Onionone
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Commander
Size: 100Salt sum: 23.5
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Constant Retracing
Constant Retracing
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Draw/selection
Draw/selection
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Grave Tutors
Grave Tutors
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Interaction
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Interaction
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Land
Land
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Payoff
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment

Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Payoff
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Ramp
Ramp
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Retrace!
Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

Reality Scramble
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Retrace!
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Value Stuff
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Value Stuff
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Welcome to the Retrace Train!\n\nRetrace was a mechanic originally printed in Eventide, the second block of OG Shadowmoor and has been used sparingly since, so there's not much to go around, and only 9 made the cut.\nThankfully the mechanic works in our favor, letting us recast them from our graveyard by discarding a land, so we'll see them quite a bit of them (sorry "},{"insert":{"card-link":"Monstrify"}},{"insert":", you won't be missed)\n\n\nThe deck seeks to make use of every part of the retrace mechanic, you:\ndiscard a land:"},{"insert":{"card-link":"Surly Badgersaur"}},{"insert":" "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" "},{"insert":{"card-link":"Crawling Sensation"}},{"insert":" "},{"insert":{"card-link":"Turntimber Sower"}},{"insert":" \nCast a noncreature spell: "},{"insert":{"card-link":"Artist's Talent"}},{"insert":" "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" "},{"insert":{"card-link":"Dragon's Rage Channeler"}},{"insert":" \nFrom the graveyard:"},{"insert":{"card-link":"Savvy Trader"}},{"insert":" "},{"insert":{"card-link":"Shadow of the Goblin"}},{"insert":" \nWhich puts the spell on the Stack:"},{"insert":{"card-link":"Garrison Excavator"}},{"insert":" "},{"insert":{"card-link":"Teval's Judgment"}},{"insert":" \nAnd can be recast multiple times a turn: "},{"insert":{"card-link":"Ignite Memories"}},{"insert":" "},{"insert":{"card-link":"Empty the Warrens"}},{"insert":" "},{"insert":{"card-link":"Haze of Rage"}},{"insert":" \n\nThis doesn't sound very efficient, well yeah... anyway.\n"},{"insert":{"card-link":"Groundskeeper"}},{"insert":" "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" and "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" let us get a guaranteed retrace every turn. While "},{"insert":{"card-link":"Reap"}},{"insert":" "},{"insert":{"card-link":"Creeping Renaissance"}},{"insert":" & "},{"insert":{"card-link":"Pair o' Dice Lost"}},{"insert":" are one shot effects that return a ton of lands to hand at once, leading to a retraced storm turn. Finally "},{"insert":{"card-link":"Life from the Loam"}},{"insert":", ah "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" when they finally print another card that can get multiple lands from your graveyard to your hand I'll happily use them. Does this make me a dirty loam player? Yes. But until they print another card that lets me get 3 lands into my hand every turn, I'll burn every graveyard tutor I have on finding it. You may have noticed I included "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" as a continuous retrace source, and this is because of the commander. "},{"insert":{"card-link":"Adun Oakenshield"}},{"insert":" , whose primary purpose in the deck is to return "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" to our hand for retrace purposes.\n\nThe rest of the deck is loosely held together by:\n7 Ramp spells\n2 Board wipes\n4 Single target removal spells\n3 Continuous creature pingers\n5 Graveyard tutors\n7 One shot card draw \n5 Continuous card draw\n3 Card selection effects\n8 Recursion pieces (+1 with commander)\n\n\nFinally, the cards we're here to see in quick succession:\n"},{"insert":{"card-link":"Worm Harvest"}},{"insert":" - bread and butter of the deck, gums up the board great. Fantastic card.\n"},{"insert":{"card-link":"Flame Jab"}},{"insert":" - Controls the board of pesky 1/1's, can be turned into a burn finish, becomes free with "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Surly Badgersaur"}},{"insert":" \n"},{"insert":{"card-link":"Raven's Crime"}},{"insert":" -Will typically piss people off if used too much, but forms a combo with "},{"insert":{"card-link":"Ignite Memories"}},{"insert":", as players tend to discard lands/low cost spells first, especially when you have a board of 1/1 worms. all but guaranteeing 4+ damage off each. \n"},{"insert":{"card-link":"Formless Genesis"}},{"insert":" - the one way to go tall in the deck, this can create massive deathtouchers that are great on offense or defense.\n"},{"insert":{"card-link":"Embrace the Unknown"}},{"insert":" -Impulse draw fine enough, the fact you can play them on your next turn as well is a massive improvement.\n"},{"insert":{"card-link":"Decaying Time Loop"}},{"insert":" - for when your hand is especially bad, can dig with "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" \n"},{"insert":{"card-link":"Throes of Chaos"}},{"insert":" - True chaos, our best cards cost 4 so this is frequently a ramp card, but hey, you "},{"attributes":{"italic":true},"insert":"might"},{"insert":" get lucky!\n"},{"insert":{"card-link":"Reality Scramble"}},{"insert":" - Unlike decks built around the effect, this isn't great for us, but we create creature and treasure tokens, so it has "},{"attributes":{"italic":true},"insert":"some"},{"insert":" value.