355 views3 days ago
Commander
Size: 101Est cost: $432.84Salt sum: 37.43
kingsillygoose
355 views3 days ago
Commander
Size: 101Est cost: $432.84Salt sum: 37.43
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blocks
blocks
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blocks for ouchies
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human

blocks for ouchies
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Draw
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Draw
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Land
Land
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please hit me!
please hit me!
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Ramp
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Removal
Removal
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Tokens
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown

Tokens
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Tutor
Tutor
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Sideboard
Sideboard
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Maybeboard
Fortified Area
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment

Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Battle - Siege


Kjeldoran Skyknight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Knight

Spirit Bonds
Whenever a nontoken creature you control enters, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
{"ops":[{"insert":"I'll be honest, I picked bands/banding because I've never heard of it or messed with it all. That being said may not be any kind of unique, but here goes. \nMy wincon is noncombat damage with the main carries of that being "},{"insert":{"card-link":"Brash Taunter"}},{"insert":" , "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" , or anything else in the blocks for ouchies stack. Here is the gold standard. I have "},{"insert":{"card-link":"Wall of Glare"}},{"insert":" enchanted with "},{"insert":{"card-link":"Cooperation"}},{"insert":" and "},{"insert":{"card-link":"Fumiko the Lowblood"}},{"insert":" on the field. I block all attackers with wall of glare and band in "},{"insert":{"card-link":"Brash Taunter"}},{"insert":" . Then assign all combat damage from all creatures to brash taunter. then ping that player for all the damage they have on the board. Obviously players won't attack me if I have that board state so we put in "},{"insert":{"card-link":"Goblin Diplomats"}},{"insert":" "},{"insert":{"card-link":"Goblin Spymaster"}},{"insert":" . The final piece of this puzzle is for decks that won't put much attack power on board. We have my favorite combo ever "},{"insert":{"card-link":"Martyrdom"}},{"insert":" "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" . If there are at least 4 creatures on the board including one or more from the blocks for ouchies stack, you redirect all damage from blas act and hit your one creature. then it all goes straight to face. Note for "},{"insert":{"card-link":"Spitemare"}},{"insert":" and "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":" I put in a lot of make things indestructible since you would need to keep them alive. \nAs far as the commander, I was torn between "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" and "},{"insert":{"card-link":"Aurelia, the Law Above"}},{"insert":" . I think the deck could work well with either. Arabella supplies another win condition since almost all creatures are below power 2. Aurelia would of course provide draw especially when you start goading people into swinging their whole board. I went arabella because she is a bit more consistent than aurelia.\nrecent edit, I took "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":" out. It made it tier 4 and everything went infinite and I dislike infinite combos. the point is to band blockers in and hit people for all their own damage.\n"}]}

















































































