and turning a wide board into a flying attack when the game reaches its closing turns. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" can wipe the battlefield and leave a new army behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":"looks whimsical, but the changelings count as Soldiers and later help the deck turn creature tokens into mana."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A few Soldiers do more than fill the curve. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aerial Extortionist"},{"attributes":{"color":"#000000"},"insert":" brings removal and card advantage on a Soldier body. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bounty Agent"},{"attributes":{"color":"#000000"},"insert":" gives the army a way to answer legendary threats. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" is both a recruit and a recruiter: it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" for card flow, "},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":" for mana, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" for a cheap body and a Clue. Later, its sacrifice ability can protect the turn that matters, keeping opponents away from noncreature interaction while the army attacks, Captain Sisay taps for another legendary card, or a key spell resolves."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Relic Seeker"},{"attributes":{"color":"#000000"},"insert":" plays the same role for the equipment package. Once renowned, it can find "},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" to turn tokens into cards, "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" to protect or accelerate Captain Sisay or Myrel, "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":" to keep land drops flowing, or "},{"attributes":{"color":"#000000","italic":true},"insert":"Sting, the Glinting Dagger"},{"attributes":{"color":"#000000"},"insert":" to give haste and untap Captain Sisay, Brigid, or another key creature."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Lieutenant Kirtar"},{"attributes":{"color":"#000000"},"insert":", probably the strangest recruit in the list. He captures the deck beautifully: old, flavorful, useful, slightly forgotten, and exactly the kind of card that makes the list feel like a long-running Commander project rather than a solved shell."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Mana for the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Birds of Paradise"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Farseek"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Land Tax"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Keeper of the Accord"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Sword of the Animist"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":" help the deck reach the turns where several plans overlap."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The creature-count mana engines give the army a second purpose. "},{"attributes":{"color":"#000000","italic":true},"insert":"Gaea’s Cradle"},{"attributes":{"color":"#000000"},"insert":" belongs here because the deck naturally fills the battlefield with creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Growing Rites of Itlimoc"},{"attributes":{"color":"#000000"},"insert":" digs for another body before becoming another army-powered land. "},{"attributes":{"color":"#000000","italic":true},"insert":"Three Tree City"},{"attributes":{"color":"#000000"},"insert":" can name Soldier and convert the front line into colored mana. "},{"attributes":{"color":"#000000","italic":true},"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"color":"#000000"},"insert":" rewards the deck for building a board full of white permanents. As already mentioned, "},{"attributes":{"color":"#000000","italic":true},"insert":"Brigid, Doun’s Mind"},{"attributes":{"color":"#000000"},"insert":" adds the same kind of effect from the creature slot, which makes the untap package much more than a cute trick."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Deserted Temple"},{"attributes":{"color":"#000000"},"insert":" gives extra use to Cradle, Nykthos, Three Tree City, or even "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of the Bandit Lord"},{"attributes":{"color":"#000000"},"insert":" when haste matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" quietly joins that same conversation, since untapping a land can be just as important as untapping Captain Sisay or Brigid once the board is developed. "},{"attributes":{"color":"#000000","italic":true},"insert":"Springleaf Parade"},{"attributes":{"color":"#000000"},"insert":" also belongs here as much as in the token package: once the deck has bodies, it lets creature tokens help cast spells, activate key abilities, and keep protection available after committing to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The rest of the manabase keeps the colors stable: "},{"attributes":{"color":"#000000","italic":true},"insert":"Command Tower"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Bountiful Promenade"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Canopy Vista"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Temple Garden"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Savannah"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Lush Portico"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Windswept Heath"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flooded Strand"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Plains"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","italic":true},"insert":"Forest"},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Keeping cards moving"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Of course, a go-wide deck needs more than bodies. It needs to keep drawing while those bodies arrive, attack, and sometimes die."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Skullclamp"},{"attributes":{"color":"#000000"},"insert":" turns expendable tokens into real resources. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mentor of the Meek"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Tocasia’s Welcome"},{"attributes":{"color":"#000000"},"insert":" reward the steady stream of small creatures. