Mr_Modular
592 views17 days ago
Commander
Size: 100Salt sum: 35.8
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{"ops":[{"insert":"Politic opponents into attacking elsewhere by granting them boons. Be defensive with fogs and the constant threat of deathtouch blockers. Clear the board with "},{"insert":{"card-link":"Lure"}},{"insert":" effects and deathtouch. Finish lategame with trample, deathtouch and double strike. Always keep mana open, use a draw-go playstyle. Read the primers below for a better idea of the playstyle of those deck.\n\nThis deck falls under the umbrella of the aikido archetype. Aikido' is a strategy in Commander that seeks to use an opponent's own power against them (https://edh.fandom.com/wiki/Aikido). Quote from CJumper's Budget Aikido Primer: \"Aikido is a style of control (sometimes called \"political control\") that focuses on damage reflection, combat tricks, and spell copying and redirection to exploit greedy boards and make your opponents' decks work for you. The overall plan of an aikido deck is to let the table build value so that you can exploit it. This exploitative play pattern and relationship to opponents' resources are what differentiates aikido from other, similar archetypes.\"\n\nI constructed "},{"attributes":{"link":"https://archidekt.com/folders/1344721"},"insert":"four different Aikido decks"},{"insert":", all with a different focus:\n"},{"insert":{"card-link":"Queen Marchesa"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Long may she reign!"},{"insert":"), the original Mardu aikido deck with a divide & conquer strategy (pillowfort, rattlesnakes and incentive to attack elsewhere)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kynaios and Tiro of Meletis"}},{"insert":", sans-black aikido deck with a group hug focus driving card draw and ramp in overdrive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Trostani, Three Whispers"}},{"insert":", a Selesnya aikido style deck that incentivizes to swing elsewhere and is merciless when agression is pointed at us."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" & "},{"insert":{"card-link":"Bjorna, Nightfall Alchemist"}},{"insert":", a sans-green aikido deck with a blink subtheme."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Inspiration"},{"insert":":\nhttps://moxfield.com/decks/Lo2NqJ84ckSNZMK01VrXjg (33Elk)\nhttps://moxfield.com/decks/-FgBKGJgSE-a9iqXV3_FAQ (Neurograd - Aikido)\nhttps://moxfield.com/decks/MI0uKFPA5EyniWDYmpLTNg (Alphaeus - Aikido)\nhttps://moxfield.com/decks/rwujSlDTUkKeUrocIXG8KQ (Astronomics - Politics)\nhttps://moxfield.com/decks/tCJattPi4E25VWPv0UIP-w/primer (Johann - Politics)\nhttps://moxfield.com/decks/W10AB4EQXkquRRZ9HCjo7A/primer (borrowedknowledge- aikido - politics)\n"}]}
Draw
Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist

Trash the Town
Spree (Choose one or more additional costs.)
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant

Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Elephant Grass
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

You Look Upon the Tarrasque
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Instant

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Ramp
(CTRL to add secondary)
Recursion
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment

Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sideboard
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Party Dude
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
When this Class enters, each player creates a Food token.
: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Enchantment - Class

Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Sideboard
(CTRL to add secondary)
Maybeboard
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Innocuous Researcher
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Creature - Centaur Detective

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Nyxborn Hydra
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Politic opponents into attacking elsewhere by granting them boons. Be defensive with fogs and the constant threat of deathtouch blockers. Clear the board with "},{"insert":{"card-link":"Lure"}},{"insert":" effects and deathtouch. Finish lategame with trample, deathtouch and double strike. Always keep mana open, use a draw-go playstyle. Read the primers below for a better idea of the playstyle of those deck.\n\nThis deck falls under the umbrella of the aikido archetype. Aikido' is a strategy in Commander that seeks to use an opponent's own power against them (https://edh.fandom.com/wiki/Aikido). Quote from CJumper's Budget Aikido Primer: \"Aikido is a style of control (sometimes called \"political control\") that focuses on damage reflection, combat tricks, and spell copying and redirection to exploit greedy boards and make your opponents' decks work for you. The overall plan of an aikido deck is to let the table build value so that you can exploit it. This exploitative play pattern and relationship to opponents' resources are what differentiates aikido from other, similar archetypes.\"\n\nI constructed "},{"attributes":{"link":"https://archidekt.com/folders/1344721"},"insert":"four different Aikido decks"},{"insert":", all with a different focus:\n"},{"insert":{"card-link":"Queen Marchesa"}},{"insert":" ("},{"attributes":{"italic":true},"insert":"Long may she reign!"},{"insert":"), the original Mardu aikido deck with a divide & conquer strategy (pillowfort, rattlesnakes and incentive to attack elsewhere)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kynaios and Tiro of Meletis"}},{"insert":", sans-black aikido deck with a group hug focus driving card draw and ramp in overdrive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Trostani, Three Whispers"}},{"insert":", a Selesnya aikido style deck that incentivizes to swing elsewhere and is merciless when agression is pointed at us."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wernog, Rider's Chaplain"}},{"insert":" & "},{"insert":{"card-link":"Bjorna, Nightfall Alchemist"}},{"insert":", a sans-green aikido deck with a blink subtheme."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Inspiration"},{"insert":":\nhttps://moxfield.com/decks/Lo2NqJ84ckSNZMK01VrXjg (33Elk)\nhttps://moxfield.com/decks/-FgBKGJgSE-a9iqXV3_FAQ (Neurograd - Aikido)\nhttps://moxfield.com/decks/MI0uKFPA5EyniWDYmpLTNg (Alphaeus - Aikido)\nhttps://moxfield.com/decks/rwujSlDTUkKeUrocIXG8KQ (Astronomics - Politics)\nhttps://moxfield.com/decks/tCJattPi4E25VWPv0UIP-w/primer (Johann - Politics)\nhttps://moxfield.com/decks/W10AB4EQXkquRRZ9HCjo7A/primer (borrowedknowledge- aikido - politics)\n"}]}

























































































