\n"},{"insert":{"card-link":"Savage Conception"}},{"insert":" - This card sucks, best use I've found is to show off "},{"insert":{"card-link":"Sulfurous Springs"}},{"insert":" and a 3/3 beast token.\n\nThe lands OH BOY. trying to create a three color mana base that can cast 7 copies of "},{"insert":{"card-link":"Flame Jab"}},{"insert":" with a "},{"insert":{"card-link":"Burning Vengeance"}},{"insert":" and also find "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" consistently and work with "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" is EXPENSIVE. Basically requiring fetch/shock/surveil mana base seen everywhere else. We are a 44 land deck, which I know, seems light, but we plan on getting our lands back anyway so it's not a big deal. Bounce lands are a necessary evil, as they add an extra land to hand, and odyssey filters fix the one copy of "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":". MDFC's are used sparingly as they're not lands for "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" nor Retrace. Cycling lands are great at protecting Life from the Loam from a surprise"},{"insert":{"card-link":"Bojuka Bog"}},{"insert":", and "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":" "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" are honorary retraces, working great with life.\n\nPlaytest Notes:\nALWAYS tutor "},{"insert":{"card-link":"Life from the Loam"}},{"insert":", I know we're a retrace deck, but "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" will get us there, trust the process.\nWhen using "},{"insert":{"card-link":"Reality Scramble"}},{"insert":", target artifact tokens first, as the 2 hits are very good, creatures are fine, but there are no bombs to hit with it, 1/6 to hit "},{"insert":{"card-link":"Burning Vengeance"}},{"insert":" off an enchantment, but that can be improved if you've seen other enchantments if nessessary.\nAssuming you have green mana, fetch nonforests first, as some cards only find forests.\nPrefer keeping at least 1 basic off the battlefield for "},{"insert":{"card-link":"Groundskeeper"}},{"insert":" purposes. (but don't miss a land drop)\nThe Wincons are:\n\tA bunch of "},{"insert":{"card-link":"Raven's Crime"}},{"insert":"/"},{"insert":{"card-link":"Flame Jab"}},{"insert":" into "},{"insert":{"card-link":"Ignite Memories"}},{"insert":"\n\tA bunch of worms/goblins/spirits after "},{"insert":{"card-link":"Mind Twist"}},{"insert":"ing each opponent with "},{"insert":{"card-link":"Raven's Crime"}},{"insert":" \n\tA bunch of worms/goblins/spirits after retracing 1 drops into "},{"insert":{"card-link":"Haze of Rage"}},{"insert":" \n\t"},{"insert":{"card-link":"Flame Jab"}},{"insert":" +"},{"insert":{"card-link":"Burning Vengeance"}},{"insert":"/"},{"insert":{"card-link":"Artist's Talent"}},{"insert":"/"},{"insert":{"card-link":"Shadow of the Goblin"}},{"insert":" for every card in your hand becomes a bolt.\n\t"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":"+"},{"insert":{"card-link":"Haze of Rage"}},{"insert":" provides infinite mana after 3 prior spells, which can then be turned into dredging the deck with "},{"insert":{"card-link":"Life from the Loam"}},{"insert":"+ land that cycles, where you can perform one of \t\t\t\t\t\t\t\t\t\t\tthe above combos to win.\n\tThe \"fair\" wins with chip damage like "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":", and changeling beats.\n\nNoticeable exceptions:\n"},{"insert":{"card-link":"Spore Frog"}},{"insert":" - Despite the commander's ability to loop the frog, the board typically gets gummed up with excess tokens, and it didn't further the game plan of the deck.\n"},{"insert":{"card-link":"Advanced Reconstruction"}},{"insert":" - Spent a lot of time in the initial cuts of the deck, but since never want to exile your own pieces at an inopportune time, you'd always play the card exiled with it regardless of if it was the correct decision. This made the game feel very auto-pilot and boring.\n"},{"insert":{"card-link":"Chatterstorm"}},{"insert":" - Just isn't at the rate necessary to work as even with the best case scenario you're discarding a land for 1 1/1.\n"},{"insert":{"card-link":"Realms Uncharted"}},{"insert":" - I know what she's about, but I'm not interested, the lands in the deck are primarily for fixing, and lack the utility to properly make it work.\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":" - Was in the initial cuts, but fell off relatively quickly- two mana instead of one is nice, but being limited to temporary black mana as opposed to a treasure is a significant downside, esp. for 5 mana.\n"},{"insert":{"card-link":"Abundance"}},{"insert":" - Even in the late game I really want a mix of lands and spells so this doesn't do much for me.\n"},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":" -has a target on his goblin back from day 1, so couldn't find the space for him.\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" - I don't find fast mana leading to fun game-play experiences, for myself or anyone else, but if that's your jam go for it.\n"},{"insert":{"card-link":"Six"}},{"insert":" - only gives "},{"attributes":{"italic":true},"insert":"permanents"},{"insert":" retrace, and while that's fine, it felt like a cop-out.\n"},{"insert":{"card-link":"Borborygmos Enraged"}},{"insert":" - we came here to "},{"insert":{"card-link":"Flame Jab"}},{"insert":" with a "},{"insert":{"card-link":"Burning Vengeance"}},{"insert":" in play, and Borby is simply better at that strategy.\n"},{"insert":{"card-link":"Overrun"}},{"insert":" /"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" -overruns in general don't have much to do with retrace as a mechanic, and winning without retracing isn't what we came here to do.\n"}]}



























































