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thraben Inspector"},{"attributes":{"color":"#000000"},"insert":" gives the deck an early body and a delayed card. "},{"attributes":{"color":"#000000","italic":true},"insert":"Esper Sentinel"},{"attributes":{"color":"#000000"},"insert":" taxes the table from turn one. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Library"},{"attributes":{"color":"#000000"},"insert":" improves selection and keeps the hand full when life total allows it."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Combat also becomes card flow. "},{"attributes":{"color":"#000000","italic":true},"insert":"Firemane Commando"},{"attributes":{"color":"#000000"},"insert":" rewards attacking with multiple creatures, which the deck already wants to do. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" protects the combat step and draws when pumped creatures connect. "},{"attributes":{"color":"#000000","italic":true},"insert":"Minas Tirith"},{"attributes":{"color":"#000000"},"insert":"follows that same logic from the land slot. Both "},{"attributes":{"color":"#000000","italic":true},"insert":"Horizon Canopy"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Scattered Groves"},{"attributes":{"color":"#000000"},"insert":" can turn into cards once mana becomes less urgent."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Recycling the campaign"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has a small but important recursion package, mostly because a Soldier army does not always get to keep its best orders the first time around."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Bala Ged Recovery"},{"attributes":{"color":"#000000"},"insert":" gives the list a clean way to recover whatever the game has already traded away: a protection spell, a removal piece, a lost anthem, or one of the key creatures that keeps the army moving. "},{"attributes":{"color":"#000000","italic":true},"insert":"Court of Ardenvale"},{"attributes":{"color":"#000000"},"insert":" plays a longer game, bringing back small permanents turn after turn, and becoming much more ambitious once the monarchy stays under control. In a list full of cheap creatures, utility permanents, and early engines, that steady recovery matters."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The legendary recursion pieces fit especially well with Captain Sisay’s plan. "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" brings back important enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Mistveil Plains"},{"attributes":{"color":"#000000"},"insert":" lets the deck tuck key cards from the graveyard back into the library, which matters more than usual when the commander can search for specific legendary pieces again. "},{"attributes":{"color":"#000000","italic":true},"insert":"Bow of Nylea"},{"attributes":{"color":"#000000"},"insert":" works from another angle, recycling up to four cards into the library while also giving attacking creatures deathtouch, adding counters, gaining life, or picking off small fliers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Protection and staying power"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck wins by keeping a board, so its protection has to come from several directions. "},{"attributes":{"color":"#000000","italic":true},"insert":"Lightning Greaves"},{"attributes":{"color":"#000000"},"insert":" helps Captain Sisay or Myrel get to work immediately. "},{"attributes":{"color":"#000000","italic":true},"insert":"Shalai, Voice of Plenty"},{"attributes":{"color":"#000000"},"insert":" protects the player and the army from targeted pressure. "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":" gives the tokens a way through damage-based removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Some protection happens before a creature even reaches the battlefield. "},{"attributes":{"color":"#000000","italic":true},"insert":"Delighted Halfling"},{"attributes":{"color":"#000000"},"insert":" helps cast the legendary recruits through countermagic. "},{"attributes":{"color":"#000000","italic":true},"insert":"Cavern of Souls"},{"attributes":{"color":"#000000"},"insert":" does similar work from the manabase, usually naming Soldier so the deck’s main creature type can resolve safely, although naming Human can matter when certain non-Soldier creatures need to get through."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also needs to survive the turns when the whole board is at risk. "},{"attributes":{"color":"#000000","italic":true},"insert":"Heroic Intervention"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Boromir, Warden of the Tower"},{"attributes":{"color":"#000000"},"insert":" help the deck survive sweepers. Then there is "},{"attributes":{"color":"#000000","italic":true},"insert":"Teferi’s Protection"},{"attributes":{"color":"#000000"},"insert":". Mechanically, it is one of the true game-changers in the deck: the card that lets the army disappear for a turn, ignore the disaster, and come back ready to attack. It also feels right here on flavor. Captain Sisay belongs to the Weatherlight story, and Teferi is one of the great names tied to that era of Magic; having his protection cover Sisay’s army gives the card more meaning than just another emergency button."},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"Saryth, the Viper’s Fang"},{"attributes":{"color":"#000000"},"insert":" deserves special mention because, as seen earlier with Brigid and the mana lands, she does more than make combat awkward. Untapped creatures become harder to remove, and tapped creatures become dangerous attackers."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The lands add another layer. "},{"attributes":{"color":"#000000","italic":true},"insert":"Yavimaya Hollow"},{"attributes":{"color":"#000000"},"insert":" can save a key creature. "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo Castle"},{"attributes":{"color":"#000000"},"insert":" protects legendary creatures from damage. "},{"attributes":{"color":"#000000","italic":true},"insert":"Plaza of Heroes"},{"attributes":{"color":"#000000"},"insert":" fixes mana for legends and can shield one when the timing matters. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kor Haven"},{"attributes":{"color":"#000000"},"insert":" buys time against a dangerous attacker."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The enchantments have their own safety net. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sterling Grove"},{"attributes":{"color":"#000000"},"insert":" shields the enchantment package and can find the right piece. As noted in the recursion section, "},{"attributes":{"color":"#000000","italic":true},"insert":"Hall of Heliod’s Generosity"},{"attributes":{"color":"#000000"},"insert":" lets those pieces come back after removal."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Interaction without leaving the battlefield"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck has enough teeth for a strong bracket 3, combat-heavy table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura Shards"},{"attributes":{"color":"#000000"},"insert":" has been part of the list since the beginning, and every Soldier entering the battlefield can become another answer to artifacts and enchantments. "},{"attributes":{"color":"#000000","italic":true},"insert":"Aura of Silence"},{"attributes":{"color":"#000000"},"insert":" adds tax and removal in the same space. "},{"attributes":{"color":"#000000","italic":true},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","italic":true},"insert":"Eiganjo, Seat of the Empire"},{"attributes":{"color":"#000000"},"insert":" add interaction from the land slots. "},{"attributes":{"color":"#000000","italic":true},"insert":"Swords to Plowshares"},{"attributes":{"color":"#000000"},"insert":" handles creatures cleanly, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Song of the Dryads"},{"attributes":{"color":"#000000"},"insert":" answers almost anything in a very Selesnya way."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The broader answers give the deck room to recover when combat alone cannot solve the table. "},{"attributes":{"color":"#000000","italic":true},"insert":"Austere Command"},{"attributes":{"color":"#000000"},"insert":" offers flexible sweeping. "},{"attributes":{"color":"#000000","italic":true},"insert":"Martial Coup"},{"attributes":{"color":"#000000"},"insert":" clears creatures while rebuilding. The two Elspeths, already introduced as token engines, also contribute here: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" keeps large creatures under control with her -3, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":"can remove a relevant opposing creature without leaving the token plan behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Urza’s Ruinous Blast"},{"attributes":{"color":"#000000"},"insert":" rewards the legendary structure of the deck by leaving many of Captain Sisay’s officers behind. "},{"attributes":{"color":"#000000","italic":true},"insert":"Sylvan Reclamation"},{"attributes":{"color":"#000000"},"insert":" answers artifacts and enchantments or cycles when mana smoothing matters more. "},{"attributes":{"color":"#000000","italic":true},"insert":"Stone of Erech"},{"attributes":{"color":"#000000"},"insert":" attacks graveyard strategies from a legendary slot."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The soft pressure pieces slow the table without turning the deck into a prison shell. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Guardian of Thraben"},{"attributes":{"color":"#000000"},"insert":" taxes noncreature spells. "},{"attributes":{"color":"#000000","italic":true},"insert":"Thalia, Heretic Cathar"},{"attributes":{"color":"#000000"},"insert":" delays blockers, haste creatures, and nonbasic lands. "},{"attributes":{"color":"#000000","italic":true},"insert":"Charitable Levy"},{"attributes":{"color":"#000000"},"insert":" adds another light tax before replacing itself. "},{"attributes":{"color":"#000000","italic":true},"insert":"Kutzil, Malamet Exemplar"},{"attributes":{"color":"#000000"},"insert":" makes combat turns safer by limiting what opponents can do during them. "},{"attributes":{"color":"#000000","italic":true},"insert":"Ranger-Captain of Eos"},{"attributes":{"color":"#000000"},"insert":" can play the same role for one decisive turn, which often matters more than another permanent tax effect."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"How the campaign ends"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Most games end through combat. The deck builds wide, reinforces the army with "},{"attributes":{"color":"#000000","italic":true},"insert":"Daru Warchief"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Field Marshal"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Valiant Veteran"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Flowering of the White Tree"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"King Darien XLVIII"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","italic":true},"insert":"Mirari’s Wake"},{"attributes":{"color":"#000000"},"insert":", or "},{"attributes":{"color":"#000000","italic":true},"insert":"Gavony Township"},{"attributes":{"color":"#000000"},"insert":", then attacks until the table has to answer the board. "},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The planeswalkers help turn that pressure into a closing sequence: "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Storm Slayer"},{"attributes":{"color":"#000000"},"insert":" can put counters on the whole army and give it flying for the turn, while "},{"attributes":{"color":"#000000","italic":true},"insert":"Elspeth, Sun’s Champion"},{"attributes":{"color":"#000000"},"insert":" threatens an emblem that makes every creature larger and evasive for the rest of the game."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If the board survives, "},{"attributes":{"color":"#000000","italic":true},"insert":"Akroma’s Memorial"},{"attributes":{"color":"#000000"},"insert":" gives the army the final set of orders: haste, flying, vigilance, trample, first strike, and protection from black and red. At that point, the recruitment office closes for the day and the captain of the Weatherlight stops interviewing candidates."},{"insert":"\n"}]}
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